When Difficult Is Fun - Challenging vs. Punishing Games - Extra Credits

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  • เผยแพร่เมื่อ 6 ส.ค. 2024
  • Classic arcade games offered maddening yet deeply replayable levels of difficulty, and we see few like them today. More games can challenge players by studying what makes difficult games fun.
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    (Original air date: June 19, 2013)
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ความคิดเห็น • 4.5K

  • @blindbeholder9713
    @blindbeholder9713 7 ปีที่แล้ว +1153

    The job of the game designer is the same as the job of a DM. You're not the enemy of the player, you are there to test them, and to tell their story.

    • @oggolbat7932
      @oggolbat7932 5 ปีที่แล้ว +18

      I was thinking the same😁

    • @littlewolf5136
      @littlewolf5136 5 ปีที่แล้ว +14

      Well said

    • @rigzmoviediaries654
      @rigzmoviediaries654 4 ปีที่แล้ว +7

      Wow, thats going into my gamedev list of things to do.

    • @niedersacksen
      @niedersacksen 4 ปีที่แล้ว +2

      Perfectly said

    • @figo3554
      @figo3554 4 ปีที่แล้ว +3

      Very well said

  • @sheepertheclassical6597
    @sheepertheclassical6597 7 ปีที่แล้ว +70

    "Your not trying to defeat your player, you want them to overcome the challenge." Something every SINGLE person who plays mario maker should live by.

  • @nstrisower
    @nstrisower 6 ปีที่แล้ว +283

    "You have failed as a designer" should be a meme.

  • @deadmagikarp
    @deadmagikarp 5 ปีที่แล้ว +261

    Well cuphead and his pal, mugman, they like to roll dice...

    • @coolsceegaming6178
      @coolsceegaming6178 4 ปีที่แล้ว +14

      Dead Magikarp by chance they came on devil’s game, and fu*ked up their whole live.

    • @ujangprakoso2925
      @ujangprakoso2925 4 ปีที่แล้ว +5

      packattack: that's cute bro

  • @ewegenia
    @ewegenia 8 ปีที่แล้ว +1608

    To put it short: Make it so that when the player(s) die, it's *their* fault, not the game's.

    • @ewegenia
      @ewegenia 8 ปีที่แล้ว +58

      A great example would be Monster Hunter 4 Ultimate.

    • @Gang3rs
      @Gang3rs 8 ปีที่แล้ว +27

      +Juju Bee Yeah that is a real good example with all the deaths i had in that game not once did i ever felt like it was the game.

    • @IxodesPersulcatus
      @IxodesPersulcatus 6 ปีที่แล้ว +20

      It ain't that simple.

    • @jmlkhan5153
      @jmlkhan5153 6 ปีที่แล้ว +54

      It is almost that simple. I would specify the original statement by saying "when a player dies, make it so that it SEEMS like it was their fault, not the game's. Even if it was the games."
      That qualifier is there because I am a fan of nethack, which is brutal and hard and unforgiving and totally fucking unfair at times, but it always SEEMS fair, to your limited knowledge.

    • @sossololpipi9633
      @sossololpipi9633 5 ปีที่แล้ว +3

      Rimworld.

  • @OyeBeto
    @OyeBeto 8 ปีที่แล้ว +620

    "If you demand that the player wait through minutes of content they already mastered just to get another chance at the thing they failed at, you have created a game which is punishing, not difficult."
    Like walking from a bonfire to a boss in Dark Souls?
    I love Dark Souls but it's definitely both difficult and punishing.

    • @Firemalleoandjelly
      @Firemalleoandjelly 8 ปีที่แล้ว +43

      +OyeBeto7 Some fire emblem games fit into I have have to wade through 20 minutes of boring, heck at least in dark souls you have be smart to even get around normal enemies so you are thinking about things so it doesn't bore you to death.

    • @stephenromero7298
      @stephenromero7298 8 ปีที่แล้ว +99

      the goddamn walk of shame to fight gwyn

    • @omnisemantic1
      @omnisemantic1 6 ปีที่แล้ว +66

      You can get to 99% of the bosses in DS in a matter of seconds from the nearest bonfire....

    • @dLzzzgaming
      @dLzzzgaming 4 ปีที่แล้ว +21

      True, I like that though. Plus eventually you learn the paths and mostly breeze through them most of the time.

    • @user-kx2qn8fg6m
      @user-kx2qn8fg6m 4 ปีที่แล้ว +29

      @Jacob Sorensen we can proclaim every frustrating element or mechanic to be teaching patience and modesty. DS1 does not even meet the most criteria from this video, lol. You cannot win fights without learning enemy movement patterns (mage powergame excluded), where is the choice of approach in that? Plenty of "punishing" moments like platforming challenges where you basically fight controls themselves instead of utilizing controls to solve your problem. Basically, Sekiro is much more accessible in all aspects, even by this video's standards.

  • @toddvogel8887
    @toddvogel8887 7 ปีที่แล้ว +208

    I actually use Punishing as the good term, and the other is Unfair. Unfair is like what you described, enemies appearing behind you because reasons, that is unfair and not ok, but in Dark Souls if i forgot to raise my shield, i get Punished. Punishing to me means it punishes you for making a mistake, it makes you try again and see if you can do it this time without making too many mistakes, while Unfair is something like a 3 frame instant death attack and then your back to the start of a 30 minute boss fight. A lot of rage games on the internet are Unfair, you couldn't know that spot was a trap until you stepped on it, while punishing would be where the spot had a visible sign that it is gonna kill you but you stepped on it anyway and now your dead. Punishing the player means the player had to do something wrong, unfair means you could smack the player just because you want to. A lot of RTS games will pull some Unfair moments, sometimes it'll be this mission has a unique unit you can use that is really good for this level, but right before the end of the level every one of those units suddenly switches sides and you lost your entire army and you have no time to respond, or you have an ally for the mission until you complete the objective, then without warning they turn on you and their base was right next to yours so now your base is being destroyed and your army is on the other side of the map.

    • @henrystickmin3735
      @henrystickmin3735 4 ปีที่แล้ว +2

      @@SikerScrapyard Celeste for Difficult, IWBTG and Kaizo games for Unfair

    • @henrystickmin3735
      @henrystickmin3735 4 ปีที่แล้ว +2

      Also BOTW and Ori games for Difficult

    • @audigamer8261
      @audigamer8261 4 ปีที่แล้ว +3

      IWBTB is unfair too

    • @JJ-qo7th
      @JJ-qo7th 3 ปีที่แล้ว +3

      You're using punish as a verb in a specific context where he's using punishing as an adjective to broadly describe games. Not the same thing.

    • @debashisprasadjena5075
      @debashisprasadjena5075 2 ปีที่แล้ว

      Doom eternal,prey 2017, dishonoured,etc are also great examples.

  • @AmeraldFang
    @AmeraldFang 6 ปีที่แล้ว +245

    Yet, here we are in 2017 with "Getting over it"

    • @theunknowndrummer2972
      @theunknowndrummer2972 4 ปีที่แล้ว +33

      Which most would NOT consider fun

    • @pringlepenguin2448
      @pringlepenguin2448 4 ปีที่แล้ว +39

      "Buyable pain"

    • @adzi6164
      @adzi6164 4 ปีที่แล้ว +74

      the scariest thing is that that game has actually consistent core mechanics, which means that literally every fail is only a result of player's incompetence

    • @Yohan99999
      @Yohan99999 3 ปีที่แล้ว +16

      @@adzi6164 and thats the genus

    • @connorconnor2421
      @connorconnor2421 3 ปีที่แล้ว +9

      @@theunknowndrummer2972 keyword most

  • @Maplestarknight
    @Maplestarknight 9 ปีที่แล้ว +289

    I tried pressing shift, control, w, and e, to try and see how that was difficult.
    Damn you.

    • @EGPrime
      @EGPrime 9 ปีที่แล้ว +26

      ***** Referring more to the fact it closes chrome. It's by no means a difficult combo. Play SC2 at a good level to understand quick difficult key bindings.

    • @TomPiddock
      @TomPiddock 9 ปีที่แล้ว +2

      +The_Ideaist Yeah I wouldn't do that if you're in Chrome - it'll close the window :P

    • @EGPrime
      @EGPrime 9 ปีที่แล้ว +1

      just press ctrl shift t

    • @TomPiddock
      @TomPiddock 9 ปีที่แล้ว

      EGPrime Yeah that's fine, but it's less of a pain to just not close in the first place :D

    • @TheReaverOfDarkness
      @TheReaverOfDarkness 9 ปีที่แล้ว

      +The_Ideaist it's easy to press the key combo, but not as easy to press it with one hand. Still, I can do it.

  • @Matticitt
    @Matticitt 8 ปีที่แล้ว +154

    I hate difficulty spikes. I remember this moment in Mass Effect. I played through half the game without dying once. But then, after you save a particular character, you go into an elevator and on the top floor enemies attack you. Not only is it unfair, because there's no time, no covers, and multiple enemies constantly shooting so I ended up dying 30 times, but also the save point is just BEFORE you enter the elevator so every time you restart you have to wait like 2 minutes doing absolutely nothing while the elevator goes up. I recently wanted to replay the entire Mass Effect trilogy and I stopped playing the fucking game after that moment.

    • @orenges
      @orenges 4 ปีที่แล้ว +11

      Not only that, but according to logic, Shepard should be dead in canon if shot at with no cover and no time.

    • @thanhvinhnguyento7069
      @thanhvinhnguyento7069 4 ปีที่แล้ว +4

      1 hour just waiting. Nice game design

    • @DakkaScrappa
      @DakkaScrappa 2 ปีที่แล้ว

      same goes to aces of the luftwaffe the hardest one is ober muller

    • @CoralCopperHead
      @CoralCopperHead 2 ปีที่แล้ว +1

      @@orenges Kinetic Barriers are a thing.

  • @MrTombombodil
    @MrTombombodil 7 ปีที่แล้ว +46

    The first time I watched this episode I hadn't played Dark Souls so I thought Anor Londo was like, a city in California where they were gonna be at a convention or something.

  • @fatal_error8397
    @fatal_error8397 4 ปีที่แล้ว +218

    Sadly many games reduce difficulty to "only requiring hyper-fast reflexes". A very cheap way to create a challenge.

    • @cringyboring
      @cringyboring 4 ปีที่แล้ว +13

      Exactly. Sekiro is piss easy if u have good reflexes.

    • @poopheadtwenty-seven540
      @poopheadtwenty-seven540 4 ปีที่แล้ว +2

      Sonic the Hedgehog, for example

    • @sharilshahed6106
      @sharilshahed6106 3 ปีที่แล้ว +6

      @@cringyboring I wont say piss easy, especially against Mr Chained Ogre's grab attacks. Its more about learning the patterns of attacks and fitting counters, which are a whole tho.

    • @carolinacortesmartinez4305
      @carolinacortesmartinez4305 3 ปีที่แล้ว +12

      @@poopheadtwenty-seven540 Not really, since sonic isn't all about reflexes, but optimizing your route with the most speed

    • @TheTraveler980
      @TheTraveler980 ปีที่แล้ว +1

      Or where the enemy is a damage sponge, but also hits harder than a crane with a wrecking ball (and is even faster).

  • @spencerj
    @spencerj 9 ปีที่แล้ว +115

    DO NOT PRESS CTRL + SHIFT + W IN CHROME! The sliding spin dash also happens to be a close browser macro

    • @Volvary
      @Volvary 9 ปีที่แล้ว +24

      Spencer Jessee Ctr + W is close tab so yeah...

    • @Peter-ft8nl
      @Peter-ft8nl 7 ปีที่แล้ว +8

      but if you put the shift it it closes all tabs

    • @egorence2149
      @egorence2149 5 ปีที่แล้ว +5

      *Egorence learned Ctrl+shift+W
      *Might be useful later on

    • @gnarthdarkanen7464
      @gnarthdarkanen7464 4 ปีที่แล้ว

      Wait up... Can't you customize controls in Chrome?
      ...pfft... OH YEAH... I have chromium... sorry. ;o)

    • @irrelevant_noob
      @irrelevant_noob 2 ปีที่แล้ว

      @Spencer Jessee *slash, see 5:53 :-B

  • @KayoMichiels
    @KayoMichiels 8 ปีที่แล้ว +400

    Talk about challenging games... Kerbal Space Program: it's challenging, but so rewarding when you do get it right!.

    • @StickmansWrath
      @StickmansWrath 8 ปีที่แล้ว +27

      +MK3424 How do I get it right?
      It's: Your ship exploded! Know what you did wrong? Good. Again.

    • @nottherealpaulsmith
      @nottherealpaulsmith 8 ปีที่แล้ว +20

      I think it's more punishing hard because when I try it, THE GAME ITSELF LIES TO ME. I'm fucking looking at you, maneuver nodes.

    • @Mercure250
      @Mercure250 8 ปีที่แล้ว +7

      +John Doe ô_o? Don't see where they are lying. I think you just don't calculate enough =3

    • @Mercure250
      @Mercure250 8 ปีที่แล้ว +5

      +StickmansWrath You can quick save, you know...

    • @alecdegraaf442
      @alecdegraaf442 8 ปีที่แล้ว +4

      mechjeb=easy mode

  • @squeakerboodle
    @squeakerboodle 3 ปีที่แล้ว +42

    "Why doesn't anyone make difficult games anymore?"
    Cuphead: *are you challenging me?*

  • @ryanr27
    @ryanr27 3 ปีที่แล้ว +10

    I was watching this thinking “when are they gonna talk about celeste?” Until I realized: this video is from 2013

  • @orangy57
    @orangy57 8 ปีที่แล้ว +1081

    I tried Shift+CTRL+W+E... My browser closed.

    • @Alpha-ji2im
      @Alpha-ji2im 8 ปีที่แล้ว +104

      +Orangy57 CTRL+W makes the browser close

    • @ForestFairy
      @ForestFairy 8 ปีที่แล้ว +77

      +Alpha Only closes a tab.

    • @alduinfirstbornofakatosh1936
      @alduinfirstbornofakatosh1936 8 ปีที่แล้ว +18

      Ugh, it did for me too... Coincidence?

    • @ForestFairy
      @ForestFairy 8 ปีที่แล้ว +61

      It means you only had 1 tab open :\

    • @Alpha-ji2im
      @Alpha-ji2im 8 ปีที่แล้ว +5

      Mokona yea my bad

  • @shadowofchaos725
    @shadowofchaos725 10 ปีที่แล้ว +282

    I honestly found it funny that the Fire Emblem: Awakening segment referred to the thing that people have been complaining about for years in the FE community. The "Ambush Spawns", which also give players the most dread in Lunatic and Lunatic+ difficulties.
    Great episode as always! :D

    • @hugocardenasulloa3334
      @hugocardenasulloa3334 10 ปีที่แล้ว +5

      Also, there is a "casual mode", and you can save anytime you want and no perma death. Normal mode is like "you have been ambush, deal with it" and normal mode is not made to do a restart if sh*t happens.

    • @TheFedoraWarrior
      @TheFedoraWarrior 10 ปีที่แล้ว +11

      *****
      How can you constantly cry foul about people using ad hominem against you while calling them "savage bitches"? And for that matter, then call those same people hypocrites and act like you're above it all when you just...I don't even...seriously, what is wrong with you?

    • @TheGreatHammerLord
      @TheGreatHammerLord 10 ปีที่แล้ว +2

      ***** You need a psychologist. No question abou that. Have a nice day.

    • @arvilino
      @arvilino 9 ปีที่แล้ว +2

      ***** You complain a lot about a game and series you're ignorant about. I mean taking MJEmirzian's intentionally caustic review as fact, when he intentionally overexaggerated his complaints about the marriage mechanic only because he disliked the concept.
      In other words you've missed out on a great Fire Emblem game and are getting mad for no real reason and lashing out on the Fire Emblem fanbase isn't going to fix anything.

    • @AngelicRequiemX
      @AngelicRequiemX 9 ปีที่แล้ว +4

      ***** Wow, it's quite obvious that you spend TOO much time on TVtropes by judging the way you over reference tropes in your rebuttal posts. Sadly, it's safe to say that you need to spend some time off the internet and TVtropes and remember how to communicate like a normal person.

  • @angelo9604
    @angelo9604 7 ปีที่แล้ว +214

    the reason i play difficult games is because it feels so good every time you beat a level or kill a boss well you know what i mean

    • @nicolebracy6724
      @nicolebracy6724 7 ปีที่แล้ว +12

      Angelo Sandoval
      the difference this video is making is pretty much the difference between battletoads and tmnt or gantlet, both are hard, but the latter is hard because you have to practice and become more skilled in you're play style.
      battletoads just slaps nigh unavoidable death traps into a cramped space and laughs at you. even after beating a level, it isn't satisfying, just annoying.

    • @-xiirusthetwat-5481
      @-xiirusthetwat-5481 5 ปีที่แล้ว +5

      Ya brain is releasing some chemical shit thats why boi

    • @wiytchery
      @wiytchery 4 ปีที่แล้ว +4

      Heir of fire destroyed
      *boner.jpg*

    • @xtimes3952
      @xtimes3952 4 ปีที่แล้ว +1

      I introduce you to roblox Arsenal against a pro.

    • @strawberrycreekrailroad1404
      @strawberrycreekrailroad1404 4 ปีที่แล้ว +1

      Spintires is very hard

  • @koishiwii8370
    @koishiwii8370 2 ปีที่แล้ว +4

    Touhou Project was like the hardest game series from my childhood and it didn't stop me from getting into it though. It was pretty much like some Donkey Kong Country equivalent of classic shoot 'em ups difficulty wise.
    Thank gosh, I've been able to actually 1cc Double Dealing Character on normal thanks to that flash game gem called Reactance 2 which my cousin had me play mainly for training my danmaku game skills.

  • @marccox08
    @marccox08 10 ปีที่แล้ว +11

    Rayman Origins and Legends are definitely good examples of difficult but fun, since similar to Super Meat Boy it allows the player to see where they went wrong and think of the way around it and immediately try again since it throws them back in so quick. One challenge immediately flows into the next and it never feels too frustrating. They may do the memorisation of the level thing that is discussed in this episode through in the Daily/Weekly Normal/Extreme Challenges mode of Legends, but they did it well since the sole reason was for the player to want to best the scores of others and gain a better payout of Lums for it, as well as improve their skills and reflexes. This game is a great example of difficulty done right.

  • @mechanoid2k
    @mechanoid2k 8 ปีที่แล้ว +28

    I thought the illustration of evolution was awesome and hilarious.
    Ataripithecus Pitfallis
    Missing Link
    Homo Fordus
    Croft-Magnon
    Nathanderthal
    That'ts actually quite brilliant.

  • @ViDEO3meta
    @ViDEO3meta 7 ปีที่แล้ว +24

    0:35 is simply genius. Great joke, mate.

  • @ChaosNe0
    @ChaosNe0 7 ปีที่แล้ว +111

    If that's what punishing games are, my patience complemented my low skill several times in those.
    I feel like every game is either too easy or hardly managable. Did you often had that "Aha" experience in games? I only had it sometimes in a few.

    • @ChaosNe0
      @ChaosNe0 7 ปีที่แล้ว +12

      LeadFaun I mean that most games are either too easy or almost impossibly difficult to me and if a game is too difficult for me I have the patience to keep struggling for a while but it's very rare for me to get interested in the upcoming challenge.
      I mean: Are you interested in an unsatisfying experience that not even have an end?

    • @ChaosNe0
      @ChaosNe0 7 ปีที่แล้ว +5

      LeadFaun Oh okay. You know for example in puzzle-games when you have already worked/thought about possible solutions just to see then the rather simple solution? This can - in other forms, for example strategy - occur in other genres too.

    • @leo9463065
      @leo9463065 7 ปีที่แล้ว +1

      ChaosNe0 Being a fan of Zachtronics' games, I have that all the time.

    • @sergiowinter5383
      @sergiowinter5383 4 ปีที่แล้ว

      Baldur's Gate, MGS, Fallout, Skyrim, they are all full of aha moments.

    • @whythehecknot5038
      @whythehecknot5038 4 ปีที่แล้ว

      only in puzzle games lol

  • @km_studios
    @km_studios 10 ปีที่แล้ว +12

    Great vid!
    I've heard a lot of people complain that games shouldn't be criticized for being too difficult, but the reality is that difficulty is only a good thing if the game is hard FOR THE RIGHT REASONS. Criticizing a game for being hard for the wrong reasons is totally valid. And I think you did a great job of outlining all (or at least many) of the requirements for making a LEGITIMATELY difficult (but totally fair) game.

  • @theunpopularcuber9554
    @theunpopularcuber9554 4 ปีที่แล้ว +5

    An excellent example of this is Hollow Knight. It is challenging, yet engaging. For the pantheons, it allows you to attempt the bosses without completely restarting the pantheons.

  • @justinthompson6364
    @justinthompson6364 7 ปีที่แล้ว +16

    To quote videogamedunkey:
    "Thank you, Dahk Souls."

  • @oonmm
    @oonmm 7 ปีที่แล้ว +70

    I remember the first village in Resident Evil 4. Fuck i shit my pants, but i also couldn't quit trying to beat it since it was so awesome!

    • @oonmm
      @oonmm 7 ปีที่แล้ว +6

      It took me nine years to beat that game by the way. I first got it on PS2, got to the second last chapter and gave up. Then i got the game on PC a few years later, and quit the game at the same exact spot. Lost my save. Then i got the RE4 HD on PC and once again quit trying to beat the game, but this time i didn't get as far as i used to get. A few weeks back i decided to fucking beat that game and i continued from my HD save and fucking did it! I'm so proud of myself! And i love that game! I'm not sure if i want to go for Adas campaign though, it'll probably take me at least 9 hours to beat...

    • @zeromailss
      @zeromailss 7 ปีที่แล้ว +1

      Niskinatorn You should,ive beat the game and unlock every possible weapon,definitely best RE ever,I replay it from start to finish main story and play Ada's one countless time,I even know every single trap and way to die, one of best ps2 game ive ever played in my childhood

    • @oonmm
      @oonmm 7 ปีที่แล้ว +3

      BlackSkullHeart I belive i was only 12 y/o the first time around i played that game - might explain why i thought that it was hard. It was the very first and only 'survival' game i had ever played at the time. Except for a few minutes of RE3 as an even younger kid, but i had to turn it off before i even got past the first pack of zombies so i don't think that counts!

    • @TheExFatal
      @TheExFatal 7 ปีที่แล้ว

      RE4 was a shit-show, almost like a railshooter. It isn't hard.

  • @BifronsCandle
    @BifronsCandle 8 ปีที่แล้ว +304

    The Fire Emblem example was spot-on. I'm soooooo glad they are removing that same-turn reinforcement crap in Fates.

    • @nepnep5853
      @nepnep5853 8 ปีที่แล้ว +27

      In every battle that has reenforcements, someone warns you a turn or two in advance that they're coming. In EVERY battle that has reenforcements.

    • @BifronsCandle
      @BifronsCandle 8 ปีที่แล้ว +37

      Nep Nep Most of those hints are incredibly unhelpful, considering that they don't tell you the enemy types and fliers can easily reach your army. Most maps in the game have very few choke points and a lot of spawn points. Not to mention that some maps lack warnings altogether.
      If you want to see what this adds up to, play the tree level and tell me that was fun.

    • @nepnep5853
      @nepnep5853 8 ปีที่แล้ว +11

      SlyBiffrons I actually just did, replaying it for the god-knows-how-many-times, and the first time in a solid year.
      I had no problem whatsoever, seeing as how the fliers spawned on either side are actually WEAKER than the other enemies in the level. One has a short spear, and the other a steel lance. Both weapons are outclassed by the silver weapons, spears, and tomahawks already in the level. And the reinforcements from the bottom of the map should be expected, as that's the only path to the Mila Tree.
      If they aren't telegraphed, they tend to be a minor threat, like in that level. I for one absolutely love the Mila Tree level. It's not only a fun chapter, but also a great place to summon Risen to train low level Advanced units at later in the game when you're training your side armies.

    • @BifronsCandle
      @BifronsCandle 8 ปีที่แล้ว +15

      Nep Nep I'm not a fan of that level, especially with the reinforcement falcoknights and those damned counter warriors. It's not like you can choose to aggro specific enemies, so your squishier, less speedy units (at that point in the game, most of your units) tend to die pretty easily unless you take them to a very small, memorized portion in the middle of the map. The fact that they moved on the same turn added virtually nothing to the gameplay but frustration. I don't believe that any strategy game should rely on prior memorization.
      The best implementation of same-turn reinforcements would be in the Emmeryn rescue level. They spawned in the back, far away from where the action should be, easily caught up (fliers), and were hinted to by a warning ("Wyverns! Cut off their escape!").

    • @nepnep5853
      @nepnep5853 8 ปีที่แล้ว +4

      SlyBiffrons Hmmm
      Were they Falcon Knights? XD
      Can't remember, could've sworn they were just level 17-19 Pegasus Knights
      Anyways, your squishier units should always be paired with tanky ones to offset that squishiness, or speedy ones to make sure they aren't hit but once in a blue moon. My favorite combo like that is definitely Gaius or Lon'qu paired with Lissa. When an enemy would hit, they dual-guard. That is, if they survive the initial hit.
      Pairing units is a necessity to train the squishers. They simply create dead weight otherwise.

  • @Ouvii
    @Ouvii 8 ปีที่แล้ว +7

    2:38
    There were demon crows in the painted world that waited to ambush you when you went for certain items, and you couldn't shoot them even though you could actually get pretty close... the arrow or whatever you shot at them when straight through. :(

  • @melissamaitino3481
    @melissamaitino3481 7 ปีที่แล้ว +7

    One of the most unique games, Super Mario Maker, has a wide variety of difficulty and punishments. You can actually set what the player wants to feel in this game and even play other people's levels. I know this was made in the future, but it has nearly unlimited possibilities. Try it!

    • @Bobsican
      @Bobsican 6 ปีที่แล้ว +1

      Levels in Mario Maker in a nutshell:
      Easy: Auto levels and short levels with barely any hazards
      Normal: Same as above
      Hard: Door of death levels, enemies right on Mario at the start, a lot of parkour.
      Expert: Invisible blocks, developer exits levels, find the P switch in a invisible block, a bunch of not needed sound effects, double/triple jumping with Koopa shells, Kaizo levels, jump on the falling enemy, badly designed parkour levels.

  • @lonestarJimbo
    @lonestarJimbo 7 ปีที่แล้ว +4

    As a teacher this is how I strive to teach. Not being afraid to fail. And learning and reengaging after a failure with lessons learned.

  • @renatoavilasilva7756
    @renatoavilasilva7756 8 ปีที่แล้ว +44

    "Or if you demand that the player wait through minutes of content that they alread mastered just to get a chance with thing they failed, you have created a game which is punishing, not difficult"...Well, what about the dark souls bonfire system? You have to repeat over and over the same parts of the game, specially when you're going to boss fights. You die in the bossfight and have to walk minutes to have another try, and sometimes even die in the proccess since the game put a lot of npc's com dangerous spots who respawns everytime.

    • @lester6415
      @lester6415 4 ปีที่แล้ว +1

      NPCs don't respawn. You're thinking of normal enemies.

    • @Yggdrasil42
      @Yggdrasil42 4 ปีที่แล้ว +3

      LEster Those are called NPCs too. Non Playable Characters. Every character controlled by the computer is an NPC.

    • @igiornogiovannahaveadream649
      @igiornogiovannahaveadream649 4 ปีที่แล้ว +3

      @@Yggdrasil42 except that they are not characters. A character is something that has relevance to the story/plot. So an npc is something non playable that has something to do with plot. So random mobs are not characters therefore not npcs, just mob enemies

  • @jacob1613
    @jacob1613 9 ปีที่แล้ว +39

    I've always had similar thoughts about the Shovel Knight/Mega Man debate, where players of Shovel Knight complained that the game didn't stay true to the Mega Man origins because it had too many level checkpoints, and that a truly difficult game would have only had one or two save points throughout a level rather than 4 or 5. But when you think about it, that's ridiculous, and totally unnecessary. Since when is re-traversing a part of the level that you have already proven you can pass easily over and over again fun? Wouldn't it be better to start right where the part that killed you is?

    • @goorooschlum
      @goorooschlum 9 ปีที่แล้ว +14

      Blaaz101 Double exactly, it even rewards you for destroying them so it's great both ways for many different players.

    • @reddragon8167
      @reddragon8167 9 ปีที่แล้ว +1

      Jacob Hanser Also, hard mode!

    • @desmondbrown5508
      @desmondbrown5508 9 ปีที่แล้ว +6

      Jacob Hanser I completely agree. To top that off, I would argue that if you're playing a game and it has good checkpoints it actually makes subsequent playthroughs more rewarding. You master each part individually and put it all together in future playthroughs.
      A lot of people who argue that these more punishing games like mega man are better forget that you can just set the challenge yourself. No one is stopping them from resetting the level nor is anyone stopping them from replaying the game with a self imposed challenge that they'll never die. I always like to bring it to the attention of those kind of people that some of the best gamers out there (speedrunners for instance) actually play the game all the way through normally, then often abuse savestating on emulators to practice and master sections of a game before going on to do it altogether. If mastery is your thing (as these elitist types claim it to be) it's actually more efficient and effective to practice each part separately first before attempting the game's sections as whole pieces. So in this regard checkpoints are good for that.
      And finally I'm honestly less likely to want to replay a game after first completion if I know I had to replay an entire level 10 times over for one or two mistakes that I was trying to learn from. Not only because I know I'll have to do that same thing again if I dare to make that mistake again but also because I've had 10 playthroughs worth of experience on that level before I even had a chance to do 1 playthrough of other levels.

    • @zaroko8105
      @zaroko8105 6 ปีที่แล้ว +1

      Wow that something I haven't heard of.
      that is so cool

  • @francie3169
    @francie3169 7 ปีที่แล้ว +61

    i would honestly like to argue that fire emblem fates were able to telegraph their reinforcements (for the most part) due to the placement of stairs and specific points where it's quite evident that they will come from.
    but i will agree that on some chapters the reinforcements were really bad, like the one where you fight on a tree.

    • @ReineDeLaSeine14
      @ReineDeLaSeine14 7 ปีที่แล้ว +5

      Maybe that's why I've done all three versions of Fates multiple times and quit halfway through Awakening.

    • @francie3169
      @francie3169 7 ปีที่แล้ว +2

      ReineDeLaSeine14 maybe maybe
      i once bent a stylus in a rage from a bull crap reinforcement

    • @shadowjetajay12497
      @shadowjetajay12497 7 ปีที่แล้ว +9

      Well, the thing about fates that made it so much better in terms of reinforcements is that they just, APPEAR! Ta-dah! Here we are! And you get a full turn to deal with those enemies you're already facing along with these new punks that've appeared. Shall I continue? Or do I retreat? And Fates also did well with this difficulty curve thing, conquest in particular. It becomes mind-crushingly difficult, yes. And they may be only few ways to get through it. But as long as the player has planned well, it's entirely fair.

    • @BknMoonStudios
      @BknMoonStudios 7 ปีที่แล้ว +6

      I think the difference between good and bad reinforcements depends a lot on whether it's:
      a) An actual reinforcement. (They appear but they can't attack on the same turn.)
      b) An ambush spawn. (They appear and attack on the same turn.)
      If memory serves me right, Fates didn't have ambush spawns at all, while Awakening used them liberally.
      Sometimes there would be a *_freaking Wyvern Lord ambush_*, by which point you should just "pick a god and pray".

    • @MacZephyrZ
      @MacZephyrZ 7 ปีที่แล้ว +3

      IIRC, the Ice Tribe level in Birthright had ambush units as its gimmick, which was kind of obnoxious, and you weren't able to see the enemies on the other side of a very important door in the clearly poorly-designed-and-rushed Revelations (getting one of my units killed right before the boss fight after the stealth mission they didn't explain was actually one of the worst experiences I had with any Fire Emblem ever), but that's just two instances while Awakening had them everywhere. If I could ignore Revelations with its unfun hard and lunatic modes, I'd say that Fate's difficulty was handled incredibly well for what it is.
      Classic Fire Emblem, by nature, is a very punishing game, but that gives it the advantage of really raising the stakes and adding some extra intensity to the chances of being killed by that enemy with a 45% hit rate. And in all fairness, if a character dies, you still do have the choice to move on - it's just not usually optimal to go without them, and you have to be kind of heartless.

  • @ionceateapinecone
    @ionceateapinecone 6 ปีที่แล้ว +23

    2:45
    I'm going to be a hair splitting asshole and point out that the everlasting dragon is technically unkillable

    • @MpSniperM1911
      @MpSniperM1911 4 ปีที่แล้ว

      The DS1 one in ash lake?? You can kill him, i forgot how but you can

    • @lester6415
      @lester6415 4 ปีที่แล้ว +1

      @@MpSniperM1911 Unless you somehow hack the game, no. You can't kill him.

    • @wersywerxy
      @wersywerxy 3 ปีที่แล้ว +3

      @@lester6415 From the DS wiki:
      "Once you have found Kalameet the second time, go back to Gough and talk to him again; he will now ask you if you need help with the dragon. Say 'Yes.' He will ask if you intend to prevail until the end, say 'Yes.' Then a short cinematic will play showing Hawkeye Gough using his bow to take down Kalameet from the skies.
      Now you have to go to the valley again and you will find Kalameet on the ground, though he will still use some low-altitude flying attacks. You can fight and kill him now."

    • @CoralCopperHead
      @CoralCopperHead 2 ปีที่แล้ว

      @@wersywerxy That's Kalameet, not the Everlasting Dragon. I even used the Everlasting Dragon's tail to kill the bastard. Trust me, you can't kill the Everlasting Dragon -- hell, I don't think he even actually takes damage, his tail just comes off when you smack it, and by all accounts, he's fine with it. You don't even get banned from the Path of the Dragon or lose and progress in it if you're a member.

  • @goosetheft4187
    @goosetheft4187 8 ปีที่แล้ว +6

    Dark Souls makes you sit through minutes of content you've already done.

  • @Rotciv7777777
    @Rotciv7777777 7 ปีที่แล้ว +11

    And Mystery Dungeon: Shiren the Wanderer for the DS comes up in my mind again. It may fail in the "making your player do again what he already mastered", but it's in the nature of the game in a way that... doesn't actually bother me. And that's thanks to the roguelike nature of randomness and every adventure you try again is somehow unique.
    You should give an good overview in Shiren, guys, I'm telling you haha

    • @Pablo360able
      @Pablo360able 6 ปีที่แล้ว +2

      Ah, yes, I love the Mystery Dungeon series. My favorite is the original. You know, Red Rescue Team.
      Oh, wait, you're talking about Shiren the Wanderer.

  • @rundyftw
    @rundyftw 7 ปีที่แล้ว +24

    Wow, two egoraptor references? You're bold.

  • @djk1288
    @djk1288 4 ปีที่แล้ว +5

    There's no feeling more intense than starting over.

  • @HNGamingOfficial
    @HNGamingOfficial 9 ปีที่แล้ว +26

    Sliding spin slash isn't hard to execute at all actually. I mean it is initially if you haven't done it ever, but that's what practice is for. It's honestly not that hard. You can also remap your keys...If we're using that analogy, might as well say all fighting games are bad games.

    • @theDinosorcerer
      @theDinosorcerer 9 ปีที่แล้ว +3

      I just ended up mapping the toggle crouch button to caps lock. it ended up making it so that I only had to tap it and then quickly melee.

    • @HNGamingOfficial
      @HNGamingOfficial 9 ปีที่แล้ว +2

      theDinosorcerer I mapped my melee to my mouse 1 button, because I melee more than I shoot. My single fire is the middle mouse click and I can rapid fire by scrolling down. I change weapons by scrolling up.

    • @theDinosorcerer
      @theDinosorcerer 9 ปีที่แล้ว +1

      ***** i've definitely never heard of that setup before. whatever works, I guess

    • @Mastikator
      @Mastikator 9 ปีที่แล้ว

      Also he got the keys wrong in the video. It's W + LShift + LCtrl + E. You can slide your finger from Shift to Ctrl and hit E with ease. The only problem is know how fast you need to sprint before you can slide, but often when I'm in "the zone" I find myself doing slide attacks from less than a meter.

    • @taylorfields9200
      @taylorfields9200 9 ปีที่แล้ว +2

      The move itself is easy to execute, it's aiming that's hard. I've had some really awesome times doing it though. Right after Melee 2.0 came out I did an infected mission and I remember sliding around and slashing through them and having them fall dead after I'm past. Now I do five runs at a guy to kill him.

  • @MysteriousAya
    @MysteriousAya 10 ปีที่แล้ว +13

    I think the best example of a game that's challenging versus a gaming that's just punishing is Dark Souls vs Ninja Gaiden 2. Dark Souls, as mentioned in the video, is a game that has clear defined rules for both parties. What stuns you will stun everyone. In playing Ninja Gaiden 2 on the easiest difficulty even these basic principles aren't present. I found myself whaling on an enemy's head with the heaviest attacks on the hardest hitting weapon and he acts as if I'm doing nothing, but a simple scratch from the enemy and I'm thrown off my combo and have at least a quarter of my life taken away. This is not fun, this is controller breaking aggravation and on the EASIEST setting at that. I was personally glad to hear when Itagaki relinquished his position at Team Ninja because I thought it would make way for balanced difficult, rather than throwing impossible odds at you and stating "Go for it."
    I have a scenario; I finished off a boss battle and at the end in an open environment with no potential for cover I see the tell-tell signs of the boss is going to explode. I do my natural instinct; run. I'm all the way at the edge and when the boss explodes, I die. Because of this I had to endure the boss fight several more times wanting to break the controller in half with every second that passed by. I died two more times as a result of the explosion even after strategically placing the boss at one end and running to the other. Turns out, after looking it up, I had to BLOCK the explosion with my SWORD. This is an example of the game not playing by its own rules as in every cutscene involving an explosion Ryu either jumps to safety or flees. It was never indicated that you could block an explosion at any point in the game and it punishes you for not knowing this principle. I'm hopeful that should Ninja Gaiden 4 come out it will be more in line with the style of difficulty Dark Souls presented.

  • @fletch5587
    @fletch5587 7 ปีที่แล้ว

    I've been browsing this channel for a few weeks, and I think I love it! You have a new subscriber!

  • @Vik1919
    @Vik1919 ปีที่แล้ว +1

    I love challenging games because the process of getting better is fun and achieving victories which makes all the time you put into your improvement worth it. Always enjoyed that way and always will.

  • @MegaMinerd
    @MegaMinerd 8 ปีที่แล้ว +11

    This reminds me of the Halo Legendary mode marathon I'm having right now. I die so many times, but I still play through a few objectives just about every night. (Before you say "that's a marathon?" keep in mind I'm a college senior).Most of the time when I struggle it's because I'm not using the right strategy. Today I was trying to board a Corvette and tried using a force field as cover and try to shoot things in between jumps. When I changed strategies and instead jumped to the bottom and dashed for a short hallway, it was easy.

    • @EnergizedGamingGuy
      @EnergizedGamingGuy 8 ปีที่แล้ว

      For the mission Keyes, just grab camo on the left (grunt running away) and go as far as you can

    • @Flashboy284
      @Flashboy284 6 ปีที่แล้ว +1

      the library is punishing, and so is all of halo 2 legendary.

  • @imaplaygames633
    @imaplaygames633 7 ปีที่แล้ว +19

    the console version of warframe might be easier to do the sliding spin attack since you don't have to reach a finger away for shift, you just have to click the stick in. (shift is run im guessing.)

    • @Fledron
      @Fledron 7 ปีที่แล้ว

      Ima Play Games you don't need a console for that, you just can plug in a controller.

    • @imaplaygames633
      @imaplaygames633 7 ปีที่แล้ว

      Fledron Backenbart bur my comment still stands

    • @Fledron
      @Fledron 7 ปีที่แล้ว

      yes

    • @slick571
      @slick571 7 ปีที่แล้ว

      Or you can bind melee attack to m1 whip out your sword and go ham

    • @imaplaygames633
      @imaplaygames633 7 ปีที่แล้ว

      Szlovencsák János but how do you shoot?

  • @REALSOLIDSNAKE
    @REALSOLIDSNAKE 4 ปีที่แล้ว +1

    Nice video and awesome tips.
    Loved the Castlevania song in the end!

  • @thatchipmunksings
    @thatchipmunksings 4 ปีที่แล้ว

    Thank you for the songs as well! Love your videos! Keep them coming!

  • @mikitz
    @mikitz 4 ปีที่แล้ว +66

    The most epic 'easy to learn, hard to master' -game:
    Chess.

    • @AvalonisHere
      @AvalonisHere 4 ปีที่แล้ว

      Go

    • @RodriHermo
      @RodriHermo 3 ปีที่แล้ว

      Technically that is the oldest one lol

    • @bigsmall2842
      @bigsmall2842 3 ปีที่แล้ว

      Rocket league is the best multiplayer modern example I see of this. Insanely easy to pick up in play, but the skill gap is ridiculously wide out of any multiplayer game I’ve ever played

  • @titotitoburg6298
    @titotitoburg6298 8 ปีที่แล้ว +96

    The iteration time is EXTREMELY HIGH in Dark Souls, and Dark Souls 2 which was my biggest problem with the game design in the Souls series. There were some bosses where if you died on them you'd have a 20 minute run session through 50 enemies just to get back to where you were, and if you died again on the way... RIP souls. The biggest example of this was Seathe the Scaleless, who if you died on you'd have to run through a field past crystal golems, into a crystal cave, past more golems, across tons of invisible bridges, all the way down and through a field of pearl clams before you even get to try again. THIS DROVE ME NUTS, for real what are they losing if they put a bonfire somewhere in between that? Are they really making the game any less difficult?

    • @feliperodrigues5437
      @feliperodrigues5437 6 ปีที่แล้ว +19

      But that's because you chose to fight all the enemies on the way to the boss, you could just run if you wanted to, and you can do that easely for every boss.

    • @emanueljuandavid8821
      @emanueljuandavid8821 6 ปีที่แล้ว +3

      Tito Titoburg Actually they could fix this really easy but just God damned making enemies spawn at random places making it unique rather than tedious as fuck.

    • @MpSniperM1911
      @MpSniperM1911 4 ปีที่แล้ว

      @@feliperodrigues5437 the only enemies i kill in crystal cave is the crabs otherwise i have to kill at least one of them when seath arrives and want to petrify you. Dark souls is FUN (half irony)

    • @lester6415
      @lester6415 4 ปีที่แล้ว +10

      Yeah, you can just run past most of the enemies and be fighting the Boss in 2-3 minutes, not 20. That's grossly exaggerated.

    • @bumbig8255
      @bumbig8255 4 ปีที่แล้ว +1

      casul just git gud

  • @JammoYT
    @JammoYT 7 ปีที่แล้ว

    The quality of your content has no notable change since season 1. This is actually impressive

  • @nickjohnsontx
    @nickjohnsontx 4 ปีที่แล้ว

    This is still my favorite episode. I was in the middle of my music education degree when it was published, and it was a solid lesson in not punishing students for a lack of prior knowledge - which includes how to behave in your class.

  • @lazeau
    @lazeau 10 ปีที่แล้ว +3

    Extra Credits, you win.
    This was such a good video to make. Thank you.

  • @thegamer9302
    @thegamer9302 8 ปีที่แล้ว +36

    i like hyper dimension neptunia but they would have these scenes of bossfight, cutscene, boss fight again, another cutscene and a final bossfight with no safe spots inbetween .-.

    • @WTFBigboss11
      @WTFBigboss11 8 ปีที่แล้ว

      You mean the True Ending Bossfight in Rebirth 1? I got killed in the last one ^^

    • @thegamer9302
      @thegamer9302 8 ปีที่แล้ว

      oh you poor person..its every game

    • @WTFBigboss11
      @WTFBigboss11 8 ปีที่แล้ว

      The only part where you hat 3 fights without saving is only in rebirth 1 as far as I remember. Are there others? In the other games, there were max. 2 boss fights without saving between. And in most cases, the first fight wasn't that hard. But I agree, that shit became very time consuming when you die in the second one ._.

    • @thegamer9302
      @thegamer9302 8 ปีที่แล้ว

      megadimension kinda ramps it up in difficulty

    • @WTFBigboss11
      @WTFBigboss11 8 ปีที่แล้ว

      Compared to 1 and 2, you're right, but I found Victory much harder (and more punishing because of that shitty regeneration of the bosses) ^^

  • @benmidas
    @benmidas 6 ปีที่แล้ว

    Just wanted to thank you for all of the advice you have posted on this website. We have put a lot of work into our game LaserChain and used a lot of your advice to help balance the economy, make the gameplay consistent, and not follow the pay-to-win paradigm that a lot of these social games follow. THANK YOU!

  • @shaece798
    @shaece798 4 ปีที่แล้ว

    This is a very nicely articulated and explained concept that i can highly agree with, too many games are outright punishing in an attempt to be difficult.

  • @CapitaineToinon
    @CapitaineToinon 9 ปีที่แล้ว +31

    See you in Anor Londo !

    • @lorkhan610
      @lorkhan610 9 ปีที่แล้ว +9

      +CapitaineToinon Haha, I came to this video by chance after I failed a dozen times at the two archer guys in Anor Londo. When he said "I see you in Anor Londo!" at the end I was like "Ho... how... how can he know?!?!" ;D

    • @Litrax_
      @Litrax_ 9 ปีที่แล้ว

      +lorkhan610 Ohhhh how I hate them ._.

  • @TheNuts1225
    @TheNuts1225 2 ปีที่แล้ว +4

    So I made this post on Asmongold's reaction already, but I just wanted to say that on harder difficulties, Fire Emblem Awakening does telegraph it's ambush reinforcements usually with the bass calling them in. Then in 2 turns usually, they'll pop out of a fort or staircase or from the rear. A better example of punishing difficulty would be the randomly generated enemy skills on lunatic+ difficulty.

  • @satanbrony9235
    @satanbrony9235 4 ปีที่แล้ว

    Thank you very much for making this.
    I was very curious about what makes games hard in a fun way.

  • @alphadragon601_9
    @alphadragon601_9 6 ปีที่แล้ว

    This is why I love how in captain toad if you die the collectibles stay collected so you don’t wan set time getting them again and instead get further in the level

  • @iamerror6546
    @iamerror6546 4 ปีที่แล้ว +5

    plants vs zombies is a great example of difficulty balanced. you have a lot of plants in the harder levels, meaning theres so many possibilities

    • @mep6302
      @mep6302 3 ปีที่แล้ว

      True

  • @KellySmith555
    @KellySmith555 10 ปีที่แล้ว +4

    This is absolute brilliance! I hope game developers are WATCHING THIS!

  • @Zantam70
    @Zantam70 7 ปีที่แล้ว +1

    Had the class trials of WoW in the back of my head during this whole video. A very good example of purely punishing gameplay.

  • @jasonsykes4199
    @jasonsykes4199 7 ปีที่แล้ว

    This video was very helpful in learning good game design. Thanks.

  • @mageburger_9551
    @mageburger_9551 4 ปีที่แล้ว +4

    "Lower the iteration time"
    Bennett Foddy: Sure

  • @TheSkyRender
    @TheSkyRender 9 ปีที่แล้ว +125

    The developers of Terraria could leran a thing or two from this. As could the developers of StarBound, for that matter. Heck, just about any "survival/crafting" game development team could learn a few things from this. Especially on the iteration time front. It's not exactly fun to spend an hour gathering resources to make a boss-summoning item, get killed by the boss, and then be expected to go make that item all over again to get a second shot.

    • @GideonGleeful95
      @GideonGleeful95 9 ปีที่แล้ว +6

      Sky Render Not to mention Mount and Blade Warband. It's such a good game when you finally get an army, but good god the amount of punishment you have to go through.

    • @desmondbrown5508
      @desmondbrown5508 9 ปีที่แล้ว +10

      Sky Render Yeah they could. On top of that even the boss designs of Terraria could use some help. The early game bosses are fair for the player, but late game bosses pretty much require gear from grinding more so than actual player skill and understanding of the mechanics. You couldn't beat a single boss past skeletron without using some accessories and armor to speed you up and increase DPS so that the free hits that your forced to take occasionally don't add up over time and so that you take less free hits. All of these things take excessive grinding and worst of all luck to acquire. It's a fun and interesting game but not a very balanced one.

    • @VintageLJ
      @VintageLJ 9 ปีที่แล้ว +3

      Randygandalf95 Eh... I would argue that it's pretty easy to get an army. Just go around villages, recruit guys, hunt looters, recruit more guys, sell their loot, and then go and fight sea raiders, wear their armour, and start crafting an expert army.

    • @kylewelch552
      @kylewelch552 9 ปีที่แล้ว +6

      I know I'm replying to an old thread but MOON LORD DEAR GOD. multiple hour iteration time including five separate boss-level encounters. For one attempt.

    • @lelcetz7628
      @lelcetz7628 9 ปีที่แล้ว

      OLDIE! anyways doing that event takes 30 mins and it gives you about 3 tries now.

  • @drpseudonoym
    @drpseudonoym 6 ปีที่แล้ว

    A sense of intrigue and wanting to progress to see more of what the game has to offer helps too.

  • @pinealdreams1064
    @pinealdreams1064 4 ปีที่แล้ว +1

    Good little example of a 'A-Ha' moment was last night on DS.
    Could not get Gywndolin, kept teleporting just as I got to him.
    I went 'seeing as his hits do crazy damage even in my full armour and I'm pretty much dead regardless if I get caught, what if I put on really light stuff so I'm faster?'
    Worked and I got him.

  • @AngellGaby
    @AngellGaby 10 ปีที่แล้ว +11

    They could had mentioned Monster Hunter.. You need to develop player skill not only in game items to defeat harder monsters.. A skilled player with no armor and just a weapon can defeat a monster that a unskilled player with best armor and weapon could not. It gives you a great feeling of improvement and its very rewarding ! :)

    • @DaArmoredBear
      @DaArmoredBear 10 ปีที่แล้ว

      I agree, we need to see more Monster Hunter.

    • @purplechip8020
      @purplechip8020 7 ปีที่แล้ว

      (I don't give a shit if this is 3 years old) YES Monster Hunter punishes you at first but once you learn you need to learn the telegraphs it becomes MUCH easier

  • @Tralfazz74
    @Tralfazz74 3 ปีที่แล้ว +1

    That Fire Emblem problem could've been very easily solved with either some telegraphing, ALa: dark energy forming, or with a single use "Undo" button

  • @Brewman1666
    @Brewman1666 8 ปีที่แล้ว

    This video perfectly illustrates my experience with Xcom Enemy Unknown vs Darkest Dungeon.
    I loved Xcom. I failed multiple times but I knew that if I considered my options and planned a little I could beat it. And I eventually did. Very satisfying.
    My play through attempts at darkest dungeon were so painful that I've just gave up inside.
    Especially when one of my heroes gambled away one of my most valuable items. Something I got from a boss. And it was never indicated to me that that would or COULD even happen. That's crazy, since good items are some of the only ways I could get my heroes past a dungeon full of blight monsters with high damage resistance without death or literally them loosing their sanity.
    When I realized that in order to play through the game I had couldn't be invested in anything I quit. Have not gone back to it since.
    Anyway thanks for this video extra credits!

  • @lilac9346
    @lilac9346 5 ปีที่แล้ว +7

    Celeste is another great example of a difficult game that it isn’t punishing

  • @lucasbudega
    @lucasbudega 4 ปีที่แล้ว +5

    This is so applicable to economics / government that it's scary. There's even a branch of Game Theory (economics) which is called mechanism design, that deals with this.

    • @nintendoboy3605
      @nintendoboy3605 3 ปีที่แล้ว

      Uh buddy i think you commented that on the wrong video.

  • @jeremyfrias
    @jeremyfrias 6 ปีที่แล้ว

    This video and the very first video (on bad vs good writing in games) could have been a case study on Celeste.
    Such masterful game and artistic design.

  • @boredpower7085
    @boredpower7085 4 ปีที่แล้ว +1

    Just watched a ten minute ad instead of skipping it. Hope that can afford the EC Team a whole pack of smarties.

  • @phenethylamine91
    @phenethylamine91 6 ปีที่แล้ว +11

    Europa Universalis 4.
    Attack an enemy army in poorly defensive terrain, with better tech, general and twice the numbers? Dice rolls say NOPE.

    • @andgames9805
      @andgames9805 4 ปีที่แล้ว

      Yes, a classic. You can have a better tech, army composition, higher numbers, higher morale and discipline, a excellent general and, anyways, lose because the dice rolls.
      But I'm glad I found other Paradox gamer there.

    • @benismann
      @benismann 4 ปีที่แล้ว

      Nah, in singleplayer past 1600 dice isn't really "win/lose", its more about "wipe(and win)/win"
      In multiplayer battles are too large for dice (except if its goes really wild) to make a big difference

  • @jrjuggalo159
    @jrjuggalo159 10 ปีที่แล้ว +13

    I don't know man. Dark Souls 1 and 2 is pretty fucking punishing and it sells amazingly.

    • @magmaslug9305
      @magmaslug9305 10 ปีที่แล้ว +27

      Didn't he just explain why it's hard, not punishing?

    • @jrjuggalo159
      @jrjuggalo159 10 ปีที่แล้ว +5

      magmaslug Considering your first fight in the series is a boss with a crazy amount of health who can one hit you, even if you figure out the tricks, it's pretty punishing.

    • @The_Hanged_Man_Arcana
      @The_Hanged_Man_Arcana 10 ปีที่แล้ว +36

      jrjuggalo159 The first boss takes 2-5 direct hits to kill you, you aren't supposed to fight it the first time you see it, and you are able to if you choose to make a stand. Dark Souls makes you think logically about killing your targets, not just smashing a button until you win. And the first boss is literally hit it, then get out of the way. The game doesn't send you back very far ever, you just lose your humanity and souls. The souls you can even re-collect.

    • @scourge7373
      @scourge7373 10 ปีที่แล้ว +11

      1) your first fight is a bunch of undead
      2) the first encounter with the big guy isn't a fight, you're even told to go to the left door
      3) you're obviously not dodging or blocking, or you failed to get your gear from the very beginning because he's pretty easy if you pay attention.
      The game does a great job through npc dialogue to warn you which path is a dangerous one, traps are never unavoidable if you look, and the game gives you enough weapons, merchants and blacksmiths to upgrade yourself properly

    • @ThePineappleKnight932
      @ThePineappleKnight932 10 ปีที่แล้ว +1

      You sound like you have half a brain about this game, how do i beat the ghosts that appear at the area with all the undead and that blacksmith dude?

  • @randomrandom450
    @randomrandom450 4 ปีที่แล้ว +1

    If you can only remember one thing from this video, it's this 6:41
    Players must UNDERSTAND what they did wrong so they can improve.

  • @matthewb4988
    @matthewb4988 8 ปีที่แล้ว

    About the sword knocking you back when nothing has done that before; you can do that if you telegraph properly.
    For instance you could have someone talk about this guy's legendary sword that (some in universe way says) pushes you back.

  • @Emberrs
    @Emberrs 10 ปีที่แล้ว +4

    I was actually watching this while shift tabbed out of Dark Souls in Dark Londo
    off to the archives with this hollow !

  • @squiddler7731
    @squiddler7731 8 ปีที่แล้ว +4

    6:08
    Unless you're designing Sans in Undertale.

  • @micahtron8512
    @micahtron8512 6 ปีที่แล้ว

    This video has one of the best Extra Credits thumbnails ever LOL 0:26

  • @SteebThe
    @SteebThe 7 ปีที่แล้ว

    Oops it's perfect and timeless and continuously relevant to games discussion

  • @qwimpy2672
    @qwimpy2672 10 ปีที่แล้ว +5

    Sliding Spin Slashes are super easy once you've rebinded your controls. Shift+F+W+Mouse3 is a ton easier to execute, the problem is that the default controls are terrible.

    • @thegrouchization
      @thegrouchization 10 ปีที่แล้ว

      I find SHIFT (Sprint) - C (Toggle Crouch) - W - F (Melee) works well.

  • @pr6800
    @pr6800 10 ปีที่แล้ว +5

    extra credits using an egoraptor pic. my life is complete.

  • @blueboired6135
    @blueboired6135 7 ปีที่แล้ว +1

    this is why i still love playing my dad's old NES

  • @sirmoony5633
    @sirmoony5633 11 หลายเดือนก่อน

    Blinx The Time Sweeper also allows the player to approach problems by time manipulation. Not only that, it allows the player to approach the game in however way they want and they can use any time power without any restriction.

  • @j.partition7246
    @j.partition7246 7 ปีที่แล้ว +4

    "See you in Anor Londo"...
    [Dark Spirit EC_Dan has invaded.]

  • @BobMarley-uw9nb
    @BobMarley-uw9nb 9 ปีที่แล้ว +4

    The fire emblem part didn't really make sense to me. In Awakening, you almost always, if not always, get notification that there are reinforcements popping up soon. If you lost your units to the two people popping up in the corner, it's your fault for not paying attention.

  • @thesnorlaxagenda
    @thesnorlaxagenda 6 ปีที่แล้ว

    Rainbow Six multiplayer is a perfect combo of punishment and difficulty because of how things can go wrong from one bad move and how the player base has a range of skill level to climb and get better from those punishments.

  • @RAVAGE656
    @RAVAGE656 7 ปีที่แล้ว

    I'm pretty sure every roguelike fits into the punishing category, especially those that make you miss your attacks alot.

  • @TheOrangeType
    @TheOrangeType 10 ปีที่แล้ว +7

    I Shift+Ctrl+W+E'd and the Ctrl+W shut down my browser. I am an idiot.

  • @BlumbleCompany
    @BlumbleCompany 9 ปีที่แล้ว +19

    Personally I feel like games that are story-driven should be only semi difficult so that the player may get immersed into the experience of the storyline. Games that revolve around gameplay (mostly massive online games) should have a level of difficulty and mastery to them rather than spoonfeeding players the game. Don't get me wrong if a game is good, a game is good. However it would be way more fun if an easy game became more difficult or had a difficulty slider which some games do have as we know.

    • @lbscree
      @lbscree 9 ปีที่แล้ว +8

      I think story line games are good as difficult because it gives motivation to the player. Of course you couldn't have high difficulty until the player was hooked by the story.

    • @siprus
      @siprus 9 ปีที่แล้ว +4

      King Tommy Parrinello In difficult games engaging story is important for the pacing of the game. It gives you interesting breathing room between more hectic moments and servers as reward for playing the game well.

    • @GideonGleeful95
      @GideonGleeful95 9 ปีที่แล้ว

      King Tommy Parrinello I think in stories with branching dialogue, those dialogue choices should be hard (at times).

    • @jmlkhan5153
      @jmlkhan5153 6 ปีที่แล้ว

      Randygandalf95 your name sucks to type but Fallout: New Vegas is the only game I've ever played where I stopped, saved, quit, and spent a day or two actually THINKING about the choice presented to me, and which direction I wanted to go with it. That's a fuckin' game.

  • @davidtownsend6092
    @davidtownsend6092 2 ปีที่แล้ว

    EverQuest to world of warcraft hit my soul. I started eq and wow both the day they dropped. And eq well into Panda expac in wow even still. It's so painfully true and a perfect metaphors for the change

  • @mr.cup6yearsago211
    @mr.cup6yearsago211 6 ปีที่แล้ว

    And then 4 years later, getting over it happened, the complete antithesis of everything mentioned in this video, and it was absurdly popular... :)

  • @marverickbin
    @marverickbin 4 ปีที่แล้ว +4

    Celeste is a perfect example as well

  • @subpar7404
    @subpar7404 6 ปีที่แล้ว +12

    And now people are complaining about Cuphead.

  • @Synovia
    @Synovia 7 ปีที่แล้ว

    this is why I love shadow of Mordor it's very hard but not unfair and make you have to replay the same quest a bunch and give you more info to make it interesting truing to do it again

  • @wikki10106
    @wikki10106 6 ปีที่แล้ว

    On the topic of the Fire Emblem argument, they did actually address this in Shadows of Valentia with the Mila's Turnwheel, which lets you rewind time, all the way back to turn 1 if you so choose.

  • @reeman2.0
    @reeman2.0 4 ปีที่แล้ว +14

    EC: “punishing games will never succeed”
    Bennett Foddy: “hold my beer”

    • @ogalo1653
      @ogalo1653 4 ปีที่แล้ว +7

      Well, GOI only succeeded because there was a massive "hype-based" advertising machine over it.
      Everyone played because they either wanted to get views or because their favourite youtuber played it.
      If it depended on the game itself, it would never have succeeded.

    • @orenges
      @orenges 4 ปีที่แล้ว +2

      His audience are a bunch of cringeworthy bandwagon jumpers