I hate to admit it but one of things I've learned from your tutorial is the existence of a shell material that allows you to separate viewport material & render material. I had now idea. There's always something new to learn, keep it up!
Thank you Jonas for the tutorial. Also, I just wanted to give a quick feedback that me personally would be able to focus more in the tutorials without the background music. It gets repetitive and starts to become a little annoying. I do not know how everyone else feels about it but you can do a poll to figure that out. Cheers anyways! :D
Interesting, I will check :-) So far you are the first one to ever complain about it, so i guess for most it is fine. But I will maybe tone it down a bit
@@JonasNoellYes I think it's just me. I have a very minimalist nature and I can concentrate more when there's no fillers and background events going but no complaints. Just figured I would give my feedback.
Top tip : Specular reflections are view dependent ( based on the camera position ) but ... baked textures have 'no camera' so how do we control the specular component ? In the latest V-Ray versions there is a hidden parameter to specify the camera for texture baking; it's not in the UI but you can set it from MaxScript: - renderers.current.camera_bakeCamera=... If a bake camera is specified, the reflections will be baked according to how the surface is visible from that camera.
Actually you can bake out different maps if you don't want everything in one map. I used the "VRayComplete" option, but you can also separate the Roughness, Metalness, etc. in different maps using the equivalent element.
Great tutorial and a very useful technique to be sure! I do have a question however, is there a reason you used Render To Texture tool instead of Bake To Texture? I was under the impression RTT is a legacy feature and BTT is the go-to, much improved toolset to use now.
Oh interesting, you caught me off guard :-) To be honest I totally missed that there was an update to it. And somehow in my 3ds Max it also doesn't seem to load correclty, I just have a "Missing Plugin" notice at the position where it should be in the rendering menu. I will investigate. But if there is an updated version then this is most likely superior. I guess it will still require the unwrapping though, so 95% should be the same.
It's probably light leaks. Make sure that there is no strong light hitting the walls from the back side or create some shadow blocker plane to prevent that. Otherwise in baking there might be those unwanted results.
sorry, may i ask a question. i use the render to texture function, and everytime when i press the render button, its crashed. so i cannot use it. i try to use the bake to texture, then it works, but they dont have the sunlight effect as the render to texture? may i ask if you have any idea how to solve this ?
Yeah you can render a spherical hdri of your scene and then apply it on your metal shaders via Overrides. Check out my latest tutorial see how that's done.
hi guys, about PRECALCULATION in animation rendering, is it possible to RESUME to specific frame that you stopped accidentally? (e.g. Precalculating a Light Cache for animation)
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I hate to admit it but one of things I've learned from your tutorial is the existence of a shell material that allows you to separate viewport material & render material. I had now idea. There's always something new to learn, keep it up!
Haha, its quite useful :) In earlier versions it sometimes crashed the IPR through, but seems that is fine now.
NO ONE DID THAT BEFORE THANKS A LOT BROTHER
I love every tutorial of yours! Thank you for your selfless sharing! Hope to see more exciting tutorials! Thanks
best vray channel
Great tutorial as always Jonas, thank you!
Excellent stuff! Kudos on enlightening most of us on the shell material too.
Haha yeah it can be handy at times
wake up babe, another jonas noell tutorial dropped!
What a great video Jonas! Thanks a lot.
Clearly explanation best video for light bake Thanks lot
Thank you Jonas for the tutorial. Also, I just wanted to give a quick feedback that me personally would be able to focus more in the tutorials without the background music. It gets repetitive and starts to become a little annoying. I do not know how everyone else feels about it but you can do a poll to figure that out. Cheers anyways! :D
Interesting, I will check :-) So far you are the first one to ever complain about it, so i guess for most it is fine. But I will maybe tone it down a bit
@@JonasNoellYes I think it's just me. I have a very minimalist nature and I can concentrate more when there's no fillers and background events going but no complaints. Just figured I would give my feedback.
@@vrutu19 Yeah thanks for thar, always happy to hear constructive feedback 😀
Thank you Jonas, very useful
Glad it was helpful!
thx so much .. amazing work
thanks
Thank you so much
Awesome! Please make a video on the latest update to Vray, too!
Let’s see, not that many interesting stuff in there this time but I will give it a look 😀
Top tip : Specular reflections are view dependent ( based on the camera position ) but ... baked textures have 'no camera' so how do we control the specular component ?
In the latest V-Ray versions there is a hidden parameter to specify the camera for texture baking; it's not in the UI but you can set it from MaxScript: -
renderers.current.camera_bakeCamera=...
If a bake camera is specified, the reflections will be baked according to how the surface is visible from that camera.
its only Diffuse color map getting from Vray, what will be the solution for other maps like Metalness, Roughness and Normal Maps
Actually you can bake out different maps if you don't want everything in one map. I used the "VRayComplete" option, but you can also separate the Roughness, Metalness, etc. in different maps using the equivalent element.
Great tutorial and a very useful technique to be sure! I do have a question however, is there a reason you used Render To Texture tool instead of Bake To Texture? I was under the impression RTT is a legacy feature and BTT is the go-to, much improved toolset to use now.
Oh interesting, you caught me off guard :-) To be honest I totally missed that there was an update to it. And somehow in my 3ds Max it also doesn't seem to load correclty, I just have a "Missing Plugin" notice at the position where it should be in the rendering menu. I will investigate. But if there is an updated version then this is most likely superior. I guess it will still require the unwrapping though, so 95% should be the same.
Hello, excellent tutorial, why do burning the walls leave them with white edges? I appreciate you can help me
It's probably light leaks. Make sure that there is no strong light hitting the walls from the back side or create some shadow blocker plane to prevent that. Otherwise in baking there might be those unwanted results.
sorry, may i ask a question. i use the render to texture function, and everytime when i press the render button, its crashed. so i cannot use it. i try to use the bake to texture, then it works, but they dont have the sunlight effect as the render to texture? may i ask if you have any idea how to solve this ?
Great! I see you don't work with chaos vantage?
Not yet :-) Want to give it a look though!
Hi weißt du wieso ich Fireflies (übermäßig helle Punkte) bekomme beim rendern? bzw wenn ich Bake dann kommt das ständig..
Das liegt an deinem Beleuchtungs Setup. Vermutlich zu helle Lichtquellen. Aber ohne dein Setup zu kennen ist das lediglich raten…
is it possible to bake a fake reflection map as well on metallic objects???
Yeah you can render a spherical hdri of your scene and then apply it on your metal shaders via Overrides. Check out my latest tutorial see how that's done.
hi guys, about PRECALCULATION in animation rendering, is it possible to RESUME to specific frame that you stopped accidentally?
(e.g. Precalculating a Light Cache for animation)
i have a question, why vray GPU still don't have bake function? can you suggest choas developer to update it.
what kind of cpu and spec you have there ?
Threadripper 3990x
nice tutorial, but Vantage is better choice for many situations (unwrapping is no-no)
Yeah, haven't tried that out yet as I'm missing a beefy GPU :-)
for what purpose baking light used..
Speed up rendering, or for example if you want to show it in a web viewer or something
can you export the baked model to glb . with this same quality ?
I'm not an expert on glb format, but it should be well possible as it just would have to load a geometry with the baked texture applied to it.