@@JonasNoell yes, I mean for example how to make Lawn or wild grass. For example, not from scratch, we could use any assets, or detach some blades of grass and recreate own asset to scatter.
Yeah because they are not setup correctly for V-Ray. I have a video about this in my channel.
4 หลายเดือนก่อน
If you use the scattered geometry as a VrayProxy (in this case making proxy each of the megascans grass chunks) will the edge trimming works fine or it may get some troubles?
Why do you not use the material that comes with the asset? You said it's done a really bad way but why? Does this only apply to models or is it surfaces as well?
Everything that comes from Quixel Bridge is not setup correctly. For example reflection color, bump intensity, normal orientation and so on. I have a tutorial in my channel how to setup Megascans Assets in V-Ray that goes into the details.
I guess you can animate the grass assets with some noise and it should also work for the scattering. But I haven’t tried. For more advanced setups I would switch to Forest Pack as there it is possible with many more options.
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
patreon.com/JonasNoell
Such a amazing tip ! Thank u
As always: beautiful. Это самое прекрасные уроки по шейдингу, которые я видел) Respect!!!
спасибо :-D
@@JonasNoell yooo ❤️
Beautifull, as usual.
great work! ❤
Thank you!
An another amazing video ❤. do more video in vray fur content
There is an own dedicated fur tutorial in my channel
Useful
thanks
Thanks Jonas
thanks
This translated well in Maya/Vray. Thanks!
Awesome good to know!
Please, more videos about grass! How to create different type of grass
Use different type of grass assets?
@@JonasNoell yes, I mean for example how to make Lawn or wild grass. For example, not from scratch, we could use any assets, or detach some blades of grass and recreate own asset to scatter.
Is it still necessary to use vray2sided material for this, or is using the materials translucency enough?
Don't need 2 sided anymore when using the translucency option with the "thin" option
amazing !
I want to lean maero
Thank u
Maero?
Do you always neglect the Vray material imported by Quixel Bridge with any 3d object?
Yeah because they are not setup correctly for V-Ray. I have a video about this in my channel.
If you use the scattered geometry as a VrayProxy (in this case making proxy each of the megascans grass chunks) will the edge trimming works fine or it may get some troubles?
No that shouldn’t matter if you use proxy or real geometry
good
Why do you not use the material that comes with the asset? You said it's done a really bad way but why? Does this only apply to models or is it surfaces as well?
Everything that comes from Quixel Bridge is not setup correctly. For example reflection color, bump intensity, normal orientation and so on. I have a tutorial in my channel how to setup Megascans Assets in V-Ray that goes into the details.
@@JonasNoell TH-cam literally just recommended that video to me and I'm watching it now thanks.
Haha ok ☺️
Hi Jones, Could you make an extra to have grass changed colors to yellow at some areas?
You could easily use a DistanceTexture for that
Like 199 🖐
How would you go about having wind animation in the grass?
I guess you can animate the grass assets with some noise and it should also work for the scattering. But I haven’t tried. For more advanced setups I would switch to Forest Pack as there it is possible with many more options.
Hi, Jonas - I have a Chat Email to you - I hope you can read it if you have time - thanks
Anyway, this is such a good tutorial.
Oh I will take a look, might have slipped through