V-Ray | Procedural CONCRETE SHADER

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 114

  • @JonasNoell
    @JonasNoell  ปีที่แล้ว +3

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @solso4d
    @solso4d หลายเดือนก่อน +4

    Hi VFX artist here 👋 to all the people saying that this isn’t procedural, let me explain to you why it is. On a normal model where you have created UV’s and maybe painted the textures in Mari or Substance painter, the texture is locked to those UV’s and that object. Whereas here Jonas has created a procedural shader with non procedural textures so that no matter the object or the UV’s the shader will always react correctly, the edges will always be worn out, the faces will always have streaking effects and no matter what there will be no texture stretching/distortion. Hope that helps, keep up the good work Jonas 👍

    • @JonasNoell
      @JonasNoell  หลายเดือนก่อน +1

      I think the missunderstanding probably is that some confuse a procedural SHADER with a procedural TEXTURE.

    • @solso4d
      @solso4d หลายเดือนก่อน

      @@JonasNoell I think most are just used to watching blender tutorials 😅

  • @turnip1stew
    @turnip1stew ปีที่แล้ว +20

    4 minutes in and you have already used a bunch of features I've never touched on in my workflow 😅
    Such good value for time.

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Happy to hear that :-)

  • @GiuseppeBrischetto-mj3ni
    @GiuseppeBrischetto-mj3ni 7 หลายเดือนก่อน +1

    quello che colpisce di te è il modo chiaro di come spieghi le cose. Veramente bravo Jonas!!!!!

  • @L3nny666
    @L3nny666 ปีที่แล้ว +4

    next up you should do a procedural street asphalt with markings and tyre wear off streaks, cracks etc...
    procedural rain puddles to quickly plug into every ground material in the scene would also be a great topic.

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว +3

      Good idea will think about that!

  • @everythingeverybody6526
    @everythingeverybody6526 10 หลายเดือนก่อน

    This is the best tutorial about Vray I've had on youtube

    • @JonasNoell
      @JonasNoell  10 หลายเดือนก่อน

      Thanks for the feedback, happy to hear that 😀

  • @darielepolinar8564
    @darielepolinar8564 ปีที่แล้ว +2

    man you are literally have the best vray / 3ds max content here!!

  • @chistoprosto5859
    @chistoprosto5859 ปีที่แล้ว +5

    As always, it was a pleasure watching your work process.

  • @bruno_mcd
    @bruno_mcd ปีที่แล้ว

    This is incredible Jonas, thank you. Been following you for roughly over a year and the amount of stuff I learn in a few minutes, with everything being so concise and easy to learn is unbelievable.

  • @OlivierGAGER
    @OlivierGAGER ปีที่แล้ว

    The best channel about Vray

  • @saeedzare2410
    @saeedzare2410 10 วันที่ผ่านมา

    thanks the tut. was awesome with a lot useful info

  • @F10F11hm
    @F10F11hm ปีที่แล้ว

    I keep coming here and leave in awe every time. Photorealism and that attention to detail of yours! It would take a lot of time to paint all these little imperfections manually, yet here you are, building clever shaders in such a way they look great and behave correctly even on greatly varying geometry. Put some Vray Decals on top for good measure and I'd mistake these screengrabs for photos.

  • @L3nny666
    @L3nny666 ปีที่แล้ว

    GEIL! Ich hab's beim beton nie so ganz hinbekommen mit dem vray dirt zu arbeiten. der tipp mit der vray color auf multiplier ist echt stark, hab mich immer gefragt warum der effekt so schwach ist...

  • @TheNikolaMNE
    @TheNikolaMNE ปีที่แล้ว

    Dude amazing! Without doubt the best and most useful tutorial on how to me make a proper Vray material I have seen on TH-cam so far. Looking forward to check more of your videos!

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว +2

      There is a whole channel to explore :-)

    • @TheNikolaMNE
      @TheNikolaMNE ปีที่แล้ว

      @@JonasNoell 🔥🔥🔥

  • @SerhatK.
    @SerhatK. ปีที่แล้ว +2

    There is a Turkish word for successful people ; ADAMSIN!!

  • @tondann
    @tondann 4 หลายเดือนก่อน

    Regardless which render engine you're using, there are so many goodies to take home here. I can easily apply these techniques to Karma in Houdini for my personal work. Thanks!

    • @JonasNoell
      @JonasNoell  4 หลายเดือนก่อน

      That's great! Yeah I try to show more general concepts of shading which are probably possible in most render engines. Maybe I should get away from being so V-Ray centric to attract a larger audience. Need think about that :-)

    • @tondann
      @tondann 4 หลายเดือนก่อน

      @@JonasNoell If you want to attract a larger audience, consider Blender tutorials 😄

  • @wonderboy75
    @wonderboy75 ปีที่แล้ว

    Very nice! I did not know that V-ray edges could be used with the composite node (I usually put it in the bump slot of the normalmap). Also nice touch with the extra bump to break up the edges!😍

  • @intiazrahim
    @intiazrahim ปีที่แล้ว

    @jonasnoell This video was massively useful. As always, keep posting tutorials stuff like this. They are great reminders, tips and tricks. You are helping raise the bar for everyone on our community!

  • @scpk2246
    @scpk2246 ปีที่แล้ว +3

    Your tutorials are so good!!!!

  • @edwardmasajage1058
    @edwardmasajage1058 11 หลายเดือนก่อน

    Wow, this is mind blowing 🤯

  • @AliMahmoudHaidar
    @AliMahmoudHaidar ปีที่แล้ว

    Thank you for making this video..I had previously asked you for a video about concrete in the previous comments..Thank God that you made a very valuable video..I also learned how to solve the UV problem>>> The best teacher in vray . best content in all youtube Jonas !

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Haha your welcome 👍

    • @MrMadvillan
      @MrMadvillan 8 หลายเดือนก่อน

      what’s “the uv problem?”

  • @miguelpalacios9850
    @miguelpalacios9850 ปีที่แล้ว

    Great tutorial Jonas, thanks!

  • @mohammadalhuwadi8789
    @mohammadalhuwadi8789 2 หลายเดือนก่อน

    Thanks mate ❤

  • @fadisoueidi4127
    @fadisoueidi4127 ปีที่แล้ว

    Excellent tutorial. much appreciated. and watching it is also a pleasure...

  • @pixelquarry
    @pixelquarry ปีที่แล้ว

    And here I was, thinking I wouldn't learn anything new. Silly me ;) Another great tutorial!

  • @pix2cad490
    @pix2cad490 ปีที่แล้ว +1

    This is super Cool! Thank you very much. You are a legend in V-ray world.
    Please also create a in depth tutorial for understanding the V-ray toon material, I am still struggling with it after playing with material and light for the toon.

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว +1

      Ah cool, good idea!

  • @jorgebriceno9930
    @jorgebriceno9930 ปีที่แล้ว

    Love this turorial, thank you

  • @smukkegreen
    @smukkegreen 2 หลายเดือนก่อน

    Great video.
    Does anyone know if something similar can be achieved using Arnold and Curvature node?
    It seems that the composite shader does not work well with curvature node?

  • @ukkusu
    @ukkusu ปีที่แล้ว

    very very helpful tutorial, thanks a lot ❤

  • @jafarajil8118
    @jafarajil8118 ปีที่แล้ว

    thank you

  • @martindione386
    @martindione386 ปีที่แล้ว

    another masterclass, thanks for the great content

  • @dubtube6691
    @dubtube6691 ปีที่แล้ว

    thank you for your great tutorials 👌

  • @jimmwagner
    @jimmwagner ปีที่แล้ว +1

    Awesome! Any plans for organic shaders using SSS, like sponges, skin, food, etc.?

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      I have some tutorials about SSS already in my channel you can check those out first

  • @nicolabarbano9464
    @nicolabarbano9464 ปีที่แล้ว

    Amazing!

  • @LeafCG-bin
    @LeafCG-bin ปีที่แล้ว

    Good tutorial

  • @mohmoh1830
    @mohmoh1830 ปีที่แล้ว

    thank you so much, this so good and beautiful

  • @arqbolognesi
    @arqbolognesi ปีที่แล้ว

    love this tutorial! thanks, this is very useful

  • @mikegentile13
    @mikegentile13 ปีที่แล้ว

    Very cool. Wondering why you chose to change the reflection instead of leaving it white and change the glossy instead.

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว +1

      Good question, I don't have a logical answer to that to be honest :-) Basically I just remembered in the end that I didn't have any reflections and with pure white and low glossiness values it became too overblown with the current setup so I countered it using this way. But yeah that part could have been done better. :-)

    • @mikegentile13
      @mikegentile13 ปีที่แล้ว

      @@JonasNoell no worries. I'm always wondering the "why" on things. Nice work as always!

  • @autoviejo
    @autoviejo ปีที่แล้ว

    Love it

  • @nunomota9838
    @nunomota9838 ปีที่แล้ว

    dumb question...what is the shortcut for the search in material editor?

  • @GareGix
    @GareGix ปีที่แล้ว

    Hello! Can we have the textures to follow exactly the tutorial? Thanks you

  • @UnKn0wn86
    @UnKn0wn86 ปีที่แล้ว +1

    This is amazing, very reusable as well. Makes me wanna drop Zbrush sculpting for stuff like this, as it gets super repetitive and boring...

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว +1

      Yeah, try to automate repetetive tasks as much as possible!

  • @coacollective691
    @coacollective691 ปีที่แล้ว

    Super! Thank you sir! Can you share where you buy/download the dirt textures for the masks?

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      I normally build them myself, but you can find them on my Patreon

  • @abdullahubeyd3060
    @abdullahubeyd3060 ปีที่แล้ว

    thanks

  • @kenzorman
    @kenzorman ปีที่แล้ว

    awesome

  • @lazardanilovic
    @lazardanilovic 4 หลายเดือนก่อน

    Would you say that this and your other tutorials could be applied to corona aswell, ofc using coronas equivalent maps?

    • @JonasNoell
      @JonasNoell  4 หลายเดือนก่อน

      I'm no expert in Corona but I'm quite sure most can be transferred. But the easiest would be to just try and see if it can be done by yourself or?

    • @lazardanilovic
      @lazardanilovic 4 หลายเดือนก่อน

      @@JonasNoell Yea i will do some tests and see how it goes, i think it can be fully replicated. Thank you

  • @johnny5132
    @johnny5132 ปีที่แล้ว

    can i ask - with the wall thickness, if i pu ta dirt distance of more than 150mm (which is the thickness of the wall) - then it all becomes the dirt color - do you just detach the polys you want with the dirt and leave the inner walls as another object (or ID) - if that makes sense?

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Sure, can do. But this should only affect the inner occlusion mode. For inner occlusion you normally don’t use so high values as you normally just use it to mask out edges…

  • @nasi3228
    @nasi3228 ปีที่แล้ว

    Hallo Jonas, danke für das tolle Tutorial.
    Viellicht kannst du bei Gelegenheit ein Video mit Regen oder Schnee im Außenbereich erstellen. Es könnte z.B. ein Garten oder ähnliches an Landschaft sein als Enviroment. Danke

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว +1

      Hallo was genau meinst du mit Regen? Nasse Straßen und Pfützen?

    • @nasi3228
      @nasi3228 ปีที่แล้ว

      ​@@JonasNoell danke für deine Rückmeldung. Genau Nasse Straße, Pfütze, oder ein Garten mit Grass und Pflanzen, die nass sind. Oder Regentropfen, die in das Poolwasser landen, oder Regentropfen die das Fensterglas herunterfließen, wenn man von innen nach außen sieht.
      rwalck.files.wordpress.com/2013/10/img_4649a.jpg
      hier ist ein Moodbild.

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว +1

      @@nasi3228 Alles klar, ich schau mal was sich da machen lässt 🙂

    • @nasi3228
      @nasi3228 ปีที่แล้ว

      @@JonasNoell Danke!!!!

  • @mihaiciocan2169
    @mihaiciocan2169 หลายเดือนก่อน

    had this saved for more than a year in my playlist and when I needed it, oh files on patreon, at least specify in the begining that you have to pay for the files

    • @JonasNoell
      @JonasNoell  หลายเดือนก่อน

      It’s literally specified in the first minute so not really sure what you are talking about.

    • @mihaiciocan2169
      @mihaiciocan2169 หลายเดือนก่อน

      @@JonasNoell not if it's free or not

    • @JonasNoell
      @JonasNoell  หลายเดือนก่อน

      ​@@mihaiciocan2169 Oh, I'm so sorry that you had to use your brain

  • @ahmadserro
    @ahmadserro ปีที่แล้ว

    💛💛💛

  • @mateuszomanski9169
    @mateuszomanski9169 ปีที่แล้ว

    Hey Jonas, another fantastic tutorial! A lot of good stuff shown in easy to understand way 🥰
    I wonder if it is possible to make the material that create those leaks only on Vertical surfaces so these don't occur on top and bottom of those conrete slabs? Tried to find something on the internet but with no result. And chat GPT is crap when it comes to help in 3ds max 😅

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Can do, you would need to combine it with another mask though. You can try a basic fallof with local world Z-axis for example.

    • @mateuszomanski9169
      @mateuszomanski9169 ปีที่แล้ว

      @@JonasNoell Yeah, that falloff mask works like a charm. I've never explored those functions of falloff map, thanks so much!

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      You’re welcome ☺️

  • @johnny5132
    @johnny5132 ปีที่แล้ว

    thanks so much mate i love your tutorials - wish you could do corona ones also?

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Let's see, currently I don't own a license for Corona...

  • @MrMadvillan
    @MrMadvillan 8 หลายเดือนก่อน

    A procedural material by definition means no bitmaps are used. I get that there’s no texture painting uvs but there’s still a bitmap in there.

  • @mateogaon9762
    @mateogaon9762 ปีที่แล้ว

    Hi! I have a question, when and when not to change filter mult and blur parameters? And why? Also are this parameters the same thing in VrayBitmap or ther work in different ways?

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Basically values below 1 will sharpen the texture and values above will blur it. I would leave this at default unless there is something specific you want to achieve…

  • @stephenhibberd4309
    @stephenhibberd4309 ปีที่แล้ว

    I'm not a max user but is the composite node the same as layered texture in Maya?

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      From my understanding yes

  • @messaoudbrahimi6903
    @messaoudbrahimi6903 ปีที่แล้ว

    Perfect

  • @scottshore4591
    @scottshore4591 ปีที่แล้ว

    So great!! BTW I wonder where do you usually find your textures?

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Quixel Megascans is great

  • @StudioReplica_Arch
    @StudioReplica_Arch ปีที่แล้ว

    Love u dude

  • @luisfe7187
    @luisfe7187 ปีที่แล้ว

    is it posible achive same results for vray in sketchup?

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Only one way to find out I guess

    • @luisfe7187
      @luisfe7187 ปีที่แล้ว

      @@JonasNoell do you also use vray in skp?

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      @@luisfe7187 nope

  • @Azad-qm2pm
    @Azad-qm2pm ปีที่แล้ว

    Yo boss, I would like to ask if you could do all these stuff using compact material editor as well ? This slate material editor is just too complicated, I am sorry for being too dumb not to understand the logic behind all those bridges and connections you are doing there 💔

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Sure, in fact I normally only use the compact editor. I just use the slate for the tutorials because people were complaining they couldn’t flow if I use the compact one 😀

  • @rafalkasza
    @rafalkasza ปีที่แล้ว

    So basically you use textures in procedural shader?

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว +1

      Yes, but those are procedurally placed using triplanar and with procedurally generated dirt effects and so on. You could of course also use procedural noises to try to create the textures themselves but I can't see any benefit in that.

  • @BartekGarncarek
    @BartekGarncarek 8 หลายเดือนก่อน

    I ❤ you😜

  • @juancarlosgzrz
    @juancarlosgzrz ปีที่แล้ว +2

    Not procedural tho

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Depends on your definition I guess

    • @juancarlosgzrz
      @juancarlosgzrz ปีที่แล้ว

      @@JonasNoell nope

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Cool

    • @MrMadvillan
      @MrMadvillan 8 หลายเดือนก่อน +1

      haha sometimes you have to go to the bottom of the comments to find the truth. All these commentators don’t seem to grasp the concept of procedural. There may be procedural nodes in the graph but the whole point of a procedural mat is that it is resolution independent. Once you put a map in there you’re working with a fixed resolution - there a real performance and image quality outcomes associated with. Just sayen.

    • @JonasNoell
      @JonasNoell  8 หลายเดือนก่อน

      So a material that uses procedural maps is by your definition not a procedural material then… Interesting 🤔Some maps are procedural some are not. If you want to exchange the remaining texture maps by noises then be my guest. And while you are at it you can make a tutorial about it and call it the true 100% pure procedural material. I would be the first one to watch 👍

  • @尤兆腾
    @尤兆腾 ปีที่แล้ว

    Thank you so much for sharing, you are my favorite author. Also, can the last edge bump bitmap be directly connected to the original vrayedgesTex?

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Hi there! Technically yes but it would generate a slightly different effect as it would just define the rounded corners width.

  • @hatimtoumi
    @hatimtoumi 2 หลายเดือนก่อน

    thank you