V-Ray | Procedural OBJECT BLENDING

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 83

  • @JonasNoell
    @JonasNoell  11 หลายเดือนก่อน +1

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @davidgarraza
    @davidgarraza 11 หลายเดือนก่อน +18

    One of the few channels where I learn something new from every single video. Even with 10 years experience. Good Job!

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน +3

      Awesome! 😎

  • @Learn-archViz
    @Learn-archViz 7 หลายเดือนก่อน

    This is such a simple, yet genius solution. Thanks for demonstrating!

  • @cinurwe
    @cinurwe 11 หลายเดือนก่อน +1

    Always holding my breath waiting for each tutorial to drop. Thank you.

  • @mianokamuru6333
    @mianokamuru6333 11 หลายเดือนก่อน +1

    best vray channel. keep them coming. very refreshing from all the clickbait the blender hype

  • @FreeFromWar
    @FreeFromWar 11 หลายเดือนก่อน

    Best vray tutorials on TH-cam

  • @chokysenge
    @chokysenge 6 หลายเดือนก่อน

    Man, I've been looking for this tutorial for ages and now I've found it!!! You rock.

  • @jussing
    @jussing 2 หลายเดือนก่อน

    Your tutorials are fire, Jonas!

  • @kevin-Han-
    @kevin-Han- 11 หลายเดือนก่อน +1

    This is incredible. Originally, Vray still has these features and I really like your tutorial. I hope to see more of these tutorials. Thank you very much.

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน

      Subscribe and get notified :-)

  • @GeorgiZhekov
    @GeorgiZhekov 11 หลายเดือนก่อน +2

    Awesome video! Very nice tips on using procedurals!

  • @minhnguyencong6930
    @minhnguyencong6930 11 หลายเดือนก่อน +2

    Amazing tutorial. I hope to see more of these tutorials about Blend Shader and Procedural Masks. Your channel is nice 👍

  • @stfVFX
    @stfVFX 11 หลายเดือนก่อน +3

    Really cool! Definitely didnt know that bump / edges trick to get rid of those hard disgusting CG lines :) thaaanks!

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน +2

      It works in some cases better than others. For smooth sand/snow its ideal. If your floor has lots of geometry details those would also be smoothed with very high values which can have unwanted effects. So it's not a solution that always works but always worth to try out 😃

    • @stfVFX
      @stfVFX 11 หลายเดือนก่อน +1

      @@JonasNoell i will definitely try it out for things like sand!!!

    • @prismal6036
      @prismal6036 8 หลายเดือนก่อน

      @@JonasNoell Little late but what I like to do in those cases is add a VrayDirt with a large radius but high Distrib, as multiply with an RGB Level of 2 in the BumpMTL composite. This way the edgetex smoothing is limited to the blending with other objects and ignores most of the geometric detail you don't want to smooth. If there's a huge dip in the geometry that unfortunately allows Edgetex, I switch to a distancetex but it's less stable and less procedural.
      Hope it helps =)

    • @JonasNoell
      @JonasNoell  8 หลายเดือนก่อน

      ​@@prismal6036Hi, interesting, when I tried to "mask" the EdgesTex it never seemed to work properly, so either the whole material had the edges effect or it didn't. But I will try out with the 2x RGB level. So your edgesTex is in the BmpMaterial in a composite with 2 layers (VRayEdgesTex + VRayDirt as Multiply) if I understood correctly?

    • @prismal6036
      @prismal6036 8 หลายเดือนก่อน

      @@JonasNoell Indeed it doesn't seem to be maskable, I remember masking it a while ago. No problemo, just tried and you can plug your mask into the Edgetex radius instead, works like a charm! Wanted to send a demo but links get auto banned haha.

  • @fadisoueidi4127
    @fadisoueidi4127 11 หลายเดือนก่อน +2

    amazing tutorial, always learning something from you. thank you 👍

  • @KeithMer679
    @KeithMer679 11 หลายเดือนก่อน

    Each video you upload I'm interested in. Keep up the great work.

  • @gkndogan
    @gkndogan 11 หลายเดือนก่อน +2

    This is insane!

  • @krzysztofbogdanowicz4543
    @krzysztofbogdanowicz4543 10 หลายเดือนก่อน

    Great knowledge, works also with Corona renderer (not all features are provided by Corona).

  • @paulmarshall3053
    @paulmarshall3053 4 หลายเดือนก่อน

    Great tutorial! Many thanks for sharing.

  • @elldesignz
    @elldesignz 8 วันที่ผ่านมา

    Amazind advanced hacks !

  • @k21267
    @k21267 11 หลายเดือนก่อน

    I always learn something new and valuable from your tuts. You explain what and why you do things so well. looking into your Patreon now. Thanks for all that you do.

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน

      Sure you're welcome. Thx for the feedback!

  • @F10F11hm
    @F10F11hm 11 หลายเดือนก่อน

    Beautiful! There are lots of practical uses for such a setup, thank you!

  • @jakubfrolik1182
    @jakubfrolik1182 11 หลายเดือนก่อน

    I love your channel ! There are really very few channels that describe more advanced techniques in vray :)

  • @Andy_Shust
    @Andy_Shust 5 หลายเดือนก่อน

    Thank you for the tutorial! The last part with edge blending was the most difficult, and I couldn't achieve your result with Corona :)

    • @JonasNoell
      @JonasNoell  4 หลายเดือนก่อน

      Yeah, that part might be exclusive to V-Ray possibly

  • @EnterprisezJ
    @EnterprisezJ 11 หลายเดือนก่อน

    Very good tut, thank you!!

  • @Zahraa-us1hy
    @Zahraa-us1hy 3 หลายเดือนก่อน

    Awesome many thanks

  • @SuperSuperka
    @SuperSuperka 11 หลายเดือนก่อน

    Enormous! Thanks!

  • @Jason1989A
    @Jason1989A หลายเดือนก่อน

    Hey Jonas, what is the purpose of the black vray color you added to the composite just before adding the noise? - it is to stop it from interfering with the vray edges tex?

  • @jakobvoldberg451
    @jakobvoldberg451 11 หลายเดือนก่อน +1

    Fantastic, thanks a lot!

  • @imrosalez
    @imrosalez 11 หลายเดือนก่อน +1

    Solid. One thing i see is that the vrayedgeTex + vrayBumpMtl modifies the rock also, so i think you can mask it with the previous falloff texture, right? Because the rock looks smoother at the end.
    I'm comparing min 9:45 with 10:45

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน +3

      Oh wow, you are actually right. I didn't notice that. As the edges texture is only on the sand shader but it somehow also affect the rock. I tried masking it off with the previous mask but that doesn't seem to work. Will try around and report back if I find some solution as this is bugging me now. Thanks for the hint :-)

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน +7

      Ok, what does work as a fix is to throw the normalmap for the rock on it. Before I didn't use the Normalmap as I am using the HighPoly Source and with the Normalmap the details would become overamplified. But with the EdgesTex and the Softening of the Stone if you throw on the Normalmap it looks 99% identical to before. Not the most elegant way but it works 🙂

  • @evilone10
    @evilone10 11 หลายเดือนก่อน

    Great video as usual ! I love the way you use all the VRay's arsenal tools to accomplish your goal!
    (I'm not a native english speaker but it made me laugh each time you say floor, to me it is more likely ground 😋)

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน

      Haha yeah you are probably right 😀

  • @nunomota9838
    @nunomota9838 10 หลายเดือนก่อน

    So good teatching tutorials! Dont you think vray is too slow compared with gpu engines like fstorm and octane?

    • @JonasNoell
      @JonasNoell  10 หลายเดือนก่อน

      Depends on your GPU and CPU probably :-)
      I haven't really tried out GPU rendering extensively, but I plan to upgrade my GPU and then make comparrisons. In terms of featureset and flexibility V-Ray CPU for me is king. If speed is your No1 priority then there are probably other (GPU) alternatives which are faster that is true.

  • @yanke8154
    @yanke8154 11 หลายเดือนก่อน

    nice work

  • @ss54dk
    @ss54dk 11 หลายเดือนก่อน +1

    could you please make a tutorial about vray bake texture in the future, because so far there is no tutorial in youtube can teach how to make a bake 100% match the original material, specially the normal bump channel, even the vray official can't answer it well.

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน +1

      Ah that's an idea, I will look into that.

  • @christiandebney1989
    @christiandebney1989 4 หลายเดือนก่อน

    Great work, where did you get the rocks? I've been messing around with megascans rocks in max. They looks great in unreal but takes alot of work to get them working in max and vray.

    • @JonasNoell
      @JonasNoell  4 หลายเดือนก่อน

      I have a tutorial about this in my channel, it’s called UE5 Style Environments

    • @christiandebney1989
      @christiandebney1989 4 หลายเดือนก่อน

      @@JonasNoell yeah just found it thanks! some great tuts on your channel!

  • @OriginalOR
    @OriginalOR 11 หลายเดือนก่อน

    Thank you! You have the best tutorial! Just question, how will you make setup if objects use Vray displacement modifier?

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน

      Would be the same setup, or where do you think it would cause issues?

    • @OriginalOR
      @OriginalOR 11 หลายเดือนก่อน

      @@JonasNoell Thanks for reply. If i understand well, you will take composite (#map86 at your example) as a mask for mixer map of two displaces (ground and rock) - and that connect to displace modifier?

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน +1

      @OriginalOR Yeah normally like this 😀I haven’t tried it out myself though, I normally don’t like to use displacement as it adds another level of complexity, potential problems and much longer render and initialization time so I tend to avoid it wherever possible. Normally you are much better off converting high res geometry to proxies than dealing with displacement during render time

  • @bayansafadi3681
    @bayansafadi3681 11 หลายเดือนก่อน

    Beautiful.. i didnt think that edgetex would help blending in this situation,
    But i think its better to have the same uv between ground and rocks right?

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน +1

      It’s not a matter of UVs. It’s because there are 2 faces meeting with different normal angle. That’s why the edges texture is helping to smooth the transition.

    • @bayansafadi3681
      @bayansafadi3681 11 หลายเดือนก่อน

      @@JonasNoell yea but if there is a clear texture like for example checker i think it would be noticable right?

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน

      @@bayansafadi3681 Sure in this case yes

  • @piergiacomomacri492
    @piergiacomomacri492 11 หลายเดือนก่อน

    Hi Jonas very nice as always! I was actually looking for a way to achive this effect, may I ask if you think is possibile to go even further and have some kind of procedural way to make wind effects sand around stones... where the sand create that natural accumulation and holes around objects... thank you

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน +1

      I tried around with this for a bit but so far didn't find something super elegant. I think it is possible but would be a more complicated setup as it also contains displacement and so on. I will try around a bit and if I find some elegant solution make a tutorial about it. I normally try to keep stuff simple as I hate working in complicated, slow setups...

    • @piergiacomomacri492
      @piergiacomomacri492 11 หลายเดือนก่อน

      @@JonasNoell yes I Guess might be complicated to have a nice natural effect…. I tried with a vray distance texture map … and some displacement… but didn’t get the way I thought … maybe tyflow but yet no sand solver available…

  • @truth2910
    @truth2910 11 หลายเดือนก่อน

    Does the sand texture have to be procedural or using a mapping technique to avoid making it look scaled and tiled differently on the rocks?

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน +1

      You can use triplanar and make it dependant on the world scale instead the object units, this way it won't be tiled differently on the rocks.

  • @martinstoev89
    @martinstoev89 11 หลายเดือนก่อน

    Thank you for the great tutorial! One thing I don't understand is why the black VrayColor node doesn't override the VrayEdgesTex node when it's set to normal at 11:05. Can you please explain?

    • @JonasNoell
      @JonasNoell  11 หลายเดือนก่อน +4

      The EdgesTexture works different than your standard layers. As long as it is in the Composite it will be calculated, no matter what is on top of it. Sometimes it has unwanted behavior, that's why I normally tend to add a black color on top to start with a clean stack so to speak.

    • @martinstoev89
      @martinstoev89 11 หลายเดือนก่อน

      ​@@JonasNoell Thank you for the clarification! I didn't know that. I will put it to good use.

  • @TheShpriest
    @TheShpriest 10 หลายเดือนก่อน

    I still can't figure out how vrayedgestex works in this example. After all, it only draws a grid, how can you blend both objects?

    • @JonasNoell
      @JonasNoell  10 หลายเดือนก่อน

      If you put it into a diffuse slot it will do that but in the bump map is adds a rounded corner effect.

  • @할수있다-m7l
    @할수있다-m7l 2 หลายเดือนก่อน

    Does this work in Maya?

  • @Vogueeeeee
    @Vogueeeeee หลายเดือนก่อน

    this doesn't seem to work for me, I see no visual difference between 1cm and 100cm in the round edges node

  • @abhikad1
    @abhikad1 7 หลายเดือนก่อน

    Take my heart

  • @kenzorman
    @kenzorman 2 หลายเดือนก่อน

    thanks

  • @digitalesthetics
    @digitalesthetics หลายเดือนก่อน

    anyone knows how to do this in Corona Render?

  • @umaxflow
    @umaxflow 11 หลายเดือนก่อน

    Great!🎉

  • @ahmadserro
    @ahmadserro 10 หลายเดือนก่อน

    ❤❤❤

  • @sergechristian663
    @sergechristian663 11 หลายเดือนก่อน

    Erste Kommentar ... Wunderbar ...

  • @rahullp5376
    @rahullp5376 4 หลายเดือนก่อน

    Can you do a car with tyre tracks in mud

    • @JonasNoell
      @JonasNoell  4 หลายเดือนก่อน

      Good idea I will add it on my list

  • @dode1486
    @dode1486 20 วันที่ผ่านมา

    exactly not a donut modelling tutorial

  • @aeonbreak4728
    @aeonbreak4728 9 หลายเดือนก่อน

    BRO IF YOU SWITCH TO BLENDER and do the same tutorials you will become instant millionaire Im telling you.

    • @JonasNoell
      @JonasNoell  9 หลายเดือนก่อน

      Haha I will think about it :-D Haven't really tried much of blender!

  • @abdullahubeyd3060
    @abdullahubeyd3060 11 หลายเดือนก่อน

    thanks