Story of Seasons: Pioneers of Olive Town - Episode 22

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 3

  • @yosefmacgruber1920
    @yosefmacgruber1920 23 วันที่ผ่านมา +1

    ACNH does storms so much better. I hear that "angry" howling wind, yet those are some sturdy trees, as they are not swaying at all? I know, it is not easy to properly animate a video game. If I lived in that fictional world, I might be inclined to be superstitious, as that storm sounds "angry".
    I think that I will never get used to those 30-minute "days".
    But at least SoS does not interrupt you in the middle of every project with a pesky treasure floating balloon. Only to get a few nearly-worthless iron nuggets. And not something new to add to my catalog.

    • @RebCG
      @RebCG  23 วันที่ผ่านมา +1

      @yosefmacgruber1920 I prefer the storms in ACNH too.

    • @yosefmacgruber1920
      @yosefmacgruber1920 23 วันที่ผ่านมา +1

      @@RebCG I prefer no rain, no storms, no awful weather at all. No frigid snow. I should move to somewhere where I never have to see snow. However, if there must be bad weather, better on my island than in real life. No fear that the roof will leak, and it does not even make me get out an umbrella. Of course if the island was real, it would be underwater at every storm surge or high tide. No wonder Tom got such a deal on the island?
      SoS looks like it is "trying too hard". ACNH storms seem so much more natural.
      I thought that SoS might be an alternate cozy game to ACNH, with bigger brighter buildings, but its severe lack of customization leave me disappointed. I guess there is no game like ACNH?
      I wonder how in ACNH they put all that snow on the ground? Do they have alternate 3-D models for every rooftop and bridge and fence? That would be a lot of extra programming work, unless it is just an added snow layer? And then so many of roofs that have to have optional snow, have different shapes.
      It is a wonder that the Mario Pipe actually can transport to inside of a house. Because the "house" level is not loaded when you are outside. So the game could have said, "I do not see a 2nd Pipe." Some programmer must have thought to keep track of which house "levels" have a Pipe inside, so that it would work and load the correct level.
      As I have dabbled in programming, I notice some small details that so many people miss. In the PS2 video game _ICO_ I thought I would be clever and "cheat", well that was after playing through and winning the game actually. There is an area where you first go through the top of the cave, then later through the bottom, both areas visible, but only your level reachable. So I jumped off of the path edge down to the water way below. Falling into water, not a fatal fall, good so far. Then I soon found, that the switch that I had to activate, there was no way to reach it. Found a pipe to climb back up. But later when I was down below, I tried climbing that same pipe, and the pipe collapsed and tossed me back into the water. Aha! Those programmers are so smart. They already thought of my little trick, and successfully blocked it. Which would be better than the trick working, then the game glitching or crashing, making the programmers seem not quite so smart. And on any of the YT play-throughs that I have watched, I am not aware of anybody discovering that little easter-egg or trick.
      In fact, most players seem unaware that often you do not have to fight the shadow creatures. If Yorda can reach the idol gate, which only she has the magical power to open, lightning bursts of energy fly out and fry whatever shadow creatures that may still remain. What a nice short-cut, and yet hardly anybody seems aware of it? Much easier to lead her to the idol gate, many times, than to waste time fighting the creatures.