Faction Focus 2024 Stormcast Eternals
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- เผยแพร่เมื่อ 7 ก.ย. 2024
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amazingly said
True and real
Yup, well said!
The AoS4 review train starts. This is going to be an excellent few weeks.
Someone at GW went into AoS4 design with the sole purpose of making the Knight Arcanum see play, and their solution was deleting the Sacrosanct Chamber and forcing everyone to bring Endless Spells.
Decisive action better than waffling I suppose
i think it also applies to the range attack of Thengavar, based on the fact that all out attack also has the same coloration, symbol, and doesn't explicitly mention shooting attacks but obviously does work for them. I see the color as a supporting method to catch your eye rather than true rules.
Agreed
I like how you explain common terminology for abilities so that new players aren't confused. When you talked about the prayer not being an aura, you could have called it a 'pulse'. That is what abilities that act like that are called in a few different games.
thanks for the terminology
An easy workaround for the Annihilators conundrum is to just deep strike 2 units of 3 together. That means you get 2 activations of Blazing Impact, and because of how combat range works in 4e, as long as you're sensible with the way you set your 2 units up it'd be very hard for an opponent to charge one of your Annihilator units without triggering Brace for Impact on both of them, which has the same effect as triggering it once on a reinforced unit. You get to have your cake and eat it too for the same points!
I am not convinced that the color coding are rules, and not just reminder text. All the other rules are also spelled out in the text "Your combat phase", "enemy shooting phase", in addtion to the color coding reminder. Passives just say "passive". The rules for passives say: "the effect of passive abilites always apply if the conditions of the ability are met". The color of the bar is not a conditons, and so the spear should double damage when it is thrown as well IMO. If there are conditons, it says in the bar "in the combat phase", but here it is just a way to remind people. Otherwise, some t of the other passives we have seen would not really work either since they for instance have the Start of turn color and symbol, but effect movement (like Severith).
Rob, love your videos. I watch almost all of them which obliges me to mention: that’s not what Economies of Scale means. I think the word you want is just economy or efficiency or value. Getting more back for your one command point is better economy/value.
Economies of scale is cost savings by companies as output increases (which is generally more efficient than lower output). An entire factory to build one toaster is bad. To build 10,000 toasters, much cheaper per unit.
Thanks babe x
I don't think the last Battle Formation will be "Dragon themed" as you put it, since the Lightning Eschelon already confirmed it was for Extremis Chamber units, and in the first article going over Battle Formations, they confirmed that both Dracothian Guard and Stormdrake Guard were going to get the Extremis Chamber keyword. So we already have the "Dragon Themed" Battle Formation. My guess is that the last one will be Vanguard Chamber themed. Because the Thunderhead Host wants you to run Warrior Chamber units with other Chamber Keywords. Lightning Echelon wants you to have Extremis units(dragons), and the new Formation they just revealed is for the Ruination Chamber. That just leaves the Vanguard Chamber without a Battle Formation designed to push its units.(R.I.P. Sacrosanct) So it'd be the most logical pick for the last Formation if you ask me.
I watch the entire stream, have a 10 minute meeting and Rob’s already turned it around.
I can’t help but feel distinctly underwhelmed by the battle traits and battle formations we’ve seen so far (for lumineth and skaven also). I think battle formations in particular. They mostly have the same unit type restrictions as before and now offer 1 (often once per turn) ability. Of all the places to trim the fat from 3.0 they’re the last things I would have gone for.
I really appreciate the way you breakdown the factions Focus's, as a very new player who is looking to start playing AOS with 4th edition its very helpful to have both general and more specfic army/game conecepts to be explained. Im looking forward to your breakdown of the seraphon faction focus when it releases, as they will most likely be the army I pick up!
I really hope that they release the manifestation lores as packs for a (I can't believe that I would even dare to hope that) reasonable price.
Next few weeks are going to by hype. Basically daily HWG videos.
I happily watch these TH-cam videos watching you run down stats for a game system I don’t play. So thanks for putting them out.
Aren't passives always active unless stated otherwise? They probably have to FAQ Thengavar since there are mixed feelings about it, either way she fuckin slaps.
Oh lawd, this is gonna be 3 and a half weeks of work for you.
God-king be with you. 😅 (but loving these!)
Color is for convenience, that passive applies as text describes - so always. All out attack is also red and it does apply to both phases. Text matters, color code is for convenience.
I’ve got a full painted Gitz that I’ve never played before. Am so stoked to hear that they just Sigmar rules are getting positive reviews. I can’t wait to hear about the faction!
Sacrosanct just had to return to Azyr to fix reforging !(Note: the sacrosanct died on their way back to their home planet)
*Home Realm
If the colour and icon points out the phase, then All-Out Attack (Red/ Hammer & Sword) woudn't be allowed in the Shooting Phase (Blue/ Bow & Arrow).
Another example is the Knight Incantor Ability, that only works on the Start of Turn Phase (no bonus in the Hero Phase then?).
It's so confusing...
As someone whose never played AoS before (just a bit of warcry) and a newcomer to the channel, im super excited to play 4e and your past videos have been super helpful in getting me up to speed. But i can't help but notice there doesn't seem to be a "how to play aos" video, any chance of one in the near future?
Thanks for all the great content!
important thing to note about Heavens Sent is you may find serious value on a Ranged brick rather than an expensive melee anvil piece. if there isn't a delivery mechanism tied to Heavens Sent specifically, then ranged units are in a position to gain immediate value, while melee may fail the 9" charge (only to die again)
not to mention, that beefy anvil of Annihalators or Reclusians is probably something you're building around, meaning they want buffs- which they can't get due to timing
I'm really keen to see if the Lord Imperitant keeps his ability where units can deepstrike closer. Its such a good combo with Annihilators! The main thing I'm really keen to know now is which hero units can bring which units when army building so I can start thinking about what my army will look like. The contents of the new box should allow my Stormcast to build a 2k point force... the question is what sort of force! 😅
Thank you for this! I'm going to start with AoS when 4 comes out together with my wife and this is very helpful!
Honestly I love your takes, do I always agree with them, no but you make me think and thats what I like and need. Here for you, dont stop being you.
I’m really looking forward to the Skaven article tomorrow. The Stormfiend and Rat Ogor version of the Warpfire thrower is 2D6 attacks. I want to know if that means quad-flamer Thanquol will be a whopping 8D6 attacks at the same profile.
"as you can see in red right here" shows a black and white picture of the phases lol
That's the gag
I REEEEEEALLY feel like the team from AOS needs to help out the 40k team. They managed to make a new edition without sacrificing the flavor for balance. I really feel like 40k suffers ftom this. If someone can make Stormcasts feel like their rules are as fluffy as they are crunchy, surely 40k can too.
The AoS people need to save 40K, it’s so obvious at this point that the talented people are working in AoS. I feel bad for saying that because I don’t want to discredit the 40K people at GW but come on
40k is just incredibly boring atm. And the balance is hilarious. The brand new Custodes are borderline unplayable. The 40k rules team needs a shakeup. I would sack the rules head
Faction focus was the most exciting time during 40k 10th edition, and now we'll have actually good rules!
Rob casually dropping the age empires WOLOLO was peak content.
WOLOLOLO! Gibbon squad incoming.
Hahhahaha
@@thehonestwargamerstreams I missed the livestream and saw this first. I was like "wow, Rob sounds scarily upbeat.... has he joined the syndicate?" then I went back and watched the twitch stream and it all made sense. FWIW, I'm glad you're saying all this stuff. While the new game will probably play smoothly, 10e 40K has really taken most of the flavor out of the game (my opinion), and it is looking like 4e AoS is going to do the same.
Welp, I know one thing I'll be watching daily.
Idk how I feel about Yndrasta loosing her support abilities. She used to do some cool things (in my opinion) and now she just makes sure your Stomcast can't be debuffed.
I like how they didn’t mess up this index edition like they did 10th edition 40K
It has been quite tragic how poor 10th has been.
Careful jumping too soon!
Can't wait for Khorne and Nighthaunt focus!
Not sure I like the shield annihilator changes tbh. Their anti charge ability will fail more often than not, and even if you reinforce the unit it's only a 66.67% chance of success.
The charging mortals and re-rollable charge roll on the turn they drop is much better imo.
Damn. Feels like a nerf.
That's because it IS a nerf.
@@MrGreenpaulo yeah, lame :(
A little sad the Annihilators got nerfed a bit, but I'm stoked to play Yndrasta! So far, everything looks great though!
Thank you Rob, you are amazing. We don’t deserve you.
Great video
So much flavour
Why did Krondys loose his tail attack? Seems odd.
I must admit that I’m pretty happy to see that two units from the start of 3rd who were absolutely trash, are now totally playable and interesting.
Have we seen any examples of how Heroes unlock certain units in their Regiments? E.g.: if I lead a regiment with a Knight Arcanum what can they bring with them?
Nothing for now, I guess. Waiting on it too) and on an allies of some kind
The Krondya doesn't have the monster profile 4+/2+ that was written about in "Faction Focuses Begin Tomorrow - Here’s What to Expect". If the general rule is broken for the first faction that is written about then is it a general rule at all?
I just want to use the Knight -Arcanum to bully and screen out Krondspines.
I must say I really don´t like the Battle Formations. Cause they basically do what i hated about some subfaction and don´t chnage the way you play, they change which units you bring. All of the ones shown force you to 'must' include certain units and only like a third gets the benefits. either only warrior chamber, only extremis chamber etc.
Tbf, the Warrior One encourages you to mix and match as they get stronger fighting alongside other Chambers(so a shieldwall of Annihilators protecting a unit of Vanguard crossbows)
But I’d save the verdict for when the battletome comes out. I’m sure that’ll have additional Formations & Enhancements to spice things up.
Yeah I play SCE and the 3 battle formations we've seen suck IMO for exactly this reason. They seem very restrictive.
I feel exactly the same. From what we’ve seen so far battle formations are the biggest miss in 4.0.
@@ce4879 Yes but in the end youre again "forced" to take specific units. You can´t even use it if you just wanted to purely play warrior chamber units.
And I hope the battletomes give us better ones but I honestly don´t have much hope for it. Let alone that most Battle formations are just like once per turn abilities for one single unit (that then is even a specific one) just isn´t really exciting.
And I must also say that I do hate that no wysiwyg aproach. I´m fine with saying if your skeletons wear a shield and sword or a shield and spear they have the same attacks. But 1h hammer and shield or 2 hand hammers.. They just are absolut completly different units. Same with Liberators and 1h+shield or 2x 1 hand weapons.. like that should make a difference. Cause those guys don´t even fight remotly close.
@lolzzx1
Eh, I guess agree to disagree.
I don’t see it as forced so much as if you have units your interested in fielding there’s a formation to support it.
Stormcast Eternals are an elite costly army so you don’t have much variety in battle so you’re gonna go dragon-focused, mixed arms or Chamber assault anyway and Formations just reinforce what you choose.
I willdefinitlybegettingthenewstarterset,Ijusthope itdoesn,tsellout,beforeitcomestoAMERICA?
-GW "We're doing an article for all 24 factions" -Rob "We are eating good this summer boyz"
Rules question: didn't they say that using abilities in the enemy hero phase is after all abilities of the active player? That would mean the 5+ Ward only works during the enemy hero phase if you have the first turn in a battle round? Kind of makes the flavor text a feelsbad because it implies it will save you vs enemy spells.
Rob’s favourite faction in the whole of AoS 😂😂😂
Cannot believe Narrative Wargamer Rob skipped the lore :O
You edited already?!!!
I'm a demon
@@thehonestwargamerstreams smashed it in pretty much 1 take. Super pro.
Must say. Only really intrested in spearhead tbh.
I know I am a scrub
Not a word about my sacrosanct as if they never existed. I guess GW was handing them out for free. So easy to forget. "Stormcast Eternals have an abudance of priests..." mages too , but who cares.
I know right, I'm still massively salty about the destruction of any real magic option for the army.
Am I the only one who keeps finding the "Roll a D3 on a 2+.." to be really awkward wording?
Is it on a roll of a 2 it does 1 Mortal, because that counts as a D3 result of a 1, or do both rolls of 1 and 2 fail and you actually need a 3+ to translate to a D3's 2+?
Gw Doesnt Seem To be Proof reading there Warscrolls This isnt the only scroll ths D3 2+ shit is on (Also Some Skaven) It Should Read Roll a dice, On 2+ Unit Take D3 Mortals . Its Like they Ran of Words Or Room on the cards
@@haroun4377 It´s weird but right. A D3 is well explained in the rules. a 1-2 counts as 1, 3-4 counts as 2 and 5-6 counts as 3. You can´t deal 1 mortal wound with that ability. You can ever only deal 2 or 3 mortal wounds. Cause you roll a D3 and like explained ona 2+ (so a 2 or 3) you male mortal wounds equal to the roll. So no roll a 2+ and then make D3 mortal wounds wouldn´t be the same.
@@lolzzx1 I read it the same. Basically they want equiprobable results of 0, 2, or 3. It's rather clear but sometimes I wouldn't mind some short conventions for types of rolls that are often used.
Wolololololololololo~
I hate how he pronounces yndrastas name wrong every time 😅
i do it just cause i hate you
Not excited about anything in this video really. And the Dragon lost it's tail attacks
Im Sorry But Did Anyone Catch That YnDrasta Got a Huge Nerf Thengavar only 12 inch range was 18, hit on 2+ now 3+ will give it soild 4 damage vs D6
the blade of the high heaveans also took a hit yes it got 5 attacks over 4 but now wounds on 3+ instead of 2+ Like the spear does, now waht doesnt make sense is that the throw version of the spear is damage 4 while the wielded one is a extra attack and only damage 3 but also Hits And Wounds on 2+ why the huge differance on the same weapon , her ward save got nerfed to 5+ from 4+ hawk of the celetial skies got renamed to dazling radiance due to no more battle shock and she lost her abiliity to bring models back if they keep her points at 250 then i dont see this model making the table very much except for spearhead games were she is fixed in the list
You realize that means she is now one of the most deadly models in the entire game right? Most models got nerfs, she stayed almost the same aka a buff
Against a 4+ save monster old Yndrasta did an average of 5 damage in melee. New Yndrasta does an average of 13. Even against normal units it's 9 damage Vs 5. She can deep strike to 9 inches so the 12 inch range on her spear is enough and 4 damage is much better than d6. Give her blessed weapons and she can easily one shot a hellpit.
Any idea on when these rules will be in place , for instance will these rules be used in Oct for Florida gt
July most likely.
The launch box is up for preorder in June at some point