"Manifestation Lore"... There is no subsection called like that in the rulebook nor in the faction battle packs that were published online since today. Where can we find that section, to know which manifestations can be summoned by each factions? And it seems "common endless spells" are gone, am I wrong? Thank you coach 😊
All these manifestations lores are accessible to every factions, you just pick either one of these or your faction’s one if they have one. In that sense they are “generic”. GW hasn’t officially released the warscrolls yet, they will be in the GHB. I don’t know if they will be included in the skaventide box but doubt it.
The Manifestation lore is sitting in the GHB unless GW also publish it for free on WarComm which i’m not sure if they will or not. They definitely exist and will be quiet popular
@@AoSCoach thanks a lot mate. It is still unclear, at least to me, if "priests" can cast all those generic endless spells like mages or if they will have some "invocations" instead. Rulebook says so but still haven't found any news about endless spells for priests.
Bridge seems nuts, portal still broken as hell if spells are good, shackles seems great if you can cast manifestations with unleash spell. incarnate seems very strong. Purple sun and Geminids has some crazy effects but hurt by short ability ranges and set up outside 9" from enemies. Overall seems they surprisingly kept a lot of their power considering they're free now.
I’m looking forward to seeing what my Gitz manifestations do. Either way, krondspine seems feasible in any army taking something like a Slann or Nagash.
Hi, can anyone tell me for sure that manifestations don't count as units for the purpose of Guarded Heroes ability? In the rules I see that they count as a unit for the purpose of combat range, and guarded heros says when another unit is in combat range...this make me confused
I wonder how the balance will be between choosing to summon manifestations and using your other non-manifestation spells. I have no idea, but I’m wondering how that will shake out
Based on my experience so far, T1 often is self buff spells, t2-3 sees some of the manifestations hitting the table. Depends what spells youve got ultimately
When I read the rules it looked like banish manifestation was an ability that didn’t cost a spell. Where does it say you lose one of your spells to banish?
Magic Pack, 1.1. Power Level: each wizard and priest has a power level, shown in the bracket after the keywords. A wizard or priests power level determines the number of spells, prayers or banish abilities they can use per phase, in any combination. For example, a wizard (2) could use 1 spell and 1 banish abilities in their command phase
They said in the Endless & Invocation article that they "typically cant move", so assume cant move unless stated otherwise. So yeah, pretty meh, unless you either have a shooting/ranged effect or 3d6 charge like Incarnate. They are free though, and some of them are
No they don’t. Its not like the old predatory spells that move after being summoned…. So you’re going for that 9” charge or needing to summon them 1 turn sooner
Invocations which are apart of Manifestations are used by priests, while endless spells are for wizards. Khorne can use their faction manifestations but none of the ones i’ve shown
@@caspersvensson2256everything is a manifestation now. The difference between old endless spells and invocations is in how you summon them : manifestation lores contains either spells or prayers to summon
I hate that manifestations are mandatory and seemingly have such a huge impact on your success or failure. I foresee them being a hugely annoying element of 4th ed battles.
I’ve been playing a few games without them and honestly it hasn’t been a big deal. They will be popular and i’d expect to see them on most if not all tables
A lot of magic from different lores seems really good and you can't bring many heros. The manifestation competing for the cast will probably make them cast when necessary and not that often as them being free could make you think.
Your faction spells/prayer are often much more impactful so I doubt people will summon that much. Plus there is a lot of counter play to manifestations. You will see more of them on the table for sure but they won’t be that impactful
I feel happy they (mostly) got rid of summoning..and replaced it with this. I don't like it, it cloggs up game play instead of enhancing it. Auto-take = auto-buy.
I think it will be good to have some manifestation for a specific purpose but the magic in each army is pretty good and you will want to cast your normal spell more often than not.
Thanks coach!
My pleasure 😇
Fantastic content as usual!
Thanks mate. We should probably talk LRL if you’re up to it. Hit me up on Discord or X
"Manifestation Lore"... There is no subsection called like that in the rulebook nor in the faction battle packs that were published online since today. Where can we find that section, to know which manifestations can be summoned by each factions? And it seems "common endless spells" are gone, am I wrong? Thank you coach 😊
All these manifestations lores are accessible to every factions, you just pick either one of these or your faction’s one if they have one. In that sense they are “generic”. GW hasn’t officially released the warscrolls yet, they will be in the GHB. I don’t know if they will be included in the skaventide box but doubt it.
@@Kazerole They are not.. is it known when the GHB releases?
@@Strade8 next Saturday
The Manifestation lore is sitting in the GHB unless GW also publish it for free on WarComm which i’m not sure if they will or not. They definitely exist and will be quiet popular
@@AoSCoach thanks a lot mate. It is still unclear, at least to me, if "priests" can cast all those generic endless spells like mages or if they will have some "invocations" instead. Rulebook says so but still haven't found any news about endless spells for priests.
Bridge seems nuts, portal still broken as hell if spells are good, shackles seems great if you can cast manifestations with unleash spell. incarnate seems very strong. Purple sun and Geminids has some crazy effects but hurt by short ability ranges and set up outside 9" from enemies. Overall seems they surprisingly kept a lot of their power considering they're free now.
Agree with many of your comments. Purple Sun and Geminds stood out to me too.
Morbid looks like the best
Definitely some good stuff in there
I’m looking forward to seeing what my Gitz manifestations do. Either way, krondspine seems feasible in any army taking something like a Slann or Nagash.
Thanks so much for putting this out. Very helpful.
Glad it helped mate, thanks for the comment too
Fantastic video and really helpful in the run up to 4th, thanks so much Coach!
Glad it was helpeful. thanks heaps for the comment
@@AoSCoach massively helpful!
Can a wizard summon more than one? Like could Nagash summon 3 at the same time?
As far as I'm aware, yes he could.
I don’t recall seeing a limit on how many you could bring on, that might errated or i may have missed it in the book.
No limitation in core rules
It will be interesting to select a lore / set of manifestations that will best support your army.
It’ll definitely be interesting. No more cherry picking your manifestations
Thanks, just getting into AoS, this was a huge help. Earned my Sub
Thanks heaps Eric, glad it was useful
Wow. Nice content. Glad I came across your channel. Looking forward to your nighthaunt review
Thanks Bushwookie… in the early days of setting that conversation up now
Hi, can anyone tell me for sure that manifestations don't count as units for the purpose of Guarded Heroes ability? In the rules I see that they count as a unit for the purpose of combat range, and guarded heros says when another unit is in combat range...this make me confused
Thanks!
Thank you very much Carl. Very generous and greatly appreciated
thank you for your info
Hope it helped
I wonder how the balance will be between choosing to summon manifestations and using your other non-manifestation spells. I have no idea, but I’m wondering how that will shake out
Based on my experience so far, T1 often is self buff spells, t2-3 sees some of the manifestations hitting the table. Depends what spells youve got ultimately
Thank you
Pleasure Rick
Can manifestations be used to complete battle tactics? I.e things like “Reclaim the realms”?
Unfortunately not. They won’t be able to help you score any battle tactics
@@AoSCoach thank you for putting this to rest for me :)
When I read the rules it looked like banish manifestation was an ability that didn’t cost a spell. Where does it say you lose one of your spells to banish?
I didn't see it either. Commenting for anyone who has the rules #?
Magic Pack, 1.1. Power Level: each wizard and priest has a power level, shown in the bracket after the keywords. A wizard or priests power level determines the number of spells, prayers or banish abilities they can use per phase, in any combination. For example, a wizard (2) could use 1 spell and 1 banish abilities in their command phase
That is for both hero phase though, so in your phase with a wizzard 2 you can cast 2 spells and in the enemy hero phase you can dispell 2
So is Krondspine an endless spell, only wizards can use it? Hopefully, I can still use it in my Khorne army
Krondspine is indeed a spell which means no Khorne unless its errated in the future.
If you kill say a krondspine with damage can it just be summoned again?
Yeah you can summon it back again with a spell attempt
since geminids is 2 models, would it be 4 attacks per model or its 4 attacks total?
4 per models, “each are armed with…”
4 attacks per model
Do manifestations have a special rule allowing them to move in the turn they're set up?
Feel like gambling on 9" charges is kinda meh
They said in the Endless & Invocation article that they "typically cant move", so assume cant move unless stated otherwise. So yeah, pretty meh, unless you either have a shooting/ranged effect or 3d6 charge like Incarnate. They are free though, and some of them are
No they don’t. Its not like the old predatory spells that move after being summoned…. So you’re going for that 9” charge or needing to summon them 1 turn sooner
You can summon them in the enemy turn and later move and charge i guess
Can priests cast manifestions? Like could khorne priests summon them?
Invocations which are apart of Manifestations are used by priests, while endless spells are for wizards. Khorne can use their faction manifestations but none of the ones i’ve shown
@@AoSCoach So what is the difference between invocations and endless spell? Was all these endless spells?
@@caspersvensson2256everything is a manifestation now. The difference between old endless spells and invocations is in how you summon them : manifestation lores contains either spells or prayers to summon
Can they use all out attack?
Ahhhhhhh pretty sure they can’t issue commands so no rerolled charge either.
obligatory comment for interaction
I appreciate your sacrifice
I hate that manifestations are mandatory and seemingly have such a huge impact on your success or failure. I foresee them being a hugely annoying element of 4th ed battles.
I’ve been playing a few games without them and honestly it hasn’t been a big deal. They will be popular and i’d expect to see them on most if not all tables
A lot of magic from different lores seems really good and you can't bring many heros. The manifestation competing for the cast will probably make them cast when necessary and not that often as them being free could make you think.
Your faction spells/prayer are often much more impactful so I doubt people will summon that much. Plus there is a lot of counter play to manifestations. You will see more of them on the table for sure but they won’t be that impactful
I feel happy they (mostly) got rid of summoning..and replaced it with this. I don't like it, it cloggs up game play instead of enhancing it. Auto-take = auto-buy.
Summoming made collecting some armies really hard to collect, so i’m glad its being fixed.
I think it will be good to have some manifestation for a specific purpose but the magic in each army is pretty good and you will want to cast your normal spell more often than not.