It's not good, you just put up with it for some reason. It is objectively a more broken game than any of the others (though THPS5 and Project 8 are pretty bad too).
My guy, the problem you're having with the photo challenge is that you have to manually go into your rigging menu, THEN get the camera THEN angle it, THEN trick it. The game never tells you, but that's how you do it
I thought it was easy. Though I didn't really like it. I get what they were trying to do but they did it wrong. To implement that you would have to make it a multiplayer mode and I don't think Proving Grounds would be the best game for that.
I thought it was pretty obvious. Not even close to an example of shit game design. Also you made it sound like such a chore but it's more or less it's just like making cereal. First you get a bowl THEN grab some cereal THEN pour cereal in the bowl THEN grab milk THEN pour milk in the bowl. Shit breakfast design is shit.
Briefly, I want to add that being able to GET OFF is a godsend so that I can easily get back to an area I wanna be without constantly having to pivot my board . You could do tricks back up, but when I need to go back directly behind me, I just wanna get there quick so I can do the actual skating combos again
I didn't play Proving Ground until well after my original foray into the THPS series when I was a kid, and some time after I played through all the Skate games. I honestly think the game gets a real bum rap, it is considerably better than it has any right to be. It's really good, and really underrated. It's a shame public opinion hasn't softened on it.
Being able to walk around didn't really take way from skating, it just made it more realistic. It also added a creative way to play. To be able to wall run then land on your board, running then trick onto the board, jumping off a high spot onto your board and so on. Ok fine, can't really get that much more creative, but a good addition nonetheless.
Personally, I thought this game was great. There *must* have been something wrong with your disk because I've spent around 60 hours playing that game and have never had it crash once, I have experienced *ONE* glitch throughout my play through of the game however. One of the career goals counts your grind distance and adds to your score dependent on how far you've grinded, what happened instead is the game decided to not count it, but I just beat it by getting a high combo. I almost forgot about the bowl skating part of the game, apart from Bam's stupid treasure hunt mission, those had to be the most annoying goals to complete. The bowl skating has to be the worst addition to a Tony Hawk game ever, the really could have done without it. Now, when you mentioned that the game felt like it was made on a gears of war or maden engine, you're not entirely wrong. Both Project 8 and Proving Ground were made on the Havok engine, the engine that the Assassin's Creed, Guitar Hero, Half Life, etc. Were developed on, though I don't mind the way P8 and PG feel though, I think the physics were good. NTT, NTG and NTM were all fine in my opinion. NTG gave you a shit ton of points and worked pretty well, and NTM worked just fine and was a good way to notch up the amount of points you'd get from a NTT combo. It's weird that you complained about this game having NTM because you complained about P8 not having NTM. Can't say that PG has the most restrictive cas, P8, TH:R and Thps5 all had a much more restrictive cas mode, I thought PG's cas was just fine. Now, the skill challenges. The markers point at the next marker, 'nuff said. Anyway, I don't think this game is at all bad. It fixes a great deal of the issues P8 had and improved on it. The map may not be as great as some of the levels in previous Tony Hawk's, but I thought it was not too shabby and is pretty damn big too. Proving Ground is extremely underrated, if I had to throw a score at it, I'd give it a 76%. Legend for those who don't get the acronyms; [NTT] Nail The Trick [NTG] Nail The Grab [NTM] Nail The Manual [P8] Project 8 [PG] Proving Ground [cas] Create a Skater
-AK- you've misunderstood what the havok engine is, it's purely the physics engine, not the game engine. It's used in a LOT of games and in different engines
-AK- well, I'm glad that you liked the game. I only played Project 8 on Xbox and I thought it was kinda disappointing (just how the skate feels). And I'm looking for another skateboarding game. An arcade one like Tony Hawk, because I tried to play Skate but failed miserably
The Xbox 360 version seems to be more polished than the PS3 version because I don't remember coming across these problems when I recently went back and played it a couple years back
I recently bought it, and I have never experienced the same issues Rad Rat had. The two most common things wrong with Rad's opinion is that 1) he's playing the worse PS3 version, and 2) he overlooked a lot of details and just seemed to stick with his bias instead of making a valid point.
I own the Xbox 360 version and I have never encountered any bugs that were out of place. I don't even understand why everyone hates this games so much. It might not be the best TH game but I personally have no problems with it at all.
Hey Aron, I would be willing to ship you my Xbox One copy of THPS5 if you want to avoid having to buy it. I always dig your content, would love to support the channel, and would be interested to hear your take on the awful game if you’re willing to play it! Comment or message me if you’re interested. If not, no big deal, just keep up the great content!
Sup Rad Rat! I just wanted to say that I have never experienced the problems you had, 0 freezes and 0 glitchs. I think that its a really fun game, and I hope that you get the oportunity of trying a good copy or maybe the ps2 version. Cheers bud!
Actually, PS2 version was kind of normal. I played in this version A LOT, because at the moment I don't have a PS3. Funny fact, if you live in Russia and you playing in any installment at Tony Hawk's series you have a lot of bugs, because pirates made shitty russian translation and breaking almost all game scripts. (yes, in Russia all game disks from PS1-PS2 era was a pirate copies)
yung ebola it was project 8. На самом деле в те времена, можно было скачать дерусификатор на 500 Кб и жить себе спокойно. Сайт вроде назывался ksw.gaz.ru. Там была просто тонна дерусификаторов на любой вкус и цвет.
Also, the Sick goals were actually consistently challenging in this game, for me at least. Bam's treasure hunt and Mike V's aggro kick race goals come to mind.
Before i watch this video, I just wanna say that i have like 80 hours Playtime on the NintendoDS version of this game. Pls don´t ask me why. ( I tried to 100% the game and it´s literally impossible)
I think this game tried to do some new stuff that just gives you something to do. Also imo, the 'nail the' is the most creative you have ever been able to get in a skate game. Also...nail the stuff was super easy for me and other people to learn. And you can't do a double dolphin flip to manual without it which is nice. Also it's the best Tony hawk has ever looked which is just something I think we all deserved. Idk the animations looked nice, the controls felt nice. It's not breaking new ground. Also after talking crap on the carves etc...you made a great point about how it is actually is part of a classic Tony hawk trend to add an optional small level of realism. I've never had those glitches on Xbox, I think the PS3 ram issue maybe be the problem here like Skyrim and many other games.
the ps2 version tbh was pretty normal sure you had less features nail the manual, most of the story, the story is seen through first person, the world is divided into sections, craving is not included, you can only do half of the rigger stuff, honestly thpg on ps2 feels more like a tony hawk game than the ps3
I disagree with you on this one rad rat I think your being a little hard on this game. The problems in this game we're basically the same problems in the previous games. At this point in the series for me, it was to be expected. Yes they should fix these problems but, at this point I've been over it for years. I thought it was a really fun game I never had any problems with the flow of the game maybe because I have it for Xbox 360 idk. Anywho keep killing it I love your videos!!!
Funny, I just started playing that a couple days ago. Yeah, it is great! This remake is in the right hands! Not sure why it went to Robomodo in the first place...
10:30 - "It's almost like they took the engine from Madden or Gears Of War, just tweaked it until it started to resemble skateboarding and just left it like that" Considering THPSHD was on Unreal Engine 3... you were right, but about the wrong game. :-P
Proving ground for ds was really damn good though, i recently bought it again for nostalgias sake and it's still a really fun game and i've 100%ed it again. Couldn't get all the gaps though, they're so hard to find and they're sadly not the same as the other versions so i just gotta keep playing until i find em
Wow it looks like the ds version is a completely different game with some maps roughly being the same and also with some more features added and a surprisingly alright touchscreen mini game similar to the name the trick thing or whatever it's called but i think they barely used it. It works and runs great and there are barely any bugs ever, very solid programming. I don't know if you're still taking requests through comments since you set up your website but i'd love if you would at least give the ds version a try
I think the big problem I had with this game was how boring all the "nail the" systems were. The slow mo direction changing got really boring really fast. I feel like a lot of the level design was the same way. Nothing in this game seemed designed to be fun.
I remember really liking the photo sessions of the career mode. They told you to do a certain trick or place emphasis on the board or shoes. You could place the camera anywhere and angle it to your liking. It was kind of like being a low budget photographer.
I had this on PS2 and I remember the story just stopping out of nowhere right as it felt like it was getting started. I unlocked a museum or something and then suddenly there was nothing left to do.
Tony Hawk's Proving Ground could have been the definitive open world Tony Hawk game if it wasn't for God Damned nail the trick being shoehorned into every damn mission
I love your videos, but like many people in the comment section I really like this game. Also I've never had any of the problems or glitches that you've experienced, but like other people in the comments I have it for Xbox 360. I've had it probably 3 different times for 360 and never had a problem with any of the discs. I do think I remember hearing that the PS3 version was pretty glitchy, but I could be wrong. I reiterate I do like this game, my main issue with it is you don't crouch when you ollie, which I don't get because you do in Project 8. I really actually enjoy using the sim mode in it when not doing challenges, but I find it odd that you can't treflip on flat.
I personally really like this game. I appreciate the review though. One thing that I can’t get out of my head is that I feel like your character in the game is voiced by Eric Sparrow and The actual Eric’s voice actor was replaced. Am I the only one who thinks that?
Got it for 20 BRL (about 5 USD right now) from Amazon in Brazil, and I still feel it is worth less than that. It's fun to play around aimlessly for a bit, but when you get to the story, it's a mess. The challenge objectives, level design and gameplay feel completely disconnected from each other, almost as if it was a bad mod for an otherwise okay game.
What's interesting is I had Proving Ground on the PS2 and it never had any of the glitches and technical issues you seemed to be having. Perhaps just Neversoft having more experience working on PS2/XB/GCN?
Tony may have had said what he did (I saw interview when it came out) but I was thinking we may see him work with another company with new title, and have a big "executive" influence. Think something along the lines of "Skateboard All Day" for a title but have Hawk all over production and commercial. However, what about Riley Hawk Pro Skater? Maybe his son will take over? Just some thoughts
One thing that I didn't realize until someone pointed it out in a forum years later, is that the voice behind the custom skater is the voice of Eric Sparrow. While the voice behind Eric Sparrow, is a different person. That made no sense to me but if you listen carefully, you can tell.
Proving Ground is much more stable than Project 8. Still finicky but the performance is at stable around 25-30fps. Some dips in transitionary areas. Bails are cleaner (no more of that ridiculous quasi-hall of meet mode), speed and balance metres are more consistent and the animations are smoother. Still not perfectly refined but definitely better. Getting off your board provides a huge opportunity for exploration and makes it easier to navigate certain situations. You can be more exact about where you're starting a line without over shooting it when you circle back to the start. It also helps you feel like a streetwise skater rat, getting off your board and climbing stuff to find different areas to skate and make different lines for yourself. Stevie Williams is pretty tech? Not too sure why we're being so dismissive of any other skater besides Rodney Mullen showing the skater tech tricks. You did this in your review of Wasteland as well when you had to compete in flatland against Daewon Song. Stevie's a professional and a good skater. A simple flip to manual to flip out is also on the tamer side of tech as far as these games and general skating goes (especially next to Rodney). Nail the Trick is an extra, challenging mechanic that can actually give you plenty of points if you know what you're doing. Especially adding it to a regular combo where your metres are more weighted cause you've been skating a bit and you've used up your focus or speed doing reverts. And what's stupid about using it to clear gaps? An extra bit of problem solving that gets you to engage with the games mechanics? You can't just skate up to a gap and do it, you might the other tools at your disposal: nail the Trick, aggro kicks and rigger pieces. I found it challenging and satisfying. Aggro kick is a huge benefit to certain parts of the game. A rewarding little rhythm based mechanic that adds a lot of momentum to starting up a jump. But you're right that you can use rails instead. You can even use rails from your rigger kit. Plenty of choice that ties in well with the game's outlook. I like how the nail the grab mechanic works: you've 'nailed' it once you extend fully. No half arsed grabs. I know they're real tricks too but it sacrifices that little bit of accuracy to reward you for fully committing to the extension. You have to set up the camera yourself for the Stevie mission. They could've communicated it better though, I agree. Player creator, despite missing gender options, is MUCH better than Project 8. It's not locked to preset skaters and has way more options. Better than Project 8 AND American Wasteland's story mode character customisation. Collecting the nail on the car in Jeff's mission works better in a grind. In Jeff's final mission, you only have to hit the Flip ramp/goal posts and the bank rail in front of it. You have to use your rigger pieces to get over the obstacles (and use them in the combo to count), but you don't have to combo the bins and storage container. It's consistent with the criteria they give you in the previous rounds and you can find the objective explanation in the pause menu. Very impressive what you did though. I had a crack at that method as well and found it very engaging and fun. I don't agree with Hardcore being forgettable. The Crazy 21 episode was hilariously over the top. Reminded me of the Underground games and Wasteland. I loved it. I love how the hardcore missions get you to use the mechanics and all you have to worry about is skating as well as you possibly can. No cameras or extra pieces. Just use the environment to the best of your ability. The slash grind animations are slightly different to general grinds. Pay attention to the hands and posture. I like the old school homage to the zephyr era of bowl skating. Feeds into Hardcore's individualistic, skating hard and for yourself ethos There's directional indicators for the street challenges. Plus it encourages you to explore and find where that other marker is. Gets you to see more of the game world and makes it more challenging. I think the Sheckler/Burnquist challenge needs you to approach the rigged quarter pipe at a specific angle. Maybe go up it straight and don't transition to another qp. The rigged quarter pipes can be a bit jerky though I'll give you that. It's a shame you had this experience. I'm playing the game right now and I'm thankfully not running into these issues. I'm enjoying the new mechanics and everything's working relatively well. Plenty of things need tidying though, you're right about that. Still this runs way better than Project 8 (playing them back to back, dude it's night and day. Project 8 on next gen is the worst mainline TH game prior to RoboModo. Genuinely broken and an absolute mess.) Proving Ground is an underrated little gem. Not as masterful as Underground or the Pro Skater games but a decent final effort from Neversoft.
The one competition where you have to hit all the tricks in the plaza with little Dreadhead Nyjah was ridiculous I remember being stuck on it for a minute
Xbox 360 doesn't have any issues like what you exprienced on ps3 compared to thps5 this is gold. and there's many updates to fix the issues I got an update just yesterday for this game but I'm on 360.
The DS version is actually pretty good. Its pretty much classic pro skater with a few later game editions. For a handheld experience in 2007 that was amazing.
you should do a video on Skateride. there is a free playable demo at skateride.itch.io/skateride . it's so good for being so simple. easy to pick up but hard to master. the controls are so in depth. you can control flick and spin speed so you can make some real stylized lines and tricks.
Hey Radrat! I recently played Tony Hawks proving ground again, and I had the same problem that you did on the photo challenge in the Subway. I ended up finding out how to beat it though. Before you do the tricks that are listed, you have to set the camera up in front of the object you’re supposed to skate, and then snap a picture of it!
Do you have a VR headset? I just bought "Hover Skate VR" Based off all the positive reviews and the soundtrack for the trailer sounded pretty cool. Interesting concept it looks like, I'll have to come back once I've played it a bit.
There is a version of Tony Hawk Pro Skater 5 for the PS3 and 360 the only things that cuts out is the online play which is probably dead anyways on the Xbox One and PS4 and the three extra levels in the Ninja Turtle but everything else is there
Man, I don't think this game is that bad at all. Proving Ground surely didn't breakdown any boundaries or create anything new, but it was hella fun bowl skating and using the Nail the Trick to manual combos and the complaints about the grab challenge comes off a little petty. The before mentioned bowl skating mechanics were an interesting addition since with all the pools that have been in the series and how realistically they were trying to make the animations, it was a decent shot and I along with all my friends had fun with. The different kinds of "classes" or styles were fun takes on the different types of skaters. The reason the series died here was half EA Skate, for sure, and just time getting away from the series and team behind it. Tony Hawk franchise should've honestly ended with either American Wasteland or Project 8, anyway.
Played very little of this game back then, but one thing I really liked is how in nail the trick, you could actually do nollie tricks properly. In Project 8, it would still use the front foot to flip the board if you nollie...
My favorite Tony hawk games from best to worst IMO 1.THUG 2.THPS 3 3.THUG 2 4.THPS 2 5.THPS 4 6. THAW 7. THP8 8. THPG 9. THPS 1 (only because I haven't played much of the first one)
2:25 - While I was never a fan of Nail the Trick, saying it doesn't give you a ton of points is just factually wrong. It's insane how much base score you can rack up in a single Nail the Trick/Nail the Grab air combo. 8:12 - You're supposed to set up the camera yourself by going into rigger mode. 13:48 - You realize you can look for the markers before you do the goal and figure out a route, right? Also, the markers are literally pointing towards the next marker. This game definitely has issues but it's not a bad game and definitely not the worst Tony Hawk game in the series. Maybe the worst Neversoft Tony Hawk title but still plenty of fun.
Yeah it was apparently Activision who wanted neversoft to completely scrap the original plan for thug2 which was a real story sequel to thug1, and make a jackass game.
This game also got rid of the free skate mode. One of my favorite things about the tony hawk games was being able to skate freely as my favorite pro and the only way to play as them is through an arcade section. Sad
I read that there have been some issues with people who've recently purchased and tried to install THPS5. I have the disc, but my Xbox won't even acknowledge it's existence. Lol
This and Project 8 are among the worst Tony Hawk games of all time! It's such a shame they were released right after one of the best in the series, which is American Wasteland.
I think the PS2 was the golden age of THPS. PS1 era was great for the time but the PS2 era really improved upon that, in the 360 era it was just such a drop in quality and fun factor.
I liked Proving Ground, but I experienced every single glitch and problem that you did. It's funny, because back in 2016 I was thinking about compiling a video list of all of them. After a while, the game actually stopped working entirely, tricks would stop working and there were a lot of progression glitches in the very beginning of the game, so I could never complete another playthrough.
i liked this and P8 but i definitely think they arent as good as the other ones. i really love how you can skate the inner harbor in baltimore/smithsonian n DC though, i live right near those places and that's super cool to me
12:19 “like this little slice of sadness” pretty much sums up the game lol. But I still love it because I had tons of fun with it still and it’s nostalgic. But from a reviewer/critic standpoint it’s obviously way different than being a 9 year old kid just wanting to have fun.
The only reason you could not complete the goal where you take pictures in the metro station is because you’re supposed to place a camera down from the rigger menu to take them.
Proving Ground isn't bad at all. It's actually very good. It's just the level design is sooo boring & the story isn't anything special.
yea, I really liked it when i had xbox 360
It's not good, you just put up with it for some reason. It is objectively a more broken game than any of the others (though THPS5 and Project 8 are pretty bad too).
No proving ground is was and always will be terrible
DanBones I never liked it
Honza Bíca OH MY GOD SOME PEOPLE LIKE THINGS THAT OTHER PEOPLE DON’T LIKE AND THAT’S FINE
I'm totally okay with completely ignoring tony hawk pro skater 5 as being the last major tony hawk game
It was so broken you can't even really call it a game.
@GoFuckYourself DumbFuck Ah I see, thanks for the info... Maybe you're just banned for your exxxtra spicy username/ pfp combo lol
There was no game in the disc so yes.
Right lol
My guy, the problem you're having with the photo challenge is that you have to manually go into your rigging menu, THEN get the camera THEN angle it, THEN trick it. The game never tells you, but that's how you do it
Averyhandsome Sloth Yeah.. I remember that garbage goal took me forever to figure out
Shit game design is shit
I thought it was easy. Though I didn't really like it. I get what they were trying to do but they did it wrong. To implement that you would have to make it a multiplayer mode and I don't think Proving Grounds would be the best game for that.
He also overdid the first rigger comp by tricking onto everything in sight, when you only needed the kicker and the rail.
I thought it was pretty obvious. Not even close to an example of shit game design.
Also you made it sound like such a chore but it's more or less it's just like making cereal. First you get a bowl THEN grab some cereal THEN pour cereal in the bowl THEN grab milk THEN pour milk in the bowl.
Shit breakfast design is shit.
I liked Proving Ground. I had a lot of fun with it
zeoalexo yeh same
Definitely man. It was great
Same
Same
If anything ditch all tony hawk games and play skate instead but a great tony hawk game is underground 1-2 and wasteland
Briefly, I want to add that being able to GET OFF is a godsend so that I can easily get back to an area I wanna be without constantly having to pivot my board . You could do tricks back up, but when I need to go back directly behind me, I just wanna get there quick so I can do the actual skating combos again
13:48 “I don’t know where to go”
*rides right over the arrow pointing to the right and just keeps going straight*
That deeply disturbed me also lmao
I didn't play Proving Ground until well after my original foray into the THPS series when I was a kid, and some time after I played through all the Skate games. I honestly think the game gets a real bum rap, it is considerably better than it has any right to be. It's really good, and really underrated. It's a shame public opinion hasn't softened on it.
Being able to walk around didn't really take way from skating, it just made it more realistic. It also added a creative way to play. To be able to wall run then land on your board, running then trick onto the board, jumping off a high spot onto your board and so on. Ok fine, can't really get that much more creative, but a good addition nonetheless.
Personally, I thought this game was great. There *must* have been something wrong with your disk because I've spent around 60 hours playing that game and have never had it crash once, I have experienced *ONE* glitch throughout my play through of the game however. One of the career goals counts your grind distance and adds to your score dependent on how far you've grinded, what happened instead is the game decided to not count it, but I just beat it by getting a high combo.
I almost forgot about the bowl skating part of the game, apart from Bam's stupid treasure hunt mission, those had to be the most annoying goals to complete. The bowl skating has to be the worst addition to a Tony Hawk game ever, the really could have done without it.
Now, when you mentioned that the game felt like it was made on a gears of war or maden engine, you're not entirely wrong. Both Project 8 and Proving Ground were made on the Havok engine, the engine that the Assassin's Creed, Guitar Hero, Half Life, etc. Were developed on, though I don't mind the way P8 and PG feel though, I think the physics were good.
NTT, NTG and NTM were all fine in my opinion. NTG gave you a shit ton of points and worked pretty well, and NTM worked just fine and was a good way to notch up the amount of points you'd get from a NTT combo. It's weird that you complained about this game having NTM because you complained about P8 not having NTM.
Can't say that PG has the most restrictive cas, P8, TH:R and Thps5 all had a much more restrictive cas mode, I thought PG's cas was just fine.
Now, the skill challenges. The markers point at the next marker, 'nuff said.
Anyway, I don't think this game is at all bad. It fixes a great deal of the issues P8 had and improved on it. The map may not be as great as some of the levels in previous Tony Hawk's, but I thought it was not too shabby and is pretty damn big too. Proving Ground is extremely underrated, if I had to throw a score at it, I'd give it a 76%.
Legend for those who don't get the acronyms;
[NTT] Nail The Trick
[NTG] Nail The Grab
[NTM] Nail The Manual
[P8] Project 8
[PG] Proving Ground
[cas] Create a Skater
-AK- you've misunderstood what the havok engine is, it's purely the physics engine, not the game engine. It's used in a LOT of games and in different engines
The game is not good I toke my copy back
-AK- understandable
Have a good day
-AK- well, I'm glad that you liked the game. I only played Project 8 on Xbox and I thought it was kinda disappointing (just how the skate feels). And I'm looking for another skateboarding game. An arcade one like Tony Hawk, because I tried to play Skate but failed miserably
ClutteredPictures I bought the copy you took back, and love it.
"Stevie Williams cause we all know how tech he is". lmao
he seems to not know what hes saying.. stevie was a tech god
as soon as he said that i realized nothing this dude says is worth listening to
@@PopeRichardConwayIII or maybe y’all idiots just assume he’s being sarcastic when he’s actually being serious.
The Xbox 360 version seems to be more polished than the PS3 version because I don't remember coming across these problems when I recently went back and played it a couple years back
I recently bought it, and I have never experienced the same issues Rad Rat had. The two most common things wrong with Rad's opinion is that 1) he's playing the worse PS3 version, and 2) he overlooked a lot of details and just seemed to stick with his bias instead of making a valid point.
I own the Xbox 360 version and I have never encountered any bugs that were out of place. I don't even understand why everyone hates this games so much. It might not be the best TH game but I personally have no problems with it at all.
Hey Aron,
I would be willing to ship you my Xbox One copy of THPS5 if you want to avoid having to buy it. I always dig your content, would love to support the channel, and would be interested to hear your take on the awful game if you’re willing to play it!
Comment or message me if you’re interested. If not, no big deal, just keep up the great content!
Let's get this comment pinned and up to the top ASAP!
Wesley Plantenga youre great
The severs are dead lol
The real question is, can this guy even skate?
@tan j maz hawk*
I hated the dark gloomy tone of this game, shit was sad AF. It used to always be raining n shit.
Yeah this really lacked the fun bright atmosphere of the earlier games. They were really going for a realistic look and it was just kinda gloomy.
@@mrjohnnyk facts the vibe was depressing fr lol i get what they were trying to do but damn the entire game was grey
I'm sorry to hear that your game is so glitchy, I never experienced such problems with my copy.
same, I also had the PS3 version.
he has to make a video somehow lol
Sup Rad Rat!
I just wanted to say that I have never experienced the problems you had, 0 freezes and 0 glitchs.
I think that its a really fun game, and I hope that you get the oportunity of trying a good copy or maybe the ps2 version.
Cheers bud!
Actually, PS2 version was kind of normal. I played in this version A LOT, because at the moment I don't have a PS3.
Funny fact, if you live in Russia and you playing in any installment at Tony Hawk's series you have a lot of bugs, because pirates made shitty russian translation and breaking almost all game scripts. (yes, in Russia all game disks from PS1-PS2 era was a pirate copies)
i'm also russian and my proving grounds (or maybe it was project 8) ps2 disk always crashed when loading the second level
yung ebola it was project 8. На самом деле в те времена, можно было скачать дерусификатор на 500 Кб и жить себе спокойно. Сайт вроде назывался ksw.gaz.ru. Там была просто тонна дерусификаторов на любой вкус и цвет.
ого, не знал никогда про это
Да это точно был p8, уровень вроде был Чикаго
nikitak600 my pirated version of American Wasteland keeps crashing when going Downtown. I can't play the campaign
Select WTF Find the version from RG Mechanics. It works for me
Also, the Sick goals were actually consistently challenging in this game, for me at least. Bam's treasure hunt and Mike V's aggro kick race goals come to mind.
Before i watch this video, I just wanna say that i have like 80 hours Playtime on the NintendoDS version of this game. Pls don´t ask me why. ( I tried to 100% the game and it´s literally impossible)
Badman me too. I also played skate it (ds) a lot.
Like your pic of jim root
I completed it on the ds
Why?
I think this game tried to do some new stuff that just gives you something to do. Also imo, the 'nail the' is the most creative you have ever been able to get in a skate game. Also...nail the stuff was super easy for me and other people to learn. And you can't do a double dolphin flip to manual without it which is nice. Also it's the best Tony hawk has ever looked which is just something I think we all deserved. Idk the animations looked nice, the controls felt nice. It's not breaking new ground. Also after talking crap on the carves etc...you made a great point about how it is actually is part of a classic Tony hawk trend to add an optional small level of realism. I've never had those glitches on Xbox, I think the PS3 ram issue maybe be the problem here like Skyrim and many other games.
Who here fandomed out 100% when they first saw Eric's return?
the ps2 version tbh was pretty normal sure you had less features nail the manual, most of the story, the story is seen through first person, the world is divided into sections, craving is not included, you can only do half of the rigger stuff, honestly thpg on ps2 feels more like a tony hawk game than the ps3
This game never crash on me once I have the ps3 version
I disagree with you on this one rad rat I think your being a little hard on this game. The problems in this game we're basically the same problems in the previous games. At this point in the series for me, it was to be expected. Yes they should fix these problems but, at this point I've been over it for years. I thought it was a really fun game I never had any problems with the flow of the game maybe because I have it for Xbox 360 idk. Anywho keep killing it I love your videos!!!
Some of the problems may honestly be the fact that he's playing the PS3 version
Biggest issue... it had to compete with Skate...
Who needs sleep when there’s a new Rad Rat “video”?
Why the quotes around video?
You forgot to talk about the PS2/Wii version!
also the DS version, which was far superior and developed by Vicarious Visions, who are now working on THPS1+2!
Funny, I just started playing that a couple days ago. Yeah, it is great! This remake is in the right hands! Not sure why it went to Robomodo in the first place...
10:30 - "It's almost like they took the engine from Madden or Gears Of War, just tweaked it until it started to resemble skateboarding and just left it like that"
Considering THPSHD was on Unreal Engine 3... you were right, but about the wrong game. :-P
Proving ground for ds was really damn good though, i recently bought it again for nostalgias sake and it's still a really fun game and i've 100%ed it again. Couldn't get all the gaps though, they're so hard to find and they're sadly not the same as the other versions so i just gotta keep playing until i find em
Wow it looks like the ds version is a completely different game with some maps roughly being the same and also with some more features added and a surprisingly alright touchscreen mini game similar to the name the trick thing or whatever it's called but i think they barely used it. It works and runs great and there are barely any bugs ever, very solid programming.
I don't know if you're still taking requests through comments since you set up your website but i'd love if you would at least give the ds version a try
I think the big problem I had with this game was how boring all the "nail the" systems were. The slow mo direction changing got really boring really fast. I feel like a lot of the level design was the same way. Nothing in this game seemed designed to be fun.
That was pretty much the main gimmick with both this and Project 8. I think they were trying to find a way to compete with Skate at the time.
I remember really liking the photo sessions of the career mode. They told you to do a certain trick or place emphasis on the board or shoes. You could place the camera anywhere and angle it to your liking. It was kind of like being a low budget photographer.
I had this on PS2 and I remember the story just stopping out of nowhere right as it felt like it was getting started. I unlocked a museum or something and then suddenly there was nothing left to do.
Tony hawk 5 is shit. The problem with Proving ground was the sick goals were insanely hard. PG is miles better than THPS 5
Setting the bar real low there.
Is this the game where you could like drop a shoulder on guards and just deck them while you were skating?
Correct..
I got the 360 version and it wasn't very buggy... but I do agree with the frustrating "missions". Nail the Manuel was THE WORST.
John Devos what did Manuel ever do to you?
Tony Hawk's Proving Ground could have been the definitive open world Tony Hawk game if it wasn't for God Damned nail the trick being shoehorned into every damn mission
Space Holiday it IS the definitive open world Tony Hawk game. It's not the developer's faults that you suck at the game lmao
@@bossdup3137 nothing he could do
@@bossdup3137 Project 8 is even if it has frame rate issues
I think this game also have an PS2 and Wii Version that uses the Old Renderware engine. Anyone knows if that plays any better?
I love your videos, but like many people in the comment section I really like this game. Also I've never had any of the problems or glitches that you've experienced, but like other people in the comments I have it for Xbox 360. I've had it probably 3 different times for 360 and never had a problem with any of the discs. I do think I remember hearing that the PS3 version was pretty glitchy, but I could be wrong. I reiterate I do like this game, my main issue with it is you don't crouch when you ollie, which I don't get because you do in Project 8. I really actually enjoy using the sim mode in it when not doing challenges, but I find it odd that you can't treflip on flat.
I personally really like this game. I appreciate the review though. One thing that I can’t get out of my head is that I feel like your character in the game is voiced by Eric Sparrow and The actual Eric’s voice actor was replaced. Am I the only one who thinks that?
I didn't notice that, I think I'll check that tomorrow.
I never played this game but oh man that carving looks dumb
Boring, but not the worst Tony Hawk game...Pro Skater 5 was the worst
Brian Jules this review was not boring
ClutteredPictures I'm not talking about the review, I'm talking about the game
He clarified in the beginning 5 wasn’t a major title AAA game it was third party
Got it for 20 BRL (about 5 USD right now) from Amazon in Brazil, and I still feel it is worth less than that.
It's fun to play around aimlessly for a bit, but when you get to the story, it's a mess. The challenge objectives, level design and gameplay feel completely disconnected from each other, almost as if it was a bad mod for an otherwise okay game.
What's interesting is I had Proving Ground on the PS2 and it never had any of the glitches and technical issues you seemed to be having. Perhaps just Neversoft having more experience working on PS2/XB/GCN?
Its not in 360 either
Yea but PS2 is just awful anyways though
i loved proving grounds tbh
I feel like all Tony Hawk games get a bad rap, which is strange because I loved them growing up.
11:12 "Im saying that very carefully so i dont get banned from TH-cam." AYOOOO 😂😂
HeXi broooo that was funny af lmfao
Tony may have had said what he did (I saw interview when it came out) but I was thinking we may see him work with another company with new title, and have a big "executive" influence. Think something along the lines of "Skateboard All Day" for a title but have Hawk all over production and commercial. However, what about Riley Hawk Pro Skater? Maybe his son will take over? Just some thoughts
One thing that I didn't realize until someone pointed it out in a forum years later, is that the voice behind the custom skater is the voice of Eric Sparrow. While the voice behind Eric Sparrow, is a different person. That made no sense to me but if you listen carefully, you can tell.
Proving Ground is much more stable than Project 8. Still finicky but the performance is at stable around 25-30fps. Some dips in transitionary areas. Bails are cleaner (no more of that ridiculous quasi-hall of meet mode), speed and balance metres are more consistent and the animations are smoother. Still not perfectly refined but definitely better.
Getting off your board provides a huge opportunity for exploration and makes it easier to navigate certain situations. You can be more exact about where you're starting a line without over shooting it when you circle back to the start. It also helps you feel like a streetwise skater rat, getting off your board and climbing stuff to find different areas to skate and make different lines for yourself.
Stevie Williams is pretty tech? Not too sure why we're being so dismissive of any other skater besides Rodney Mullen showing the skater tech tricks. You did this in your review of Wasteland as well when you had to compete in flatland against Daewon Song. Stevie's a professional and a good skater. A simple flip to manual to flip out is also on the tamer side of tech as far as these games and general skating goes (especially next to Rodney).
Nail the Trick is an extra, challenging mechanic that can actually give you plenty of points if you know what you're doing. Especially adding it to a regular combo where your metres are more weighted cause you've been skating a bit and you've used up your focus or speed doing reverts.
And what's stupid about using it to clear gaps? An extra bit of problem solving that gets you to engage with the games mechanics? You can't just skate up to a gap and do it, you might the other tools at your disposal: nail the Trick, aggro kicks and rigger pieces. I found it challenging and satisfying.
Aggro kick is a huge benefit to certain parts of the game. A rewarding little rhythm based mechanic that adds a lot of momentum to starting up a jump. But you're right that you can use rails instead. You can even use rails from your rigger kit. Plenty of choice that ties in well with the game's outlook.
I like how the nail the grab mechanic works: you've 'nailed' it once you extend fully. No half arsed grabs. I know they're real tricks too but it sacrifices that little bit of accuracy to reward you for fully committing to the extension.
You have to set up the camera yourself for the Stevie mission. They could've communicated it better though, I agree.
Player creator, despite missing gender options, is MUCH better than Project 8. It's not locked to preset skaters and has way more options. Better than Project 8 AND American Wasteland's story mode character customisation.
Collecting the nail on the car in Jeff's mission works better in a grind.
In Jeff's final mission, you only have to hit the Flip ramp/goal posts and the bank rail in front of it. You have to use your rigger pieces to get over the obstacles (and use them in the combo to count), but you don't have to combo the bins and storage container. It's consistent with the criteria they give you in the previous rounds and you can find the objective explanation in the pause menu.
Very impressive what you did though. I had a crack at that method as well and found it very engaging and fun.
I don't agree with Hardcore being forgettable. The Crazy 21 episode was hilariously over the top. Reminded me of the Underground games and Wasteland. I loved it. I love how the hardcore missions get you to use the mechanics and all you have to worry about is skating as well as you possibly can. No cameras or extra pieces. Just use the environment to the best of your ability.
The slash grind animations are slightly different to general grinds. Pay attention to the hands and posture. I like the old school homage to the zephyr era of bowl skating. Feeds into Hardcore's individualistic, skating hard and for yourself ethos
There's directional indicators for the street challenges. Plus it encourages you to explore and find where that other marker is. Gets you to see more of the game world and makes it more challenging.
I think the Sheckler/Burnquist challenge needs you to approach the rigged quarter pipe at a specific angle. Maybe go up it straight and don't transition to another qp. The rigged quarter pipes can be a bit jerky though I'll give you that.
It's a shame you had this experience. I'm playing the game right now and I'm thankfully not running into these issues. I'm enjoying the new mechanics and everything's working relatively well. Plenty of things need tidying though, you're right about that. Still this runs way better than Project 8 (playing them back to back, dude it's night and day. Project 8 on next gen is the worst mainline TH game prior to RoboModo. Genuinely broken and an absolute mess.)
Proving Ground is an underrated little gem. Not as masterful as Underground or the Pro Skater games but a decent final effort from Neversoft.
The one competition where you have to hit all the tricks in the plaza with little Dreadhead Nyjah was ridiculous I remember being stuck on it for a minute
Xbox 360 doesn't have any issues like what you exprienced on ps3 compared to thps5 this is gold. and there's many updates to fix the issues I got an update just yesterday for this game but I'm on 360.
The DS version is actually pretty good. Its pretty much classic pro skater with a few later game editions. For a handheld experience in 2007 that was amazing.
Wii port was truly awful
I see one thing in common in all of his complaints, he has to do every thing manually
you should do a video on Skateride. there is a free playable demo at skateride.itch.io/skateride . it's so good for being so simple. easy to pick up but hard to master. the controls are so in depth. you can control flick and spin speed so you can make some real stylized lines and tricks.
How is the PS2 port compared to PS3 & 360 counterparts?
We developed the game on 360, all other version were ports. 360 is the best version because of that.
@@ThorD4602 Might check out the 360 version one day. Thank you for all your work on the THPS series. Really enjoyed the series when I was a kid.
@@extradipboneless You are welcome buddy. It always makes me happy when I hear that people enjoyed these games so much. Take it easy.
You’re playing the PS3 version, that’s your problem. The 360 version was the lead platform and plays way better.
Facts!!
Kinda. The PS3 sold a lot of copies so is not like he was the only one that had those problems
Adam Yauch deserved a better TH game
It wasn't that good looking back on it but it's still super nostalgic because it really got me into skateboarding and made me buy my first skateboard
I don't give a flying fuck what anyone says. THPG is my fave Tony Hawk game of all time.
Really
Hey Radrat! I recently played Tony Hawks proving ground again, and I had the same problem that you did on the photo challenge in the Subway. I ended up finding out how to beat it though. Before you do the tricks that are listed, you have to set the camera up in front of the object you’re supposed to skate, and then snap a picture of it!
Do you have a VR headset? I just bought "Hover Skate VR" Based off all the positive reviews and the soundtrack for the trailer sounded pretty cool. Interesting concept it looks like, I'll have to come back once I've played it a bit.
well, 14 minutes later and it's pretty difficult, though the reviews say you can get the hang of it... I'll have to give it some more time.
There is a version of Tony Hawk Pro Skater 5 for the PS3 and 360 the only things that cuts out is the online play which is probably dead anyways on the Xbox One and PS4 and the three extra levels in the Ninja Turtle but everything else is there
My only complaints about this game were frame rate issues and no freeskate mode unless you played 2 player
Fast forward to 2020 and we have a THPS 1+2!
Man, I don't think this game is that bad at all.
Proving Ground surely didn't breakdown any boundaries or create anything new, but it was hella fun bowl skating and using the Nail the Trick to manual combos and the complaints about the grab challenge comes off a little petty. The before mentioned bowl skating mechanics were an interesting addition since with all the pools that have been in the series and how realistically they were trying to make the animations, it was a decent shot and I along with all my friends had fun with. The different kinds of "classes" or styles were fun takes on the different types of skaters.
The reason the series died here was half EA Skate, for sure, and just time getting away from the series and team behind it.
Tony Hawk franchise should've honestly ended with either American Wasteland or Project 8, anyway.
I wonder if they could ever do any re-releases years later even as a download only or complete collection would be a dream product.
Played very little of this game back then, but one thing I really liked is how in nail the trick, you could actually do nollie tricks properly. In Project 8, it would still use the front foot to flip the board if you nollie...
it was so fun in ps2 when i played it with my friends, in horse mode, the combos were ridiculous
This was my favorite in the tony hawk series, the theme of the map, the music, and the nail the tricks were awesome in my opinion
Are u gonna do the DS Tony hawk games
This game is a lot less buggy on xbox.
I have never once heard anyone defend Proving Ground (including me) but TH-cam commenters never cease to amaze me
It's always funny how many contrarians and fans you can find on the internet for even the worst games.
My favorite Tony hawk games from best to worst IMO
1.THUG
2.THPS 3
3.THUG 2
4.THPS 2
5.THPS 4
6. THAW
7. THP8
8. THPG
9. THPS 1 (only because I haven't played much of the first one)
American Wasteland was so much better than THUG 2 and THPS 4.
Well Flippy made a damn Good Video about THPS5 and I strongly recommend it ^^
whats better tony hawk project 8 or proving ground?
You have to hold down l3 for like 5 seconds for it to work for some reason.
Why doesn't the skater Crouch when they jump
You should do skate movies maybe Idk its an idea like grind and deck dogs (maybe doggies I dont remember
Lane D Deck Dogz
Just bought this to try it out as I’ve never played it, and coincidentally you’ve made a review! I’m surprised you didn’t mention the sim mode either.
You forgot to mention the dull graphics and lighting, load zones and the video editor.
I played the demo of this game seemed ok but hey what do I know?
7:55 you have to hold the trick a bit longer till it says 'nailed the trick' and then do the next grab and so on.
2:25 - While I was never a fan of Nail the Trick, saying it doesn't give you a ton of points is just factually wrong. It's insane how much base score you can rack up in a single Nail the Trick/Nail the Grab air combo.
8:12 - You're supposed to set up the camera yourself by going into rigger mode.
13:48 - You realize you can look for the markers before you do the goal and figure out a route, right? Also, the markers are literally pointing towards the next marker.
This game definitely has issues but it's not a bad game and definitely not the worst Tony Hawk game in the series. Maybe the worst Neversoft Tony Hawk title but still plenty of fun.
While this wasn't the best, i still think Underground 2 was the worst by neversoft.
Yeah it was apparently Activision who wanted neversoft to completely scrap the original plan for thug2 which was a real story sequel to thug1, and make a jackass game.
6:20 This glitch was actually also in P8, it's happened to be before.
I did the last one in freedom plaza rigger without placing any actual items and tony still thanked me for my ramps! What a game!
This game also got rid of the free skate mode. One of my favorite things about the tony hawk games was being able to skate freely as my favorite pro and the only way to play as them is through an arcade section. Sad
The worst part is not being able to agro kick (or use most of the proving grounds techniques like Nail the Trick) in 2 player
I read that there have been some issues with people who've recently purchased and tried to install THPS5. I have the disc, but my Xbox won't even acknowledge it's existence. Lol
This and Project 8 are among the worst Tony Hawk games of all time! It's such a shame they were released right after one of the best in the series, which is American Wasteland.
I think the PS2 was the golden age of THPS. PS1 era was great for the time but the PS2 era really improved upon that, in the 360 era it was just such a drop in quality and fun factor.
Watching this gave me anxiety. It’s so difficult seeing this game try so hard and come so short. Good analysis btw
I still have this game. I love it. IMO its the last good tony hawk game.
I liked Proving Ground, but I experienced every single glitch and problem that you did. It's funny, because back in 2016 I was thinking about compiling a video list of all of them. After a while, the game actually stopped working entirely, tricks would stop working and there were a lot of progression glitches in the very beginning of the game, so I could never complete another playthrough.
i liked this and P8 but i definitely think they arent as good as the other ones. i really love how you can skate the inner harbor in baltimore/smithsonian n DC though, i live right near those places and that's super cool to me
I much preferred this to Project 8
Thpg is 5 stars compared to tony hawk pro skater 5
I LOVED this game, still do, actually.
12:19 “like this little slice of sadness” pretty much sums up the game lol. But I still love it because I had tons of fun with it still and it’s nostalgic. But from a reviewer/critic standpoint it’s obviously way different than being a 9 year old kid just wanting to have fun.
I actually liked this more than Project 8
Radrat: Tony Hawks Proving Grounds is the WORST
AndyTHPS (he worked on Proving Ground): 👁👄👁
The only reason you could not complete the goal where you take pictures in the metro station is because you’re supposed to place a camera down from the rigger menu to take them.