24.12.2024 ------------------- Known Issues Through Comments and Discord DM ------------------- CASE 1 - Cannot export rig to Blender - Ensure the plugin is updated - Make sure the rig file is in .obj format - Check if the file directory is correct CASE 2 - Created animation in Blender, but it doesn’t work when imported into the animation place - There may be a failure to handle exception codes in GunClient (this is the most likely reason). - The idle animation priority seems higher than the AimIdleAnimation (e.g., Idle animation (Action), AimIdleAnimation (Movement)). - The VM name differs from the Blender rig names. - The viewmodel may be missing a Humanoid or Animator (this is the most likely reason). ------------------ Question and Answer ------------------ Will you create a Blender Graph (Node/Keyframe) Editor tutorial? - Most likely, yes. However, please expect it to take months or even a year due to university studies. How do you properly fit gun sounds? / How do you make gun SFX? - I obtained them through the Discord server's open sources or GameBanana websites. Here is the link to the GameBanana gun SFX creator that I often use gamebanana.com/members/1303372 Will it work with a custom rig (with realistic fingers)? - Yes, the plugin and scripts are just tools used for animation. Nothing should go wrong if you rig it properly with bones.
Could you make a guide on the node graph editor for Viewmodel animations? I usually try making reload animations with it and usually end up looking too snappy. Would love to see other animators making tutorials about this, since not many viewmodel animators have made guides about the node graph editor.
Very cool video! But I have a problem: My gun shoots, but the Viewmodel just shows up and no animations are playing. I have imported all animations, but no aim animations. How do I fix this problem?
I got a quick question... How do I make the animation work I made an animation in both moon animator and blender none of them actually showed up or worked
Cool video! Just wondering, how do you actually animate the subtle camera movement in your view model animations? Do you just move the camera or what is the trick?
@@RepublicMarch Thanks but now when I try to make it work in game, the body rotates rather than the head which just remains facing forward and I have no idea how to fix it
good tutorial but do you know how to make LockFirstPerson because in the tool settings the FirstPersonOnly doesn"t work and in starterplayer camera to LockFirstPerson doesn't work either. btw how did you manage to make the aim idle.
@Salama0406 In StarterPlayer there is min and max zoom distance CameraMaxZoomDistance and CameraMinZoomDistance set it to 0 for aim idle; i tried to modify own
Even though you correctly aligned the AimPart provided with the sights of your weapon, you still need to shift it with one of the aiming scripts in each weapon's tool element, most likely because you shifted your weapon away from its original position before you started animating it. This is basically what happened to me when I was making the animations for several weapons in my FE Gun Kit 2023 test place. I just ignored this issue completely because of how tedious as hell it would be (it requires an unnecessary crap ton of trial-and-error).
24.12.2024
------------------- Known Issues Through Comments and Discord DM -------------------
CASE 1 - Cannot export rig to Blender
- Ensure the plugin is updated
- Make sure the rig file is in .obj format
- Check if the file directory is correct
CASE 2 - Created animation in Blender, but it doesn’t work when imported into the animation place
- There may be a failure to handle exception codes in GunClient (this is the most likely reason).
- The idle animation priority seems higher than the AimIdleAnimation (e.g., Idle animation (Action), AimIdleAnimation (Movement)).
- The VM name differs from the Blender rig names.
- The viewmodel may be missing a Humanoid or Animator (this is the most likely reason).
------------------ Question and Answer ------------------
Will you create a Blender Graph (Node/Keyframe) Editor tutorial?
- Most likely, yes. However, please expect it to take months or even a year due to university studies.
How do you properly fit gun sounds? / How do you make gun SFX?
- I obtained them through the Discord server's open sources or GameBanana websites. Here is the link to the GameBanana gun SFX creator that I often use gamebanana.com/members/1303372
Will it work with a custom rig (with realistic fingers)?
- Yes, the plugin and scripts are just tools used for animation. Nothing should go wrong if you rig it properly with bones.
So my gun has a working viewmodel and all of the SFX are in the viewmodel and in the gun, but its not shooting
Could you make a guide on the node graph editor for Viewmodel animations? I usually try making reload animations with it and usually end up looking too snappy. Would love to see other animators making tutorials about this, since not many viewmodel animators have made guides about the node graph editor.
Very cool video! But I have a problem: My gun shoots, but the Viewmodel just shows up and no animations are playing. I have imported all animations, but no aim animations. How do I fix this problem?
when i try exporting it, stuff just goes into the output, nothing saves in my computer.
how can i change the parent of the mag?
how do you make the right hand move, when i do that the entire model moves??
For some reason the animations doesnt work when i import my own
@G_kendall does plugin shows a error sign? Or it could be missing 'Animator' Properties either you anchored viewmodel
I have a error while import viewmodel to blender, error: "AttributeError: Calling operator "bpys.ops.import_scene.obj" error, could not be found"
but what with sounds? How to add time sounds?!
I got a quick question... How do I make the animation work I made an animation in both moon animator and blender none of them actually showed up or worked
Amazing tutorial!
However, in studio, the gun doesnt follow the right arm even though I parented the handle to the right arm while animating. Pls help
This version of the gun kit would be better if the aim wasn't broken when having two weapons with aimpoints
question, what if i dont orientate the camera properly but i position it properly?
Cool video! Just wondering, how do you actually animate the subtle camera movement in your view model animations? Do you just move the camera or what is the trick?
@@SolarDUSK make fake camera bones
@@RepublicMarch Thanks but now when I try to make it work in game, the body rotates rather than the head which just remains facing forward and I have no idea how to fix it
Awesome video, very helpful!
Also music name by any chance? It does really slap
sorry! forgot to put it in description 😅
th-cam.com/video/E7DZcknntb8/w-d-xo.htmlsi=QrB7KgA5k5u1aizr
Neurotech - Ophidian Symphony
Look whos back
When I make a different gun and try to fire it, it says "Players.(Username).Backpack.Pistol.GunClient:3347: attempt to index nil with 'WorldPosition'"
it seems like Pistol as Tool missing Firepoint
Some of the model is not named after I export it
Awesome video! You interested in a project?
HES BACK
my gun in tps and in vm mode gets stuck in the ground. No parts are anchored. Pls help.
can you send me a output?
Im tryna get back into fe gun kit, I wanna try and animate a musket for shits and giggles
Didn't work for me, importing to blender gave me issues.
good tutorial but do you know how to make LockFirstPerson because in the tool settings the FirstPersonOnly doesn"t work and in starterplayer camera to LockFirstPerson doesn't work either. btw how did you manage to make the aim idle.
@Salama0406 In StarterPlayer there is min and max zoom distance
CameraMaxZoomDistance and CameraMinZoomDistance set it to 0
for aim idle; i tried to modify own
🔥🔥🔥🔥🔥
Wait how do you add aim thougu
theres AimParts in normal Fe Gun kit VM and adjust through to work. I think i forgot to put that in my vm
Even though you correctly aligned the AimPart provided with the sights of your weapon, you still need to shift it with one of the aiming scripts in each weapon's tool element, most likely because you shifted your weapon away from its original position before you started animating it.
This is basically what happened to me when I was making the animations for several weapons in my FE Gun Kit 2023 test place. I just ignored this issue completely because of how tedious as hell it would be (it requires an unnecessary crap ton of trial-and-error).
@itzzFocalFlare for real. actually, that's one of reasons I converted CFrame to kit
@@RepublicMarch Huh?
help it says error in blender i cant import anything
says something about an error on line 419
how do you animate so good
practice!
@@RepublicMarch bro PLEASE teach me im so bad at blender
bro teach us how to animate on blender... we want it!
what if i want to finger rig
@@II-oh8eq still will work if you rig correctly
what version of blender do you use?
2.93
Didnt used almost an year
NEW VIDEO !!
too fast
would be good tutorial if i would not watch it for 10 minutes and then find out that you don't show any methods without moon animator *clap* clap*
actually, you dont need moon suite required; it justt need tool that can rig
this is so random xd post some animations!!111
;-; but i was used to fe gun kit animato
@@RepublicMarch but ur last anim was almost a year ago post something pls
hes been in college and super busy for a while, ig just wait