H17 Sneak Peek: PolyDraw | Fianna Wong (SideFX) | SIGGRAPH 2018

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  • เผยแพร่เมื่อ 22 ก.ค. 2024
  • Wishing you could use TopoBuild for modeling and not only for rebuilding high-res geo? We will take a look at an early reveal of a new tool for modeling in Houdini, which is currently under development. This tool allows you to draw geometry and build on either existing geometry or from nothing, in an empty scene.
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ความคิดเห็น • 54

  • @wernerziemerink
    @wernerziemerink 5 ปีที่แล้ว

    Great work guys. Nice video, thanks Fianna! I just love this tool.

  • @Ly4nik1Bowman1
    @Ly4nik1Bowman1 5 ปีที่แล้ว +12

    3ds max without bugs ? Give me one.

  • @Arthurboy777
    @Arthurboy777 3 ปีที่แล้ว

    "Traditional modeling suits" should take notes ! This is awesome! Big help 👏👏

  • @backbencher23
    @backbencher23 5 ปีที่แล้ว

    Nice job done. We can't wait to cuddle H17. One concern though, some of us are contended with the modelling tools and philosophy in H and prefer it to other traditional modelling tools. So it's a heartache if we ("I") feel SideFx undersales it! It sure still needs a lot of work to be as fast an experience and tidy as other tools but over time, you kinda dig the approach (But never the amount of sops in your node graph). As for amount of sops though, if I took the exact same steps as I would in a trad DCC modeller, I realise the problem is not with H, it's just that in trad DCC apps one never gets to see how much they've done in terms of operations and if they do it's usually a destructible list. So I'm glad that H retains all steps for me. The other major setback is actually on the user's side. One gets so found of procedural workflows that they don't want to or don't know when not to use them. This can pull back one's turnaround speed tremendously because proceduralism often requires more careful planning. This not always necessary. That said, there are a few flaws that we have raised to the devs so hopefully things get better. One I didn't mention before was how H lays down fresh nodes diagonally, off cursor position, off previous vertical node spacing, or in some random place in some cases. This further makes it necessary for the user to mind his node graph!
    Anyways, thanks to the best devs. We're always excited to hear from SideFx.

  • @srrich27
    @srrich27 5 ปีที่แล้ว

    Thank the base houdini gods, this excites me almost as much as Velum

  • @lotdproduction
    @lotdproduction 3 ปีที่แล้ว

    Thanks for this. It was very helpful

  • @zlanyi85
    @zlanyi85 5 ปีที่แล้ว +2

    WHOOOOOO.... the owner of the most "sweet" voice i've ever heard... with tons of meaningfull information... formaly, i'm in love

    • @caveman357
      @caveman357 5 ปีที่แล้ว +3

      She makes me wanna extrude, lol

  • @tomjerry84
    @tomjerry84 5 ปีที่แล้ว +1

    The biggest headache of Boolean is topology, since you don't have vertex wield tool and only have primitive polysplit tool, it's hard to utilize Boolean in serious complex modeling

  • @anarkijex
    @anarkijex 5 ปีที่แล้ว

    Since the Edit node is considered a blacksheep node or a destructive/non procedural node. why not just have an option in Edit node where you can add polymodeling tools inside the edit node. for example... on the edit node parameter tab, there's an "add polymodeling tool" option. you can add Polyextrude or polybridge inside the Edit node to enhance it's capability and consolidate the tools into just one Edit node. This way you can have an option to make the Edit node behave like the "edit poly" modifier in max.

  • @Dazzer1234567
    @Dazzer1234567 4 ปีที่แล้ว

    Around 14:29 she starts dragging out new boxes.... I can't work out how to do that in H.18....... keyboard modifier? Anyone? SideFX, how about making a tutorial explaining all these features?

  • @strangeapprentice
    @strangeapprentice หลายเดือนก่อน

    Wonder if there will be new Modeling updates in 20.5?

  • @tomjerry84
    @tomjerry84 5 ปีที่แล้ว

    Nice to see Polydraw, but you only need a free-form-geometry sop to hold any geometry

  • @tomjerry84
    @tomjerry84 5 ปีที่แล้ว

    And the biggest flaw is, copy sop can't output copies individually, it's quite common that we need to edit some of copies individually, but Houdini is so inflexible at this kind of free-form modeling.

  • @vladartiomav2473
    @vladartiomav2473 6 หลายเดือนก่อน

    Didn’t even knew Houdini can do this ! 🤯
    But actually, why just not create a Modeling context which has it’s own rules and nodes

  • @chandraverheij
    @chandraverheij 5 ปีที่แล้ว

    why are al the normals showed in red at some point being called trash and needs to be redone? whats wrong with em?

    • @dondoe7472
      @dondoe7472 5 ปีที่แล้ว

      i had exactly the same question... anyone?

  • @i20010
    @i20010 5 ปีที่แล้ว

    So is this a Maya engine inside H?

    • @nick_kol_nick
      @nick_kol_nick 5 ปีที่แล้ว +1

      maya engine?
      what?
      maya don't even have one
      this is more like quadraw, but more powerful

  • @stevejjd
    @stevejjd 5 ปีที่แล้ว +3

    This is like wrappatools for 3ds max

  • @zevnikov
    @zevnikov 5 ปีที่แล้ว

    Curiosity is a mother of everything. ;)

  • @unskilledguy8479
    @unskilledguy8479 5 ปีที่แล้ว +5

    You're the girl from the tutorials!

  • @jesusfreak_x3l
    @jesusfreak_x3l 5 ปีที่แล้ว +13

    Finally I get to see the face bearing the beautiful trademark voice. Hi Fianna.

    • @xl000
      @xl000 5 ปีที่แล้ว +1

      kinda sexist comment though

    • @cherifaly6757
      @cherifaly6757 5 ปีที่แล้ว +1

      She's not beautiful ... She's ugly.. I thought she is a guy 🤣🤣🤣and I thought wtf is this guy has a female name??

    • @playboy8303
      @playboy8303 5 ปีที่แล้ว +7

      @@cherifaly6757 beauty does not belong to a particular race or skin tone, it's how you perceive ppl, instead of appreciating her tutorial, there are fuckers like you complaining for everything. And one more thing, GET THE FUCK OUT OF HERE

    • @chrmez
      @chrmez 5 ปีที่แล้ว +1

      lol what? what the hell is sexist about it?

  • @zevnikov
    @zevnikov 5 ปีที่แล้ว

    Fiona. I just fall in love with your magic voice. I could listen to you for days. It is very therapeutic watching polygons, edges, ploydraws out from your mind. I hope you are OK.

  • @mohanpugaz
    @mohanpugaz 5 ปีที่แล้ว +5

    This is so cool and really needy, i can see sidefx is really pushing hard in modeling side, but we still need a more non procedural traditional modeling tool box inside houdini with all modeling operations to completely replace any other modeling apps we are using. I feel its still gonna be hard to model organic things in houdini even if we got this polydraw tool. Curious to know more about H17. It will be very usefull if we got some tool like an advanced modelbuilder which acts as a non- procedural tool for building models in a traditional way inside houdini, i feel like this is the only missing piece of puzzle to replace other apps entirely.

    • @user-gy6cv3ug5i
      @user-gy6cv3ug5i 5 ปีที่แล้ว +1

      Yep it's so close to replacing all other apps for me- already removed World Machine, Maya, Realtime FX / Destruction apps etc. I'm actually trying to just use it for everything since direct modeling can be done just is a little bit slower than in other apps, but this node looks like it'll greatly improve this. Everything about Houdini feels modern and robust, with improvements like these it'll easily become my core content creation app alongside UE4.

    • @FictionCautious
      @FictionCautious 5 ปีที่แล้ว

      Psst. Tell sidefx to buy modo and integrate it into Houdini. Maybe then modo will get proper development.

  • @cherifaly6757
    @cherifaly6757 5 ปีที่แล้ว +2

    All these tools are very basic and it's already available in Maya and 3dsmax!

    • @chrmez
      @chrmez 5 ปีที่แล้ว +1

      ok? ..

    • @tomjerry84
      @tomjerry84 5 ปีที่แล้ว +2

      Yeah, but I think what Houdini really need to improve is to be more BASIC ;)

    • @WARDISWARD
      @WARDISWARD 5 ปีที่แล้ว

      All the tools in houdini are NOT available in 3dsmax and maya
      Got it ...?

    • @RUDIARIUSmax
      @RUDIARIUSmax 3 ปีที่แล้ว

      Maya and 3ds max is a piece of shit

    • @cherifaly6757
      @cherifaly6757 3 ปีที่แล้ว

      @@RUDIARIUSmax only for someone like you who don't really know them...

  • @XadaTen
    @XadaTen 5 ปีที่แล้ว +4

    I disagree with having a single node that you do all your work in. It totally goes against the procedural nature of Houdini which is what makes it great. If you want a non-procedural style of modeling there are numerous 3d packages that offer this.
    If you want to clean up your network, then export the mesh to a bgeo file, save out a backup of the original network, and then file read in the cached network.
    This polydraw node seems ok though, a good compromise, as long as people don't start learning bad practices by modeling their whole model inside that single node and use it only for drawing a base shape from a reference image or something similar.
    Anyways, just my opinion. Guaranteed people will disagree. This is, of course, the internet. Lol

    • @bobc4d
      @bobc4d 5 ปีที่แล้ว +5

      if it can save time to hard surface model mostly using one tool, why not? also, not everything needs to be procedural. for instance you want to model a Star Wars AT-ST, I see this tool as being very efficient , you can still procedural model some parts of it.

    • @XadaTen
      @XadaTen 5 ปีที่แล้ว +1

      I'm a LONG time 3ds Max user, escaping the Edit Poly "history gets erased as you work" style of modeling was the best thing that's ever happened to me. The ability to go back to any point in your modeling and make an adjustment is much better than having no way to return but to delete and start over.
      Houdini is better than stacking Edit Poly modifiers, Houdini breaks up the Edit Poly modifier into all it's individual components and allows you to network them in much more complex and interesting ways. The 3ds Max modifier workflow is just a straight line from bottom to top, not very interesting.

    • @jesusfreak_x3l
      @jesusfreak_x3l 5 ปีที่แล้ว +3

      They are not taking the older fashion away, just adding a new one for those who prefer it this way. You should understand they're a business and need to address the market's needs. They certainly have had feedback coming up, maybe from the Softimage market that this type of toolset would be a good addition. And I personally agree. There are times in Houdini where placing so many polysplits, polyextrude, poly etc. just ached me. This is a solution. If you want to model procedurally, the tools are there. If you want it the traditional way, from H17 the tools will be there too and sidefx will hopefully be making more money with new customers. Everybody happy.

    • @user-gy6cv3ug5i
      @user-gy6cv3ug5i 5 ปีที่แล้ว +2

      You can still do the same things procedurally if you want but this gives you the ability to work faster with no history if you want. Both options are there and you can choose exactly how much proceduralism you need. Ultimate flexibility! I don't want to have to pay an expensive monthly Max or Maya licence just to do traditional modeling when Houdini can do so much and is very close to being on par with other apps with this tool.

    • @XadaTen
      @XadaTen 5 ปีที่แล้ว +4

      If the company starts spending all their resources on developing non-procedural tools, they will convolute the software/muddy the water, making it more difficult to use until it ultimately turns into Maya with it's mirage of randomly confusingly placed tools and plugins that are created to overcome the issues of a blackbox-like workflow. The only reason there's a lot of "feedback" for this kind of tool is because there's a lot of people coming from other non-procedural 3d packages who are too lazy or unwilling to learn an entirely new methodology of developing 3d so they want Houdini to be more like Maya or 3ds Max.
      Unless they are hiring an entirely new division to develop these kinda of tools, they are wasting their available resources trying to make the software more like the other 3d packages that some people, including me, have moved to Houdini in order to escape from.
      There are tons of outdated nodes that need updated to be multi-threaded, perhaps they should focus their efforts on this first.
      Anyways, it's not like my opinion or any of your opinions on this matter will change the trajectory of SideFX anyways, so I'm finished arguing now.

  • @madshader
    @madshader 5 ปีที่แล้ว +1

    Please stop with the "umms" the "uhhs" and the "like"s. So irritating.