Lyra Modular Character Series - Fixing Lyra's Net Mode Issues

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  • เผยแพร่เมื่อ 11 ส.ค. 2023
  • What IS GOOD DEV GODS!
    In this video I show you how to mold your code to work for all net modes as lyra by default has not covered this.
    If you have any questions or feedback dont hesitate to leave a comment or hop in my discord
    Discord - / discord
    Support Me On Patreon - / devgods
    Also Follow All My Socials
    Twitter - / caingodtier
    Instagram - / cain.godtier

ความคิดเห็น • 4

  • @joegideon8461
    @joegideon8461 10 หลายเดือนก่อน +1

    Hi Dev Gods, great info as always. I have a request for a video. Epic Games official tutorial "Adapting Lyra Animation to your UE5 Game" by Jose Villarroel is almost impossible to follow because it's so vague. There are many parts (notably making a new LInked Layer Animation Blueprint Base) that are just glossed over, or reference tutorials from much earlier (4.7) versions. I have no Idea how to apply the info in the tutorial successfully (and I had to use your Anim Blueprint Linking video for help). I'm not alone in this - there's a subReddit called "Following Official Lyra Tutorial?" full of people who are just as mystified as me. It would be awesome if you could do a step-by-step video where you do the official "Adapting Lyra" tutorial, in UE 5.2, and explain your process for understanding the tutorial and how you would arrive at working solutions. If you can't do it, or it's not interesting to you, I totally get it. Thanks again for all the videos!

  • @blaster_pro
    @blaster_pro 10 หลายเดือนก่อน +1

    hey man, great content.. I've seen the airport video... I am glad you are on a different position now.. hey, you have a lot of charisma, you definatelly should record with a webcam.. it will improve a lot your views... peace

  • @BrainSync88
    @BrainSync88 9 หลายเดือนก่อน +1

    How did you make a flying ability on the one video showing off your cool stuff you added to Lyra

    • @DevGods
      @DevGods  9 หลายเดือนก่อน

      I bought a flight component from the marketplace and converted the code to a custom movement mode in c++.