Unreal Engine 5 Tutorial - How To Migrate Lyra Procedural Mesh Blueprint Tools

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 58

  • @pavelalimov2173
    @pavelalimov2173 2 ปีที่แล้ว +2

    Hey there,
    I actually have a problem with using Geometry Script in my project. When I migrating it and trying to use something goes wrong. I am generating it into static mesh and press play, the static mesh goes away and I can not see it anymore. Thanks for help :)

  • @Kineticartist
    @Kineticartist 2 ปีที่แล้ว

    brilliant all worked well till I dragged the ramp tool then it locked up my instance of UE5 rebooted my PC and all is working thank you so much have been looking for this since they dropped Lyra

  • @MG619Day
    @MG619Day 2 ปีที่แล้ว

    Can you add mixamo characters to the Lyra starter pack? I want to upload my custom characters from there but don’t know how.

    • @johnnytriesvr7433
      @johnnytriesvr7433  2 ปีที่แล้ว

      I've definitely seen some folks do custom characters in the Lyra project. I'll take a look and post a link. I don't remember if they were from Mixamo or not.

  • @rahulchaudhary4037
    @rahulchaudhary4037 ปีที่แล้ว +1

    Bro the problem is when i bake it to static mesh the mesh not getting generated in any folder
    Plz help

    • @ijerofei
      @ijerofei 6 หลายเดือนก่อน

      did you found a solution?

  • @JustinCiriello
    @JustinCiriello ปีที่แล้ว +1

    Thanks a ton but it didn't work for me. Followed your steps precisely. Even deleted everything and tried a second time. It still has the no parent issue.

    • @JustinCiriello
      @JustinCiriello ปีที่แล้ว

      I don't have an explanation for this. But, the steps ended up working after 1 crash and 1 restart. Thanks for the video.

    • @johnnytriesvr7433
      @johnnytriesvr7433  ปีที่แล้ว +1

      @@JustinCiriello As long as it worked! Cheers

  • @pto2k
    @pto2k ปีที่แล้ว

    Maybe they fixed this in 5..1.1
    Now I just migrate the Tools folder and it copied all referenced assets from the lyra plugin folder too. they just got copied into the content folder together.

  • @DoctorPersival
    @DoctorPersival 10 หลายเดือนก่อน

    Hello, my dear friend, I did everything to migrate the lyra project, the program encountered an error, is it possible to send me the project you migrated?

  • @willemb
    @willemb ปีที่แล้ว

    The baking part doesn’t work though, at least for me…

  • @VoalziraGloria
    @VoalziraGloria 2 หลายเดือนก่อน

    Is there a way to migrate only the AI Enemies from Lyra?

  • @navneet2649
    @navneet2649 ปีที่แล้ว +1

    Audio is poor (from 0:00 to 01:38) hence very difficult to hear you but thanks for the video !
    Followed the screen and was able to transfer the tools 👍👍💖💖🪔🪔

    • @johnnytriesvr7433
      @johnnytriesvr7433  ปีที่แล้ว

      Audio is a configuration thing. Everyone's setup is different and I mix it so that at 50% on YT and 50% Windows, it's sufficient. That gives the widest band of people to ability to adjust quieter or louder to their taste/setup. People can even have speakers with another volume (adding a 3rd point of failure for them personally). I would check those adjustments if you cant hear it properly.

    • @navneet2649
      @navneet2649 ปีที่แล้ว

      @@johnnytriesvr7433 😇🤝

  • @bernhard.design
    @bernhard.design 2 ปีที่แล้ว +3

    Thank you Johnny. Such a pain when Epic doesn't create quick short videos like that. Appreciate it man, super helpful!

  • @Travestyalpha
    @Travestyalpha 2 ปีที่แล้ว +2

    Thank you for this. Quick, concise, and helpul!

    • @johnnytriesvr7433
      @johnnytriesvr7433  2 ปีที่แล้ว +1

      I really appreciate that! I try to be helpful while being mindful of someone's time.

  • @germangonzalezg6250
    @germangonzalezg6250 2 ปีที่แล้ว +1

    Hey JT thanks just did it, success ! Could you please teach us how to migrate just the weapons?

    • @johnnytriesvr7433
      @johnnytriesvr7433  2 ปีที่แล้ว +1

      Happy developing! I'll take a look at it. I've another two videos in the works at the moment about adding gameplay and matrix code post process materials to the Matrix sample.

  • @drew4286
    @drew4286 2 ปีที่แล้ว

    Thanks my guy

  • @christuusgnosis
    @christuusgnosis 2 ปีที่แล้ว

    thx

  • @CarlBrunet
    @CarlBrunet 5 หลายเดือนก่อน

    2024, I wanna say thanks.

    • @johnnytriesvr7433
      @johnnytriesvr7433  5 หลายเดือนก่อน

      👍It's great to hear when this stuff helps someone

  • @techno2776
    @techno2776 ปีที่แล้ว

    Thank You! Finally I don't have to wait forever when moving box brushes.

  • @gegen_den_strom
    @gegen_den_strom 2 ปีที่แล้ว +1

    Hey there. Thanks for the vid!
    I have a question regarding swapping back and forth from generated to static mesh.
    Does this work properly on your side after migrating? Cause on my side, after i clicked "Swap to static mesh", i cannot go back, wich, in the Lyra Project itself works find. Did i miss a step here?

    • @gegen_den_strom
      @gegen_den_strom 2 ปีที่แล้ว

      Ah, i got it.
      If anyone else is running into this problem. You first have to generate your static mesh in the Details section of you Procedural Mesh Tool. After that you can swap back and forth.

    • @johnnytriesvr7433
      @johnnytriesvr7433  2 ปีที่แล้ว

      Glad you got it! I was going to have to go back to a project with those tools and try to reproduce this issue.

    • @gegen_den_strom
      @gegen_den_strom 2 ปีที่แล้ว +1

      @@johnnytriesvr7433 Glad you didn´t have to ;)

  • @reesemcdonald8636
    @reesemcdonald8636 2 ปีที่แล้ว

    Sick my dude! Thanks a bunch this was really helpful

  • @ThyTrueNightmare
    @ThyTrueNightmare 2 ปีที่แล้ว

    Taking these out and being about to use them in our own projects is pretty cool, I would like to know how to make them in the places were more customization would be useful but I can't wait to take a look at them myself

  • @lumatrace
    @lumatrace ปีที่แล้ว

    thank you!!!!!

  • @MikeDohz
    @MikeDohz 2 ปีที่แล้ว

    Just earned a Sub from me for this. Great video and Thank you!

    • @johnnytriesvr7433
      @johnnytriesvr7433  2 ปีที่แล้ว

      Thanks! Glad to hear when it's useful for folks.

  • @Drahoslav_Lysak
    @Drahoslav_Lysak 2 ปีที่แล้ว

    Thank you :)

  • @gokupiske5965
    @gokupiske5965 2 ปีที่แล้ว

    You save me!! You are God!!

  • @starfirezeta
    @starfirezeta 2 ปีที่แล้ว

    Most helpful. Thank you.

  • @jonathanxdoe
    @jonathanxdoe 2 ปีที่แล้ว

    These should be a pack or part of the starter content

  • @dow647
    @dow647 2 ปีที่แล้ว

    Thanks for that, it helped.

  • @frankb4793
    @frankb4793 2 ปีที่แล้ว

    Thank you for showing this!

    • @johnnytriesvr7433
      @johnnytriesvr7433  2 ปีที่แล้ว

      Thank you for taking the time to say some kind words!

  • @BaseRealityVR
    @BaseRealityVR 2 ปีที่แล้ว

    Nice Job Johnny !

  • @bmeist7873
    @bmeist7873 2 ปีที่แล้ว +1

    Thanks, that is helpful. I have a somewhat related issue trying to use just about any Lyra blueprint in a new level created in the lyra sample project. The level is outside the plugin directory, so I get these kind of errors: mymap.umap: Illegally references asset /ShooterCore/Experiences/B_LyraShooterGame_ControlPoints. You may only reference assets from EngineContent, Plugin:LyraExampleContent, Plugin:PocketWorlds, Plugin:LyraExtTool, and ProjectContent here. (AssetValidator_AssetReferenceRestrictions). Same error when trying to use just about any blueprint. Thanks for any help.

    • @johnnytriesvr7433
      @johnnytriesvr7433  2 ปีที่แล้ว +1

      Okay. I found the project setting that gives you this error. Go to Project Settings -> Game -> Asset Referencing Policy. I can't find documentation on that section of settings at all, but you if you remove the rules under Project Plugins, you'll be able to place those assets without errors. I don't know where the packages are listed for that rule, I just blew the rule away entirely.

    • @bmeist7873
      @bmeist7873 2 ปีที่แล้ว +1

      @@johnnytriesvr7433 wow, thank you so much, you are my hero! I never thought that it could be in the project settings like that, easy fix!

    • @johnnytriesvr7433
      @johnnytriesvr7433  2 ปีที่แล้ว +1

      Glad to help! I've never even used that section of the project settings so I learned something new while trying to track it down.

  • @SuperlativeCG
    @SuperlativeCG 2 ปีที่แล้ว +1

    It's a real head scratcher.