Dev Gods
Dev Gods
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I Submitted My Basketball Game To Epic Games For A Mega Grant - #devlog #nba2k #nba #nbastreet
Yo what is good dev gods! Welcome the third devlog for my new game BALLERS ELITE
This past month I put in a TON of work behind the scenes to get a solid build of my game ready for submission to Epic Games For a Mega Grant. Most of the time was spend fixing bugs and adding the "Cool" factor. I'm not sure if they will fund me but regardless the project will continue. I will keep you guys posted on the status of my submission. I told my wife I might have asked for too much money in their eyes but in mine it's a drop in the bucket that I need to make this game a true success.
If you want to support the game do so by adding it to your wishlist on steam
store.steampowered.com/app/2121040/BALLERS_ELITE/
Make sure to follow my other socials! Especially My KICK!
linktr.ee/cain.godtier
If you are watching this on FACEBOOK or INSTAGRAM come over to my youtube channel! I can't see the comments there.
www.youtube.com/@DevGods
Support me on patreon
www.patreon.com/DevGods
Subscribe to my youtube channel!
www.youtube.com/@DevGods
มุมมอง: 5 595

วีดีโอ

Why Do I Keep Doing This To Myself?? - Rewriting ENTIRE Systems - BASELINE Devlog #1
มุมมอง 5644 หลายเดือนก่อน
Yo what is good dev gods! Welcome the second devlog for my new game BASELINE This is more of a technical demonstration of the things I've been working on in the background over this last month. I set a deadline to have a store page up this month and completely failed. There is still so much work to do. I was so focused on getting a decent looking AI setup as well as rewriting my entire customiz...
State Tree Complete Introduction Course - BEGINNER FRIENDLY - #ue5 #artificialintelligence
มุมมอง 5K5 หลายเดือนก่อน
Yo What Is Good DEV GODS! In this long and in depth video I am going to show you how to use Unreal's future system for AI programming called State Trees. We will be implementing a simple Patrol, React & Attack AI behavior using a modular set up of state trees. I will cover some how's and why's and briefly talk about how to take this introduction and turn it into a more advanced system. If you a...
Why Isn't This Feature Built Into Unreal Engine?? #UE5 #plugins #tools #tutorial
มุมมอง 6886 หลายเดือนก่อน
Yo what is good dev gods! Welcome the only introduction you will need to a nifty little tool called Nine Slicer! Its a visualization tool that helps with slicing up your UI images up into 9 pieces allowing for a more predictable image. If this tool is something you need to make UI development a bit easier here's the link to the marketplace store page! Be sure to leave a review!! www.unrealengin...
Why I QUIT Making My Dream Game In #UE5 - BASELINE DEVLOG #0
มุมมอง 1.9K6 หลายเดือนก่อน
Yo what is good dev gods! Welcome the first devlog for my new game BASELINE A little over 3 weeks ago I decided to quit developing my dream game and work on a brand new project. Today I will catch you up with what I’ve done so far. Make sure to follow my other socials! Especially My KICK! linktr.ee/cain.godtier If you are watching this on FACEBOOK or INSTAGRAM come over to my youtube channel! I...
YOU Should Be Making Editor Tools Here's Why! #shorts #unrealengine5 #indiegamedev #tips #showcase
มุมมอง 3127 หลายเดือนก่อน
What IS GOOD DEV GODS! In this video I will show you how to automatically import your content into unreal using a built in feature to monitor folders with your assets in them. If you have any questions or feedback dont hesitate to leave a comment or hop in my discord Discord - discord.gg/ZhhWaeV Support Me On Patreon - www.patreon.com/DevGods Also Follow All My Socials Twitter - Cai...
YOU Are WASTING Time Importing Assets! Here's How To Fix It! #tutorial #unrealengine5 #indiegamedev
มุมมอง 2617 หลายเดือนก่อน
What IS GOOD DEV GODS! In this video I will show you how to automatically import your content into unreal using a built in feature to monitor folders with your assets in them. If you have any questions or feedback dont hesitate to leave a comment or hop in my discord Discord - discord.gg/ZhhWaeV Support Me On Patreon - www.patreon.com/DevGods Also Follow All My Socials Twitter - Cai...
Lyra Modular Character Series - Fixing Lyra's Net Mode Issues #unrealengine #tutorial #indiedev
มุมมอง 1K10 หลายเดือนก่อน
Lyra Modular Character Series - Fixing Lyra's Net Mode Issues #unrealengine #tutorial #indiedev
Lyra Modular Character Series - Customization Screen In Main Menu #unrealengine #tutorial #indiedev
มุมมอง 55310 หลายเดือนก่อน
Lyra Modular Character Series - Customization Screen In Main Menu #unrealengine #tutorial #indiedev
Lyra Modular Character Series - Retargeting Animation In Lyra #unrealengine #tutorial #indiedev
มุมมอง 59510 หลายเดือนก่อน
Lyra Modular Character Series - Retargeting Animation In Lyra #unrealengine #tutorial #indiedev
Lyra Modular Character Series - Spawning With Your Saved Parts #unrealengine #tutorial #indiedev
มุมมอง 41810 หลายเดือนก่อน
Lyra Modular Character Series - Spawning With Your Saved Parts #unrealengine #tutorial #indiedev
Lyra Modular Character Series - Saving Modular Parts From The UI #unrealengine #tutorial #indiedev
มุมมอง 34211 หลายเดือนก่อน
Lyra Modular Character Series - Saving Modular Parts From The UI #unrealengine #tutorial #indiedev
Lyra Modular Character Series - Loading & Saving System #unrealengine #tutorial #indiedev
มุมมอง 410ปีที่แล้ว
Lyra Modular Character Series - Loading & Saving System #unrealengine #tutorial #indiedev
Lyra Modular Character Series - UI & Blueprint Communication #unrealengine #tutorial #indiedev
มุมมอง 311ปีที่แล้ว
Lyra Modular Character Series - UI & Blueprint Communication #unrealengine #tutorial #indiedev
Procedural Pipeline Tools For My First Person Looter Shooter #devlog #unrealengine #indie
มุมมอง 822ปีที่แล้ว
Procedural Pipeline Tools For My First Person Looter Shooter #devlog #unrealengine #indie
Modular Character Workflow Timelapse (No Audio)
มุมมอง 279ปีที่แล้ว
Modular Character Workflow Timelapse (No Audio)
Lyra Modular Character Series - Extending Custom Classes - Part Two #unrealengine #tutorial
มุมมอง 332ปีที่แล้ว
Lyra Modular Character Series - Extending Custom Classes - Part Two #unrealengine #tutorial
Lyra Modular Character Series - Extending Custom Classes - Part One #unrealengine #tutorial
มุมมอง 309ปีที่แล้ว
Lyra Modular Character Series - Extending Custom Classes - Part One #unrealengine #tutorial
Lyra Modular Character Series - Character Preview UI Material #unrealengine #tutorial
มุมมอง 493ปีที่แล้ว
Lyra Modular Character Series - Character Preview UI Material #unrealengine #tutorial
Lyra Modular Character Series - Character Part Selection Screen Programming #unrealengine #tutorial
มุมมอง 538ปีที่แล้ว
Lyra Modular Character Series - Character Part Selection Screen Programming #unrealengine #tutorial
Lyra Modular Character Series - Character Part Selection Screen Design #unrealengine #tutorial
มุมมอง 437ปีที่แล้ว
Lyra Modular Character Series - Character Part Selection Screen Design #unrealengine #tutorial
Lyra Modular Character Series - Character Part Data Asset Creation #unrealengine #tutorial
มุมมอง 660ปีที่แล้ว
Lyra Modular Character Series - Character Part Data Asset Creation #unrealengine #tutorial
Lyra Modular Character Series - Section 2 Overview #unrealengine #tutorial
มุมมอง 528ปีที่แล้ว
Lyra Modular Character Series - Section 2 Overview #unrealengine #tutorial
Lyra Modular Character Customization System Series - Base Class Setup #unrealengine #tutorial
มุมมอง 1.1Kปีที่แล้ว
Lyra Modular Character Customization System Series - Base Class Setup #unrealengine #tutorial
Lyra Modular Character Customization System Series - Project Setup #unrealengine #tutorial #gamedev
มุมมอง 858ปีที่แล้ว
Lyra Modular Character Customization System Series - Project Setup #unrealengine #tutorial #gamedev
Lyra Modular Character Customization System Series - Intro #unrealengine #tutorial #gamedev
มุมมอง 1.3Kปีที่แล้ว
Lyra Modular Character Customization System Series - Intro #unrealengine #tutorial #gamedev
I'm Making A Destiny Style Extraction Looter Shooter In UE5! #devlog #indie #unrealengine
มุมมอง 2.5Kปีที่แล้ว
I'm Making A Destiny Style Extraction Looter Shooter In UE5! #devlog #indie #unrealengine
Optimizing Load Times With This Trick - #unrealengine #tutorial #indiegamedev
มุมมอง 1.3Kปีที่แล้ว
Optimizing Load Times With This Trick - #unrealengine #tutorial #indiegamedev
Elite Logger Plugin Setup For Lyra
มุมมอง 543ปีที่แล้ว
Elite Logger Plugin Setup For Lyra
Elite Logger Plugin Setup For Blueprint Projects
มุมมอง 134ปีที่แล้ว
Elite Logger Plugin Setup For Blueprint Projects

ความคิดเห็น

  • @cwingler
    @cwingler 18 ชั่วโมงที่ผ่านมา

    Does it work with gamepads?

    • @DevGods
      @DevGods 10 ชั่วโมงที่ผ่านมา

      The UI? It should if you’re using Lyra

  • @GhostViper69
    @GhostViper69 2 วันที่ผ่านมา

    My man you are such a life saver!!!

  • @nomadic626
    @nomadic626 6 วันที่ผ่านมา

    Thanks for this video just saved me from incredible amount of trial and error getting my fps arms working. this is 3 years old now and truly valuable. thanks again.

  • @theyatodev
    @theyatodev 12 วันที่ผ่านมา

    Project Glory Hole is wildddddd gang lmao

    • @DevGods
      @DevGods 12 วันที่ผ่านมา

      😂😂😂

  • @BRSDevlog
    @BRSDevlog 16 วันที่ผ่านมา

    when he start building the project for the first time if you cant build just disable Live compile in the editor then try to build it again

  • @rangerRick9895
    @rangerRick9895 18 วันที่ผ่านมา

    Hmm mine crashes on event exit state 14 min in. Event ExitState is called more than once. On the second loop it crashes... On dead state I trigger "On State Completed" transition To "Tree Succeeded". Anyone else having this problem on 5.4?

    • @DevGods
      @DevGods 17 วันที่ผ่านมา

      Do you have debugging symbols installed? You should join my discord and post the crash log in the divine forum channel

  • @PsychotropicDog
    @PsychotropicDog 23 วันที่ผ่านมา

    most XLNT

  • @jordiaragon6112
    @jordiaragon6112 24 วันที่ผ่านมา

    THANK YOU!!!

    • @DevGods
      @DevGods 24 วันที่ผ่านมา

      This video may be outdated

    • @jordiaragon6112
      @jordiaragon6112 24 วันที่ผ่านมา

      @@DevGods Oh really? I've tried something similar to this video today (I'm using UE 5.3) and it seems to work so far. Maybe there's a new standard way to do it?

    • @DevGods
      @DevGods 24 วันที่ผ่านมา

      @jordiaragon6112 the foundation is solid but if you want to build from this you should take a look at how Lyra handles Enhanced Input

    • @jordiaragon6112
      @jordiaragon6112 24 วันที่ผ่านมา

      @@DevGods I will, thanks for your fast response!

  • @cokegarci1553
    @cokegarci1553 หลายเดือนก่อน

    Hello, I would like to make a menu to edit the skin of the weapons, could you help me?

    • @DevGods
      @DevGods หลายเดือนก่อน

      Join my discord and post into the forum. Post the code you have and an example of what the final system should look like

    • @cokegarci1553
      @cokegarci1553 หลายเดือนก่อน

      @@DevGods Hello, I got in but it won't let me write

    • @DevGods
      @DevGods หลายเดือนก่อน

      @cokegarci1553 make sure you’ve selected a role. And if you can’t post it’s because you are required to tag the post so it’s easier to filter

    • @cokegarci1553
      @cokegarci1553 หลายเดือนก่อน

      @@DevGods thanks

  • @RigelOrionBeta
    @RigelOrionBeta หลายเดือนก่อน

    Amazing

  • @itsnotbloodborne1237
    @itsnotbloodborne1237 หลายเดือนก่อน

    the head bobbing from "tfp" camera setups is soooo annoying! are you gonna post a vid on how to set that up?

    • @DevGods
      @DevGods หลายเดือนก่อน

      No plans for a video

  • @zFubarr
    @zFubarr หลายเดือนก่อน

    Do you cover net sync with the server/clients for custom animations and features like Peek, say I use peek will it reflect for everyone elses games?

    • @DevGods
      @DevGods หลายเดือนก่อน

      Not covered here but if you know basic replication then replicating peeking is essentially a replicated enum that will switch the logic in the anim blueprint to represent what side the player is leaning to.

    • @zFubarr
      @zFubarr หลายเดือนก่อน

      Let's Make Game has a template for a system on his patreon so I'm trying to learn how they made theirs but still working with Lyra like here. I'm close

  • @olliverkatana4168
    @olliverkatana4168 หลายเดือนก่อน

    Thank you, man! That was very usefull.

  • @ThomasGamble-bn4bb
    @ThomasGamble-bn4bb หลายเดือนก่อน

    I love this dude's enthusiasm. He seems so happy and I love it

  • @wusgoodmoe
    @wusgoodmoe หลายเดือนก่อน

    Hey, so I'm actually getting an odd error when creating the switch cases. It throws "expression must have class type but it has type "ABatteySpawnerBase*"", which is honestly bending my mind. Is it because it's trying to draw from the pointer that it's having this issue? I'm really loving the tutorial series by the way, it's helped me get knee deep into Unreal.

    • @DevGods
      @DevGods หลายเดือนก่อน

      Post the error message and your code into my discord forum

  • @robertadams3925
    @robertadams3925 หลายเดือนก่อน

    About half way thru this and running into issues with my custom schema in my enemy character blueprint being unable to recognize my custom patrol state tree. Not requesting you help me troubleshoot, but i does raise a better question: Can you describe why using cpp and making a custom schema is advantageous, and what you're able to do here that you wouldn't be able to do otherwise just using state trees out of the box with blueprints only? Im about to give up on cpp implementation and push forward in BP because I know how to get them working in BP, could you speak for a moment on this?

    • @DevGods
      @DevGods หลายเดือนก่อน

      I program everything I can in c++ it’s just a preference. There are many advantages for using c++ over bp but if it’s a nuisance get it working in BP then migrate over. My channel is focused on building out scalable systems and imho c++ is the foundation for that. You are probably running into the issue where the state tree component has specifically set the allowed schema on its “StateTreeRef” to only be state tree schema if you want to set your custom schema’d state tree in your character’s state tree component in blueprints you either need to do it with a custom c++ function that takes a state tree as a parameter or create your own variable, override the initialize function in the state tree component and set the state tree ref to your state tree variable then in bp you can set your variable to be whatever you want. The reason you have no problems in bp is because you epic expects you to use only one schema which is the one compatible with the component.

  • @Superbug2k
    @Superbug2k หลายเดือนก่อน

    Looks great wanted to know if there's anyway you can do a full tutorial on how you set up the dunk feature you did. Would be great to see the system, even if it just pictures showing it would be great.

    • @DevGods
      @DevGods หลายเดือนก่อน

      The dunk is just interpolating the player to a position, animation and events in the animation nothing too special really. Are you making a basketball game in unreal?

    • @Superbug2k
      @Superbug2k หลายเดือนก่อน

      @@DevGods Okay got you, i'll try that out and yea i'm tired of playing 2k its a waste of time/money. I'd rather try to make an enjoyable game that doesn't force you to waste money.

    • @DevGods
      @DevGods หลายเดือนก่อน

      @Superbug2k I feel that man. Join my discord. If we are both making a basketball game we can team up and make it happen faster. 2 heads are better than one!

    • @Superbug2k
      @Superbug2k หลายเดือนก่อน

      @@DevGods Yea that sounds cool to me ill join later today

  • @OkaToka
    @OkaToka หลายเดือนก่อน

    Can you import your textures in this app?

    • @DevGods
      @DevGods หลายเดือนก่อน

      I’m pretty sure you can

  • @PaulGeraskin
    @PaulGeraskin หลายเดือนก่อน

    Thank you so much! Is it fine to use the State Tree for MainCharacter's states? For a simple single player game.

    • @DevGods
      @DevGods หลายเดือนก่อน

      I don’t see why not

  • @bringfire
    @bringfire 2 หลายเดือนก่อน

    Blowing my mind again...per usual, I'm catching up to where you've already been! love it!

  • @bringfire
    @bringfire 2 หลายเดือนก่อน

    Ridiculously good content! thanks for sharing this series...it's super helpful!

  • @carolynnestupecki1805
    @carolynnestupecki1805 2 หลายเดือนก่อน

    Are you in my game? And if so why is a casual with a streamer hahaha

    • @DevGods
      @DevGods 2 หลายเดือนก่อน

      I don’t stream video games. I’m a game developer

  • @nomad7317
    @nomad7317 2 หลายเดือนก่อน

    Thanks a ton mate!

  • @generalbackpain4636
    @generalbackpain4636 2 หลายเดือนก่อน

    Very helpful bro and the “deselect balls” was def pause worthy😂

  • @pauliuskatinas2810
    @pauliuskatinas2810 2 หลายเดือนก่อน

    dev god, my guy, I stg these fucking clowns be giving me shit videos. but you, Kami-sama, actually give me what I want. thank you. Hope you keep doing more random gamedev stuff on yt

  • @KingKarlomagne
    @KingKarlomagne 2 หลายเดือนก่อน

    100

  • @sisqobmx
    @sisqobmx 2 หลายเดือนก่อน

    Thanks dude.

  • @P1RA1DER
    @P1RA1DER 2 หลายเดือนก่อน

    erm, why did you leave the match bruhtherrr? We were on height bruhtherrr. I even grabbed your banner bruhtherrr.

    • @DevGods
      @DevGods 2 หลายเดือนก่อน

      Wanted to get out of y’all’s queue.. Y’all trash

  • @mazdraith
    @mazdraith 2 หลายเดือนก่อน

    Maggie go brrrrrrrrrrrrrrrrrrrrrrrrr

  • @nevelpapperman9235
    @nevelpapperman9235 2 หลายเดือนก่อน

    played with you on apex, genuinely a great player. can’t express tone over chat lmao. i unfortunately did miss my Q. thanks for the game bro. much love.

  • @ockertnel2458
    @ockertnel2458 2 หลายเดือนก่อน

    Thank you for this great series man you deserve alot more views keep it up and good luck with your Basketball game

  • @westparezal
    @westparezal 2 หลายเดือนก่อน

    Hm... no character in the begining and only thrdPersonMap

    • @DevGods
      @DevGods 2 หลายเดือนก่อน

      I’m not sure what this means? Is this an issue you’re running into

    • @westparezal
      @westparezal 2 หลายเดือนก่อน

      the character appears as a 3D model only when you start the game. It is not in the editor window unless you launch it.@@DevGods

    • @DevGods
      @DevGods 2 หลายเดือนก่อน

      @westparezal post a picture and code snippets of your issue in my discord forum.

  • @ockertnel2458
    @ockertnel2458 2 หลายเดือนก่อน

    Thanks Great series! one question i have that I cannot find the correct settings for is how do you get your lines so neat in blueprint ?

    • @DevGods
      @DevGods 2 หลายเดือนก่อน

      I use a plugin called Electric Nodes