The vibe of these videos is becoming more and more like those "get rich quick", "earn 10k a moth with this easy trick", "5 tips that will change your world" clickbaity videos with no content. Nikita has made a lot of good content, but it's sad to see where it's going right now.
@@KoganeNoYubi softwares get popular by people using them, not talking about them. Phosph0r75 has done more benefit to Plasticity by entering to the Too Tall Toby´s Speed CAD Championship (a championship were the participants are mostly people with CSWE or Professional certifications in various CAD softwares). CAD and 3D Modeling is about action, if he wants to talk and live talking instead of modelling then create a podcast
The day i will know Plasticity has matched Solidworks is the day youtube accounts from countries like India or Thailand start to upload 12 hour video tutorials about how to make a full bulldozer part by part and then assemble it
Nikita: There are several reasons why it's so difficult to compare Plasticity with established, historically significant industry standard programs. Established 3D design software often includes a wide range of advanced features and specialized tools that enable users to create highly detailed models and perform complex editing operations. While cheap design software may lack these features or offer simplified versions of them. The big guys programs are often well-optimized and provide high performance and better stability compared to newer software. Cheap design software may encounter performance or stability issues, affecting user experience and effectiveness. On the other hand the Integration with professional work environment cheap software cannot offer such a thing comparing to Autocad or solidworks etc etc. Plasticity may meet the needs of individuals with limited budgets or simple requirements, but may not be suitable for professionals or large, complex projects that require advanced tools and features, and high stability.
Comparing Plasticity with Solidworks is nonsense. Plasticity uses the parasolid core that is in CAD systems, but there is a complete lack of parametric data, so this software is suitable for design, but it is not suitable for prototyping or creating parts or assembly models for production. I was working on a robotic head in Solidworks, where it was necessary to do three different iterations, and it only took a few parameter changes. To do the same in plasticity would mean a lot of manual work with shapes. Each software has a different focus and therefore they do not compete with each other in any way. Solidworks is also used for product design, but mostly in conjunction with other things, such as connecting to electronics, etc., or performing technical analysis, and all of that just doesn't do plasticity, and that's not its purpose. So no, Plasticity wins only where it has to show a model independent of exact dimensions, so typically visualizations.
You are contesting on the "most toxic , full of shit " channel title , and you are doing pretty good job , another ridiculous video title like this and i am un subscribing
Big fan of your Plasticity tutorials Nikita! The life coaching things is not really for me, but your tutorial content is great for learning the Plasticity tools and features!
Glad you find them helpful! There are no "Life coaching" videos planned anymore for this channel at the moment. But a lot of useful tutorials are already in the pipeline 🎁
You can find here more infos how the differ: www.plasticity.xyz/#pricing But the studio version has a few more advanced tools and supports more files in general
I remember there being a *huge* issue as to why I didn't pursue this. I think it's about grouping and sizing etc. Like - if you boolean it can't go back and be resized, and you have to save old 'groups' as undo points. Have those issues been fixed?
CAD is not a replacement for polygonal modeling. Besides, you can pretty much do everything in blender that you find in plasticity with the exception of simple face selections, which you can also find a way around that with marking seams or sharps. With add-ons blender has interpolating faces from fill. Blender has a whole lot of functionality. It literally is every software with just some of the more advanced features missing in each program. Blender can be 3D coat, Zbrush, Gravity Sketch, CAD, Nuke, etc..
I tried to test it, I've managed to run it twice, and then didn't have time for it as life happen... trial period run out. So that's the first thing that sucks.
A nice summary, Nikita. I enjoy your videos. A bit of feedback though, I think it’s time for you to invest in a decent mic. The echoey audio is a bit grating and your content is otherwise great. Thanks for the videos! Keep it up!
I had a gut feeling that Plasticity would be very easy to use, so I installed it right away. I was only going to use it for a month because I could try it for free for a month, but 10 days later I bought it. I think the intuitive controls and customizable shortcuts that allow you to quickly shape a simple design are great.
I don't want to make payments I'd rather just buy outright but these companies want a steady flow of income. I would rather pay more one time and have it be mine than pay a yearly fee.
In fact, Plasticity is truly one of the best modeling programs, but unfortunately it still doesn't have an assembly feature (when it comes, I can say that it is the greatest modeling software ever)
Its the ease of use that attracts me even more than the price. Surface modelling is just way more intuitive in Plasticity than it is with some of the big boys with their bloated GUI's. Sure you forsake FEM, kinematic and msnufacturing add ons but this just works and works with speed.
It certainly won't be the end of blender, but plasticity is a great option for modeling, just because of the freedom and intuitiveness of the software.
I would say the end of Rhino, NX, Catia, Alias and all programs developed for 30 years by teams of engineers... Plasticity is a great piece of software, but it's a baby. Currently it's a tool which can't replace parametric cad-cam programs, it's a Swiss knife. This software can be combined with Rhino or Solidworks but it can't live alone. All modeling tutorials that You demonstrate in this channel can be modeled faster and better with Rhinoceros with more controls over dimensioning. They can be printed and rendered replacing totally Autocad or old school cad/illustration programs. If you hate thousands of commands, scripts, python or other esoteric combination of modeling techniques then you will stick to a single workflow.
Hey Nikita how are you? Been following your videos for a while, I love your content and also plasticity. One tutorial that I would like tho.. is related to 3d printing. I think the export mesh options on it leave a bit to be desired.. I am never able to export a piece that the mesh is clean/smooth.. symmetrical... specially on shapes like a big vase.. rounded parts. Maybe a tutorial on how to export a parametric cad plasticity file.. import into another software that had better options for transformation into a mesh.. rhino or solidworks?
Thanks for your comment and I am glad you find the tutorials helpful! Unfortunately, i personally don't have any experience with 3D printing. I am more the concept/product design guy and just love to share my workflows and techniques. But there are already some channel that are doing 3d printing related content so I hope you find over there more answers!:)
Please stop comparing CAD with polygon software.... First, ppl need how to model, because even CAD uses polys in background. You cant use CAD in every situation. even the pro car designers use SubD modeling. I use both, poly and CAD and im i stupid for use Blender??
the purpose is the same, and that's getting a high quality 3D model i think it is only logical to use whichever is the easiest in this case plasticity is cool if you're referring to edge flow and topology i think that it only matters for organic models for animation otherwise if you intend to use hard surface models you can animate awesome shots without the need to topology nor edge flow so CAD and poly-gon modeling are two comparable workflows and for this case CAD is superior
I have seen a lot in my career in case of CAD and modeling Software and tested nearby all. Plasticity has it´s right to exist but it will not replace a CAD Modeling software and it will not replace blender and don´t even talk about Rhino. This software is here and did something better than MODO for example but thats it. I am working a lot with Plasticity but when it comes to a production environment when you need to construction models and drawings this is the wrong tool.
Unlike Indie licenses from companies like Autodesk who sell Indie with all the bells and whistles, the Plasticity Indie program does not have all the bells and whistles that are in the Plasticity Studio. That said, Plasticity Indie is a capable program, but it's so frustrating not to have a complete portfolio of features. I have hundreds of Autocad drawings and models and can't get them into the Indie version. I don't sell anything I create in Plasticity and model just for fun.
While Plasticity is great in certain things and some workflows, it can't replace any of the software you are claiming it replace... And it's not the purpose of this software. Such misinformation and click baits not only ruins your reputation but also does a disservice to Plasticity.
This Infomercial hard sell vibes, screams "I need more money from that kickback cheque". This guy is not balanced or compares features in a legitimate way. Poly and nurbs have the strengths and weaknesses, but we dont hear that here from this company rep.
The vibe of these videos is becoming more and more like those "get rich quick", "earn 10k a moth with this easy trick", "5 tips that will change your world" clickbaity videos with no content. Nikita has made a lot of good content, but it's sad to see where it's going right now.
this channel is becoming too commercial, I'm unsubscribing.
@@TAH1712 the problem with DSM is that you need obligatory internet to make it run and only let's you save your models as STL.
@@TAH1712 DSM is a wonderful product but it is not Parasolid-based
I disagree. It’s good for him to promote the software. It’s way to unknown yet and everyone would benefit from a bigger community
@@KoganeNoYubi softwares get popular by people using them, not talking about them.
Phosph0r75 has done more benefit to Plasticity by entering to the Too Tall Toby´s Speed CAD Championship (a championship were the participants are mostly people with CSWE or Professional certifications in various CAD softwares).
CAD and 3D Modeling is about action, if he wants to talk and live talking instead of modelling then create a podcast
The day i will know Plasticity has matched Solidworks is the day youtube accounts from countries like India or Thailand start to upload 12 hour video tutorials about how to make a full bulldozer part by part and then assemble it
you are right 😁
End of Blender is big statement, cos you will still need Blender or some other software to Cleanup-topology, unwrap, texture, render etc.
It's funny to hear, 3 weeks ago you said you were leaving plasticity.
Today you told us about the end of Blender and Fusion.
Dirty marketing 😁🤣🤣🤣
Nikita: There are several reasons why it's so difficult to compare Plasticity with established, historically significant industry standard programs. Established 3D design software often includes a wide range of advanced features and specialized tools that enable users to create highly detailed models and perform complex editing operations. While cheap design software may lack these features or offer simplified versions of them. The big guys programs are often well-optimized and provide high performance and better stability compared to newer software. Cheap design software may encounter performance or stability issues, affecting user experience and effectiveness. On the other hand the Integration with professional work environment cheap software cannot offer such a thing comparing to Autocad or solidworks etc etc. Plasticity may meet the needs of individuals with limited budgets or simple requirements, but may not be suitable for professionals or large, complex projects that require advanced tools and features, and high stability.
Comparing Plasticity with Solidworks is nonsense. Plasticity uses the parasolid core that is in CAD systems, but there is a complete lack of parametric data, so this software is suitable for design, but it is not suitable for prototyping or creating parts or assembly models for production. I was working on a robotic head in Solidworks, where it was necessary to do three different iterations, and it only took a few parameter changes. To do the same in plasticity would mean a lot of manual work with shapes. Each software has a different focus and therefore they do not compete with each other in any way. Solidworks is also used for product design, but mostly in conjunction with other things, such as connecting to electronics, etc., or performing technical analysis, and all of that just doesn't do plasticity, and that's not its purpose. So no, Plasticity wins only where it has to show a model independent of exact dimensions, so typically visualizations.
I remember when this channel was my go to learning space, but with time you proved me wrong.
title baits/waste of time
You are contesting on the "most toxic , full of shit " channel title , and you are doing pretty good job , another ridiculous video title like this and i am un subscribing
Big fan of your Plasticity tutorials Nikita! The life coaching things is not really for me, but your tutorial content is great for learning the Plasticity tools and features!
Glad you find them helpful!
There are no "Life coaching" videos planned anymore for this channel at the moment.
But a lot of useful tutorials are already in the pipeline 🎁
is xNURBS the only difference between Indie and Pro or are there some tools available in Pro only? Thanks.
You can find here more infos how the differ:
www.plasticity.xyz/#pricing
But the studio version has a few more advanced tools and supports more files in general
there's no button to enroll on your site on the free course?
There are 4 big orange buttons to enroll in the free course.
Glad I read the comments before watching
But you can't deform it, when you're animating for a product and want some bouncy or bending motion for the product u can't do that with cad mesh
Which of your courses is best for first time CAD beginners?
My free Plasticity course going over all basics and modeling some basic products
nikitakapustin.com/free-plasticity-course
@@nikita.kapustin Exactly what I needed, thanks
Def will dive into this over the coming days … thanks for your course offer!! That’s the spirit 😊
I remember there being a *huge* issue as to why I didn't pursue this. I think it's about grouping and sizing etc. Like - if you boolean it can't go back and be resized, and you have to save old 'groups' as undo points. Have those issues been fixed?
i have been looking into programs. im an artist and designer and new to 3d printing. i need something easy to learn
CAD is not a replacement for polygonal modeling. Besides, you can pretty much do everything in blender that you find in plasticity with the exception of simple face selections, which you can also find a way around that with marking seams or sharps. With add-ons blender has interpolating faces from fill. Blender has a whole lot of functionality. It literally is every software with just some of the more advanced features missing in each program. Blender can be 3D coat, Zbrush, Gravity Sketch, CAD, Nuke, etc..
I tried to test it, I've managed to run it twice, and then didn't have time for it as life happen... trial period run out. So that's the first thing that sucks.
I hope you re think the notion of your channel. People generally don't like click bait title video. Thank you.
Does it have dwg export in windows ?
A nice summary, Nikita. I enjoy your videos.
A bit of feedback though, I think it’s time for you to invest in a decent mic. The echoey audio is a bit grating and your content is otherwise great. Thanks for the videos! Keep it up!
I had a gut feeling that Plasticity would be very easy to use, so I installed it right away.
I was only going to use it for a month because I could try it for free for a month, but 10 days later I bought it. I think the intuitive controls and customizable shortcuts that allow you to quickly shape a simple design are great.
I don't want to make payments I'd rather just buy outright but these companies want a steady flow of income. I would rather pay more one time and have it be mine than pay a yearly fee.
In fact, Plasticity is truly one of the best modeling programs, but unfortunately it still doesn't have an assembly feature (when it comes, I can say that it is the greatest modeling software ever)
I thought I was watching an ad and was looking for the skip button as soon as the video started.
Is there a way to insert Portuguese subtitles in your course?
Its the ease of use that attracts me even more than the price. Surface modelling is just way more intuitive in Plasticity than it is with some of the big boys with their bloated GUI's. Sure you forsake FEM, kinematic and msnufacturing add ons but this just works and works with speed.
Well he changed the thumb
Great summary! Thank you.
I am all in to give this a try an see what its outcome. thanks for the video
Thank you so much i precisely yesterday was looking at Plasticity pricing plans and I was thinking which one is the best for me.
And which license is the right for you?
It certainly won't be the end of blender, but plasticity is a great option for modeling, just because of the freedom and intuitiveness of the software.
I hope this is not another sponsored video
"Is everything quad or not". I laught so hard 😆🤣😂
What about UV mapping.
I would say the end of Rhino, NX, Catia, Alias and all programs developed for 30 years by teams of engineers... Plasticity is a great piece of software, but it's a baby. Currently it's a tool which can't replace parametric cad-cam programs, it's a Swiss knife. This software can be combined with Rhino or Solidworks but it can't live alone. All modeling tutorials that You demonstrate in this channel can be modeled faster and better with Rhinoceros with more controls over dimensioning. They can be printed and rendered replacing totally Autocad or old school cad/illustration programs. If you hate thousands of commands, scripts, python or other esoteric combination of modeling techniques then you will stick to a single workflow.
Hey Nikita how are you? Been following your videos for a while, I love your content and also plasticity. One tutorial that I would like tho.. is related to 3d printing. I think the export mesh options on it leave a bit to be desired.. I am never able to export a piece that the mesh is clean/smooth.. symmetrical...
specially on shapes like a big vase.. rounded parts. Maybe a tutorial on how to export a parametric cad plasticity file.. import into another software that had better options for transformation into a mesh.. rhino or solidworks?
Thanks for your comment and I am glad you find the tutorials helpful!
Unfortunately, i personally don't have any experience with 3D printing. I am more the concept/product design guy and just love to share my workflows and techniques.
But there are already some channel that are doing 3d printing related content so I hope you find over there more answers!:)
The moment Plasticity gets plan drawing support I will dump anything. Until then its just an arb modelling software.
Thanks for the input.
Please stop comparing CAD with polygon software.... First, ppl need how to model, because even CAD uses polys in background. You cant use CAD in every situation. even the pro car designers use SubD modeling. I use both, poly and CAD and im i stupid for use Blender??
blender has you go through many menu's to do one task.why cant i just use one click to do what i want.
@@rcguy2175right click and either add to quick favourites or assign a shortcut
@takerefuge3d thank you for the info do you use hard ops boxcutter addon not sure If it will work with 4.1
the purpose is the same, and that's getting a high quality 3D model
i think it is only logical to use whichever is the easiest in this case plasticity is cool
if you're referring to edge flow and topology i think that it only matters for organic models for animation otherwise if you intend to use hard surface models you can animate awesome shots without the need to topology nor edge flow
so CAD and poly-gon modeling are two comparable workflows and for this case CAD is superior
I have seen a lot in my career in case of CAD and modeling Software and tested nearby all. Plasticity has it´s right to exist but it will not replace a CAD Modeling software and it will not replace blender and don´t even talk about Rhino. This software is here and did something better than MODO for example but thats it. I am working a lot with Plasticity but when it comes to a production environment when you need to construction models and drawings this is the wrong tool.
Done !
Does that mean you don't use Blender? I use Maya and tried learning Blender 3 times, but quit!
"replaces the complexity of CADs so you can design without the knowledge of engineering"
💀💀
Nice sales pitch.
It will be easy to create special shapes with plasticity
this software is fire !!
Unlike Indie licenses from companies like Autodesk who sell Indie with all the bells and whistles, the Plasticity Indie program does not have all the bells and whistles that are in the Plasticity Studio. That said, Plasticity Indie is a capable program, but it's so frustrating not to have a complete portfolio of features. I have hundreds of Autocad drawings and models and can't get them into the Indie version. I don't sell anything I create in Plasticity and model just for fun.
While Plasticity is great in certain things and some workflows, it can't replace any of the software you are claiming it replace... And it's not the purpose of this software.
Such misinformation and click baits not only ruins your reputation but also does a disservice to Plasticity.
Blender cultists will come hard at you lol
To be fair you still need blender or something if you want to render what you make in CAD, sooooo yea
@@EmvyBeatsI was talking purely hard surface modeling. For the rest, you definitely need a DCC software.
'Worlds absolute best...' 😂 lets see about that
noice 👍👍
Why u guys all hating?! It’s good for him to attract more people in the 3d scene to be aware of plasticity. Everyone would benefit from it.
Click bait and misinformation are two good reasons
epic
Right now even blender has better ways to measure stuff.. measurment system is awful in plasticity
The plasticity is good, you're becoming unbearable with these videos, that's enough!
Bro go full gay for Plasticity! Never go full gay. - Kirk Lazarus (from Tropic Thunder)
This Infomercial hard sell vibes, screams "I need more money from that kickback cheque". This guy is not balanced or compares features in a legitimate way. Poly and nurbs have the strengths and weaknesses, but we dont hear that here from this company rep.
Blender will always rise, bs clickbait title.
Rhino is the best! 😛
Nunca.