Mods used in the gameplay: Arasaka Cyberarms Project E3 - HUD Disable Zoom Glitch Effect Focus Vignette Removal All Guns Are Cool Borg Malorian Restored Immersive Breathing Faster Cyber Arms and Katanas 2077 More Gore V2.5 Malorian Arms 3516 Alternative Ironsight Animation Malorian stats fix and optional damage attack speed adjustment (CET) 1.63 Enemies of Night City Ped Damage Overhaul 2077 Projectile Launcher Rework Cigarette Replacer RipperDeck Always First Equip More Blood Splatters Silent Silencers and Throwing Knives More Frequent Dismemberment Mute V's Pain Voice
Really depends what you consider easier. PDO mainly let's you rely on headshots for good damage. With normal enemies you can usually kill the enemies with a few good headshots. Even so some of the enemies in the (DF)TR ending are so tanky that PDO doesn't do much. As for the Sandevistan. I'm using the Militech Apogee Sandevistan. Which can be "spammed" at lower intervals Also utilizing Kerenzikov to its fullest helps. If you're wondering about the Projectile Launch System and how it's a lot stronger in this footage. That has to do with the mod Projectile Launch Rework.
This mod makes everything tanky and aggressive in offense and defense. Particularly in this mission, you won’t have too many opportunities to craft ammo. Base game this shit is a cakewalk
@@zakk3le598 i noticed your projectile launcher seems to one shot mechs and robots so i wanted to know if theres any difference from the default settings
@@BasTheChamp A completely different mod. I'm using a mod called Projectile Launcher Rework (Also listed on the pinned comment) I've set the values for the regular explosive legendary launcher a bit higher. A bit less for the regular shot and more for the charged shot. Don't remember the specific numbers, but you can tweak them around and see which values sit right with you. www.nexusmods.com/cyberpunk2077/mods/6925
Mods used in the gameplay:
Arasaka Cyberarms
Project E3 - HUD
Disable Zoom Glitch Effect
Focus Vignette Removal
All Guns Are Cool
Borg Malorian Restored
Immersive Breathing
Faster Cyber Arms and Katanas
2077 More Gore V2.5
Malorian Arms 3516 Alternative Ironsight Animation
Malorian stats fix and optional damage attack speed adjustment (CET) 1.63
Enemies of Night City
Ped Damage Overhaul 2077
Projectile Launcher Rework
Cigarette Replacer
RipperDeck
Always First Equip
More Blood Splatters
Silent Silencers and Throwing Knives
More Frequent Dismemberment
Mute V's Pain Voice
nah the title should be high functioning cyberpsycho bullies Arasaka HQ bro 💀🙏
I did mine with sandy and throwing daggers.....that is the best part of cyberpunk.....every build is fun and badazz.
7:22 did that guy just deflect a ROCKET!?
Yaas :D
"Parry this you filthy cas- WAIT NO I WAS JO-"
cool video 10/10
When you hear Johnny's theme, YOU are the boss
How much of this remake was influenced by your desire to wait before killing that guy when he says "Blast him!"
Probably wasn't too aware of it at the time, but it's a fun coincidence
And which mod is responsible for making the battle in the Arasaki Tower more difficult?
Enemies of Night City.
Does Ped Damage make things easier? Also how are you using the Sandevistan so frequently?
Really depends what you consider easier. PDO mainly let's you rely on headshots for good damage.
With normal enemies you can usually kill the enemies with a few good headshots.
Even so some of the enemies in the (DF)TR ending are so tanky that PDO doesn't do much.
As for the Sandevistan. I'm using the Militech Apogee Sandevistan. Which can be "spammed" at lower intervals
Also utilizing Kerenzikov to its fullest helps.
If you're wondering about the Projectile Launch System and how it's a lot stronger in this footage. That has to do with the mod Projectile Launch Rework.
@@zakk3le598 Thanks for the answer! Have you beaten EONC Adam Smasher after he was updated to be compatible with 2.1?
@@cynicalmemester1694 I've tried his boss fight once. Might make a video on him. We'll have to see.
why infinite ammo tho?
thats not so oomfie
Because gun only builds aren’t viable
This mod makes everything tanky and aggressive in offense and defense. Particularly in this mission, you won’t have too many opportunities to craft ammo.
Base game this shit is a cakewalk
Hi, can u share your PED damage settings?
I haven't tweaked them at all, so they should be the default settings.
@@zakk3le598 i noticed your projectile launcher seems to one shot mechs and robots so i wanted to know if theres any difference from the default settings
@@BasTheChamp A completely different mod. I'm using a mod called Projectile Launcher Rework (Also listed on the pinned comment)
I've set the values for the regular explosive legendary launcher a bit higher. A bit less for the regular shot and more for the charged shot.
Don't remember the specific numbers, but you can tweak them around and see which values sit right with you.
www.nexusmods.com/cyberpunk2077/mods/6925
@@zakk3le598 thanks for the help choom