I noticed the head of the manequin is really diferent from usual. Can I fully customize head measurements like eyes distance, chin size, mouth and so on? I want to pattern some specific head pieces. Thanks you
Hey, Otto! What do you do with the second pattern once you've done the first wrap around? I'm trying to follow along with this for an asset I'm working on and can't seem to figure it out, did you rotate it some way? It's not clear in the video. Thanks!
Hi Brivime, I hoped you figured it out! I looked at the part you're referring to, but honestly I can't remember. I haven't used marvelous since it moved to subscription basis 😕
Can marvelous designer use base mesh created in external 3d software and create folds wrinkles using rigged character movements and live drag manually?I really dont want to 2d cut.Thanks!
Hi! Just wanted to say a huge thank you. This video was tremendously helpful, need to make a similar piece for my project.
I did one in blender with the cloth brush and it was surprisingly easy!
how you managed to do it?
@@SakamiMura Just shape a sphere on the head and use the cloth brush to get the cloth fold. Also used mask to get cloth layer overlapping.
@@petertremblay3725 smart, thanks for answer, have a nice day:)
@@SakamiMura I will make a video when the game is release in a few months.
@@petertremblay3725 maaan thats cool
fingers crossed!
Thanks u men
Hi i need your help to create similar arabic warrior character for a short film based in Unreal
I noticed the head of the manequin is really diferent from usual. Can I fully customize head measurements like eyes distance, chin size, mouth and so on? I want to pattern some specific head pieces. Thanks you
Hello, I sculpted the head in ZBrush.
Hey, Otto! What do you do with the second pattern once you've done the first wrap around? I'm trying to follow along with this for an asset I'm working on and can't seem to figure it out, did you rotate it some way? It's not clear in the video.
Thanks!
Hi Brivime, I hoped you figured it out! I looked at the part you're referring to, but honestly I can't remember. I haven't used marvelous since it moved to subscription basis 😕
Can marvelous designer use base mesh created in external 3d software and create folds wrinkles using rigged character movements and live drag manually?I really dont want to 2d cut.Thanks!
Yes. When you import the mesh you will need to choose "Import as Garment." Then it should work.
Can you make a detailed tutorial on it please?
Sorry, I don't have access to Marvelous since they moved to subscription based.
pls i need this cloths fbx
Amazing software, sad it had to become licensed.
Can you talk, even in Chinese?
First