Shinobi | Game Character | Part 2 | Cloth | MarvelousDesigner ZBrush

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 253

  • @glhrmmarques7134
    @glhrmmarques7134 4 ปีที่แล้ว +79

    I lost count of how many times I came here to get some insight. Thank you so much.

  • @unnf9971
    @unnf9971 ปีที่แล้ว +2

    Doing the long shin strap wrapping in marvelous? Absolute madlad.

  • @emberdrops3892
    @emberdrops3892 5 ปีที่แล้ว +67

    The bass solo from Davie504 made me sub XD

    • @terminalvelocity635
      @terminalvelocity635 5 ปีที่แล้ว +8

      EmberDrops I confess I had a sudden and spontaneous impulse to SLAP LIKE

  • @leatherslipper3017
    @leatherslipper3017 2 ปีที่แล้ว +9

    The attention to the details is amazing, you really are inspiring me to improve

  • @jokebapack2
    @jokebapack2 5 ปีที่แล้ว +13

    This made me appreciate games more.

  • @andthe.infinite
    @andthe.infinite 8 หลายเดือนก่อน

    thank you for not deleting this vid for the next ten years haha, really nice job

  • @cheriel4712
    @cheriel4712 5 ปีที่แล้ว +12

    How do you achieve such beautifully folded fabric in marvelous? My folds are always really weak

  • @platano8240
    @platano8240 6 ปีที่แล้ว +24

    Great Job this is amazing Im very motivated to get my hands on and start creating , I never used Marvelous Designer I'm stuck on zbrush and maya but your work flow is great and I will like to try that workflow, your work is very inspiring keep it up.. I don't know why theirs a thumb down on this video I hate haters I know theirs always room for improving but da damn a thumb down on this its just crazy makes people not even post anything.. thank you for sharing this wonderful video A++

    • @IlyaGagarin
      @IlyaGagarin  6 ปีที่แล้ว +2

      Thank you for such a kind comment :)

  • @turtlemop8712
    @turtlemop8712 ปีที่แล้ว +2

    Fantastic work! Do you have any tutorials on how to do that leg wrap in marvelous? I’ve been trying to do something similar but mine just flops down to the ground. How do you get yours to stay in place like that? Thanks!

  • @Fraktalist
    @Fraktalist ปีที่แล้ว

    this is sick!!! just whoa

  • @DG_5856
    @DG_5856 ปีที่แล้ว

    Davie 504, nice workflow, marvellous designer seems to be a really good tool

  • @BaconPancakes042
    @BaconPancakes042 5 ปีที่แล้ว +12

    Great work indeed ! Your model looks so nice.
    How do you manage to have tight bandages like the ones around the head, the legs and the hips in marvelous designer ? I never get something that looks like it was tied to the body, it's always loose somehow.
    But anyway, wonderful job on your sculpt, i learn quite a few tricks watching these, so thanks for the upload.

  • @monbebenovember7064
    @monbebenovember7064 6 ปีที่แล้ว +7

    Как человек швейного дела, решила попробовать и глянуть куда применяют MarvelousDesigner.
    Спасибо, что выложли весь процесс создания работы. Желаю удачи!
    "Наруто" смотрите? )))

    • @IlyaGagarin
      @IlyaGagarin  6 ปีที่แล้ว +3

      хаха)) Спасибо) Ага, решил ознакомиться с классикой :)

  • @chengenhsieh7084
    @chengenhsieh7084 4 ปีที่แล้ว +7

    Hello, it's a great video, may I know how to achieve your bandage snap on leg effect at 11:52? I'm working on a project which have to represent WWII army uniforms.

  • @ruslandad365
    @ruslandad365 3 ปีที่แล้ว

    Илюха Крутая Работа!!!
    Ты 2
    Ну после Гагарина)))

  • @jorgesuarez9033
    @jorgesuarez9033 5 ปีที่แล้ว +2

    Amazing work. Congratulations from Argentina. Really fantastic!!!.

  • @luizalexandre2204
    @luizalexandre2204 5 ปีที่แล้ว +1

    Thank you for showing the process!

  • @winterwyvern4993
    @winterwyvern4993 4 ปีที่แล้ว +2

    This is some hight triple a game quality shit love it.

  • @ceningsemila3922
    @ceningsemila3922 5 ปีที่แล้ว

    the basses are really good and the process too

  • @wmka
    @wmka 2 ปีที่แล้ว +1

    I'm on Day 3 in Marvellous Designer and found this and was like...woah...

  • @power3ds
    @power3ds 6 ปีที่แล้ว +2

    it was really fun watching how you did the leg straps :D

  • @TheTyroofToriyama
    @TheTyroofToriyama ปีที่แล้ว

    I guess it shoulda been obvious but stitching the template of clothing together like it's real is such a crazy translated skill I dno what to say

  • @creedolala6918
    @creedolala6918 5 ปีที่แล้ว +2

    This is sick, so much care into so many tiny details most people will miss... some of them probably covered up by other clothing. It must take a long time... do you have to work this much on every character in a game? Do you still make every little bit perfect even with a deadline?

  • @fractalelement857
    @fractalelement857 5 ปีที่แล้ว +5

    Did you retopologized clothes?

  • @joshuaradloff1070
    @joshuaradloff1070 3 ปีที่แล้ว

    its 2021 and im still so amazed

  • @darwinnino
    @darwinnino 5 ปีที่แล้ว +1

    Marvelous debería pagarte por este video impresionante, Gracias por compartir tu trabajo

  • @reggielapera2910
    @reggielapera2910 3 ปีที่แล้ว

    awesome!

  • @eegii0554
    @eegii0554 4 ปีที่แล้ว

    Every time i watch this, i get super Pumped Up 💪, Thank you man! you`re Real motivation 🌟🌟🌟

    • @IlyaGagarin
      @IlyaGagarin  4 ปีที่แล้ว +1

      Haha, thank you too, glad you enjoy it :)

    • @eegii0554
      @eegii0554 4 ปีที่แล้ว

      @@IlyaGagarin Oh! Btw what is your Intsa?

    • @IlyaGagarin
      @IlyaGagarin  4 ปีที่แล้ว +1

      @@eegii0554 www.artstation.com/gagarin

    • @alexilaiho1st
      @alexilaiho1st 4 ปีที่แล้ว

      no kidding, I go from "screw that" to "yeah let's do this" xd

  • @acidghost3540
    @acidghost3540 ปีที่แล้ว

    This music hits

  • @LenardoDivina
    @LenardoDivina 5 ปีที่แล้ว +2

    Wow! I never used MarvelousDesigner but damn that looks good but also like a looot to get into that software

  • @SkyyWalkerr28
    @SkyyWalkerr28 5 ปีที่แล้ว +5

    Where did you get your alphas for your cloth surface noise? Did you make them or find them?

  • @riccardom4220
    @riccardom4220 6 ปีที่แล้ว

    this is amazing ! thank you for sharing your progress !

  • @Андрэс-х7я
    @Андрэс-х7я 5 ปีที่แล้ว

    Великолепно сделанная работа. Смотреть само удовольствие.

  • @marianamartinez5640
    @marianamartinez5640 4 ปีที่แล้ว

    THIS IS SOOOOOO COOOOOLLLLL

  • @3po_Orisen_Sithappen
    @3po_Orisen_Sithappen 6 ปีที่แล้ว

    how cool is this dame i love it

  • @Nafiganado
    @Nafiganado 4 ปีที่แล้ว

    Смотрю и думаю: какие замороченные раньше были наряды... А сейчас: натянул футболку и джинсы - и вперёд! Жизнь стала практичней и проще... :)

  • @ProjectShinkai
    @ProjectShinkai 4 ปีที่แล้ว

    interesting workflow

  • @eddie89104
    @eddie89104 5 ปีที่แล้ว

    Hey man... i am speechless 😯 👌🏾👍🏽

  • @zos6641
    @zos6641 5 ปีที่แล้ว

    soooooo talented !!! i love it !!

  • @TheDalibor13
    @TheDalibor13 10 หลายเดือนก่อน

    Nice work! Can I buy somewhere that noise cloth texture you used?

    • @IlyaGagarin
      @IlyaGagarin  10 หลายเดือนก่อน

      Look in the marketplace on the artstation, it's full of textures and alphas

  • @crimsonBen
    @crimsonBen 5 ปีที่แล้ว +4

    Stunning work Ilya! May i ask you about your way of exporting clothing from MD?
    When are you exporting "multiple objects" when "single objects", or better, do you offer any tutorials for that one?
    You earned a subscriber :D

    • @IlyaGagarin
      @IlyaGagarin  5 ปีที่แล้ว +1

      Thanks! You can export as you like, then you can always connect or separate elements in 3D max. No, I don’t do any tutorials yet.

  • @enotbert
    @enotbert 5 ปีที่แล้ว

    Офигеть, дядь. Круто как.

  • @huehue24_
    @huehue24_ 6 ปีที่แล้ว +4

    Woah this is amazing~ also love the music :))

  • @evanderdornelles
    @evanderdornelles 5 ปีที่แล้ว +7

    man, this is so awesome! how long did it take you to get this good?

  • @Fartharderful
    @Fartharderful 4 ปีที่แล้ว

    wow this is knots!

  • @1lllllllll1
    @1lllllllll1 4 ปีที่แล้ว +5

    And then I look at it in the character outfit menu for 2.7 seconds before deciding I don’t want my character wearing it. SAD!

  • @NasSombras
    @NasSombras 3 ปีที่แล้ว

    Very good

  • @Kcimor78
    @Kcimor78 5 ปีที่แล้ว

    Epic!!

  • @anDREas17gr
    @anDREas17gr 6 ปีที่แล้ว +6

    how do you even get this good?

    • @IlyaGagarin
      @IlyaGagarin  6 ปีที่แล้ว +5

      practice

    • @anDREas17gr
      @anDREas17gr 6 ปีที่แล้ว

      @@IlyaGagarin :) of course , but since I have your attention CONGRATS for this. Did you go to any school did you take classes from TH-cam ? how did you manage to become so familiar with the tools of Zbrush ? did you just mess around till you knew everything?

    • @IlyaGagarin
      @IlyaGagarin  6 ปีที่แล้ว +5

      @@anDREas17gr There is a lot of information on the Internet. I watched everything I could find, watched a huge number of works by other artists and tried to do the same and of course work in the studio with other artists teaches a lot

    • @anDREas17gr
      @anDREas17gr 6 ปีที่แล้ว +1

      @@IlyaGagarin Im mostly interested in Illustrating maybe some animation , or comic so you understand that its every artists dream to see his creations live and breathe the way 3d design does! Good luck in what you do in the future! Thanks for the tips

    • @bluethumbbuttoneek9465
      @bluethumbbuttoneek9465 5 ปีที่แล้ว

      @@IlyaGagarin important mention was " watched other people's flow and try to recreate how they did theres" that's pretty important for learning is trying to recreate and not shoot for being original first but find what methods suits you through following along with others

  • @shropid
    @shropid 5 ปีที่แล้ว +1

    А мне вот гизмо в максе понравился. Точно не промахнёшься :)

  • @raidsgamerpro
    @raidsgamerpro 3 ปีที่แล้ว

    We canot learn from this video

  • @Techgamerism
    @Techgamerism 2 ปีที่แล้ว +1

    Can you share about how you export between MD and zbrush?

  • @goaty_club
    @goaty_club 5 ปีที่แล้ว

    Прекрасные модели делаешь, просто шикарно

  • @WARDISWARD
    @WARDISWARD 6 ปีที่แล้ว +1

    And I always thought people were modelling those clothes in Z brush

  • @jakeholden7532
    @jakeholden7532 6 ปีที่แล้ว +1

    Congratulations on 3rd place (Should have been 1st ;) ) I already posted about how amazing and inspiring this piece is. Can you give any information on the Fabric settings/presets/details that you use in Marvelous Desginer? Particularly for the Haori/Jacket and the Bandage/Leg wraps. Thanks a million for the videos anyway. Really educational. :D

    • @IlyaGagarin
      @IlyaGagarin  6 ปีที่แล้ว

      Thank you very much!) In Marvelous Designer, I usually use the basic fabric settings or set the Denim preset, for most fabrics, this is enough

    • @jakeholden7532
      @jakeholden7532 6 ปีที่แล้ว

      @@IlyaGagarin Right, thanks a lot for the feedback. I'm usually getting some unexpected results in MD. But probably need to work on my 2D Patterns and make sure my Layers are correct. Cheers.

  • @derekfume8810
    @derekfume8810 6 ปีที่แล้ว +2

    Мощнейшая прога этот Марвел дизайнер

  • @ElhartiVision
    @ElhartiVision 5 ปีที่แล้ว

    BRAVO

  • @AllThatJuice-
    @AllThatJuice- 5 ปีที่แล้ว +5

    How do u go about getting nice topology/thickness for sculpting when u import marvellous stuff into zbrush? Plzz post some tuts

    • @IlyaGagarin
      @IlyaGagarin  5 ปีที่แล้ว +5

      I add thickness in 3d max and make a good topology in zbrush using zremesher

    • @AllThatJuice-
      @AllThatJuice- 5 ปีที่แล้ว

      @@IlyaGagarin wow thanks for the quick reply, do u use the shell modifier? And also, for ur workflow, do u make sure to have nice uvs when in zbrush ? Again thank you, its hard to get direct help from experienced guys so i really appreciate ur help

    • @AllThatJuice-
      @AllThatJuice- 5 ปีที่แล้ว

      Beautiful work by the way, really something to aspire to

    • @IlyaGagarin
      @IlyaGagarin  5 ปีที่แล้ว +4

      @@AllThatJuice- Thanks! Yes, I use shell modifier in 3d max to create a thick layer, I also remove the back side there, if it is not visible. I don't do uv when I start working on clothes, it usually becomes useless when I finish sculpturing because I often move and stretch. I make UV after I finish sculpturing, in order to put the texture on the fabric, for this I use UVunwrap in zbrush.

    • @AllThatJuice-
      @AllThatJuice- 5 ปีที่แล้ว

      @@IlyaGagarin

  • @andremora9639
    @andremora9639 6 ปีที่แล้ว

    Thanks for sharing!

  • @alexsparrow7913
    @alexsparrow7913 6 ปีที่แล้ว +1

    Шикарно! Удачи в конкурсе!

  • @carlhdz8201
    @carlhdz8201 3 ปีที่แล้ว +1

    Hello dude, amazing video, one question on 13:28 how do you hold the ribbon to make the nudge? thanks

    • @chopsuey4698
      @chopsuey4698 2 ปีที่แล้ว

      hold w then click where you want to add the pin

  • @craftiv
    @craftiv 6 ปีที่แล้ว

    good work !

  • @shawnyoung6253
    @shawnyoung6253 6 ปีที่แล้ว +1

    nice job.

  • @arinahildmant8651
    @arinahildmant8651 ปีที่แล้ว

    Приветик) очень крутая работа, сейчас делаю примерно похожего перса, и нужно подобные штаны сделать, может есть какой-то гайд как их сделать? у тебя в ролике все так быстро и вообще непонятно как их сделать, пытаюсь как-то повторить, но сшиваются криво

  • @jimmyyang5611
    @jimmyyang5611 ปีที่แล้ว

    Hi, Ilya. It was really a great working process.
    I have questions about marvelous designer functions.
    When you were wrapping the body and making a ribbon tie on the lower side legs,
    how did you fix the garment in the air? I saw a brown pin or dot. What's the tool name?

    • @IlyaGagarin
      @IlyaGagarin  ปีที่แล้ว +1

      Hello. Thank you) This is a pin, it is activated if you hold down W

    • @jimmyyang5611
      @jimmyyang5611 ปีที่แล้ว

      @@IlyaGagarin Thank you very much :))

    • @jimmyyang5611
      @jimmyyang5611 ปีที่แล้ว

      @@IlyaGagarin
      I have one more question
      7:58, 12:40
      The wrappings start trembling. What did you do that and why did you do that?
      I'm struggling to make a ribbon tie now. give me a hint, please.

    • @IlyaGagarin
      @IlyaGagarin  ปีที่แล้ว

      @@jimmyyang5611 And this moment I added thickness

    • @jimmyyang5611
      @jimmyyang5611 ปีที่แล้ว

      ​@@IlyaGagarin When I make a ribbon, both ends of the string are knotted but passed each other very easily. Any tips for this?
      I would be most grateful if I get any advice.

  • @Anonymous_User69
    @Anonymous_User69 5 ปีที่แล้ว +1

    Great artwork and good timelapse, really helped me!
    Btw what's name of the first song?

    • @Pasktomten92
      @Pasktomten92 5 ปีที่แล้ว

      th-cam.com/video/cytyAgu9-bA/w-d-xo.html
      This cover here, it's a good channel!

  • @michaelsulesky7221
    @michaelsulesky7221 ปีที่แล้ว

    How are you brush strokes with the standard brush so clean?? Everytime I use it it's so blobby and wobbly

    • @IlyaGagarin
      @IlyaGagarin  ปีที่แล้ว +2

      Good question, you need to tweak the lazymouse, make the lazistep value smaller, then the strokes will be smooth

  • @a.h1804
    @a.h1804 6 ปีที่แล้ว

    awesome!!

  • @陈博-f5g
    @陈博-f5g 6 ปีที่แล้ว

    Nice work

  • @leegbeng134
    @leegbeng134 6 ปีที่แล้ว

    做的太棒了!!!学习了!

  • @Optic.97
    @Optic.97 2 ปีที่แล้ว

    Nice work! I wonder if you have this as a tutorial on Gumroad? I'm really curious how did you make this clothing inside of MD

  • @ferxx0294
    @ferxx0294 4 ปีที่แล้ว

    Amazing! Im trying to do the same technique but cant find good patterns for the hakama, could you share it with me, please?

  • @cloudsyler4541
    @cloudsyler4541 ปีที่แล้ว

    Hello! This video of you is one of my favorite videos for 3D art. Im leraning with it for 4 years already and i watch it very often. Thank you for sharing you workflow. I just have a couple of question if you dont mind. Iam struggling with MD to Zbrush. When i made some Clothes in MD and i want to export it to zbrush, the topology is of course a little bit off. So iam using Zremesher. But with Zeremesher im losing alot of details from MD, like the seams etc. Are you using Zremesher as well or do you handle it in some other ways to keep these details?
    My other Question is, if i want to have a higher subdevision in Zbrush, to sculp some more details, everything gets smooth out. Even, when i use the smooth brush, iam losing the seams and i getting holes. Is there any way to avoid this?
    Thank you very much for any help and answer!

    • @IlyaGagarin
      @IlyaGagarin  ปีที่แล้ว +1

      Hello! Thank you, glad you like it)
      Are you using projection to transfer details?

    • @cloudsyler4541
      @cloudsyler4541 ปีที่แล้ว

      Thank you for answering! To be honest, i never used projection before. But i can give it a try! @@IlyaGagarin

  • @pzq6400
    @pzq6400 6 ปีที่แล้ว

    awesome

  • @512design4
    @512design4 ปีที่แล้ว

    marvelous designer . how did wrap the cloth around his bottom leg ,, did use pin to wrap the cloth around the foot - thnk u ..onm the rotation did pin each time then pin again each time rootaed around the bottom leg ..thk u

  • @hc-om4vl
    @hc-om4vl 3 ปีที่แล้ว

    Dat bass

  • @Elviramilari
    @Elviramilari 5 ปีที่แล้ว +1

    Hello! Excuse me, what fabric are you using for the hakama? Is it a preset fabric? Nice job by the way!

  • @f0xypeek
    @f0xypeek 5 ปีที่แล้ว

    Good

  • @Thomas22134
    @Thomas22134 3 ปีที่แล้ว

    How did you get it to actually work?! every time I sew something together it BREAKS

  • @islamtokaev4196
    @islamtokaev4196 6 ปีที่แล้ว

    изумительно!

  • @subhamsarkar7765
    @subhamsarkar7765 3 ปีที่แล้ว

    Why you import your marvelous designer clothes into 3dsax before importing it to zbrush?????????

  • @friedrichpilon3074
    @friedrichpilon3074 6 ปีที่แล้ว

    Do you have a spotify playlist with all this music?

  • @Dude707LoL
    @Dude707LoL 5 ปีที่แล้ว

    This is a bit of a noob question. But after this stage, how would you go about doing the cloth simulation for animation? Would you then create a low poly version of the clothing and then simulate them to use in game? Would really appreciate any answers or pointers :)

    • @IlyaGagarin
      @IlyaGagarin  5 ปีที่แล้ว

      As far as I know this is done in the engine, after the character is completely ready, you need to select polygons that will be simulated as clothes and then the clothes will be calculated in real time, respond to the movements of the character and the wind. Like here th-cam.com/video/VOnTocqDXdA/w-d-xo.html

  • @ericrahmanda8889
    @ericrahmanda8889 6 ปีที่แล้ว +1

    3dsmax 2014 user, we are same, even 3dsmax 2019 has been released, hail cracked software....

  • @CreativoErratico
    @CreativoErratico 6 ปีที่แล้ว

    Real time timelapse? Can you do a color black and white one, too?

  • @AlexZhigin
    @AlexZhigin 6 ปีที่แล้ว +26

    И модель классная, и Davie504 на басу делает невозможное)

  • @노경석-p9j
    @노경석-p9j 5 ปีที่แล้ว

    😍😍😍👍

  • @youtubeadministration8661
    @youtubeadministration8661 5 ปีที่แล้ว +1

    Илья, сколько ты это делать учился? И ты наверное в компании по производству игр работаешь?

  • @SuperSebatube
    @SuperSebatube 5 ปีที่แล้ว

    damn standard lvl 100

  • @N_kidman
    @N_kidman 5 ปีที่แล้ว

    Дружище, есть вопрос касательно процесса работы.
    Каким способом ты делаешь ретопологию экспортированной из марвелуса одежды? Зремешер после ретопологии не даёт рабочую сетку, обычно тут или там на меше разрывы появляются, будто не реагирует на кнопку weld points.
    А работа крутая , тут сто процентов лайк.

    • @IlyaGagarin
      @IlyaGagarin  5 ปีที่แล้ว

      Спасибо, я зремешем делаю, не знаю почему у тебя не получается, возможно значение ставишь слишком маленькое

  • @RomboutVersluijs
    @RomboutVersluijs 6 ปีที่แล้ว

    So guys are becomming galls now ;) hahaha nice job man!

  • @jackliu8991
    @jackliu8991 5 ปีที่แล้ว +3

    Is there a reason why you redo clothing in Marvelous Designer? I thought you already did the clothing. Or maybe you redo it in MD because you think it look better that way?

    • @henriquestealth9480
      @henriquestealth9480 5 ปีที่แล้ว

      That's a good question because he did all the clothing before in Zbrush and after that he start do the same process again in Marvelous Designer and I don't know why!

    • @ryeb
      @ryeb 4 ปีที่แล้ว

      The other version was a first pass, like a sketch or block-in. If he used that for the final it would look amateur. Making the clothing properly in marvelous gets the most believable and best looking results.

  • @nicolas8741
    @nicolas8741 ปีที่แล้ว

    Why did you sculpted it? To then make the simulation?

  • @6Georgos
    @6Georgos 6 ปีที่แล้ว

    Nice

  • @HDGamingVelocity
    @HDGamingVelocity 4 ปีที่แล้ว

    Hi Ilya. Amazing! I was wondering, how you kept the seams from MD. at 8:11 you load up the model, and the vest seems to have the internal stitching from MD? Did you do it manually in Max?

    • @IlyaGagarin
      @IlyaGagarin  4 ปีที่แล้ว

      If you add thickness, the fabric will swell and the seams will become noticeable, this is easy to do, just right-click on the fabric and select copy under, or something like that

    • @HDGamingVelocity
      @HDGamingVelocity 4 ปีที่แล้ว

      @@IlyaGagarin Yea I have done that, but when I bring it into Maya its all flat and not with any seams.. :/

  • @darilamborena6078
    @darilamborena6078 5 ปีที่แล้ว +1

    How do you turn the camera and keep the bandage at the same time? When I turn the camera, the bandage falls off and I can not roll it up

    • @AaAa-up3tc
      @AaAa-up3tc 5 ปีที่แล้ว

      You stop the simulation, or you have it pinned using the w key and clicking on the area you want to pin, then ctrl+w to unpin when you are done.

  • @kearakim000
    @kearakim000 4 ปีที่แล้ว

    May I ask the reason why you enable shell option when you export to 3ds max? I normally turn it off just because it feels easier to control I guess.

  • @breakinglimits_mmh
    @breakinglimits_mmh ปีที่แล้ว

    what did you type to find a reference of the shinobi pants?

  • @biriani2855
    @biriani2855 6 หลายเดือนก่อน

    How did you export from marvelous to zbrush?

  • @mobin8515
    @mobin8515 ปีที่แล้ว

    Hi ilya. i have a question about your marvelous designer to zbrush workflow if you still look at the comments . do you use the exported marvelous designer mesh(quad or tri ? ) and sculpt on it right away or you retopo it and then do the sculpting ?

    • @IlyaGagarin
      @IlyaGagarin  ปีที่แล้ว

      The whole process is long to describe, but in short, first export to zbrush, make basic edits, then zremesh, project, add thickness and remove unnecessary polygons from the back side. Perhaps there are better ways through max or maya, but this is how I do it now.