Great Job this is amazing Im very motivated to get my hands on and start creating , I never used Marvelous Designer I'm stuck on zbrush and maya but your work flow is great and I will like to try that workflow, your work is very inspiring keep it up.. I don't know why theirs a thumb down on this video I hate haters I know theirs always room for improving but da damn a thumb down on this its just crazy makes people not even post anything.. thank you for sharing this wonderful video A++
Fantastic work! Do you have any tutorials on how to do that leg wrap in marvelous? I’ve been trying to do something similar but mine just flops down to the ground. How do you get yours to stay in place like that? Thanks!
Great work indeed ! Your model looks so nice. How do you manage to have tight bandages like the ones around the head, the legs and the hips in marvelous designer ? I never get something that looks like it was tied to the body, it's always loose somehow. But anyway, wonderful job on your sculpt, i learn quite a few tricks watching these, so thanks for the upload.
Как человек швейного дела, решила попробовать и глянуть куда применяют MarvelousDesigner. Спасибо, что выложли весь процесс создания работы. Желаю удачи! "Наруто" смотрите? )))
Hello, it's a great video, may I know how to achieve your bandage snap on leg effect at 11:52? I'm working on a project which have to represent WWII army uniforms.
This is sick, so much care into so many tiny details most people will miss... some of them probably covered up by other clothing. It must take a long time... do you have to work this much on every character in a game? Do you still make every little bit perfect even with a deadline?
Stunning work Ilya! May i ask you about your way of exporting clothing from MD? When are you exporting "multiple objects" when "single objects", or better, do you offer any tutorials for that one? You earned a subscriber :D
@@IlyaGagarin :) of course , but since I have your attention CONGRATS for this. Did you go to any school did you take classes from TH-cam ? how did you manage to become so familiar with the tools of Zbrush ? did you just mess around till you knew everything?
@@anDREas17gr There is a lot of information on the Internet. I watched everything I could find, watched a huge number of works by other artists and tried to do the same and of course work in the studio with other artists teaches a lot
@@IlyaGagarin Im mostly interested in Illustrating maybe some animation , or comic so you understand that its every artists dream to see his creations live and breathe the way 3d design does! Good luck in what you do in the future! Thanks for the tips
@@IlyaGagarin important mention was " watched other people's flow and try to recreate how they did theres" that's pretty important for learning is trying to recreate and not shoot for being original first but find what methods suits you through following along with others
Congratulations on 3rd place (Should have been 1st ;) ) I already posted about how amazing and inspiring this piece is. Can you give any information on the Fabric settings/presets/details that you use in Marvelous Desginer? Particularly for the Haori/Jacket and the Bandage/Leg wraps. Thanks a million for the videos anyway. Really educational. :D
@@IlyaGagarin Right, thanks a lot for the feedback. I'm usually getting some unexpected results in MD. But probably need to work on my 2D Patterns and make sure my Layers are correct. Cheers.
@@IlyaGagarin wow thanks for the quick reply, do u use the shell modifier? And also, for ur workflow, do u make sure to have nice uvs when in zbrush ? Again thank you, its hard to get direct help from experienced guys so i really appreciate ur help
@@AllThatJuice- Thanks! Yes, I use shell modifier in 3d max to create a thick layer, I also remove the back side there, if it is not visible. I don't do uv when I start working on clothes, it usually becomes useless when I finish sculpturing because I often move and stretch. I make UV after I finish sculpturing, in order to put the texture on the fabric, for this I use UVunwrap in zbrush.
Приветик) очень крутая работа, сейчас делаю примерно похожего перса, и нужно подобные штаны сделать, может есть какой-то гайд как их сделать? у тебя в ролике все так быстро и вообще непонятно как их сделать, пытаюсь как-то повторить, но сшиваются криво
Hi, Ilya. It was really a great working process. I have questions about marvelous designer functions. When you were wrapping the body and making a ribbon tie on the lower side legs, how did you fix the garment in the air? I saw a brown pin or dot. What's the tool name?
@@IlyaGagarin I have one more question 7:58, 12:40 The wrappings start trembling. What did you do that and why did you do that? I'm struggling to make a ribbon tie now. give me a hint, please.
@@IlyaGagarin When I make a ribbon, both ends of the string are knotted but passed each other very easily. Any tips for this? I would be most grateful if I get any advice.
Hello! This video of you is one of my favorite videos for 3D art. Im leraning with it for 4 years already and i watch it very often. Thank you for sharing you workflow. I just have a couple of question if you dont mind. Iam struggling with MD to Zbrush. When i made some Clothes in MD and i want to export it to zbrush, the topology is of course a little bit off. So iam using Zremesher. But with Zeremesher im losing alot of details from MD, like the seams etc. Are you using Zremesher as well or do you handle it in some other ways to keep these details? My other Question is, if i want to have a higher subdevision in Zbrush, to sculp some more details, everything gets smooth out. Even, when i use the smooth brush, iam losing the seams and i getting holes. Is there any way to avoid this? Thank you very much for any help and answer!
marvelous designer . how did wrap the cloth around his bottom leg ,, did use pin to wrap the cloth around the foot - thnk u ..onm the rotation did pin each time then pin again each time rootaed around the bottom leg ..thk u
This is a bit of a noob question. But after this stage, how would you go about doing the cloth simulation for animation? Would you then create a low poly version of the clothing and then simulate them to use in game? Would really appreciate any answers or pointers :)
As far as I know this is done in the engine, after the character is completely ready, you need to select polygons that will be simulated as clothes and then the clothes will be calculated in real time, respond to the movements of the character and the wind. Like here th-cam.com/video/VOnTocqDXdA/w-d-xo.html
Дружище, есть вопрос касательно процесса работы. Каким способом ты делаешь ретопологию экспортированной из марвелуса одежды? Зремешер после ретопологии не даёт рабочую сетку, обычно тут или там на меше разрывы появляются, будто не реагирует на кнопку weld points. А работа крутая , тут сто процентов лайк.
Is there a reason why you redo clothing in Marvelous Designer? I thought you already did the clothing. Or maybe you redo it in MD because you think it look better that way?
That's a good question because he did all the clothing before in Zbrush and after that he start do the same process again in Marvelous Designer and I don't know why!
The other version was a first pass, like a sketch or block-in. If he used that for the final it would look amateur. Making the clothing properly in marvelous gets the most believable and best looking results.
Hi Ilya. Amazing! I was wondering, how you kept the seams from MD. at 8:11 you load up the model, and the vest seems to have the internal stitching from MD? Did you do it manually in Max?
If you add thickness, the fabric will swell and the seams will become noticeable, this is easy to do, just right-click on the fabric and select copy under, or something like that
Hi ilya. i have a question about your marvelous designer to zbrush workflow if you still look at the comments . do you use the exported marvelous designer mesh(quad or tri ? ) and sculpt on it right away or you retopo it and then do the sculpting ?
The whole process is long to describe, but in short, first export to zbrush, make basic edits, then zremesh, project, add thickness and remove unnecessary polygons from the back side. Perhaps there are better ways through max or maya, but this is how I do it now.
I lost count of how many times I came here to get some insight. Thank you so much.
I'm flattered, thank you too :)
Hai I need talk to u
+2
indeed
Doing the long shin strap wrapping in marvelous? Absolute madlad.
The bass solo from Davie504 made me sub XD
EmberDrops I confess I had a sudden and spontaneous impulse to SLAP LIKE
The attention to the details is amazing, you really are inspiring me to improve
This made me appreciate games more.
thank you for not deleting this vid for the next ten years haha, really nice job
How do you achieve such beautifully folded fabric in marvelous? My folds are always really weak
Great Job this is amazing Im very motivated to get my hands on and start creating , I never used Marvelous Designer I'm stuck on zbrush and maya but your work flow is great and I will like to try that workflow, your work is very inspiring keep it up.. I don't know why theirs a thumb down on this video I hate haters I know theirs always room for improving but da damn a thumb down on this its just crazy makes people not even post anything.. thank you for sharing this wonderful video A++
Thank you for such a kind comment :)
Fantastic work! Do you have any tutorials on how to do that leg wrap in marvelous? I’ve been trying to do something similar but mine just flops down to the ground. How do you get yours to stay in place like that? Thanks!
this is sick!!! just whoa
Davie 504, nice workflow, marvellous designer seems to be a really good tool
Great work indeed ! Your model looks so nice.
How do you manage to have tight bandages like the ones around the head, the legs and the hips in marvelous designer ? I never get something that looks like it was tied to the body, it's always loose somehow.
But anyway, wonderful job on your sculpt, i learn quite a few tricks watching these, so thanks for the upload.
Как человек швейного дела, решила попробовать и глянуть куда применяют MarvelousDesigner.
Спасибо, что выложли весь процесс создания работы. Желаю удачи!
"Наруто" смотрите? )))
хаха)) Спасибо) Ага, решил ознакомиться с классикой :)
Hello, it's a great video, may I know how to achieve your bandage snap on leg effect at 11:52? I'm working on a project which have to represent WWII army uniforms.
Илюха Крутая Работа!!!
Ты 2
Ну после Гагарина)))
Amazing work. Congratulations from Argentina. Really fantastic!!!.
Thank you for showing the process!
This is some hight triple a game quality shit love it.
the basses are really good and the process too
I'm on Day 3 in Marvellous Designer and found this and was like...woah...
it was really fun watching how you did the leg straps :D
:D
I guess it shoulda been obvious but stitching the template of clothing together like it's real is such a crazy translated skill I dno what to say
This is sick, so much care into so many tiny details most people will miss... some of them probably covered up by other clothing. It must take a long time... do you have to work this much on every character in a game? Do you still make every little bit perfect even with a deadline?
Did you retopologized clothes?
its 2021 and im still so amazed
Marvelous debería pagarte por este video impresionante, Gracias por compartir tu trabajo
awesome!
Every time i watch this, i get super Pumped Up 💪, Thank you man! you`re Real motivation 🌟🌟🌟
Haha, thank you too, glad you enjoy it :)
@@IlyaGagarin Oh! Btw what is your Intsa?
@@eegii0554 www.artstation.com/gagarin
no kidding, I go from "screw that" to "yeah let's do this" xd
This music hits
Wow! I never used MarvelousDesigner but damn that looks good but also like a looot to get into that software
Where did you get your alphas for your cloth surface noise? Did you make them or find them?
this is amazing ! thank you for sharing your progress !
Великолепно сделанная работа. Смотреть само удовольствие.
THIS IS SOOOOOO COOOOOLLLLL
how cool is this dame i love it
Смотрю и думаю: какие замороченные раньше были наряды... А сейчас: натянул футболку и джинсы - и вперёд! Жизнь стала практичней и проще... :)
interesting workflow
Hey man... i am speechless 😯 👌🏾👍🏽
soooooo talented !!! i love it !!
Nice work! Can I buy somewhere that noise cloth texture you used?
Look in the marketplace on the artstation, it's full of textures and alphas
Stunning work Ilya! May i ask you about your way of exporting clothing from MD?
When are you exporting "multiple objects" when "single objects", or better, do you offer any tutorials for that one?
You earned a subscriber :D
Thanks! You can export as you like, then you can always connect or separate elements in 3D max. No, I don’t do any tutorials yet.
Офигеть, дядь. Круто как.
Woah this is amazing~ also love the music :))
man, this is so awesome! how long did it take you to get this good?
wow this is knots!
And then I look at it in the character outfit menu for 2.7 seconds before deciding I don’t want my character wearing it. SAD!
Very good
Epic!!
how do you even get this good?
practice
@@IlyaGagarin :) of course , but since I have your attention CONGRATS for this. Did you go to any school did you take classes from TH-cam ? how did you manage to become so familiar with the tools of Zbrush ? did you just mess around till you knew everything?
@@anDREas17gr There is a lot of information on the Internet. I watched everything I could find, watched a huge number of works by other artists and tried to do the same and of course work in the studio with other artists teaches a lot
@@IlyaGagarin Im mostly interested in Illustrating maybe some animation , or comic so you understand that its every artists dream to see his creations live and breathe the way 3d design does! Good luck in what you do in the future! Thanks for the tips
@@IlyaGagarin important mention was " watched other people's flow and try to recreate how they did theres" that's pretty important for learning is trying to recreate and not shoot for being original first but find what methods suits you through following along with others
А мне вот гизмо в максе понравился. Точно не промахнёшься :)
We canot learn from this video
Can you share about how you export between MD and zbrush?
Прекрасные модели делаешь, просто шикарно
And I always thought people were modelling those clothes in Z brush
Congratulations on 3rd place (Should have been 1st ;) ) I already posted about how amazing and inspiring this piece is. Can you give any information on the Fabric settings/presets/details that you use in Marvelous Desginer? Particularly for the Haori/Jacket and the Bandage/Leg wraps. Thanks a million for the videos anyway. Really educational. :D
Thank you very much!) In Marvelous Designer, I usually use the basic fabric settings or set the Denim preset, for most fabrics, this is enough
@@IlyaGagarin Right, thanks a lot for the feedback. I'm usually getting some unexpected results in MD. But probably need to work on my 2D Patterns and make sure my Layers are correct. Cheers.
Мощнейшая прога этот Марвел дизайнер
BRAVO
How do u go about getting nice topology/thickness for sculpting when u import marvellous stuff into zbrush? Plzz post some tuts
I add thickness in 3d max and make a good topology in zbrush using zremesher
@@IlyaGagarin wow thanks for the quick reply, do u use the shell modifier? And also, for ur workflow, do u make sure to have nice uvs when in zbrush ? Again thank you, its hard to get direct help from experienced guys so i really appreciate ur help
Beautiful work by the way, really something to aspire to
@@AllThatJuice- Thanks! Yes, I use shell modifier in 3d max to create a thick layer, I also remove the back side there, if it is not visible. I don't do uv when I start working on clothes, it usually becomes useless when I finish sculpturing because I often move and stretch. I make UV after I finish sculpturing, in order to put the texture on the fabric, for this I use UVunwrap in zbrush.
@@IlyaGagarin
Thanks for sharing!
Шикарно! Удачи в конкурсе!
Hello dude, amazing video, one question on 13:28 how do you hold the ribbon to make the nudge? thanks
hold w then click where you want to add the pin
good work !
nice job.
Приветик) очень крутая работа, сейчас делаю примерно похожего перса, и нужно подобные штаны сделать, может есть какой-то гайд как их сделать? у тебя в ролике все так быстро и вообще непонятно как их сделать, пытаюсь как-то повторить, но сшиваются криво
Hi, Ilya. It was really a great working process.
I have questions about marvelous designer functions.
When you were wrapping the body and making a ribbon tie on the lower side legs,
how did you fix the garment in the air? I saw a brown pin or dot. What's the tool name?
Hello. Thank you) This is a pin, it is activated if you hold down W
@@IlyaGagarin Thank you very much :))
@@IlyaGagarin
I have one more question
7:58, 12:40
The wrappings start trembling. What did you do that and why did you do that?
I'm struggling to make a ribbon tie now. give me a hint, please.
@@jimmyyang5611 And this moment I added thickness
@@IlyaGagarin When I make a ribbon, both ends of the string are knotted but passed each other very easily. Any tips for this?
I would be most grateful if I get any advice.
Great artwork and good timelapse, really helped me!
Btw what's name of the first song?
th-cam.com/video/cytyAgu9-bA/w-d-xo.html
This cover here, it's a good channel!
How are you brush strokes with the standard brush so clean?? Everytime I use it it's so blobby and wobbly
Good question, you need to tweak the lazymouse, make the lazistep value smaller, then the strokes will be smooth
awesome!!
Nice work
做的太棒了!!!学习了!
Nice work! I wonder if you have this as a tutorial on Gumroad? I'm really curious how did you make this clothing inside of MD
Amazing! Im trying to do the same technique but cant find good patterns for the hakama, could you share it with me, please?
Hello! This video of you is one of my favorite videos for 3D art. Im leraning with it for 4 years already and i watch it very often. Thank you for sharing you workflow. I just have a couple of question if you dont mind. Iam struggling with MD to Zbrush. When i made some Clothes in MD and i want to export it to zbrush, the topology is of course a little bit off. So iam using Zremesher. But with Zeremesher im losing alot of details from MD, like the seams etc. Are you using Zremesher as well or do you handle it in some other ways to keep these details?
My other Question is, if i want to have a higher subdevision in Zbrush, to sculp some more details, everything gets smooth out. Even, when i use the smooth brush, iam losing the seams and i getting holes. Is there any way to avoid this?
Thank you very much for any help and answer!
Hello! Thank you, glad you like it)
Are you using projection to transfer details?
Thank you for answering! To be honest, i never used projection before. But i can give it a try! @@IlyaGagarin
awesome
marvelous designer . how did wrap the cloth around his bottom leg ,, did use pin to wrap the cloth around the foot - thnk u ..onm the rotation did pin each time then pin again each time rootaed around the bottom leg ..thk u
yeah kinda like that
Dat bass
Hello! Excuse me, what fabric are you using for the hakama? Is it a preset fabric? Nice job by the way!
Good
How did you get it to actually work?! every time I sew something together it BREAKS
изумительно!
Why you import your marvelous designer clothes into 3dsax before importing it to zbrush?????????
Do you have a spotify playlist with all this music?
This is a bit of a noob question. But after this stage, how would you go about doing the cloth simulation for animation? Would you then create a low poly version of the clothing and then simulate them to use in game? Would really appreciate any answers or pointers :)
As far as I know this is done in the engine, after the character is completely ready, you need to select polygons that will be simulated as clothes and then the clothes will be calculated in real time, respond to the movements of the character and the wind. Like here th-cam.com/video/VOnTocqDXdA/w-d-xo.html
3dsmax 2014 user, we are same, even 3dsmax 2019 has been released, hail cracked software....
Real time timelapse? Can you do a color black and white one, too?
И модель классная, и Davie504 на басу делает невозможное)
а я думаю что за знакомый slap)
😍😍😍👍
Илья, сколько ты это делать учился? И ты наверное в компании по производству игр работаешь?
damn standard lvl 100
Дружище, есть вопрос касательно процесса работы.
Каким способом ты делаешь ретопологию экспортированной из марвелуса одежды? Зремешер после ретопологии не даёт рабочую сетку, обычно тут или там на меше разрывы появляются, будто не реагирует на кнопку weld points.
А работа крутая , тут сто процентов лайк.
Спасибо, я зремешем делаю, не знаю почему у тебя не получается, возможно значение ставишь слишком маленькое
So guys are becomming galls now ;) hahaha nice job man!
Is there a reason why you redo clothing in Marvelous Designer? I thought you already did the clothing. Or maybe you redo it in MD because you think it look better that way?
That's a good question because he did all the clothing before in Zbrush and after that he start do the same process again in Marvelous Designer and I don't know why!
The other version was a first pass, like a sketch or block-in. If he used that for the final it would look amateur. Making the clothing properly in marvelous gets the most believable and best looking results.
Why did you sculpted it? To then make the simulation?
Nice
Hi Ilya. Amazing! I was wondering, how you kept the seams from MD. at 8:11 you load up the model, and the vest seems to have the internal stitching from MD? Did you do it manually in Max?
If you add thickness, the fabric will swell and the seams will become noticeable, this is easy to do, just right-click on the fabric and select copy under, or something like that
@@IlyaGagarin Yea I have done that, but when I bring it into Maya its all flat and not with any seams.. :/
How do you turn the camera and keep the bandage at the same time? When I turn the camera, the bandage falls off and I can not roll it up
You stop the simulation, or you have it pinned using the w key and clicking on the area you want to pin, then ctrl+w to unpin when you are done.
May I ask the reason why you enable shell option when you export to 3ds max? I normally turn it off just because it feels easier to control I guess.
what did you type to find a reference of the shinobi pants?
How did you export from marvelous to zbrush?
Hi ilya. i have a question about your marvelous designer to zbrush workflow if you still look at the comments . do you use the exported marvelous designer mesh(quad or tri ? ) and sculpt on it right away or you retopo it and then do the sculpting ?
The whole process is long to describe, but in short, first export to zbrush, make basic edits, then zremesh, project, add thickness and remove unnecessary polygons from the back side. Perhaps there are better ways through max or maya, but this is how I do it now.