Fabric Properties in Marvelous Designer

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  • เผยแพร่เมื่อ 16 ก.ค. 2024
  • Marvelous designer can change the way your garment behaves with Fabric Properties.
    Make your garment stiffer, stretch more or less, make it heavier or even make it stick to the avatar much better.
    Learn more about Marvelous Designer Fabric Properties with this Tutorial.5
    Table of Contents:
    00:00 - Introduction
    03:58 - Stretching
    08:35 - Bending
    12:15 - Buckling
    17:15 - Internal Damping, Density and Friction

ความคิดเห็น • 31

  • @Ricardo-de9ju
    @Ricardo-de9ju 2 ปีที่แล้ว +2

    Absolutely clarifying information. Good tone of voice, no dragging. Thank you very much.

  • @gabocavallaro
    @gabocavallaro ปีที่แล้ว +10

    This is so valuable!! I look for something like this for so long, (even the official tuts from Marvelous dont talk about this so clearly) thank you very very much! Great contribution

    • @3dmegaverseJohn
      @3dmegaverseJohn  ปีที่แล้ว +2

      Glad it was helpful!

    • @michaelllrobson
      @michaelllrobson ปีที่แล้ว +1

      same, I was trying to find something like this and not even in marvelous designer website I couldnt

  • @chookaiminbryan7315
    @chookaiminbryan7315 ปีที่แล้ว +2

    I will say you have saved me alot ! Thank you so much for being so knowledgable with good explainations such as the topology and friction energy etc!

  • @user-py1tb4wc7r
    @user-py1tb4wc7r ปีที่แล้ว +1

    Hi this is one of the best tutorial for Marvellous designer!!

  • @SomniusCRO
    @SomniusCRO ปีที่แล้ว +2

    This is exactly what I was looking for. Couldn't get realistic results for a thick raincoat until I went through your explanation and could finally adjust the settings the right way. Thanks a lot, keep it up!

  • @s_harris
    @s_harris 8 หลายเดือนก่อน

    I appreciate the time taken to break this section of cloth sim down. I learn't a lot. More please😊

  • @michaelllrobson
    @michaelllrobson ปีที่แล้ว +1

    amazing video, I was trying to find something like this for a long time, great job, very well explained

  • @yigitozsan838
    @yigitozsan838 หลายเดือนก่อน

    Thanks a lot! Very clear and very useful!

  • @jb1er.
    @jb1er. ปีที่แล้ว +1

    thanks for doing this, it helps a lot

  • @AngelikaEh
    @AngelikaEh ปีที่แล้ว +1

    Thank you so much for this!!

  • @nevarran
    @nevarran 7 หลายเดือนก่อน

    Great explanation of the properties. Thanks.

  • @motionbug4970
    @motionbug4970 ปีที่แล้ว +1

    Very useful information...

  • @bboybestiaTT
    @bboybestiaTT 8 หลายเดือนก่อน

    thanks for the video🙏!! very informative and helpful!

  • @sawtom
    @sawtom ปีที่แล้ว

    This was the first time I understood it. Maybe you can share this table with the description. Very helpful as a reminder.

  • @edw0413
    @edw0413 9 หลายเดือนก่อน

    Yes very useful, thank you

  • @mervesa17
    @mervesa17 4 หลายเดือนก่อน

    Wow It's been a very helpful video, thank you. I've subscribed to your channel.🙌

  • @muglermugler5590
    @muglermugler5590 2 ปีที่แล้ว +1

    Vey helpful! Thank you!

  • @TheZahnputz
    @TheZahnputz ปีที่แล้ว +1

    Thanks mate!

  • @ninakochan7
    @ninakochan7 ปีที่แล้ว

    This was so helpful ❤ I was tired of the dresses I put on my characters sagging all the time, when I changed it to denim, the dress became very stiff. Now I have to look for a material that is something in-between 😅 But the behavior of the material was something I had no idea about. This is a game changer for me. Would you happen to know how to tighten a section of a dress, example, like the wasit? Can parts of the outfit be resized? 😅 Sorry I'm a total noob when it comes to Marvolus Designer 😔 Thanks again! ❤

  • @MBGCORE
    @MBGCORE ปีที่แล้ว

    That was clearly helpful, thanks a lot ! I wanted to ask you something not related, when I use the weft or warp shrinkage to enlarge a pant ( for exemple ) it works but the tissue looks very weird, ugly and not realistic, even if i increase particles distance, it feel like the garment is corrupted by that step, how can we use this option and keep a quality look/simulation ? thank you very much.

    • @3dmegaverseJohn
      @3dmegaverseJohn  ปีที่แล้ว +1

      Hi MGB Core. Thanks for the question. The Warp and Weft options scale your garment without changing the geometry, so it effectively changes the particle distance to keep the geometry the same. Increasing your warp and weft scale, increases the particle distance, even though the MD particle distance setting on your garment will stay the same. I would suggest that if you change your warp and weft values, then you decrease your Particle Distance accordingly, something along the lines of reducing the particle distance by 10% if you increase your warp/weft by 10%. Though you might have to experiment with that. However if your garment mesh is to be used externally, especially if you are creating morphs for it I would set a lower PD to start with, so that when you increase the Warp/Weft the quality is still good. I hope that makes sense.

    • @MBGCORE
      @MBGCORE ปีที่แล้ว

      ​@@3dmegaverseJohn Thanks for your reply ! sure it make sense, but that strange because I already tried to make PD adjustements when changing shrinkage, the garment will still look like puffy/gondolas, anyway I appreciate your point of view and I will keep trying.

  • @user-ms8em7nr7o
    @user-ms8em7nr7o 10 หลายเดือนก่อน

    How can I add a cube in marvelous designer?

  • @Ricardo-de9ju
    @Ricardo-de9ju 3 หลายเดือนก่อน

    If you have a parameter named bending with a scale of 100%, what would you expect if you set it to 100%? That your fabric will have more bendiness. No, stupid developers made it inverted to fuck your life.