Heyhey, a new video finally! Hopefully you guys find those tutorial useful, cause there is no point in continuing if they are not! Let me know what you want next!
You chose the longest way to stitch each sub part for individual polygroup. When importing garment to Zbrush, you can weld closest vertices as a start and polygroup by UV islands based on your Marvelous patterns. Done.
ma'am i've been makaing topology manual for 3 days straight cuz i mess up it again and again, kudos to your workflow, many thanks wouldn't be enough🙏 i didn't know about this option, my life is easy now
Yo! Did ur way and got some issues. How did u import so good topology to zbrush? I mean the connections between chest and sleeves for example. Their topology is ideal quads and parts are matching to each other. Mine has somewhere triangles and dont match so well (had to do some quad-to-triangle stuff with zmodeler to close holes between parts). And now when i want to do bevel, the bevel goes all around my jacket xd it spreads to chest, colar, almost everywhere where the line goes. I ve imported it just like u, freezed and quadrangulate. + another question how to add thickness after ur workflow? Tried panel loop and it messes my shape cuz it's addin thickness to all polygroups i had
Hey Annabelle, great tutorial! I've been trying to redo my workflow for quite sometime and came across a lot of different tips/tricks and I think I finally got one that produces some great results and also allows for you to reconstruct the subdivisions from your HP Marvelous Designer mesh. Most of this came from the Outgang community but also tweaked it a bit. Will try to write it all down and share with you guys!
Very cool. I think I have 2 ways to save you quite some time: 1. You could still weld your object when exporting and still get all the polygroups in ZBrush if you use "Auto Groups With UV" 2. Also I just export as obj (selected) in parts. For example divided into skirt, shirt, jacket etc. This way you don't have to separate (or if you followed the welded approach: simply click Auto Groups after importing the FBX and then group split which should separate every piece and then UV group again) Hope this was understandable. If not let me know.
The main problem with Marvelous is topology. Automatic quad topology from Marvelous isn't exactly most optimized and that's, by my opinion, the most problematic part when talking about the workflow. Do you usually use the quadrangulated topology Marvelous creates on its own, or do you retopo it afterwards?
4 ปีที่แล้ว +2
Totally understandable, so the way I go about that is after I have completed putting details and all, I will duplicate the mesh, Zremesh (with some guides and polygroup activated) and then send it to maya for further cleanup. Hope that helps!
When I make cloth in marvilous desinger and when I check the tepology the cloth disappears from the back side and also in iclone the cloth disappears from the back side Plz reply
How do you export your character from zbrush to marvel correctly? when I export mine, it's a different size, inside Marvel the size is wrong.
2 ปีที่แล้ว
You have to make sure your import settings mesurements are the same as export IE: if you imported your character in cm, you have to export it in cm as well
Hello Annabelle! Just wanted to say how big of a fan I am c: after finishing at Bdeb, I'm trying to figure myself out in university as a character artist and your videos and portfolio has really motivated me to do better and one day get to your level - to be continued! Once again, thank you for the infos and the tutos, even 2 years later they are so useful and help figure out a workflow that makes sense in bewteen programs that sometimes don't make sense lmao
2 ปีที่แล้ว +1
Hey R-C! Thank you so much for the kind words! I know you can do it, it can sometimes look like a big mountain to climb, but when you are consistent with your work, it can only get better! Keep doing what you are doing :)
Heyhey, a new video finally! Hopefully you guys find those tutorial useful, cause there is no point in continuing if they are not!
Let me know what you want next!
I may like to know how you learnt the 3d softwares in some of your vlog videos.
And what is gonna happen next? I mean the retopology and UV, how do u do it?
your tutorial and you both are awesome
You chose the longest way to stitch each sub part for individual polygroup. When importing garment to Zbrush, you can weld closest vertices as a start and polygroup by UV islands based on your Marvelous patterns. Done.
Nice that masking stitch trick was new for me, thanks for that!
ma'am i've been makaing topology manual for 3 days straight cuz i mess up it again and again, kudos to your workflow, many thanks wouldn't be enough🙏 i didn't know about this option, my life is easy now
Thank you for this wonderful content 👍
Super cool! 8:44 an alternative to weld more points may be to increase the weld distance (the slider on the right).
Yo! Did ur way and got some issues. How did u import so good topology to zbrush? I mean the connections between chest and sleeves for example. Their topology is ideal quads and parts are matching to each other. Mine has somewhere triangles and dont match so well (had to do some quad-to-triangle stuff with zmodeler to close holes between parts). And now when i want to do bevel, the bevel goes all around my jacket xd it spreads to chest, colar, almost everywhere where the line goes. I ve imported it just like u, freezed and quadrangulate. + another question how to add thickness after ur workflow? Tried panel loop and it messes my shape cuz it's addin thickness to all polygroups i had
you can also just increase the weld point distance, that should fix it all at the same time
Beautiful Annabelle and amazing works!!!
Thanks for the tutorial. I loved the stich edges technique :)
❤ your tutorial. thanks so much
Great approach! Thank you for the effort!
Very useful indeed Annabelle. Thanks very much :)
Glad it helped :)
@ ♥️
This is just what I needed!!!!! I think you should do a tutorial for how to create thicknesses if you haven’t already
i use edgeloops in geometry tab
Thanks ! Keep it up.
It's perfect! Thank you a million!!
I was exactly looking for this, thank you soo much..god bless u....❤️❤️
Hey Annabelle, great tutorial! I've been trying to redo my workflow for quite sometime and came across a lot of different tips/tricks and I think I finally got one that produces some great results and also allows for you to reconstruct the subdivisions from your HP Marvelous Designer mesh. Most of this came from the Outgang community but also tweaked it a bit. Will try to write it all down and share with you guys!
Sure let us know what's up ^^
so where is it
@@gettsly7478 outgang.studio/media/lectures/Outgang_MD_to_Zbr_Pipeline.jpg
Very cool.
I think I have 2 ways to save you quite some time:
1. You could still weld your object when exporting and still get all the polygroups in ZBrush if you use "Auto Groups With UV"
2. Also I just export as obj (selected) in parts. For example divided into skirt, shirt, jacket etc. This way you don't have to separate (or if you followed the welded approach: simply click Auto Groups after importing the FBX and then group split which should separate every piece and then UV group again)
Hope this was understandable. If not let me know.
Thanks I’ll try it out :)
yep option 1 works all the time
what about Coller reverse polyiland? add thickness only on the reverse poly island!
thanks for the workflow, very helpful!
thats sooo true 😭😭😭😭 thanks alot
YES ! Thank you!
Thank you so much! This was so easy to understand! ❤
Thank you!! ^^
great video!thanks!)
The main problem with Marvelous is topology. Automatic quad topology from Marvelous isn't exactly most optimized and that's, by my opinion, the most problematic part when talking about the workflow. Do you usually use the quadrangulated topology Marvelous creates on its own, or do you retopo it afterwards?
Totally understandable, so the way I go about that is after I have completed putting details and all, I will duplicate the mesh, Zremesh (with some guides and polygroup activated) and then send it to maya for further cleanup. Hope that helps!
@ please make a video about that
In this way can you keep the same geometry? I need it to import in DAZ a morph made in MD (open zipper).
hey thanks for sharing, the video is so helpful!
glad it could help!
Was Super useful
Thank you very much for your tutorial, you helped to me a lot!
When I make cloth in marvilous desinger and when I check the tepology the cloth disappears from the back side and also in iclone the cloth disappears from the back side
Plz reply
Thank you it’s really helpful!!👍
Thank you ❣️
Hey,
Please how do fix the issue of when the texture projection shows on both the front and the back as if the mesh is transparent
Really helpful, thanks!
AMAZING
Good work
Thank you so much
Nice!!! Thanks sis
Welcome bro :)
How do you export your character from zbrush to marvel correctly? when I export mine, it's a different size, inside Marvel the size is wrong.
You have to make sure your import settings mesurements are the same as export
IE: if you imported your character in cm, you have to export it in cm as well
@ thanks
great but one question, where do you get the elements of the clothing?
Nice vid!
Nice technique😊🙏
Glad it helped ^^
@ thank you 🙏😊
why not your export the outfit separately in MD? you dont actually need to split those one by one in Zbrush
thank you for this (: loveee ♥
welcome! :)
When i import the FBX, it doesnt show up
How or where can I get an interface/theme like this for my Zbrush?
You can actually make it yourself very easily :)
@ oh ok I'll have to look into it
Grazie 😌
Thank you
Marvelous Designer to ZBrush and subtance painter
Hello Annabelle! Just wanted to say how big of a fan I am c: after finishing at Bdeb, I'm trying to figure myself out in university as a character artist and your videos and portfolio has really motivated me to do better and one day get to your level - to be continued! Once again, thank you for the infos and the tutos, even 2 years later they are so useful and help figure out a workflow that makes sense in bewteen programs that sometimes don't make sense lmao
Hey R-C! Thank you so much for the kind words!
I know you can do it, it can sometimes look like a big mountain to climb, but when you are consistent with your work, it can only get better!
Keep doing what you are doing :)
Can u write here pc specs?
WOW
sister you are very adorable
I love you 😘
Thanks ❤
great but one question, where do you get the elements of the clothing?
I find them by going on pinterest :)