Marvelous Designer to ZBrush [WORKFLOW]

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 85

  •  4 ปีที่แล้ว +9

    Heyhey, a new video finally! Hopefully you guys find those tutorial useful, cause there is no point in continuing if they are not!
    Let me know what you want next!

    • @Trust3D
      @Trust3D 3 ปีที่แล้ว +1

      I may like to know how you learnt the 3d softwares in some of your vlog videos.

    • @eritumakafakafo3008
      @eritumakafakafo3008 2 ปีที่แล้ว

      And what is gonna happen next? I mean the retopology and UV, how do u do it?

    • @dushyantidhatia218
      @dushyantidhatia218 ปีที่แล้ว

      your tutorial and you both are awesome

  • @Tomas-ds6kf
    @Tomas-ds6kf ปีที่แล้ว +21

    You chose the longest way to stitch each sub part for individual polygroup. When importing garment to Zbrush, you can weld closest vertices as a start and polygroup by UV islands based on your Marvelous patterns. Done.

  • @karimdaouiji9146
    @karimdaouiji9146 ปีที่แล้ว

    Nice that masking stitch trick was new for me, thanks for that!

  • @anna-uo2ug
    @anna-uo2ug 2 ปีที่แล้ว

    ma'am i've been makaing topology manual for 3 days straight cuz i mess up it again and again, kudos to your workflow, many thanks wouldn't be enough🙏 i didn't know about this option, my life is easy now

  • @vengat_sriram359
    @vengat_sriram359 10 หลายเดือนก่อน

    Thank you for this wonderful content 👍

  • @ExVersion83
    @ExVersion83 ปีที่แล้ว

    Super cool! 8:44 an alternative to weld more points may be to increase the weld distance (the slider on the right).

  • @eritumakafakafo3008
    @eritumakafakafo3008 2 ปีที่แล้ว +3

    Yo! Did ur way and got some issues. How did u import so good topology to zbrush? I mean the connections between chest and sleeves for example. Their topology is ideal quads and parts are matching to each other. Mine has somewhere triangles and dont match so well (had to do some quad-to-triangle stuff with zmodeler to close holes between parts). And now when i want to do bevel, the bevel goes all around my jacket xd it spreads to chest, colar, almost everywhere where the line goes. I ve imported it just like u, freezed and quadrangulate. + another question how to add thickness after ur workflow? Tried panel loop and it messes my shape cuz it's addin thickness to all polygroups i had

  • @l-dss8093
    @l-dss8093 2 ปีที่แล้ว +3

    you can also just increase the weld point distance, that should fix it all at the same time

  • @tonystep3d
    @tonystep3d 3 ปีที่แล้ว

    Beautiful Annabelle and amazing works!!!

  • @thaylanoliscovicz9051
    @thaylanoliscovicz9051 2 ปีที่แล้ว

    Thanks for the tutorial. I loved the stich edges technique :)

  • @healthytrout
    @healthytrout 9 หลายเดือนก่อน

    ❤ your tutorial. thanks so much

  • @mastjappa
    @mastjappa 2 ปีที่แล้ว

    Great approach! Thank you for the effort!

  • @guychiangmai99
    @guychiangmai99 4 ปีที่แล้ว

    Very useful indeed Annabelle. Thanks very much :)

    •  4 ปีที่แล้ว +1

      Glad it helped :)

    • @guychiangmai99
      @guychiangmai99 3 ปีที่แล้ว

      @ ♥️

  • @fleurinthefury8112
    @fleurinthefury8112 3 ปีที่แล้ว +1

    This is just what I needed!!!!! I think you should do a tutorial for how to create thicknesses if you haven’t already

    • @olegshtolc7245
      @olegshtolc7245 3 ปีที่แล้ว

      i use edgeloops in geometry tab

  • @jrfk3d
    @jrfk3d 2 ปีที่แล้ว

    Thanks ! Keep it up.

  • @КатринОкругина
    @КатринОкругина 3 ปีที่แล้ว

    It's perfect! Thank you a million!!

  • @singwithvg2496
    @singwithvg2496 3 ปีที่แล้ว

    I was exactly looking for this, thank you soo much..god bless u....❤️❤️

  • @slif51
    @slif51 3 ปีที่แล้ว +1

    Hey Annabelle, great tutorial! I've been trying to redo my workflow for quite sometime and came across a lot of different tips/tricks and I think I finally got one that produces some great results and also allows for you to reconstruct the subdivisions from your HP Marvelous Designer mesh. Most of this came from the Outgang community but also tweaked it a bit. Will try to write it all down and share with you guys!

    •  3 ปีที่แล้ว

      Sure let us know what's up ^^

    • @gettsly7478
      @gettsly7478 3 ปีที่แล้ว

      so where is it

    • @theoadamsiv7844
      @theoadamsiv7844 2 ปีที่แล้ว

      @@gettsly7478 outgang.studio/media/lectures/Outgang_MD_to_Zbr_Pipeline.jpg

  • @mostrandomnerd
    @mostrandomnerd 3 ปีที่แล้ว +7

    Very cool.
    I think I have 2 ways to save you quite some time:
    1. You could still weld your object when exporting and still get all the polygroups in ZBrush if you use "Auto Groups With UV"
    2. Also I just export as obj (selected) in parts. For example divided into skirt, shirt, jacket etc. This way you don't have to separate (or if you followed the welded approach: simply click Auto Groups after importing the FBX and then group split which should separate every piece and then UV group again)
    Hope this was understandable. If not let me know.

    •  3 ปีที่แล้ว +1

      Thanks I’ll try it out :)

    • @healthytrout
      @healthytrout 9 หลายเดือนก่อน

      yep option 1 works all the time

  • @AeditZ
    @AeditZ 6 หลายเดือนก่อน

    what about Coller reverse polyiland? add thickness only on the reverse poly island!

  • @heiu4357
    @heiu4357 3 ปีที่แล้ว

    thanks for the workflow, very helpful!

  • @princesseilly
    @princesseilly 2 ปีที่แล้ว

    thats sooo true 😭😭😭😭 thanks alot

  • @milesbagley1609
    @milesbagley1609 2 ปีที่แล้ว

    YES ! Thank you!

  • @randomlosernightmares
    @randomlosernightmares 3 ปีที่แล้ว +1

    Thank you so much! This was so easy to understand! ❤

    •  3 ปีที่แล้ว +1

      Thank you!! ^^

  • @Lumis3D
    @Lumis3D 3 ปีที่แล้ว

    great video!thanks!)

  • @nevengalunic286
    @nevengalunic286 4 ปีที่แล้ว +4

    The main problem with Marvelous is topology. Automatic quad topology from Marvelous isn't exactly most optimized and that's, by my opinion, the most problematic part when talking about the workflow. Do you usually use the quadrangulated topology Marvelous creates on its own, or do you retopo it afterwards?

    •  4 ปีที่แล้ว +2

      Totally understandable, so the way I go about that is after I have completed putting details and all, I will duplicate the mesh, Zremesh (with some guides and polygroup activated) and then send it to maya for further cleanup. Hope that helps!

    • @michelleh1464
      @michelleh1464 ปีที่แล้ว +1

      @ please make a video about that

  • @Klaudius_yt
    @Klaudius_yt ปีที่แล้ว

    In this way can you keep the same geometry? I need it to import in DAZ a morph made in MD (open zipper).

  • @mirukushumi8557
    @mirukushumi8557 3 ปีที่แล้ว

    hey thanks for sharing, the video is so helpful!

    •  3 ปีที่แล้ว

      glad it could help!

  • @moeinkhademi4237
    @moeinkhademi4237 3 ปีที่แล้ว

    Was Super useful

  • @daniikrl7034
    @daniikrl7034 2 ปีที่แล้ว

    Thank you very much for your tutorial, you helped to me a lot!

  • @muhammadehsan7616
    @muhammadehsan7616 2 ปีที่แล้ว

    When I make cloth in marvilous desinger and when I check the tepology the cloth disappears from the back side and also in iclone the cloth disappears from the back side
    Plz reply

  • @모몽이-v9j
    @모몽이-v9j 3 ปีที่แล้ว

    Thank you it’s really helpful!!👍

  • @KarelChytilArt
    @KarelChytilArt 2 ปีที่แล้ว

    Thank you ❣️

  • @Gift_Igbafen
    @Gift_Igbafen 3 ปีที่แล้ว

    Hey,
    Please how do fix the issue of when the texture projection shows on both the front and the back as if the mesh is transparent

  • @stylestep111
    @stylestep111 3 ปีที่แล้ว

    Really helpful, thanks!

  • @andersongarcia-yy4qx
    @andersongarcia-yy4qx 2 ปีที่แล้ว

    AMAZING

  • @AnimatorUSA
    @AnimatorUSA 3 ปีที่แล้ว

    Good work

  • @moeinkhademi4237
    @moeinkhademi4237 3 ปีที่แล้ว

    Thank you so much

  • @AravindhVaasuki
    @AravindhVaasuki 4 ปีที่แล้ว

    Nice!!! Thanks sis

    •  4 ปีที่แล้ว

      Welcome bro :)

  • @andersongarcia-yy4qx
    @andersongarcia-yy4qx 2 ปีที่แล้ว

    How do you export your character from zbrush to marvel correctly? when I export mine, it's a different size, inside Marvel the size is wrong.

    •  2 ปีที่แล้ว

      You have to make sure your import settings mesurements are the same as export
      IE: if you imported your character in cm, you have to export it in cm as well

    • @andersongarcia-yy4qx
      @andersongarcia-yy4qx 2 ปีที่แล้ว

      @ thanks

  • @Jotaese_art
    @Jotaese_art 2 ปีที่แล้ว

    great but one question, where do you get the elements of the clothing?

  • @MustafaBerkeGureltol
    @MustafaBerkeGureltol 3 ปีที่แล้ว

    Nice vid!

  • @motionbug7059
    @motionbug7059 4 ปีที่แล้ว

    Nice technique😊🙏

    •  4 ปีที่แล้ว +1

      Glad it helped ^^

    • @motionbug7059
      @motionbug7059 4 ปีที่แล้ว

      @ thank you 🙏😊

  • @01124nono
    @01124nono ปีที่แล้ว

    why not your export the outfit separately in MD? you dont actually need to split those one by one in Zbrush

  • @DESIGNERPENCIL
    @DESIGNERPENCIL 3 ปีที่แล้ว

    thank you for this (: loveee ♥

    •  3 ปีที่แล้ว

      welcome! :)

  • @vampyrez6
    @vampyrez6 3 ปีที่แล้ว

    When i import the FBX, it doesnt show up

  • @BossTony
    @BossTony 3 ปีที่แล้ว

    How or where can I get an interface/theme like this for my Zbrush?

    •  3 ปีที่แล้ว

      You can actually make it yourself very easily :)

    • @BossTony
      @BossTony 3 ปีที่แล้ว

      @ oh ok I'll have to look into it

  • @PetersAnimation
    @PetersAnimation 3 ปีที่แล้ว

    Grazie 😌

  • @nonex-un9ty
    @nonex-un9ty 3 ปีที่แล้ว

    Thank you

  • @masbrototVR
    @masbrototVR 4 ปีที่แล้ว

    Marvelous Designer to ZBrush and subtance painter

  • @renee-claudes.9814
    @renee-claudes.9814 2 ปีที่แล้ว

    Hello Annabelle! Just wanted to say how big of a fan I am c: after finishing at Bdeb, I'm trying to figure myself out in university as a character artist and your videos and portfolio has really motivated me to do better and one day get to your level - to be continued! Once again, thank you for the infos and the tutos, even 2 years later they are so useful and help figure out a workflow that makes sense in bewteen programs that sometimes don't make sense lmao

    •  2 ปีที่แล้ว +1

      Hey R-C! Thank you so much for the kind words!
      I know you can do it, it can sometimes look like a big mountain to climb, but when you are consistent with your work, it can only get better!
      Keep doing what you are doing :)

  • @JohnTsss
    @JohnTsss 2 ปีที่แล้ว

    Can u write here pc specs?

  • @MAZASL
    @MAZASL 3 ปีที่แล้ว

    WOW

  • @jonsnow3513
    @jonsnow3513 ปีที่แล้ว

    sister you are very adorable

  • @جوادمحمدیمجد
    @جوادمحمدیمجد 4 ปีที่แล้ว

    I love you 😘

  • @artmellowsculpts
    @artmellowsculpts ปีที่แล้ว

    Thanks ❤

  • @Jotaese_art
    @Jotaese_art 2 ปีที่แล้ว

    great but one question, where do you get the elements of the clothing?

    •  2 ปีที่แล้ว +1

      I find them by going on pinterest :)