"blame the tories for that" ahem. No. It's a part of British (and European society). Labour and it's equivalents also treat social mobility as an intestinal worm. All their working class advocacy is presumed on the notion the working class will be so forever. That they can never move up. You can argue this is a good thing for rallying support for social programs. But it's reality. America has an attitude that you are able to move up and it's a good thing to do so. Britain and to a lesser extent Canada culturally expect stagnation.
Imagine strapping into your knight to go into battle and the collective consciousness of your ancestors starts bugging you about when you're going to find a nice nobleman and give them great-great-great-grandkids
I can imagine a knight house of a small world is dying out, and to help preserve the appearance they're fine, the final princep is sealed inside of the knight and when they die it's just the machine spirit controlling the knight
"grandpa I'm in the middle of battle if you want those grandkids let me finish up here ALIVE, now lemme punch that greater deamon of khorne in the face."
It would be weird to find the oldest rider would be some ordinary farmer or construction worker that have his mech become an war machine. Its like your old Toyota becomes an technical in the Middle East.
As an Irishman who is practically surrounded by farmers day and night, I would love to own a Knight in real life. Not for the big frick-off chainsaw hand, not for the sake of being a nerd, but so I could look my peers in the eyes and say I have the worlds biggest tractor and they can all shut the hell up about theirs. Edit: On further thought, Ireland before the English colonised us would be great inspiration for a Knight World.
@@thehermitman822 Pulling up to a lads house one morning before stomping on it and yelling "THAT'S FOR SLIPPING MY FECKING PINT!" would be the greatest power move in history.
I just realised that imperial knights are just bretonnia if you replaced their horse fetish with a giant robot fetish, which is clearly a massive step up.
@@kostakatsoulis2922 Jokes about Adeptus Mechanicus's relationships with tech are just jokes... ...most of the time no wonder a faction that is a friend of Mechanicus would have some similarities in funny wee jokes
@@hayuseen6683 ya remember dem Krieg "horsies"? das pferden, ja? remember those robo-horses that Mechanicus have? I don't think that this new thing will be welcome in 40K community since dem Primaris shoot cars ain't so popular
Knights remind me a lot of terminator armor: they’re super advanced for the time of 40k, but in humanity’s golden age it was just construction equipment.
Knights are like trucks. They could be a Dodge Ram worktruck or they could be a Humvee built for war. It's not the top-tier stuff Golden Age of Technology wise, it's just their truck.
Alright, this is going to sound really stupid but Don Quixote would make for a great Imperial Knights novel. On some far off agri world he's the only knight left, the sole remnant of a bygone era who patrols the countryside in search of one final adventure. With him is Sancho, a guardsman who accompanies the knight partly out of boredom but also out of concern, both for the old man piloting the machine and for the people who might get caught up in his "quests". Whilst their story might not be as grand or as bloody as most Warhammer novels the duo ultimately has a positive impact on the lives of the people they encounter. They accidentally solve personal disputes, they dig irrigation canals looking for buried artefacts and they clear out wildlife infestations by means of overwhelming firepower. If nothing else it'd make for an interesting change of pace.
You know, that could make for a fucking hilarious mini story. You could even represent Rocinante's poor condition by making Quixote's Knight be all rusty and damaged. Slap Sancho on an armiger while you are at it, make him the last survivor servant of Don Quixote's house, because why not? And have them stroll around an agri-world or a sector wrecking havoc both on actual threats and innocent civilians going about their daily lives. The adventures of Lord Quixos and Sanchus Gut, coming to 1D4Chan -never- in M43.
There was actually a raw manga I read a while back that was basically this premise. It ended up being a pretty relaxing and funny slice of life series of a dude and his giant robot making a pilgrimage to Mount Fuji and they run into all kinds of people and get into all kinds of hijinks. Don't ask me for the title though, because I don't remember it and chances are it hasn't been translated since I last read it. I only discovered it while sifting through Japanese twitter one day, and that was entirely by chance.
It fits perfectly, since Don always saw agricultural inplements as giants and monsters: in fact, you could invert it! Have Don Quixote be an old grandfather, sealed in the Knight, who due to a glitch in the machine spirit imager believes it's still the Dark Age and he's helping his grandchildren out with agriculture and gardening. *Knight flattens a wave of Tyrranids, as evacuee ships soar overhead.* "Why lookit all of this, young'in! These damn beetles are tryin' a have a go at me Azealias! Quick laddie, fetch me the hose, we'll spray em out good afore we go after the biggun!" *Marches off, power-hoe in hand to the terror of the fleeing Norn-quee*
You weren’t kidding about how badly knights can get screwed by losing a single model. I was playing against Knights with my orks about a month ago and when the Knight Paladin was destroyed his whole army literally went down like a chain of dominos. He used the Noble Sacrifice strat and explosion from the Knight wiped out the last few wounds on a couple of Armigers, one of those ended up exploding and finishing off another Armiger and the only unit my orks lost was a Battlewagon on bottom bracket, while that stratagem cost him a third of his army.
The risk was calculated, but man he was bad at math. Alternatively, having 4 knights die from explosions means they were on their last legs. That seems like a good ol' "going out in a blaze of glory" honoured tactic.
There's a lot of lore potential when it comes to knights, specifically for homebrewing. Considering how different knight worlds have different situations from dystopian dung-age feudal worlds to death worlds where the megafauna and other local horrors force them to actually protect and care for their citizens. And suddenly I want an Arabian Nights themed imperial knight. A world where most of the surface consists of deserts and small nomadic tribes while uber-rich sultans use family heirlooms for sport. Said heirlooms being bejeweled knights that are totally not using blades from dead Eldar.
I created a home brew house that is half loyalist half chaos. Basic idea was when the eye of terror opened up and split the galaxy their world was just on the edge of it. Not swallowed but affected. And a number of knights and pilots became corrupted or even outright possessed. And are undergoing a civil war. Open play Home brew rules I’m working on and tweaking are All instances of abhorrent, wardog or tyrant are treated as questoris, armiger, and dominus, except for dread tests and when deciding on favor of the gods abilities. you must possess 2 kings, one chaos one loyalist, you must declare which knights are loyal to which king at the beginning of the game. Point costs for all knights are reduced by 25% At the beginning of each players command phase, roll a D6 for each king, if a 6 is rolled then the king being rolled for has control split between both players along with all knights loyal to him.
@@woodlefoof2 read officio assasimorum. Without a lot of spoilers it takes place on a knight world where your thing happens, but there are 2 knight houses on that world and they each own one hemisphere
I actually viewed the reason the Pilots became protective and ‘knightly’ was because the Throne Mechanicum literally gets imprinted by the pilot, meaning the knight’s “machine spirit” takes on the characteristics of the person using it. And with each generation of knight, each new imprint, makes the knight more and more protective, and like how the pilot imprints on the knight, the knight imprints on them. So the knight takes on traits of everyone who uses it, and the pilot takes on traits of everyone who ever did use it
@@moderndavinci6599 effectively yeah. If each generation is brought up believing that they should protect their people, the knight gets progressively more and protective, but you get one racist who grew up in a time when the Drukhari were a little human horny, well now we got a xenocidal tech knight
There is also this pretty cool story with the imperial knight canis rex. Long story short his pilot sir Hektor got captured and tortured and the knight spirit decided to say fuck it and on his own without a pilot charged into their base, killed everyone and saved his pilots life. Got the nickname breaker of chains from that. Pretty cool short story in my opinion and the knight and sir Hektor are both models
@@caindesabilla5381 Pretty sure it is in the imperial knight codex although I don't own one so I can't say for sure, I just know the story because I got it told when I first played my canis rex model (and it fits with the wiki and the rules as he even has a "chainbreaker" rule
15:01 you actually don't lose any abilities by allying a knight in your army. In the knight codex, 1 chaos knight is considered an "agent of chaos" and vise-versa for imperial
I knew that you would like the Tau as a faction since your favourite franchise is Halo and your video about the Covenant surviving 40k and the Forerunners one too.
"hm, i could do a deep dive on a 40k faction that hasn't gotten a spotlight before and explain them from a nuanced perspective to help newcomers to 40k approach matters from an educated perspective" "...or I could go HUGE ROBOT. nice." this is why I subbed to you. that and the Aeldari being the best faction and you acknowledging this
Also BIG RULES CORRECTION. You are allowed to take ONE Freeblade super heavy auxiliary detachment in your army WITHOUT breaking any mono faction rules. That one unit can be a single questorus model or up to three armiger ones.
@@UpToSpeedOnJaguar change was made when the 9e codexs dropped for IK and CK. When you make a freeblade super heavy aux detachment, units within that detachment get "Agent of [x]" X being imperium or chaos. Generally its a fluff thing as most factions dont need a knight and while knights may not break mono rules, they dont have much synergy with other factions. GK have made some use of three armigers due to the fire support they can lay down
@@nukethenatelore it's pretty dope that you're not relegated only to admech if you wanted ground troops as well then. Now I can invest in some imperial guard.
@@nukethenatelore You say not much synergy but...a bunch of guardsmen and a Knight...is intimidating as all hell. You have the insane fire rate from the guard (they WILL bring you down eventually) On top of a Knight being free to just blast away from the back line? Have the expendable guard charge their anti armor and keep them stuck in melee hell so they cannot fire while your knight wipes the anti-armor out. Win-Win.
I'd like to add to the rant on feudalism around 6:00 Feudal society is a type of social contract built on the exchange of servitude for protection on one hand and on the other hand the division of territorial administration on the basis of loyalty to a superior power and military aid to said sovereign. Feudalism established in Europe as a result of the huge power vacuum due to the dissolution of the roman empire and the evolution on a bigger scale of the warband organisation of germanic people. It's quite possible that in the context of the abandoned space colonies during the age of strife the only real power remaining was the protection offered by knights to the inhabitants of said colonies. So they became feudal as a result of th power vacuum and the knights were the only ones who could realistically offer protection from the warp fuckery going on. In those colonies then the knights could be armed and maintained exchanging military power for labour.
Think about the fact that the first knights were basically just tractors with guns in case of alien monster attacks and then consider what people in the Dark Age of Technology actually considered to be weapons of war
There was a Man of Gold who's entire schtick was eating entire planets, and the Man of Iron in the Ark Mechanicus literally created a time rip, placing a copy of an eldar ship on top of the original to destroy it, and the Orks considered DAoT humies no fun to fight, so yeah war machines of ye-olde humanity were not to be messed with
Something to remember, several of the weapons on Emperor class titans are considered 'mid class' weapons for DAoT warfare. Let us not forget that there is an Emperor class weapon can be fired from one continent...to wipe another continent out completely. This weapon cleanses everything, Orks will not come back from it as it is on exterminatus level of destruction. This is considered a 'mid class' weapon!
If anyone's interested, a great insight into Knights is a book/audiobook called Assassinorum: Kingmaker. Little summary of the story (at a basic level. No spoilers) is a group of assassin's are set to infiltrate and assassinate a leader of a knight house. Shenanigans ensue and knights end up becoming a massive part of the story. It's batshit crazy and a really fun and enjoyable read!
There are actually independant knight houses that calls themselves Freeblades. These Knights acts as mercenaries and often joins the Imperium during tough fights to assist them. Although they are limited on Imperial Knights and losing one is devistating and if not the end of the Freeblade house. But they do have options for independance lorewise.
For a Chaos equivalent; There is a fascinating Imperial Knight house - House Herpatrax - that's aligned to Chaos. Crucially, however, they never served the Imperium, which actually makes them an oddity amongst the Imperial Knights. They explicitly reject the Emperor, with their motto literally being "We bow to none."
Freeblades don't belong to any house, they're "free", abandoned their houses for many reason : could be that they're the last surviving member of their house, their home destroyed, or simply they want to break off to do their own things and not wanting to do their house duty.
Honestly, if I ever get into 40K with the intention of actually playing, I'm picking knights. When I first played Dawn of War as a kid, I made a custom space marine chapter called "the Blue Moon knights". Nowadays I like the Blood Ravens too much to want to play any other space marine chapter, but I'd like to make a knight house that can inherit that awesome name. And I dont know how I'd do it, but I'd absolutely love to have the leader of the house wield an over sized Moon Light Greatsword straight from Dark Souls. Also, I'm smooth brained and impatient, the least models I have worry about the better. And chivalry is cool (Bretonia is awesome and you are just salty about the power of cavalry and King Arthur if you disagree)
Just be aware that a lot of players don't like playing against knights. I had to play a mechanicus army that took a knight in his army so I could still get use out of mine, but didn't lose army abilities and stayed somewhat player-friendly. It also gave some much needed variety to my army. Having one big knight amongst a bunch of ground troops was cool as opposed to one mega-mech surrounded by a handful of little armiger chickens.
@@UpToSpeedOnJaguar Always thought I'd like to get some tempestus scions to represent the house guards and play with them and the armigers if other players arent willing to go up against the full might of the Knight house. Maybe paint a Leman Russ blue to go with them.
I would DEFINITELY make a "NobleBright" Imperial Knight inspired by a show I watched when I was a kid... "King Arthur And The Knights Of Justice." It was basically animated "Power Rangers" crossed with Arthurian myth, and it was stupid... but it was the AWESOME kind of stupid.
Highly unlikely, but if GW and CA make a Total War Warhammer 40k then I will hands down buy the Imperial Knights DLC pack, because there is absolutely no fucking way they make these beautiful bastards one of the standard armies. Hell, maybe something like the Ogre Mercs in TWW2 where you can pick one up if your a human faction.
If they did the Knights, it'd have to be like the TWW3 ogre kingdoms where it's almost entirely large units, with a handful of infantry there to soak up bullets
If they get their own faction it'd be like a mixture of bretonnia (eugh) and tww3 ogres. Some conscripts that serve as cannon fodder, and everything else is big stompy robots
Those worlds must've been kaiju-level hostile if they needed Knights to serve as construction equipment and colony defense. That, or they were really into mechs and Bretonnian LARPing.
Have you ever seen the series Love death and robots? there's a chapter called "suits" in which some space farmers use large robotic suits to deal with a plague of monsters the size of a fucking bull with almost infinite numbers of ants. possibly the knight worlds faced similar threats, plus part of using them was to deter predators and xenos invaders from facing a giant fucking robot.
Imperial knights activate my neurons like nothing else in warhammer. I love the idea of being a servant to a chapter of space marines as a gargantuan suit of armor.
In previous editions it was “yo dawg, want to have the only ‘real power armor’ in the game? Want to have a troops choice that will make Custodes go to ground to try and get a save? Do you want to basically play ‘what would happen if modern military technology threw hands with WW1 militaries?’ Then farsight enclaves are for you” Seriously, in 6th and 7th especially, I played Gulf War I era US Military vs WWI era British Army with a couple of tanks that died my first turn. When Horus heresy came out as a game, I fought and killed every primarch with that army. Because my army list began with 30 crisis suits. And tau plasma wounded a space marine on a 2 and ignored their armor whether they were blessed by the dark gods on a motorcycle or cowering in a crater trying to get a 6+ save. Whether you took them in squads of 5, 10 or 20, I’d kill space marines like Aldo Raines killed Nazis. “Objectives” were some shit space marines went to so I could kill them easier. They got no cover, they got no saves and that 3+ armor and majority 4 statline didn’t matter. I had two riptides I always deep struck (prepare for Titanfall!) because they always drew all the fire, because riptides were the big bad. The thirty crisis suits were what fucked you in the ass though.
For those looking to personalize their knights even further, many third party companies (like Kromlech) put out alternative parts for them. On another note, one of the annoying aspects of 9e was the degree to which GW stomped out souping two armies together. Basically every army with a 9e codex, including Knights now, have rules that stop your units benefiting from all the cool rules your army gets if they mix with any other army. While I understand why it was done, I think it greatly undercuts both tactical flexibility and the narrative of being one big Imperium. Imperial Knights suffer the most from this, as they benefited mechanically and in story from fighting alongside other forces. Thankfully for Knights, this "No Souping" policy is not total. You CAN include one(1) Knight in another army, as a Freeblade. And you only lose the Oaths, which is bad but not a complete loss. So it IS possible to run as the secret weapon in an Imperium strike force, or as the leader in charge of a company of household soldiers (Guard). The main flavor fail is that you must assign the knight as a Freeblade, even if narratively you have a house. Maybe one day 40K will stop being so difficult and anal, and just let you run your army the way you want. Not having to jump through hoops just to make things legal, because of loads of arcane bureaucratic nonsense.
I knew a couple of guys who basically home grew their own rules when it came to 40k. They didn't completely overhaul the rules already present, but they were obsessed with developing new ways of playing, actually playing those new developments and working out any kinks or issues they ran into and rinsed and repeated. One of the interesting things was that they developed platoons/squadrons and lieutenants for Space Marines a good few years before GW introduced the Primaris Marines, and the flexibility that offered during larger company size battles was a fun change of pace. I kind of wish they were in charge of making new editions at GW, because they seemed to really be interested in making a fun game to play.
Well, yes, I agree. However, letting a knight have all it's cool rules, and ALSO letting your guard army's cool rules apply to the knight as well is kinda busted. There has to be a line somewhere. That said, there's quite a bit of room for it to shift a little bit.
@GaijinGoombah Bruh, if I wanna *return to monke,* I’m not gonna do it with the weeb fish in gundams who see melee combat as retarded! (I ain’t hating on you dude, I’m just saying that I don’t want to go stomping on people with big anime mechs when the knights have an actual weapon stat line to use if I want to stomp a motherfucker or 29!)
Knights in lore need an STC to be built (and a forgeworld). Tabletop knights need a STL to be built (and a 3D printer). it does not apply if you are filthy rich or just like to get ripped off by GW.
"What better way to sneak in undetected than having metal eren yeager causing a scene on the other side of the base" Subcribing immediately after that joke
Before I started the game I was planing for a Knights army, the whole medieval but in space is very much my thing. I’m a big fan of the UC timeline of gundam and medieval history from clothing, common life and farming practices to armor, battles, smithing and architecture. The late medieval period and the early modern are my favorites in history. So imperial knights were an easy choice, I started writing lore for my custom house, I was gathering reference to make a coat of arms and a color scheme and I made the list of models and the order to buy them. Then the black Templars got reworked… that’s how I ended up playing space marines. (Edit): I still plan to get myself a nice little medieval mecha force, my love from the faction hasn’t worn out. But that will be in the future, I want to gather painting skills with my Templars and the space marines are really fun to play, so I don’t really mind waiting. Thanks for bringing light into a little bit of a “overlooked” faction. It was a great video and I hope to see more in the future!
Chaos Knights CHAOS KNIGHTS Glad they got a modernized rulses. I also do find it interesting that they are practically always sharing the space within the knight with basically warp bats
A friend of mine has a knight attached to his Guard. It's heavily modified and looks much more Titanfall or battletech than a normal knight, then painted up like someone gave a sentinel steroids. Very boxy, no shield etc. His head cannon is that a knight heard of the fall of cadia and was inspired by their stand so sort of adopted a cadian regiment, and was adopted by them.
I have a single imperial knight that I got to support my guard army. Made it a warden as this was pre hammer of the emperor so I needed some good anti >T3 infantry. He has never been to a single game, but I can safely say his model is *firmly grasping* some poor night lord I bought as corpse scatter lol.
I buy all of my models used, pirated, or unofficial. As a result I can easily get an entire army for under $100. It does take me a while with a lot of comparing prices, but the effort is worth not spending thousands of dollars.
@@liquidwater1133 whoever is cheapest I remember I got my guardsmen minis from one of the websites 50th to 60th page on google, so yeah I am spending hours comparing prices.
You can also typically get suitable alternatives to warhammer models like my guardsmen aren't actually warhammer models they are some weird futuristic soldier models which just happen to pass for guardsmen. If your looking for inquisitor, or commisar models I find WW2 German models do just fine. As for space marines or even the banana boys simply go looking for generic power armored super soldiers, and find one that has a pointier hat.
I swear ancient humanity and the men of iron or the most broken things in all of Warhammer. In one of the books a mechanic is ship which is secretly housing an STC AI. Fires a dark age of humanity weapon. Spanish hits a dark elder ship where it was. By this I mean it completely missed it and the blast destroyed space-time so much that the projectile traveled back in time and hit the ship anyway. That's just ridiculous
Just copy paste this video's script but end every sentence with "which is yet another reason why they're cringe" and preface every point with "here's another stupid thing about them:"
@@phoenixrq9139 Theyre a love of or hate em faction no imbetween. Which makes me love thrm all the more. Uniquely their own faction the worst of the worst. No regard for others opinion about them. You get them or you dont.
@@phoenixrq9139 Even Chaos Player hates Chaos, I'm sure of it. They hate themselves, too (this is a joke, everyone are entitled to like what they want).
I love the Knights, it's a blessing from the Emperor, that WebKnight made a mod for ArmA 3 in which he adds a lot of knight houses, even chaos knights.
Assasinorum Kingmaker Is a really good book to read if you like nights. It follows and assassin kill team sense to kill the king of a night world, and does a great job of portraying both faction. In particular, there is a Callidus Assassin who has to impersonate a member of the royal family and even pilots a night, so it gives a great sense of The experience of piloting these things I would highly recommend.
Seconded! Assasinorum Kingmaker has fast become one of my favourite Black Library books. Plus its written by the same author as The Infinite & the Divine so you know you're getting a quality tale!
Overall, it ends up as a great mix between a Cold War Spicer thriller and a great medieval fantasy political drama, with big stompy robots fighting other big stompy robots in between
I'm so glad I've been wanting to see the Stewart don't I've been glad to see you back keep making content and you eventually make a space marine do or don't
"I do say good sir, thou must stand still and wait for mine attack. Then if thou art still of the living it shall be thine turn to attack me. Any deviation is unchivalrous."
Alright, you've now convinced me to make the planet my Imperial Guard regiment got marooned on be populated by refugees of a knight world, along with their one surviving Knight
Personally I'm sad that there aren't any renaissance and enlightenment themed knights in the canon. They can still have the chivalry and huge ritual stuff, but it provides more variety in flavour for their homeworlds.
The way that new players react to Imperial Knights reminds me of back in the day when I'd show up to a 600pt game with a overly kitted out flying demon prince, a bastion and a handful of cultists. So many people just did not know what to do
I love my knights, thunderstrike gauntlet-ing a tank and throwing the wreckage at his friend, armager helvarins casually eradicating 3 wound heavy infantry, and the BIG MELTA GUNS.
Big stompie robots who can be used with custodes to gain more obsec like only 3 units in my golden boy army have obsec what they hell. Plus knights look so good in gold
I really like the Imperial Knights for their lore A lot of the Imperium's weapons and equipment from fragments of the dark age of technology were not supposed to be used for that purpose at all, like terminator armour being for asteroid mining or something like that and i'm pretty sure one of the tank types was meant to be a tractor and even the technology that was intended as a weapon is often incomplete, unstable and irreplaceable The Knights though? Fully intended as weapons, fully understood with intact STC data, and completely practical, able to engage in RANGED combat like people with brains would have intended, even designing them to serve other functions because they won't be in combat for long periods as well As completely insane and unhinged as the 40k universe is and I love it for that, I adore seeing glimpses of that old sane practicality to contrast it to, like that one time a fully intact human AI encountered the Imperium inside the hull of its ship and utterly floored all of them spirutally mentally and physically before saying "fuck this place" and leaving imperial space to find something better to do
If I was a mech pilot I would create a heraldry, start preaching the knightly virtues to my contemporaries, wear a hauberk everywhere, and live by the chivalric code.
I would kill, whenever the hell Henry Cavill's 40K show comes out, for there to be an Imperial Knight that is voiced by Peter Cullen. That'd be the tightest shit.
great video! You should talk about armies of renown! I think you would really like them alot since they combine lore and rules in really fun ways to make fluffy lists!
Gotrek & Felix is obviously your best vid and I would enjoy more vids about badasses of WH. Brunner the Bounty Hunter Mathias Thullmann the Witch Hunter Wulfric Florin & Lorenzo Blackhearts Genevieve And any other Dwarven stories.
There's also the flaw that one of the previous pilots could've been the new pilot's creepy uncle and now they have to deal with him for the rest of their lives
On the tabletop these guys work best as the muscle for another army like the guard or Mechanicus. Having an entire army of them may look awesome but if your opponent has ant-armour you are going to be in a world of hurt.
I have a almost fully painted knight army, I was lucky to find a collection box at a hobby store that had a knight with 4 armigers, for only 200 dollars. My total army count is 2 knights and 6 armigers, along with my company strength imperial guard mechanised unit
Wow, after hearing the specifics of why Imperial Knight houses developed on different planets during the Long Night, I can say with certainty that this shit is so embarrassingly contrived, it would legitimately be better if they just said "...then somehow, imperial knight houses developed on different planets..."
I mean it is essentially brain washing. Whoever originally programmed the Throne Mechanicum probably just meant for it to be a subtle influence. "Guard and protect the new colony, like a knight of old," which worked with the pattern names of the walkers. But just as the Throne Mechanicum imprints on the pilot the pilot imprints back on the Throne Mechanicum. Generation after generation, a feedback loop, each time reinforcing that whole knightly aesthetic until it becomes a driving obsession. It is said the Knight Houses of Mars don't have this problem because they know how to clear the cache on their thrones. Everyone else has thousands of years of a feedback loop going.
@@PatrickDunning I think he was talking about the logistics of Imperial Knights make no sense. How are a bunch of bumpkins from a backwater planet with extremely primitive technology base able to maintain and keep those huge mechas running? The Knights look like they would require an entire series of advanced manufacturing techniques and skilled engineers to make the necessary parts and have the know how to keep those ancient behemoths running and stomping. All those moving parts would generate TONS of ware on the mechs, they look like they'd be need of near constant maintenance no matter how much DAOT humanity built their stuff to last! Let's not even mention the pain of having to make proper ammunition for the Knights' BIG ole'guns using very primitive blacksmithing!
I really liked it when all the Titans looked really different as though each class was developed on its own world and in its own age. I LIKED the big blocky Warlord Titan that looked like it was directly stolen from BattleTech. Now everything is just a different sized Knight.
I do admit, I'm not a fan of all the curviness of the Mars pattern stuff like titans etc. I certainly prefer the blocky and bulky Lucius pattern stuff. Admittedly the Reaver doesn't have a lucius variant I don't think anyway
Adding some serfs as chaff units would fit the theme very nicely in my opinion and would make them work as independent armies. Historically knights obles had to also show up with the retinue when mustered, it would be quite reasonable to expect a knight house in the 40k to show up with some peasants armed with lasguns and a few low-tech artillery peaces. Make it a shittier version of Imperial Guard. It would also allow knights to actually contest objectives.
That was honestly one of the best, if not the best Raid ad I've ever seen, you actually got me to consider the lore of the game. I do love me some elves
Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/Aug_PancrsNW and get a special starter pack 💥 Available only for the next 30 days
No.
T1D?
How much you guys wanna bet he doesn't even have it installed?
Don't think I will, garbage game.
Fuck no
"Since Games Workshop is a British company they view concepts like social mobility in the same way most people view intestinal parasites." subscribed.
It took a half a second for me to pick up but I spit milk when I did
@@xostler You SPAT milk you peasant!!
quite offensive but yeah he's right on that (blame the tories for that sh*t)
"blame the tories for that" ahem. No. It's a part of British (and European society). Labour and it's equivalents also treat social mobility as an intestinal worm. All their working class advocacy is presumed on the notion the working class will be so forever. That they can never move up. You can argue this is a good thing for rallying support for social programs. But it's reality. America has an attitude that you are able to move up and it's a good thing to do so. Britain and to a lesser extent Canada culturally expect stagnation.
@@janehrahan5116 Shut up, we are talking about Warhammer not politics, you insufferable bastard
Imagine strapping into your knight to go into battle and the collective consciousness of your ancestors starts bugging you about when you're going to find a nice nobleman and give them great-great-great-grandkids
I can imagine a knight house of a small world is dying out, and to help preserve the appearance they're fine, the final princep is sealed inside of the knight and when they die it's just the machine spirit controlling the knight
"grandpa I'm in the middle of battle if you want those grandkids let me finish up here ALIVE, now lemme punch that greater deamon of khorne in the face."
It would be weird to find the oldest rider would be some ordinary farmer or construction worker that have his mech become an war machine. Its like your old Toyota becomes an technical in the Middle East.
As an Irishman who is practically surrounded by farmers day and night, I would love to own a Knight in real life. Not for the big frick-off chainsaw hand, not for the sake of being a nerd, but so I could look my peers in the eyes and say I have the worlds biggest tractor and they can all shut the hell up about theirs.
Edit: On further thought, Ireland before the English colonised us would be great inspiration for a Knight World.
And make them think about what happens if they don't STFU. 😆
@@thehermitman822
Pulling up to a lads house one morning before stomping on it and yelling "THAT'S FOR SLIPPING MY FECKING PINT!" would be the greatest power move in history.
@@notballer365 OMG. We have a monster on our hands. 😆
@@thehermitman822 Or an innovative thinker ✌
@@Trynt33 😉🤙
I just realised that imperial knights are just bretonnia if you replaced their horse fetish with a giant robot fetish, which is clearly a massive step up.
Wait a minute, so, they do it with those... *gunshot*
A huge robot shaped improvement.
@@kostakatsoulis2922 Jokes about Adeptus Mechanicus's relationships with tech are just jokes...
...most of the time
no wonder a faction that is a friend of Mechanicus would have some similarities in funny wee jokes
Why not a robot horse that breathes lasers for the robot knight. You could make its hooves horse skulls for added skull power.
@@hayuseen6683 ya remember dem Krieg "horsies"? das pferden, ja?
remember those robo-horses that Mechanicus have?
I don't think that this new thing will be welcome in 40K community
since dem Primaris shoot cars ain't so popular
Knights remind me a lot of terminator armor: they’re super advanced for the time of 40k, but in humanity’s golden age it was just construction equipment.
It’s a lot like driving a killdozer through a medival warzone
@Tachyon Sagittarius Yeah they were a standard aspect of planetary defense forces. They were as common then as a Catepilar excavator is today.
@Tachyon Sagittarius you are brave to mention shovels in a 40k comment section
Knights are like trucks.
They could be a Dodge Ram worktruck or they could be a Humvee built for war. It's not the top-tier stuff Golden Age of Technology wise, it's just their truck.
@@Lancaster604so your saying my tabletop army is a bunch of Toyota Hilux?
Alright, this is going to sound really stupid but Don Quixote would make for a great Imperial Knights novel. On some far off agri world he's the only knight left, the sole remnant of a bygone era who patrols the countryside in search of one final adventure. With him is Sancho, a guardsman who accompanies the knight partly out of boredom but also out of concern, both for the old man piloting the machine and for the people who might get caught up in his "quests". Whilst their story might not be as grand or as bloody as most Warhammer novels the duo ultimately has a positive impact on the lives of the people they encounter. They accidentally solve personal disputes, they dig irrigation canals looking for buried artefacts and they clear out wildlife infestations by means of overwhelming firepower. If nothing else it'd make for an interesting change of pace.
You know, that could make for a fucking hilarious mini story.
You could even represent Rocinante's poor condition by making Quixote's Knight be all rusty and damaged.
Slap Sancho on an armiger while you are at it, make him the last survivor servant of Don Quixote's house, because why not? And have them stroll around an agri-world or a sector wrecking havoc both on actual threats and innocent civilians going about their daily lives.
The adventures of Lord Quixos and Sanchus Gut, coming to 1D4Chan -never- in M43.
Get Noman on it
They would also destroy the hell out of those windmills unlike the real don Quixote
There was actually a raw manga I read a while back that was basically this premise. It ended up being a pretty relaxing and funny slice of life series of a dude and his giant robot making a pilgrimage to Mount Fuji and they run into all kinds of people and get into all kinds of hijinks.
Don't ask me for the title though, because I don't remember it and chances are it hasn't been translated since I last read it. I only discovered it while sifting through Japanese twitter one day, and that was entirely by chance.
It fits perfectly, since Don always saw agricultural inplements as giants and monsters: in fact, you could invert it!
Have Don Quixote be an old grandfather, sealed in the Knight, who due to a glitch in the machine spirit imager believes it's still the Dark Age and he's helping his grandchildren out with agriculture and gardening.
*Knight flattens a wave of Tyrranids, as evacuee ships soar overhead.*
"Why lookit all of this, young'in! These damn beetles are tryin' a have a go at me Azealias! Quick laddie, fetch me the hose, we'll spray em out good afore we go after the biggun!"
*Marches off, power-hoe in hand to the terror of the fleeing Norn-quee*
That little shield with coat of arms is called an ailette. Knights likely wore them for decorative reasons
I always thought they were there to help identify the knight in battle so they are not accidentally attacked by an ally in the fray of battle.
@@ryant2568 i mean , they were basically carrying an ID card telling everyone who they were , where they are from and who their parents were.
irl knights actually has them for protecting the armpits from attacks and also as a deco
I thought it was for jousting
its also where the ion shield is generated from. there's techy stuff on the back.
You weren’t kidding about how badly knights can get screwed by losing a single model. I was playing against Knights with my orks about a month ago and when the Knight Paladin was destroyed his whole army literally went down like a chain of dominos. He used the Noble Sacrifice strat and explosion from the Knight wiped out the last few wounds on a couple of Armigers, one of those ended up exploding and finishing off another Armiger and the only unit my orks lost was a Battlewagon on bottom bracket, while that stratagem cost him a third of his army.
The risk was calculated, but man he was bad at math.
Alternatively, having 4 knights die from explosions means they were on their last legs. That seems like a good ol' "going out in a blaze of glory" honoured tactic.
@@ezariogerion3138 to be fair, my orks were painted blue
I bet you and your orks laughted their asses off after seeing that.
@@ayotzella885 ah so THATS how you won
I dont get why they are blue xd
There's a lot of lore potential when it comes to knights, specifically for homebrewing.
Considering how different knight worlds have different situations from dystopian dung-age feudal worlds to death worlds where the megafauna and other local horrors force them to actually protect and care for their citizens.
And suddenly I want an Arabian Nights themed imperial knight. A world where most of the surface consists of deserts and small nomadic tribes while uber-rich sultans use family heirlooms for sport. Said heirlooms being bejeweled knights that are totally not using blades from dead Eldar.
That’s a great idea! The creative potential of knights is one of my favorite things about them
The desert takes the weak.
I created a home brew house that is half loyalist half chaos.
Basic idea was when the eye of terror opened up and split the galaxy their world was just on the edge of it. Not swallowed but affected. And a number of knights and pilots became corrupted or even outright possessed. And are undergoing a civil war.
Open play Home brew rules I’m working on and tweaking are
All instances of abhorrent, wardog or tyrant are treated as questoris, armiger, and dominus, except for dread tests and when deciding on favor of the gods abilities.
you must possess 2 kings, one chaos one loyalist,
you must declare which knights are loyal to which king at the beginning of the game.
Point costs for all knights are reduced by 25%
At the beginning of each players command phase, roll a D6 for each king, if a 6 is rolled then the king being rolled for has control split between both players along with all knights loyal to him.
@@woodlefoof2 read officio assasimorum. Without a lot of spoilers it takes place on a knight world where your thing happens, but there are 2 knight houses on that world and they each own one hemisphere
@@thebookman1036 ah hell yeah.
I actually viewed the reason the Pilots became protective and ‘knightly’ was because the Throne Mechanicum literally gets imprinted by the pilot, meaning the knight’s “machine spirit” takes on the characteristics of the person using it. And with each generation of knight, each new imprint, makes the knight more and more protective, and like how the pilot imprints on the knight, the knight imprints on them. So the knight takes on traits of everyone who uses it, and the pilot takes on traits of everyone who ever did use it
All it takes is one racist to ruin the whole batch
@@moderndavinci6599 effectively yeah. If each generation is brought up believing that they should protect their people, the knight gets progressively more and protective, but you get one racist who grew up in a time when the Drukhari were a little human horny, well now we got a xenocidal tech knight
It's like generation trauma but in a good way lmao
There is also this pretty cool story with the imperial knight canis rex. Long story short his pilot sir Hektor got captured and tortured and the knight spirit decided to say fuck it and on his own without a pilot charged into their base, killed everyone and saved his pilots life. Got the nickname breaker of chains from that. Pretty cool short story in my opinion and the knight and sir Hektor are both models
Cool
That's badass.
what book is this story in ?
@@caindesabilla5381 Pretty sure it is in the imperial knight codex although I don't own one so I can't say for sure, I just know the story because I got it told when I first played my canis rex model (and it fits with the wiki and the rules as he even has a "chainbreaker" rule
"Protocol 3: Protect the pilot"
15:01 you actually don't lose any abilities by allying a knight in your army. In the knight codex, 1 chaos knight is considered an "agent of chaos" and vise-versa for imperial
Beat me to it
I knew that you would like the Tau as a faction since your favourite franchise is Halo and your video about the Covenant surviving 40k and the Forerunners one too.
The tau are the covenant.
@@FinallyAlone Pffft, no way! The Ethereals are nothing like the Ethereals… wait a second! 🤔
@@mongoliandude I always thought of the T'au as being a cross between the Covenant by way of the Dominion from DS9.
@@mongoliandude Prophets and Ethereals aren't that different the more you think about it.
I don't mind the space commie anime faction. My favorite faction has to be the dark eldar, or the daemons of slannesh.
"hm, i could do a deep dive on a 40k faction that hasn't gotten a spotlight before and explain them from a nuanced perspective to help newcomers to 40k approach matters from an educated perspective"
"...or I could go HUGE ROBOT. nice."
this is why I subbed to you. that and the Aeldari being the best faction and you acknowledging this
ELVES *spit*
God I hate elves!
Heresy
Uncountable hordes of lovecraftian horrors say the elder suck
... by my radcarbine, the eldar shall know what lead tastes like.
Also BIG RULES CORRECTION. You are allowed to take ONE Freeblade super heavy auxiliary detachment in your army WITHOUT breaking any mono faction rules. That one unit can be a single questorus model or up to three armiger ones.
Was that a recent change? Last I played, I thought you could only really do this with mechanicus without losing mono rules.
@@UpToSpeedOnJaguar change was made when the 9e codexs dropped for IK and CK. When you make a freeblade super heavy aux detachment, units within that detachment get "Agent of [x]" X being imperium or chaos. Generally its a fluff thing as most factions dont need a knight and while knights may not break mono rules, they dont have much synergy with other factions. GK have made some use of three armigers due to the fire support they can lay down
2 detachments in ad mech
One agent of the imperium and the other knight of the cog
@@nukethenatelore it's pretty dope that you're not relegated only to admech if you wanted ground troops as well then. Now I can invest in some imperial guard.
@@nukethenatelore You say not much synergy but...a bunch of guardsmen and a Knight...is intimidating as all hell. You have the insane fire rate from the guard (they WILL bring you down eventually) On top of a Knight being free to just blast away from the back line? Have the expendable guard charge their anti armor and keep them stuck in melee hell so they cannot fire while your knight wipes the anti-armor out. Win-Win.
I'd like to add to the rant on feudalism around 6:00
Feudal society is a type of social contract built on the exchange of servitude for protection on one hand and on the other hand the division of territorial administration on the basis of loyalty to a superior power and military aid to said sovereign.
Feudalism established in Europe as a result of the huge power vacuum due to the dissolution of the roman empire and the evolution on a bigger scale of the warband organisation of germanic people.
It's quite possible that in the context of the abandoned space colonies during the age of strife the only real power remaining was the protection offered by knights to the inhabitants of said colonies. So they became feudal as a result of th power vacuum and the knights were the only ones who could realistically offer protection from the warp fuckery going on. In those colonies then the knights could be armed and maintained exchanging military power for labour.
Think about the fact that the first knights were basically just tractors with guns in case of alien monster attacks and then consider what people in the Dark Age of Technology actually considered to be weapons of war
There was a Man of Gold who's entire schtick was eating entire planets, and the Man of Iron in the Ark Mechanicus literally created a time rip, placing a copy of an eldar ship on top of the original to destroy it, and the Orks considered DAoT humies no fun to fight, so yeah war machines of ye-olde humanity were not to be messed with
Something to remember, several of the weapons on Emperor class titans are considered 'mid class' weapons for DAoT warfare. Let us not forget that there is an Emperor class weapon can be fired from one continent...to wipe another continent out completely. This weapon cleanses everything, Orks will not come back from it as it is on exterminatus level of destruction. This is considered a 'mid class' weapon!
@@Nempo13still nothing compared to xelee sequence tho
The Baneblade was considered a light scout tank
If anyone's interested, a great insight into Knights is a book/audiobook called Assassinorum: Kingmaker. Little summary of the story (at a basic level. No spoilers) is a group of assassin's are set to infiltrate and assassinate a leader of a knight house. Shenanigans ensue and knights end up becoming a massive part of the story. It's batshit crazy and a really fun and enjoyable read!
THANK YOU! The coincidence is actually crazy, because I was thinking about starting imperial knights literally today.
Do it I loved every aspect of my knights!!
@@GuidotheFool I will when I get enough money haha.
There are actually independant knight houses that calls themselves Freeblades. These Knights acts as mercenaries and often joins the Imperium during tough fights to assist them.
Although they are limited on Imperial Knights and losing one is devistating and if not the end of the Freeblade house. But they do have options for independance lorewise.
For a Chaos equivalent;
There is a fascinating Imperial Knight house - House Herpatrax - that's aligned to Chaos.
Crucially, however, they never served the Imperium, which actually makes them an oddity amongst the Imperial Knights.
They explicitly reject the Emperor, with their motto literally being "We bow to none."
Freeblades don't belong to any house, they're "free", abandoned their houses for many reason : could be that they're the last surviving member of their house, their home destroyed, or simply they want to break off to do their own things and not wanting to do their house duty.
Why do you type like that one Metalokalypse character "zat aads de es ons everytings"
4:33 titanfall is golden age warhammer headcanon
Honestly, if I ever get into 40K with the intention of actually playing, I'm picking knights.
When I first played Dawn of War as a kid, I made a custom space marine chapter called "the Blue Moon knights". Nowadays I like the Blood Ravens too much to want to play any other space marine chapter, but I'd like to make a knight house that can inherit that awesome name.
And I dont know how I'd do it, but I'd absolutely love to have the leader of the house wield an over sized Moon Light Greatsword straight from Dark Souls.
Also, I'm smooth brained and impatient, the least models I have worry about the better.
And chivalry is cool (Bretonia is awesome and you are just salty about the power of cavalry and King Arthur if you disagree)
Nah, he's just salty about their calvary destroying him in combat 😁
Just be aware that a lot of players don't like playing against knights. I had to play a mechanicus army that took a knight in his army so I could still get use out of mine, but didn't lose army abilities and stayed somewhat player-friendly.
It also gave some much needed variety to my army. Having one big knight amongst a bunch of ground troops was cool as opposed to one mega-mech surrounded by a handful of little armiger chickens.
I had an ice planet based marine chapter called the tundra titans as a kid, I thought that alliteration was very clever back then lol
@@UpToSpeedOnJaguar Always thought I'd like to get some tempestus scions to represent the house guards and play with them and the armigers if other players arent willing to go up against the full might of the Knight house.
Maybe paint a Leman Russ blue to go with them.
@@axios4702 my knight army usually consist of just armigers or mostly armigers and one big boi
“have at ye” he yelled, in a deep scary robot voice
I would DEFINITELY make a "NobleBright" Imperial Knight inspired by a show I watched when I was a kid... "King Arthur And The Knights Of Justice." It was basically animated "Power Rangers" crossed with Arthurian myth, and it was stupid... but it was the AWESOME kind of stupid.
Psyker knights based on Visionaries?
@@templarw20 ALSO a good idea!
Highly unlikely, but if GW and CA make a Total War Warhammer 40k then I will hands down buy the Imperial Knights DLC pack, because there is absolutely no fucking way they make these beautiful bastards one of the standard armies. Hell, maybe something like the Ogre Mercs in TWW2 where you can pick one up if your a human faction.
Not Total War, but wasn’t there a Knight featured in a Dawn of War game?
Thats Dow3, we dont talk about that one
Side note: there was that one DoW expansion where the main goal and objective was the remains of a titan
I know the Unification mod for Dawn of War 1 has Knights that can be used for a few factions, not sure if Ultimate Apocalypse or Crucible have them.
If they did the Knights, it'd have to be like the TWW3 ogre kingdoms where it's almost entirely large units, with a handful of infantry there to soak up bullets
If they get their own faction it'd be like a mixture of bretonnia (eugh) and tww3 ogres. Some conscripts that serve as cannon fodder, and everything else is big stompy robots
Those worlds must've been kaiju-level hostile if they needed Knights to serve as construction equipment and colony defense. That, or they were really into mechs and Bretonnian LARPing.
Have you ever seen the series Love death and robots? there's a chapter called "suits" in which some space farmers use large robotic suits to deal with a plague of monsters the size of a fucking bull with almost infinite numbers of ants.
possibly the knight worlds faced similar threats, plus part of using them was to deter predators and xenos invaders from facing a giant fucking robot.
@@eldevastador6271 Yeah, that episode was awesome.
Xenos seeking to prey upon colony worlds was a common threat
He says "Cain, Cain, Cain", and i'm thinking "Why would Ciaphas fight a knight?"
Imperial knights activate my neurons like nothing else in warhammer. I love the idea of being a servant to a chapter of space marines as a gargantuan suit of armor.
I'd love to see a Do and Don't for the Farsight Enclaves separate from the Tau. But thats just me and know it probably won't be very popular.
I second this requesy
Debatable, I would watch the farsight enclave one and not the tau one. That might just be me though
You mean the only tau anyone can tolerate...
Yuuuuuuup
In previous editions it was “yo dawg, want to have the only ‘real power armor’ in the game? Want to have a troops choice that will make Custodes go to ground to try and get a save?
Do you want to basically play ‘what would happen if modern military technology threw hands with WW1 militaries?’ Then farsight enclaves are for you”
Seriously, in 6th and 7th especially, I played Gulf War I era US Military vs WWI era British Army with a couple of tanks that died my first turn.
When Horus heresy came out as a game, I fought and killed every primarch with that army. Because my army list began with 30 crisis suits.
And tau plasma wounded a space marine on a 2 and ignored their armor whether they were blessed by the dark gods on a motorcycle or cowering in a crater trying to get a 6+ save. Whether you took them in squads of 5, 10 or 20, I’d kill space marines like Aldo Raines killed Nazis.
“Objectives” were some shit space marines went to so I could kill them easier.
They got no cover, they got no saves and that 3+ armor and majority 4 statline didn’t matter.
I had two riptides I always deep struck (prepare for Titanfall!) because they always drew all the fire, because riptides were the big bad. The thirty crisis suits were what fucked you in the ass though.
For those looking to personalize their knights even further, many third party companies (like Kromlech) put out alternative parts for them.
On another note, one of the annoying aspects of 9e was the degree to which GW stomped out souping two armies together. Basically every army with a 9e codex, including Knights now, have rules that stop your units benefiting from all the cool rules your army gets if they mix with any other army.
While I understand why it was done, I think it greatly undercuts both tactical flexibility and the narrative of being one big Imperium. Imperial Knights suffer the most from this, as they benefited mechanically and in story from fighting alongside other forces.
Thankfully for Knights, this "No Souping" policy is not total. You CAN include one(1) Knight in another army, as a Freeblade. And you only lose the Oaths, which is bad but not a complete loss. So it IS possible to run as the secret weapon in an Imperium strike force, or as the leader in charge of a company of household soldiers (Guard). The main flavor fail is that you must assign the knight as a Freeblade, even if narratively you have a house.
Maybe one day 40K will stop being so difficult and anal, and just let you run your army the way you want. Not having to jump through hoops just to make things legal, because of loads of arcane bureaucratic nonsense.
You could just...do it.
I knew a couple of guys who basically home grew their own rules when it came to 40k. They didn't completely overhaul the rules already present, but they were obsessed with developing new ways of playing, actually playing those new developments and working out any kinks or issues they ran into and rinsed and repeated. One of the interesting things was that they developed platoons/squadrons and lieutenants for Space Marines a good few years before GW introduced the Primaris Marines, and the flexibility that offered during larger company size battles was a fun change of pace. I kind of wish they were in charge of making new editions at GW, because they seemed to really be interested in making a fun game to play.
@@physical_insanity Yep, you can really see the difference when someone loves the content and cares about enjoyment, compared to corporations...
Loads of arcane bureaucratic nonsense DOES sound like 40k though, the Administratum in particular.
Well, yes, I agree. However, letting a knight have all it's cool rules, and ALSO letting your guard army's cool rules apply to the knight as well is kinda busted. There has to be a line somewhere.
That said, there's quite a bit of room for it to shift a little bit.
"Going Monkey Mode with a 40ft tall robot"? THAT'S EXACTLY WHY I WOULD GO TAU!
Even though you said you prefer orkz...so...which is it? The tau or orkz? No offense but pick a lane please.
Oh hey gaijin. Counterpoint: melee knight
Nice to see you here!!
@GaijinGoombah
Bruh, if I wanna *return to monke,* I’m not gonna do it with the weeb fish in gundams who see melee combat as retarded!
(I ain’t hating on you dude, I’m just saying that I don’t want to go stomping on people with big anime mechs when the knights have an actual weapon stat line to use if I want to stomp a motherfucker or 29!)
I see the fact that knights are more for construction equipment as a testament to just how powerful pre dark age humans were!
The knights are a really cool part of 40k so it's great you are covering them.
P.S. please do admech one day big man pancreas, thanks.
He did:
th-cam.com/video/JHHSuNBRhW0/w-d-xo.html
The perfect ork stompa conversion
Knights in lore need an STC to be built (and a forgeworld).
Tabletop knights need a STL to be built (and a 3D printer). it does not apply if you are filthy rich or just like to get ripped off by GW.
"What better way to sneak in undetected than having metal eren yeager causing a scene on the other side of the base"
Subcribing immediately after that joke
Thank you for making me realize I need a knight house based on Feudal Japan.
Knights are weirdly wholesome for 40k imperium lore, and I'm all for it
Now that I think of it, Imperial Knights are Mega-Gargants of 40k, aren't they?
No shit but to be honest that is more a titan than a knight, think of a knight as like a baby titan
For the guys who wants to play BattleTech but your friends are all playing 40k
I love it.
Before I started the game I was planing for a Knights army, the whole medieval but in space is very much my thing. I’m a big fan of the UC timeline of gundam and medieval history from clothing, common life and farming practices to armor, battles, smithing and architecture. The late medieval period and the early modern are my favorites in history. So imperial knights were an easy choice, I started writing lore for my custom house, I was gathering reference to make a coat of arms and a color scheme and I made the list of models and the order to buy them.
Then the black Templars got reworked… that’s how I ended up playing space marines.
(Edit): I still plan to get myself a nice little medieval mecha force, my love from the faction hasn’t worn out. But that will be in the future, I want to gather painting skills with my Templars and the space marines are really fun to play, so I don’t really mind waiting.
Thanks for bringing light into a little bit of a “overlooked” faction. It was a great video and I hope to see more in the future!
Chaos Knights
CHAOS KNIGHTS
Glad they got a modernized rulses.
I also do find it interesting that they are practically always sharing the space within the knight with basically warp bats
A friend of mine has a knight attached to his Guard. It's heavily modified and looks much more Titanfall or battletech than a normal knight, then painted up like someone gave a sentinel steroids. Very boxy, no shield etc.
His head cannon is that a knight heard of the fall of cadia and was inspired by their stand so sort of adopted a cadian regiment, and was adopted by them.
Sweet! A do or don’t to pass the time while I’m waiting for Warhammer 3 to update!
Fucking 103.9 GBs...
I have a single imperial knight that I got to support my guard army. Made it a warden as this was pre hammer of the emperor so I needed some good anti >T3 infantry.
He has never been to a single game, but I can safely say his model is *firmly grasping* some poor night lord I bought as corpse scatter lol.
12:13
> What does a CAT say to an Atlas?
> SPLAT !
Tech beats demons.
And they say abominable intelligence is the bad guy..
I buy all of my models used, pirated, or unofficial. As a result I can easily get an entire army for under $100. It does take me a while with a lot of comparing prices, but the effort is worth not spending thousands of dollars.
Who do you buy from 👀
@@liquidwater1133 whoever is cheapest I remember I got my guardsmen minis from one of the websites 50th to 60th page on google, so yeah I am spending hours comparing prices.
@@NobodyDungeons wow I never leave 1st page lmao. Also, is that last name polish?
@@NobodyDungeons I’ll remember that advice my good sir
You can also typically get suitable alternatives to warhammer models like my guardsmen aren't actually warhammer models they are some weird futuristic soldier models which just happen to pass for guardsmen. If your looking for inquisitor, or commisar models I find WW2 German models do just fine. As for space marines or even the banana boys simply go looking for generic power armored super soldiers, and find one that has a pointier hat.
I swear ancient humanity and the men of iron or the most broken things in all of Warhammer. In one of the books a mechanic is ship which is secretly housing an STC AI. Fires a dark age of humanity weapon. Spanish hits a dark elder ship where it was. By this I mean it completely missed it and the blast destroyed space-time so much that the projectile traveled back in time and hit the ship anyway. That's just ridiculous
Would love to see a Do or Don’t for Chaos Knights too
Honestly his chaos takes are pretty bad which is to be expected since he straight up says he doeant like chaos
@@Hugme778 I hate to inform you but only chaos players genuinely like chaos, Pancreas is saying what we're all thinking
Just copy paste this video's script but end every sentence with "which is yet another reason why they're cringe" and preface every point with "here's another stupid thing about them:"
@@phoenixrq9139 Theyre a love of or hate em faction no imbetween. Which makes me love thrm all the more. Uniquely their own faction the worst of the worst. No regard for others opinion about them. You get them or you dont.
@@phoenixrq9139 Even Chaos Player hates Chaos, I'm sure of it. They hate themselves, too (this is a joke, everyone are entitled to like what they want).
I love the Knights, it's a blessing from the Emperor, that WebKnight made a mod for ArmA 3 in which he adds a lot of knight houses, even chaos knights.
I am not here for friends, I am here to standby for medieval Titanfall.
Assasinorum Kingmaker Is a really good book to read if you like nights. It follows and assassin kill team sense to kill the king of a night world, and does a great job of portraying both faction. In particular, there is a Callidus Assassin who has to impersonate a member of the royal family and even pilots a night, so it gives a great sense of The experience of piloting these things I would highly recommend.
Seconded! Assasinorum Kingmaker has fast become one of my favourite Black Library books. Plus its written by the same author as The Infinite & the Divine so you know you're getting a quality tale!
Overall, it ends up as a great mix between a Cold War Spicer thriller and a great medieval fantasy political drama, with big stompy robots fighting other big stompy robots in between
I'm so glad I've been wanting to see the Stewart don't I've been glad to see you back keep making content and you eventually make a space marine do or don't
A yes, Imperial Knights, or as I like to call them: SPACE BRETONNIANS
"I do say good sir, thou must stand still and wait for mine attack. Then if thou art still of the living it shall be thine turn to attack me. Any deviation is unchivalrous."
Alright, you've now convinced me to make the planet my Imperial Guard regiment got marooned on be populated by refugees of a knight world, along with their one surviving Knight
I have knights , they guard the ankles of my warhound titans
Personally I'm sad that there aren't any renaissance and enlightenment themed knights in the canon. They can still have the chivalry and huge ritual stuff, but it provides more variety in flavour for their homeworlds.
The way that new players react to Imperial Knights reminds me of back in the day when I'd show up to a 600pt game with a overly kitted out flying demon prince, a bastion and a handful of cultists. So many people just did not know what to do
I love my knights, thunderstrike gauntlet-ing a tank and throwing the wreckage at his friend, armager helvarins casually eradicating 3 wound heavy infantry, and the BIG MELTA GUNS.
If you wanna bully a knight with necrons, take a shard of the nightbringer
Yes! I’ve been waiting for this one
And yes, Pacific Rim is glorious
I know I'm late to the party but...
"Khorne-flake"....
OMG, that is hilarious!
I love how they have one with a Graviton cannon, yes we can liquefy your organs but we also use it for mining and dislodging ore
Big stompie robots who can be used with custodes to gain more obsec like only 3 units in my golden boy army have obsec what they hell. Plus knights look so good in gold
The golden drip 👌
I really like the Imperial Knights for their lore
A lot of the Imperium's weapons and equipment from fragments of the dark age of technology were not supposed to be used for that purpose at all, like terminator armour being for asteroid mining or something like that and i'm pretty sure one of the tank types was meant to be a tractor and even the technology that was intended as a weapon is often incomplete, unstable and irreplaceable
The Knights though? Fully intended as weapons, fully understood with intact STC data, and completely practical, able to engage in RANGED combat like people with brains would have intended, even designing them to serve other functions because they won't be in combat for long periods as well
As completely insane and unhinged as the 40k universe is and I love it for that, I adore seeing glimpses of that old sane practicality to contrast it to, like that one time a fully intact human AI encountered the Imperium inside the hull of its ship and utterly floored all of them spirutally mentally and physically before saying "fuck this place" and leaving imperial space to find something better to do
I love the Gypsy Danger picture at 4:10.
If I was a mech pilot I would create a heraldry, start preaching the knightly virtues to my contemporaries, wear a hauberk everywhere, and live by the chivalric code.
I love how you called them knightmare frames.
imperial knights are great, if youre into the lore, there is a lot of time to be spent perfecting the history of one.
10:46
Man imagine a cystodes night house
Or jus one night piloted by one with their kinda weapons
Now that'd be a force on the battlefield
Imperial Knights: Bretonnia but actually cool
*GLOVE SLAPS FACE* The Lady guide my sword.
Finally good YT recommendation. What a gem of a channel. Keep up the good work.
I would kill, whenever the hell Henry Cavill's 40K show comes out, for there to be an Imperial Knight that is voiced by Peter Cullen. That'd be the tightest shit.
A Warlord Battle Titan with supporting Knight Castellans. That’s the way I play.
Finally big boy robot knights
great video! You should talk about armies of renown! I think you would really like them alot since they combine lore and rules in really fun ways to make fluffy lists!
Love me some knights, but for now I'm stuck building vehicles for my Blood Angels.
They missed such a chance to call the mini knight a 'Squire' :))
Gotrek & Felix is obviously your best vid and I would enjoy more vids about badasses of WH.
Brunner the Bounty Hunter
Mathias Thullmann the Witch Hunter
Wulfric
Florin & Lorenzo
Blackhearts
Genevieve
And any other Dwarven stories.
“Does this [an Imperial Knight] sound like something you could get behind? No? Then by all means, step in front of it….”
There's also the flaw that one of the previous pilots could've been the new pilot's creepy uncle and now they have to deal with him for the rest of their lives
Johnny bravo voice: "hey baby can I emperial your knight?"
A Don Quijote apreciator. Nice
also known as "the first sigma male"
This is turning out to be one of my favourite channels with how many correct opinions you have. Pacific Rim deserved better.
Ironically, I think the most Pacific Rim think in the game is actually the Wraith Knight.
Yeah, and people say the Tau are the weeb faction...
You can change every mention of "elf" of "elves" in the sponsored section with "milf" or "milves" and it stands true for me
On the tabletop these guys work best as the muscle for another army like the guard or Mechanicus. Having an entire army of them may look awesome but if your opponent has ant-armour you are going to be in a world of hurt.
I have a almost fully painted knight army, I was lucky to find a collection box at a hobby store that had a knight with 4 armigers, for only 200 dollars. My total army count is 2 knights and 6 armigers, along with my company strength imperial guard mechanised unit
Pacific Rim is a masterpiece? Clearly this man is one of my people!
Wait a minute, the Imperial Knights are just, more or less, the 40k equivalent of Bretonnia.
Wow, after hearing the specifics of why Imperial Knight houses developed on different planets during the Long Night, I can say with certainty that this shit is so embarrassingly contrived, it would legitimately be better if they just said "...then somehow, imperial knight houses developed on different planets..."
I mean it is essentially brain washing. Whoever originally programmed the Throne Mechanicum probably just meant for it to be a subtle influence. "Guard and protect the new colony, like a knight of old," which worked with the pattern names of the walkers. But just as the Throne Mechanicum imprints on the pilot the pilot imprints back on the Throne Mechanicum. Generation after generation, a feedback loop, each time reinforcing that whole knightly aesthetic until it becomes a driving obsession.
It is said the Knight Houses of Mars don't have this problem because they know how to clear the cache on their thrones. Everyone else has thousands of years of a feedback loop going.
You must not have paid attention
@@PatrickDunning
I think he was talking about the logistics of Imperial Knights make no sense. How are a bunch of bumpkins from a backwater planet with extremely primitive technology base able to maintain and keep those huge mechas running? The Knights look like they would require an entire series of advanced manufacturing techniques and skilled engineers to make the necessary parts and have the know how to keep those ancient behemoths running and stomping. All those moving parts would generate TONS of ware on the mechs, they look like they'd be need of near constant maintenance no matter how much DAOT humanity built their stuff to last!
Let's not even mention the pain of having to make proper ammunition for the Knights' BIG ole'guns using very primitive blacksmithing!
If I won the lottery tomorrow, I'd buy a chaos knight army and learn how to play 40k.
I really liked it when all the Titans looked really different as though each class was developed on its own world and in its own age.
I LIKED the big blocky Warlord Titan that looked like it was directly stolen from BattleTech.
Now everything is just a different sized Knight.
I do admit, I'm not a fan of all the curviness of the Mars pattern stuff like titans etc. I certainly prefer the blocky and bulky Lucius pattern stuff. Admittedly the Reaver doesn't have a lucius variant I don't think anyway
Love their hunchback look, reminds me of Bonecrusher from Transformers 2007 (my favorite Transformer)
Adding some serfs as chaff units would fit the theme very nicely in my opinion and would make them work as independent armies. Historically knights
obles had to also show up with the retinue when mustered, it would be quite reasonable to expect a knight house in the 40k to show up with some peasants armed with lasguns and a few low-tech artillery peaces. Make it a shittier version of Imperial Guard. It would also allow knights to actually contest objectives.
0:56 how could they THEY GOT HIM TOO THOSE BASTERDS!
That was honestly one of the best, if not the best Raid ad I've ever seen, you actually got me to consider the lore of the game. I do love me some elves
Fucking elves