Dude, when you get on the vertibird to assault the prydwen, deacon hands you a brotherhood outfit and tells you they won't attack. if you pay attention it's obvious.
Yeah I remember doing this quest in disguise and honestly it was pretty cool. I was already playing a high charisma character and the whole thing was a cakewalk. Only if there were more quests in Fallout 4 that you can do this.
@@styeiwehdeisfdo Oxhorn did a video on this. Apparently, he does give it you but you were suppose to have dialogue with him, discussing about sneaking in the brotherhood disquised, however the dialogue doesn't initiate if you have Deacon as an active companion, not as a quest companion. What I mean is that Deacon is supposed to come with you in "Rocket Red Glare", the mission to destroy the BOS. If he was already in your party when you start the mission, it will be bugged. All you have to do is to not have him in your party. Bring another companion or none.
I am legitimately impressed that I did not know a lot of this. I have more than 5,600 hours in Fallout 4. I was aware of the Dogmeat stuff, but I always just recruited Li and I never bothered with the Penetrator perk. I also didn't know about the free move placement of items. I was expecting this to be stuff like, "did you know that there's a cellar with gold bars in Sanctuary?"
The game does tell you about the undercover option. It’s buggy and doesn’t always happen but Deacon usually takes you aside, gives you a uniform, and explains the mission.
I typically do the "All factions at peace" ending, so I've never advanced the Brotherhood or Railroad quest line that far. Great video, I had not seen a lot of this content before.
You should do them as far as possible without triggering the fails for the others, as it gives you a good bit more to do (especially on the Brotherhood side). IIRC, you can bring Prime nearly fully online, plus you get the maximum chaos during the Battle of Bunker Hill.
@@TinKnight TBH the Battle is always more funny than epic for me, since it's really easy to be on positive terms with everyone at that point in the game, and so you just loiter on an active battlefield waiting for people to die so you can loot them. I don't think this is quite what Bethesda intended, but I was pretty set for cash for the rest of the game.
@icefox500 For sure...I don't even wait for them to die, as I just run around the path & then in & down, going almost to the point where the Courser sees the escaped synths, before I betray him. Head back after finishing up with the synths, & collect all of the loot on your way, getting them all before you go to Father. If you want to be especially sneaky, steal the fusion cores from any Brotherhood still standing, so that they exit their power armors (I usually have my companion grab one then, & then double back after upsetting Father-Son). But it can also be a fun fight if you attack everyone except the Bunker Hill peeps.
I do a brotherhood x minutemen ending. Railroad are basically synth loving hippies who care about synths rather than their fellow man. They're like super obsessed animal lovers who thinks animals are more precious than humans or some other nonsense. The institute's sole mission is to destabilize the wasteland & replacing those who don't agree with them. Sort of like what the US does to countries in yhe global south but instead of getting replaced with a different person after a western backed coup it's a robot that looks just like you.
I....didn't realize scrapping the barrels at Starlight was a "hidden" thing. The barrels are always a source of radiation, makes sense that getting rid of them gets rid of the radiation.
@@foxxknight8847 something I’ve found from making these videos is some relatively obvious features are overlooked by massive parts of the community. Everyone has one I feel
@CrescentCrusader99 Most games are stupid and so we all dumb down our creativity after xx amount of games. If you play some REALLY old games they can have some crazy amount of creativity. Wish we could have more Higher Quality games
there's a post on the fallout reddit every couple of weeks of people complaining about the radiation in the middle of starlight. it's... a lot of people sometimes. Can't tell who's legit and who'se trolling.
Yeah, how do you do that? I could never get that to work, does it have to be Charlie’s hat? It’s hard to tell whats a bug and whats a “feature” with the T How.
There are a few hats that work on Codsworth. If you go into Codsworth's inventory and select one of the compatable hats there will be an option for Codsworth to equip it. And if you use the button to take everything Codsworth will give you his equipped hat too.
@@Chris_Sizemore Yepp that was totally broken for me vanilla. I tried it with keyboard and with Xbox controller. Equip is just not there. Its possible the game thinks I modified him like that guy said. I am just mad I cant have Cosworth with a Trilby!
re. the Penetrator perk: it only works on bullets and plasma. Lasers gain no benefit from it. Easily demonstrated by trying to snipe the fusion core of a sentry bot with a laser rifle - failure. With a plasma rifle - sucess
It would have been really cool if there was another choice for Brotherhood of Steel. If you’ve completed the Atomatron DLC you could recruit the Mechanist as personal suggestion to work on Liberty Prime.
@@LegendStormcrowThat would only be possible with mods. It's easy to miss, but Sarah dies in order for Maxson to take over the Brotherhood (to me, it's always read like a friendly fire incident that's played up like she heroically died), so there aren't any Lyons left.
Something happened that I've only seen in one of my playthroughs back when the game was still about two months old. After I built a trough, a Brahmin kept wandering all over Sanctuary. I figured that it was just a glitch until it was killed in a raid and I found a synth chip when I looted the corpse! I've never seen a Brahmin act that way nor have I found a synth chip on one again.
Glad that you brought it up because it's cool that you can do it, but Deacon does give you a uniform specifically saying you can use it as a disguise whilst you're on the vertibird, though I wouldn't be suprised if some people did miss it though, so props for bringing it up 👌
The brotherhood disguise is only active on the mission Red Glare. Try and sneak aboard any other time with the suit and you will be shot after you end relations with them. Which doesn't make any sense since New Vegas had the disguise system active with all faction armors when they were worn by the player.
I should point out that the developer for New Vegas was Obsidian Entertainment and Bethesda had only published it, thus I doubt they even really looked at it for the disguise system.
I never thought the dog armor was worth anything since it always read zero armor when you looked at it and could never modify it. I just thought it was more junk to weigh the companion, this case Dog Meat, down with unnecessary weight that could be used to carry something extra like more ammo or grenades as you never have to worry about Dog Meat tossing grenades around, unlike the other companions, like they were tossing candy at a Mardi Gras parade. Thanks for the info about the penetrator perk as I had no idea it could do that and have never used it. Terrific video, please more of this.
im pretty sure it gives him more carry weight actually... or atleast that is my headcannon or whatever haha, but good it was brought up i was gonna google about that zero thingie but forget alll about it after i closed my last session
Granted it would have been nice if Bethesda had expanded the disguise ability to the entire Commonwealth. Walk into GNN in a gunner outfit, or even, and this would be better in my opinion, use various Raider disguises since, if I remember correctly, the Raiders were one large group made up of several factions that hated one another, but I think there was a overall boss somewhere supposedly that kept them together. That would have been a great quest to find the boss raider and would have tied into the terminal entries some of the raider faction bosses made in terminals as you wiped other groups out.
Over 5,000 hours in FO4 and I never thought to try wearing a Brotherhood uniform while infiltrating the Prydwyn. Wow! I also didn't know about Professor Scara. If you side with the Institute, when they decide to take out the BoS, your first task is to destroy the teleporter blockers so their synths can be 'ported in. Other than that, I don't think they do anything. I knew about the moving objects in build mode and switching the generator noises.
Keep this up. You hit a couple things I actually didn't know could be done. (The BoS outfit trick and the perk.) So bring on new/new to many of us secret tricks!
I didn’t kno the penetrator perk went through things like power armor shells and robot armor that’s excellent info. Been playing the game since its release date on and off I appreciate that bit of info. Thank you
Yeah BGS relationship with disguises is so random, like you have that mission in 4 and even in SF (mainly in Ryujin/Crimson fleet, being the "Thieves Guild/Dark brotherhood" equivalents), but they rarely actual tell you it's a option. Like even in Shattered space, you could just put on a zealot's space suit for a mission and just walk on by them.
The strongest use of the penetrator perk is it allows you to target the fusion cores in sentry bots at all times and from any angle, turning them into one-shots.
Fun fact about Penetrator: It's actually EVEN BETTER than this video suggests. The game doesn't just consider armor/power armor cover, it considers enemies as a whole to be cover, so you can shoot through a group of enemies to hit a specific target. "But how's that better? The ability to pick your targets without worrying about enemies in the way sounds convenient, but you're still just hitting one guy." That's the best part: the shots you fire are "live" until they hit their INTENDED target. So, targeting the guy in the back of a group of enemies with your Wounding Minigun will melt everyone in front of them!
Encountered first bit by accident cause I liked using the BoS paint on Combat Armor (with CHR boosting underarmor), but being unfamiliar with the quest progression, and given how common bugs were, I thought it was a bugged quest line. Thanks for clearing this one out.
I didn't realize penetrator was that powerful. I started playing again last year and learned the yao guai roast glitch by complete accident. Also a great way to conserve fusion cores & take back extra power armor is just forcing your companion to get in with no core. Also a glitch I figured out nearly around 2016 that has never once been patched is that companions (other than dogmeat) have unlimited carry capacity. All you have to do is tell them to pick up items
great video, 90% of the reason i picked up fallout/elderscrolls was because of "10 evil choices" and "10 tiny details" videos, i wish there was something like that for starfield also to motivate me to give that game a try
I just got done downloading a metric crapton of mods off the nexus. I was blown away by the sheer volume of cool stuff and player mad DLCs. Thank the lord for Vortex and fixing all the load orders, conflicts, and discrepancies. Its a whole new game and so yeah these secrets are awesome. Definitely going to do that Professor Scara playthrough. I honestly forgot that Dr Li was in Fallout 3, her demeanor is completely different in Fallout 3.
When playing in Survival-mode, with Scrap All-mod and Immersive Scrapping Mod, you don’t have to buy concrete. The dirt on the ground gives concrete and wood. Bushes gives Fertilizer (for ammo production) and skeletons you previously couldn’t scrap gives Bones (a vital component crafting Oil). Scrapping vehicles gives more than just Steel, as it gives other components as well (Immersive mod).
11:00 Nora is such a badass right there, fighting a mutant in no armor? no guns? with a baby? now that's dedication right there, props to nora for fighting a mutant with a baby.
I wish I knew about some of these secrets when I played Fallout 4 years ago. I can no longer play it but hey glad to know there's still things to find out.
As always Awesome video with excellent info. I'm to far in my latest play-through to utilize the first part but I'll save it for next time. I'll try dome of these other thing out in my current run... Thanks.
4:52 If you play the Institutes quest line, the teleport jammers do in fact work, you have to take them out in order for the Institute to teleport in reinforcements
I didn't know you could hold a button to align things differently in settlement build mod, so that's nice to know. I was also unaware of that Penetrator perk fact, though that's mostly because I tend to ignore VATS specific mechanics. It's kind of a shame that Bethesda never updated the Doctor Li alternative route. It would have been neat if we had the option to recruit the Mechanist to the BOS.
I kept friendly with the BOS on my first playthrough, although I sided with the Railroad and did the main quest - infiltrating and destroying the Institute, in my case - with the Minutemen. The BOS had some snide words for me after that, but I could come and go at the airport and on the Prydwen as I pleased. Current long play through, though, I’m ignoring the main quest altogether. It’s fun!
Teleport jammers: I suspect it's like Star Trek's transporters, they can't send a one-way signal through a shield, but if you have a pattern enhancer they can penetrate and transport you through, the grenades act like an external boost to the main relay allowing a synth to teleport through
You should always equip Dogmeat with some kind of armor (including bandanas) as this raises his carry weight from 25 to 150 immediately. This excludes welding goggles, though.
Another note about the Penetrator Perk, it will allow you to shoot two enemies at once if you target the furthest enemy in VATS. The first enemy will take damage and then the bullet will proceed through to the second enemy.
i have been playing this for years, Over and over, starting new, changing things up and I still learned a few new tricks from this video, I have only managed to do a full play threw ONCE with MinMan and each and every time I think,...ok today I am going to be a villain and choose a different faction, I get the guilts...hahaha stupid I know but maybe its my NICE Canadian coming threw and messing with my head hahaha --- Now I am learning how to use the ASAM sensors, never really played around with hem much --- I did however discover how to minimize or almost stop all the radio freedom calls , early on, take off to Nuka world, and choose to be a raider for a while, then on your return to the commonwealth hang out with railroad or BOS and those radio freedom calls become less frequent. and of course the other way is just never trigger concord and do all the settlement quests at random when you come across a settlement.
The disguise mechanic has been around since at least New Vegas and likely farther back. Its never really explained in depth, but New Vegas gives you a hint the first time you put on armor linked to a specific faction
I always give Dogmeat a Bandana, i also tend to avoid the starting quest and getting Dogmeat's actual name, which causes MC to just say Boy or Dog for the rest of the game, which is honestly preferable imo.
Bro half of these the game advertises, the railroad prydwyn quest deacon literally hands you the brotherhood armor and tells you he grabbed a disguise for you
That last one is COOL. Never knew that. Been playing all this time and I could have made my life easier. Because with the Iron Sights I almost never use VATS.
To be in disguise on the Prydwen, I believe you have to have the specific uniform provided by Deacon as part of the mission. Any old Brotherhood uniform won't do.
The Penetrator perk explanation has finally answered one of the most annoying things about the game. I'd always wondered WHY I could target the combat inhibitors and fusion cores, but never hit them. Now I know, and Penetrator's going into my builds from now on. Mostly because I always play sniper. :D
I can't remember if it was you or another TH-camr where there is unique dialogue with Maxson if you find and join the Institute before he gives you the Li recruitment quest its like " what you did this without us!"
I went the opposite route for building the teleporter where Dr. Li wasnt needed. Went back to her after curing Vergil (and man did I walk right past his own serum several times before picking it up) and she does believe you, although for some reason I feel there was something else said that helped her with that.
I’m not sure but I think Des mentions the possibility of going into the Prydwen in disguise. In my first play through I went in Brotherhood power armor. I didn’t speak to any principal characters though, and the Brotherhood aggroed once I started placing bombs.
The Railroad takes painstaking efforts to remain hidden from all of those who don't have quest markers in their eyes. Not even the Institute with all their technology could find their main headquarters. Meanwhile the Brotherhood: "We found the Railroad. Just... walked around and found them, I guess?"
"Shaun is classified as a melee weapon" To paraphrase you-know-who: when you're done laughing, you MIGHT want to ponder the fact that the alternative would be "Shaun is ammo". Just a thought.
The welding goggles for Dogmeat was an accident. Bethesda actually patched it out at one point and then made it a feature after people complained.
Funny they decided to remove such a unimportant "bug" but leave in game breaking bugs
@@xSpecialist7 Probably just the easiest to fix.
The Doggles are one of my favorite things in the game
Also, unmodded, the dog armor is worthless. It's just weight.
Bethesda be like. Random crashes, textures failing to load, animations getting stuck, yeah nah we got dog googles to fix!
Dude, when you get on the vertibird to assault the prydwen, deacon hands you a brotherhood outfit and tells you they won't attack. if you pay attention it's obvious.
Why would I ever believe Deacon?
Yeah I remember doing this quest in disguise and honestly it was pretty cool. I was already playing a high charisma character and the whole thing was a cakewalk. Only if there were more quests in Fallout 4 that you can do this.
Yeah, he gave me a disguise, too. Is it possible he doesn't give everyone a disguise?
@@styeiwehdeisfdo Oxhorn did a video on this. Apparently, he does give it you but you were suppose to have dialogue with him, discussing about sneaking in the brotherhood disquised, however the dialogue doesn't initiate if you have Deacon as an active companion, not as a quest companion. What I mean is that Deacon is supposed to come with you in "Rocket Red Glare", the mission to destroy the BOS. If he was already in your party when you start the mission, it will be bugged. All you have to do is to not have him in your party. Bring another companion or none.
Never happened for me
I am legitimately impressed that I did not know a lot of this. I have more than 5,600 hours in Fallout 4. I was aware of the Dogmeat stuff, but I always just recruited Li and I never bothered with the Penetrator perk. I also didn't know about the free move placement of items. I was expecting this to be stuff like, "did you know that there's a cellar with gold bars in Sanctuary?"
Nice name *tips hat*
2 dreadpirates meet now thats crazy
5,600 hours?? You are epic ✨💅
@@SoleneVelvet A small amount of that is in Fallout: London, but FO4 was my go-to comfort game for years. I always enjoyed it more than Skyrim.
@@dreadpirate677 I just started London. I love it!!
The game does tell you about the undercover option. It’s buggy and doesn’t always happen but Deacon usually takes you aside, gives you a uniform, and explains the mission.
I typically do the "All factions at peace" ending, so I've never advanced the Brotherhood or Railroad quest line that far. Great video, I had not seen a lot of this content before.
You should do them as far as possible without triggering the fails for the others, as it gives you a good bit more to do (especially on the Brotherhood side). IIRC, you can bring Prime nearly fully online, plus you get the maximum chaos during the Battle of Bunker Hill.
@@TinKnight TBH the Battle is always more funny than epic for me, since it's really easy to be on positive terms with everyone at that point in the game, and so you just loiter on an active battlefield waiting for people to die so you can loot them. I don't think this is quite what Bethesda intended, but I was pretty set for cash for the rest of the game.
@icefox500 For sure...I don't even wait for them to die, as I just run around the path & then in & down, going almost to the point where the Courser sees the escaped synths, before I betray him.
Head back after finishing up with the synths, & collect all of the loot on your way, getting them all before you go to Father.
If you want to be especially sneaky, steal the fusion cores from any Brotherhood still standing, so that they exit their power armors (I usually have my companion grab one then, & then double back after upsetting Father-Son).
But it can also be a fun fight if you attack everyone except the Bunker Hill peeps.
I do a brotherhood x minutemen ending.
Railroad are basically synth loving hippies who care about synths rather than their fellow man. They're like super obsessed animal lovers who thinks animals are more precious than humans or some other nonsense.
The institute's sole mission is to destabilize the wasteland & replacing those who don't agree with them. Sort of like what the US does to countries in yhe global south but instead of getting replaced with a different person after a western backed coup it's a robot that looks just like you.
Starfield was so bad juice had to go back to fallout 4 after 10 years 😭
Same thing happened with 76.
rather see Fallout 4 mod videos though
😂😂
Nah Starfield is good
Yeah and it sorta seems like he's back at beginner level. :( I'm sure he'll get better with a few more videos.
Definitely need shaun as a melee weapon
YESSSSSSS
There's a mod for that. There are several, in fact.
I....didn't realize scrapping the barrels at Starlight was a "hidden" thing. The barrels are always a source of radiation, makes sense that getting rid of them gets rid of the radiation.
@@foxxknight8847 something I’ve found from making these videos is some relatively obvious features are overlooked by massive parts of the community. Everyone has one I feel
@@JuiceHead3 I don’t blame you most gamers are stupid. Great video man
@CrescentCrusader99 Most games are stupid and so we all dumb down our creativity after xx amount of games. If you play some REALLY old games they can have some crazy amount of creativity.
Wish we could have more Higher Quality games
there's a post on the fallout reddit every couple of weeks of people complaining about the radiation in the middle of starlight.
it's... a lot of people sometimes. Can't tell who's legit and who'se trolling.
That's weird; I always scrap out the barrels but the radiation persists anyhow. Maybe I miss one or something?
If you go back to the other scientist in Diamond City, she’ll be depressed that her partner left.
Yep! I forget the exact word used in the game files, but the two of them are actually girlfriends! You literally took her robotics scientist gf 😭
You can put a Bowler Hat on Codsworth.
Yeah, how do you do that? I could never get that to work, does it have to be Charlie’s hat?
It’s hard to tell whats a bug and whats a “feature” with the T How.
@@keith_5584 its just a normal bowler hat not any specific named one
If you modified cods, you can't do it
There are a few hats that work on Codsworth. If you go into Codsworth's inventory and select one of the compatable hats there will be an option for Codsworth to equip it. And if you use the button to take everything Codsworth will give you his equipped hat too.
@@Chris_Sizemore Yepp that was totally broken for me vanilla. I tried it with keyboard and with Xbox controller. Equip is just not there.
Its possible the game thinks I modified him like that guy said.
I am just mad I cant have Cosworth with a Trilby!
I like how the BoS doc is the only doctor who takes any radiation damage serious.
re. the Penetrator perk: it only works on bullets and plasma. Lasers gain no benefit from it. Easily demonstrated by trying to snipe the fusion core of a sentry bot with a laser rifle - failure. With a plasma rifle - sucess
It would have been really cool if there was another choice for Brotherhood of Steel.
If you’ve completed the Atomatron DLC you could recruit the Mechanist as personal suggestion to work on Liberty Prime.
This would be awesome!
I’d love that! The Mechanist is a great character.
I'd like a Lyons ending. I don't like Maxon's Brotherhood.
@@LegendStormcrowThat would only be possible with mods. It's easy to miss, but Sarah dies in order for Maxson to take over the Brotherhood (to me, it's always read like a friendly fire incident that's played up like she heroically died), so there aren't any Lyons left.
@TinKnight I know, though I doubt it was friendly fire. I think the little nutjob fragged her.
For Penitrator another thing the game considers cover is Other people, letting you shoot through one person to hit the one behind them, damaging both.
Something happened that I've only seen in one of my playthroughs back when the game was still about two months old. After I built a trough, a Brahmin kept wandering all over Sanctuary. I figured that it was just a glitch until it was killed in a raid and I found a synth chip when I looted the corpse! I've never seen a Brahmin act that way nor have I found a synth chip on one again.
It might have been a bug. 😂 synth animals obviously isn't unheard of, but brahmin definitely would be too mutated....supposedly
I found a synth component on a dead brahmim as well!
Glad that you brought it up because it's cool that you can do it, but Deacon does give you a uniform specifically saying you can use it as a disguise whilst you're on the vertibird, though I wouldn't be suprised if some people did miss it though, so props for bringing it up 👌
The brotherhood disguise is only active on the mission Red Glare. Try and sneak aboard any other time with the suit and you will be shot after you end relations with them. Which doesn't make any sense since New Vegas had the disguise system active with all faction armors when they were worn by the player.
I should point out that the developer for New Vegas was Obsidian Entertainment and Bethesda had only published it, thus I doubt they even really looked at it for the disguise system.
I never thought the dog armor was worth anything since it always read zero armor when you looked at it and could never modify it. I just thought it was more junk to weigh the companion, this case Dog Meat, down with unnecessary weight that could be used to carry something extra like more ammo or grenades as you never have to worry about Dog Meat tossing grenades around, unlike the other companions, like they were tossing candy at a Mardi Gras parade. Thanks for the info about the penetrator perk as I had no idea it could do that and have never used it. Terrific video, please more of this.
im pretty sure it gives him more carry weight actually... or atleast that is my headcannon or whatever haha, but good it was brought up i was gonna google about that zero thingie but forget alll about it after i closed my last session
@@nukagirl9159 Thanks I will.
@@Phontoz Thanks
I did not know that fallout 4 has a secret disguise system thank you for telling me
Granted it would have been nice if Bethesda had expanded the disguise ability to the entire Commonwealth. Walk into GNN in a gunner outfit, or even, and this would be better in my opinion, use various Raider disguises since, if I remember correctly, the Raiders were one large group made up of several factions that hated one another, but I think there was a overall boss somewhere supposedly that kept them together. That would have been a great quest to find the boss raider and would have tied into the terminal entries some of the raider faction bosses made in terminals as you wiped other groups out.
@ it would have been nice but they fumbled it a little. FO4 top 3 best fallout games but they fumbled quite a few things in it.
sadly it only works for the one mission
@ that is sad
Over 5,000 hours in FO4 and I never thought to try wearing a Brotherhood uniform while infiltrating the Prydwyn. Wow! I also didn't know about Professor Scara.
If you side with the Institute, when they decide to take out the BoS, your first task is to destroy the teleporter blockers so their synths can be 'ported in. Other than that, I don't think they do anything.
I knew about the moving objects in build mode and switching the generator noises.
Another 5k hours here. But I never ever tried to wear institute uniform. And never will.
Keep this up. You hit a couple things I actually didn't know could be done. (The BoS outfit trick and the perk.)
So bring on new/new to many of us secret tricks!
Whats the laser gun you’re using at the start?
I second this, gib mod
I knew about half of those but didn't know how deep they went. Good stuff.
I didn’t kno the penetrator perk went through things like power armor shells and robot armor that’s excellent info. Been playing the game since its release date on and off I appreciate that bit of info. Thank you
Wait, what did you just say about the Mirelurks ?! That's good to know............
Yeah BGS relationship with disguises is so random, like you have that mission in 4 and even in SF (mainly in Ryujin/Crimson fleet, being the "Thieves Guild/Dark brotherhood" equivalents), but they rarely actual tell you it's a option. Like even in Shattered space, you could just put on a zealot's space suit for a mission and just walk on by them.
The strongest use of the penetrator perk is it allows you to target the fusion cores in sentry bots at all times and from any angle, turning them into one-shots.
Thanks for the reminder regarding the usage of the 'E' key for placement.
One of my favorite JuiceHead videos of all time, I got so immersed
very interesting. lots of points of interested I would have never expected to exist. JuiceHead is BACK!
Penetrator does WHAT?! 🤯
Thanks 🍷
4:39 The guy's a failed Brotherhood teleport experiment. Why they decided not to mass use the tech.
These were great! Id love to see the other 25 you found
More of these, pls. I’ve been waiting for motivation to replay!!!
Fun fact about Penetrator:
It's actually EVEN BETTER than this video suggests. The game doesn't just consider armor/power armor cover, it considers enemies as a whole to be cover, so you can shoot through a group of enemies to hit a specific target.
"But how's that better? The ability to pick your targets without worrying about enemies in the way sounds convenient, but you're still just hitting one guy."
That's the best part: the shots you fire are "live" until they hit their INTENDED target. So, targeting the guy in the back of a group of enemies with your Wounding Minigun will melt everyone in front of them!
Wow! I thought I knew a lot about Fallout 4, yet you had a few secrets that I did not know about. Thank you! More secrets would be awesome!
Wow this was great… I like to think I know a lot about Fallout 4 but some of this was definitely new to me. Definitely do more man. Good stuff!
I'm in another play thru presently, having played thru several times already. Some of these tips and encounters were completely new to me. Thanks.
How much more secrets does fallout 4 have 😩
Encountered first bit by accident cause I liked using the BoS paint on Combat Armor (with CHR boosting underarmor), but being unfamiliar with the quest progression, and given how common bugs were, I thought it was a bugged quest line. Thanks for clearing this one out.
I didn't realize penetrator was that powerful. I started playing again last year and learned the yao guai roast glitch by complete accident. Also a great way to conserve fusion cores & take back extra power armor is just forcing your companion to get in with no core.
Also a glitch I figured out nearly around 2016 that has never once been patched is that companions (other than dogmeat) have unlimited carry capacity. All you have to do is tell them to pick up items
great video, 90% of the reason i picked up fallout/elderscrolls was because of "10 evil choices" and "10 tiny details" videos, i wish there was something like that for starfield also to motivate me to give that game a try
10 facts not to play maybe. I played long 80 hours, then I stopped because it was boring.
I play 76. About 1.400 hours. Try it. Or Fallout London!
I just got done downloading a metric crapton of mods off the nexus. I was blown away by the sheer volume of cool stuff and player mad DLCs. Thank the lord for Vortex and fixing all the load orders, conflicts, and discrepancies. Its a whole new game and so yeah these secrets are awesome. Definitely going to do that Professor Scara playthrough. I honestly forgot that Dr Li was in Fallout 3, her demeanor is completely different in Fallout 3.
When playing in Survival-mode, with Scrap All-mod and Immersive Scrapping Mod, you don’t have to buy concrete. The dirt on the ground gives concrete and wood. Bushes gives Fertilizer (for ammo production) and skeletons you previously couldn’t scrap gives Bones (a vital component crafting Oil). Scrapping vehicles gives more than just Steel, as it gives other components as well (Immersive mod).
I think it is because you are some random person in Fallout 4 but in Fallout 3, she helped deliver you.
@@johnquigleyiii7685 ah that does make sense.
Yes, more videos like this, I love these videos.
These are amazing I had no idea about most of these, definitely want to see more cool secrets
11:00 Nora is such a badass right there, fighting a mutant in no armor? no guns? with a baby? now that's dedication right there, props to nora for fighting a mutant with a baby.
This was extremely informative, thank you so much for the video, hoping for a series like this!💖
I wish I knew about some of these secrets when I played Fallout 4 years ago. I can no longer play it but hey glad to know there's still things to find out.
As always Awesome video with excellent info.
I'm to far in my latest play-through to utilize the first part but I'll save it for next time.
I'll try dome of these other thing out in my current run...
Thanks.
Melee weapon Shaun is hilarious, the settlement mode thing is great but the Pentrator perk is a game-changer.
I'm surprised, I thought I would know all of them, but I'm happy I left this video with new knowledge!
I really enjoyed it thanks. I didn't know about the generator sound there is a mod to make them quiet.. be nice you do another secrets video
what rifle is in 0:10?
Yeahhhhhh
@DESTSO ?
Appears to be from a mod
@@TheTrashmanakadannydevito yeah i know, i wanna know wich one
@@TheTrashmanakadannydevitosherlock holmes over here
4:52
If you play the Institutes quest line, the teleport jammers do in fact work, you have to take them out in order for the Institute to teleport in reinforcements
I didn't know you could hold a button to align things differently in settlement build mod, so that's nice to know.
I was also unaware of that Penetrator perk fact, though that's mostly because I tend to ignore VATS specific mechanics.
It's kind of a shame that Bethesda never updated the Doctor Li alternative route. It would have been neat if we had the option to recruit the Mechanist to the BOS.
Amazing- after 10 years someone finally finds an interesting player choice in Fallout 4!
Definitely have to do these for the channel, good lookin out!
The BOS already struck gold on being my death list when maxson walked up with that coat.
I kept friendly with the BOS on my first playthrough, although I sided with the Railroad and did the main quest - infiltrating and destroying the Institute, in my case - with the Minutemen. The BOS had some snide words for me after that, but I could come and go at the airport and on the Prydwen as I pleased. Current long play through, though, I’m ignoring the main quest altogether. It’s fun!
Teleport jammers: I suspect it's like Star Trek's transporters, they can't send a one-way signal through a shield, but if you have a pattern enhancer they can penetrate and transport you through, the grenades act like an external boost to the main relay allowing a synth to teleport through
You should always equip Dogmeat with some kind of armor (including bandanas) as this raises his carry weight from 25 to 150 immediately. This excludes welding goggles, though.
Another note about the Penetrator Perk, it will allow you to shoot two enemies at once if you target the furthest enemy in VATS. The first enemy will take damage and then the bullet will proceed through to the second enemy.
We need more info on Baby Sean being a melee weapon. We need a Baby Sean as a weapon challenge.
i have been playing this for years, Over and over, starting new, changing things up and I still learned a few new tricks from this video, I have only managed to do a full play threw ONCE with MinMan and each and every time I think,...ok today I am going to be a villain and choose a different faction, I get the guilts...hahaha stupid I know but maybe its my NICE Canadian coming threw and messing with my head hahaha --- Now I am learning how to use the ASAM sensors, never really played around with hem much --- I did however discover how to minimize or almost stop all the radio freedom calls , early on, take off to Nuka world, and choose to be a raider for a while, then on your return to the commonwealth hang out with railroad or BOS and those radio freedom calls become less frequent. and of course the other way is just never trigger concord and do all the settlement quests at random when you come across a settlement.
00:30 Mod of the gun?
Oenis gun
Wow. I have 900 hours in this game and the half of this points are in fact new for me. nice, thx^^
The disguise mechanic has been around since at least New Vegas and likely farther back. Its never really explained in depth, but New Vegas gives you a hint the first time you put on armor linked to a specific faction
I always give Dogmeat a Bandana, i also tend to avoid the starting quest and getting Dogmeat's actual name, which causes MC to just say Boy or Dog for the rest of the game, which is honestly preferable imo.
This just justified the Ghoul in the Show using the penetrator perk on the NCR with power armor. Thats super badass.
9 years later and there’s still new stuff I’m finding out about this game
10:54 All the things you can equip to Dogmeat, and yet he can't wear the Ushanka hat
I didn't know about the penetrator perk and now I must use it
Bro half of these the game advertises, the railroad prydwyn quest deacon literally hands you the brotherhood armor and tells you he grabbed a disguise for you
That last one is COOL. Never knew that. Been playing all this time and I could have made my life easier. Because with the Iron Sights I almost never use VATS.
okay but what weapon mod is that energy rifle????
Wattz 3000 mkI laser gun?
Did you know there is a secret vault that lets you survive the nukes? You can even explore some post war wasteland!
To be in disguise on the Prydwen, I believe you have to have the specific uniform provided by Deacon as part of the mission. Any old Brotherhood uniform won't do.
The Penetrator perk explanation has finally answered one of the most annoying things about the game. I'd always wondered WHY I could target the combat inhibitors and fusion cores, but never hit them. Now I know, and Penetrator's going into my builds from now on. Mostly because I always play sniper. :D
Great video. Would enjoy all you have.
If you play on survival, equipping bandana on Dogmeat will revert back his carry weight back to normal (his carry weight in survival is extremely low)
I’m glad fallout 4 content is still being put out
I can't remember if it was you or another TH-camr where there is unique dialogue with Maxson if you find and join the Institute before he gives you the Li recruitment quest its like " what you did this without us!"
So, what happens if you kill Scara too?
I assume she is marked as essential
I went the opposite route for building the teleporter where Dr. Li wasnt needed. Went back to her after curing Vergil (and man did I walk right past his own serum several times before picking it up) and she does believe you, although for some reason I feel there was something else said that helped her with that.
I’m not sure but I think Des mentions the possibility of going into the Prydwen in disguise. In my first play through I went in Brotherhood power armor. I didn’t speak to any principal characters though, and the Brotherhood aggroed once I started placing bombs.
These are great secrets and knowing Shaun is classified as a melee weapon is hilarious
what is energy weapon you using at start. looks cool af
Baby Shaun being classify as a melee weapon explains why people use him as ammunition for the Fat Man xD
Last one is (for me) most interesting... I need to try it sometime
What’s the mod do you have that makes the characters look better?
What revolver mod was being used at the end?🧐
I like your laser rifle choice 😏
dogmeat's accessories was apparent to me on my first playthrough without any research
Can you upgrade Shawn at a workbench or find a legendary baby in the field?
I honestly like recruiting Professor Scara, since she won't talk bad about the Brotherhood after blowing up the Institute.
The Railroad takes painstaking efforts to remain hidden from all of those who don't have quest markers in their eyes. Not even the Institute with all their technology could find their main headquarters.
Meanwhile the Brotherhood: "We found the Railroad. Just... walked around and found them, I guess?"
bro is gonna make me continue on my survival play through
"Shaun is classified as a melee weapon"
To paraphrase you-know-who: when you're done laughing, you MIGHT want to ponder the fact that the alternative would be "Shaun is ammo". Just a thought.
Fallout 4 content, yay!
Oh my god i never knew about the freeform movement...
That would have made my life so much easier...