@@prestongarvey4396 With mods,I could and can.But I choose not to.You keep helping the Commonwealth.Just make sure you go out there personally.Take my power armor,some cores,and this minigun with 5000 rounds.
NCR rangers tend to visit me for a friendly warning before I reach Vulpes though. Then I give a friendly warning to the rest of the NCR by painting the sands with the first squad's guts.
One of the dlc legit give you a grenade launcher from the onset, of course I'm going to use that the first chance I get. I like to think of that long road leading up as a bowling alley.
8:53 The Prydwen that shows up in the scripted event actually has no collision, and when it gets to the location where it parks, the real one spawns in _just_ before it overlaps right into place.
If you don't leave kellogs hideout via the rooftop elevator, the prydwen never even appears. The Brotherhood just doesn't show up until you go back to the roof exit
I think there is a way to lock yourself out of all endings legitimately, but it requires the Nuka-World DLC: if you take over even a single settlement for the raiders, Preston and the Minutemen are permanently hostile to you. So if you go that route, after you have already destroyed the Brotherhood, Railroad and Institute, you will lock yourself out of any ending at all.
@spectre_productions iirc the wiki said when you take Garvey as a companion and agree to become overboss, he'll get angry and tell you to kill the raiders, if you decline he will become hostile and same with the minutemen
There's a 2nd way. Nerbit found this. If you use about...2 glitches. It's possible that the Minutemen will bug out and not be able to be worked with. Joining the railroad to kill the Brotherhood and then betraying them to get the institute ending. But before talking to Father. You just shoot him in the head. This makes you enemies of the institute and makes every single faction hate you. You can do this with Far Harbor and Nuka World. Including Automatron and boom. Theres no mo factions left. Far Harbor: Get memory 1, 2 and 3. Reveal that [SPOILERS] Avery is a synth replacement of the real avery that DIMA oofed. Then allow faw habah to destroy Acadia. Then get the nuclear launch key to explode the Children of Atom but then get they wind turbine key to destroy the turbines preventing the fog getting into far Harbor to oof faw habah. Then use the big kaboom key to destroy the children of atom. Destroying all life on Far Harbor...well minus that vault. Nuka World: Straight forward; Kill the Raiders. Automatron: Also straight forward; Kill the Mechanist That's all folks!
Side with the brotherhood kill the railroad and the institute with them and finish the main story . Go to the prydwen steal a suit of power armor in plain sight and kill someone to become enemies with the brotherhood . Build up the minutemen to enough power to the point where Preston mentions needing to takedown the brotherhood , leave the minutemen in charge for a bit then use raider to take over their bases .
am playing a Ghoul Raider playthrough so this is what I was looking for.. Going to have the Minutemen destroy the BOS, then have the Railroad destroy the Institute... I will then personally destroy the Railroad, go into Nukaworld and become a Raider Boss and raid all the settlements and destroy the Minutemen. Utter chaos of the Comonwealth where it is survival of the fitest.
Legit, was not expecting that. Reversed the video twice to make sure I wasn't seeing things, but there it was, a giant revolver-wielding box of corn flakes.
4:30 Do you see how when you aimed the missile launcher at them, it covered them in a red holographic covering? The Missile Launcher must have a "Highlight living targets" modification. This is also a mod for power armor helmets. It's a glitch where when a living target is highlighted, it will become hostile even if it was neutral before.
As well as one of Mentats types(Grape Mentats?). Basically yes, it skips all dialogue on any target that may turn hostile as result of your actions and words and makes it hostile even before you see them. It caused people to get stuck on Virgil in vanilla if I recall right.
I'd turn hostile if you pointed a missile launcher at me too. I mean, realistically, I'd personally f'ing run, but if someone's pointing a missile launcher at you it's a good bet that they aren't friendly.
@@danieljames1868 well, that first encounter with Railroad is cucked by Bethesda either way just like any "surprise" encounter they have made since Oblivion. If you play a stealthy character, you're bound to see them anyway even in that pseudodark hallway before they reveal themselves(especially if you use VATS or mining helmet with headlight) and you're used to NPCs turning hostile so you'd either fire straight away or savescum before approaching. And that is right after the insulting "puzzle"(which isn't one). Speak about being given a bad hand by creators, first impression was awful.
This was most likely the case. I've had many occasions when a normally neutral NPC goes hostile on me if I have something like the recon sensor or I'm under the influence of grape mentats which highlights all living creatures.
12:40 the brotherhood is not "after" you here. They always show up to fight deathclaws if you've activated them by completing Fort Hagen. They just happen to be hostile to you right now cuz of what you did earlier.
And HOW would they send those squads? They came with the prydwen - taken it down, also takes down the Vertibirds and everybody on the ship e.g. the airport. Only a few could be running around, doing stupid research and after taking out two or three of those patrols, there could be no more, until the Botherhood of Steal (no typos here) would send a new Prydwen, since Vertibirds don't have the reach to come in alone.
@@CherryFlavoredAntAss PAM has the frame of an aggressive robot enemy called an Assaultron. However, PAM will flee from combat, which is seen as the opposite of an “assault”, hence, Retreatron
Juice: Executes the Minutemen. The game: With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
Player: *Shoots everything on sight* Marked NPCs: *NOPE* Game Studio: (Jim Carrey as The Riddler) "Has anyone ever told you that you have a SERIOUS IMPULSE CONTROL PROBLEM?"
I'm not sure what happened once but I shot Father immediately in a playthrough, and when I tried to escape, the room with the teleporter was swarming with synths. Not one or two but like ever synth guard in the cell got teleported there.
The Prydwyn and vertibirds arent invulnerable. They aren't physically rendered into the game until the Prywyn docks at the airport. They are only visible renderings. I know this as I play with mods that allow you unlimited ap and no height restrictions and increased flight speed while using your jetpack. You literally fly through all of them as they are in flight.
@@MobeeyNG oh you're level 150, no mods, and have cleared every settlement twice over? There's a settlement that re needs your help, let me mark it on your map.
@@MobeeyNG This! The Minutemen are in the position of Yes man in New Vegas. And also people need to keep in mind that killing people in New Vegas does not have as many consequences because they just carry your next quest assignment with them. It isn't like in FO3, where you can completely lose track by blowing up Megaton.
During the first meeting with Desdemona, a dialogue opens up after the lights switch on and you see the three characters standing in front of you. During the dialogue, Desdemona tells you to state who you are and what you're doing. Getting too close to her i.e. walking up the steps next to her will aggro her as you're being held at gunpoint and just disobeyed an order to state who you are. The same happens if you try to leave, they turn hostile. Aiming a rocket launcher at her was just coincidentally timed very well as you also backed up far enough to 'trigger' their hostile flag.
I obliterated the Railroad, one of the easiest factions to defeat, and in the process I killed PAM. I then got sent to finish off the entire organisation by the BOS with one of my mission objectives being to retrieve PAM.... Ah, awkward!
I've seen some inconsistent occurrences when you kill father.: ~One time nothing happened, I walked back out without issue. ~Another time the intercom plays "You... you killed him." And then a massive party of synths is waiting for you at the exit teleporter.
If you somehow become a Raider before you meet Preston, he’ll refuse to be your friend. “But how do you become a Raider?” You may ask. My answer, *NUKA WORLD*
I progressed as the minute men until Nuka World, became a raider trying to turn the power back on, got disgusted when I had to kill the Finches, destroyed the Nuka World Raiders, went back to find Preston Hated me.
5:06 I think the reason P.A.M. works the way she does is because of the mission much later in the game where you are tasked by the brotherhood to wipe out the rest of the railroad and take P.A.M. back to the Prydwin so the brotherhood can use her, meaning she isnt hostile so that way it is easier for the player to take her alive.
Instead of executing Garvey via a mod, what would happen if you went and sided with the raiders of Nuka World? The Minutemen refuse to work with you if you become overboss, could that be counted as destroying them?
@Trevor 941 The base game doesn't let you destroy the Minutemen. Even if you conquer the entire commonwealth with the Raider gangs, you can still get the minutemen ending
I've done a level 1 nuka run and once u take a commonwealth settlement for the raiders preston refuses to work with you unless u destroy them. I refused and tried to kills preston. No luck
After the base game factions are destroyed could you join the DLC factions to invade the commonwealth? Children of Atom, Nuka Raiders, Harbormasters, the DeMa Collective.
Actually, that Brotherhood "Kill Squad" Isn't actually a kill squad, it's a normal Brotherhood patrol. But because they are hostile, you're getting attacked by them.
@@Sapphiregamer8605 no but that one is actually scripted, after the prydwyn arrives a patrol should be there everytime if you hadn’t started the initial saving Preston mission in concord.. not sure how guaranteed it is if you’ve already cleared concord by that time but everytime I’ve played under those conditions they spawn
Danse and Valentine etc, they have to be invincible, because if you're trying to play the regular quest and you accidentally shoot them, that's the end of the game.
@@Eysenbeiss Tonight I was going up a stairwell and Nick for some inexplicable reason was moving down the stairs. He came around the corner and scared me so bad, but not before I perfectly shot him in the head with my cat-like reflexes. I felt sorry despite laughing so hard.
4:40 she aggros like that because they have you at gunpoint, because you could compromise the location of their hidden base. So they don't want you to leave unless they feel they can trust you. Not a glitch it's by design.
09:37 Yeah, something similar happened to me, when my character told the story, of his friend Preston and him slaying a deathclaw in concord, to the children of Vault 81. The game completely ignored the fact that my character never met Preston.
Plus technically your PC cares about finding Shawn. Once you do & he's a mad scientist after you kill him why join any faction? Your character deciding to just go have fun & maybe settle down in home plate with Piper & Cait making babies seems like what someone might do!
The vertibirds and the blimp are objects with no internal superstructure- I’ve tried jumping onto it, fell right through What’s funny is you could follow it to the airport and witness a sight of TWO blimps at the airport - the one in the sky and the that’s docked, and watch as the flying one merges with the docked one; the rest of the base slaws before your eyes I decided to have some fun and spawned raiders and synths to attack the Brotherhood of Steel the moment they spawned in *EVERYTHING* opened fire at them from above and on the ground
Question, what if you complete the game siding with the Minuteman, keep the Railroad and Brotherhood on good terms, and destroy the Institute regularly. THEN terminate everyone on the Prydwen, go to Railrood HQ and wipe them out. Then with the Nukaworld DLC side with the Raiders, thus becoming hostile with Preston and then destroy the Minutemen?
You can never destroy the Minutemen. Even after you beat the main story and even if join the NW raiders, Preston, Mama Murphy and Sturges will always be essential NPCs. Only minutemen NPCs you can kill are Marcy and Jun Long once you've rescued them from Concord. You also can't become permanently in bad terms with the Minutemen even if you join the raiders since Preston will allow you to come back if you choose to kill the raiders in Nuka World.
@@protonjones54 No one: Absolutely no one: Doctor Jones: No one: Absolutely no one: Dethlok: No one: Absolutely no one: Juice: Fights a giant Cereal box
Your institute quest broke, normally killing father immediately starts one of the headrest sequences in the game where there are dozens of synths shoved into tiny rooms where you have to kill like 80 to leave
Funnily enough, already encountered most of these "little known" interactions, I played fo4 weirdly on the first playthrough, like i explored most of the commonwealth and killed alot of gunners on v hard so I was close to level 50 before going to concorde
The reason Desdemona was Agro is because if you don’t talk to her with in a certain period of time she will start attacking you, along with everybody else
14:15 I actually did something like this the first time I played Fallout 4. I used to grind for XP by repeatedly doing the Brotherhood of Steel quest where you get farmland to get them food. I found out that I could just shoot the person the quest was pointing to then run back and complete the quest.
Funny Thing, I got the failed corvega plant quest on my first playthrough of the game. One of the settlers started shooting at something (I think it was a radroach) and then started shooting me. Completely triggered the other people there to attack me and I had to kill them. I thought that's what you were supposed to do until it told me I had failed the quest.
@@deadplaysgames3775 You're still the General though, Preston just refuses to follow you anymore. If you wanna do Nuka World and still keep Preston, you have to complete all the Nuka World Quests before rescuing Preston from Concord. Then you have to complete Open Season and he'll follow you like Normal.
One of Fallout 4's most critical mistakes is putting the failsafe Minutemen up front. New Vegas is very deliberate about introducing reputations and faction drama with two minor factions, completely inconsequential to the end game, then introducing each major faction individually in a controlled manner, with Yes Man introduced dead last. Fallout 4 does all of this literally in reverse. *SO* many players decry Bethesda's rampant misuse of their essential NPCs in Fallout 4 being even worse than in Fallout 3, even though literally the opposite is true. They just assume because the game actively teaches them the wrong lessons. By meeting the Yes Man equivalent immediately, both new and experienced players are led to believe that the entire game works that way, yet *no one* else in the entire game does.
Before that scene under the church, Deacon actually is essential. I found him in Goodneighbor and tried to kill him there, and he definitely went down several times.
I think that's even a different Deacon, I heard there's multiple models of him, separate from the one in Railroad HQ, that you get to meet in the Commonwealth. It has something to do with him spying on you (for their faction, I guess, or is he up to something on his own?), or such stuff. Bethesda went to great lenghts to just code in separate models for each encounter, instead of making an existing model with the same ID to just change clothes and stuff.
Not even. To me this only scratches the surface of the wasted potential of Fallout 4’s narrative. I think a far greater wasted potential is how little they did with you being the sole survivor. There could have been so many unique dialogue options and side quests dedicated to you being the only person(with exceptions to ghouls) from before the war and yet the game does next to nothing with it outside of your relationship to Father.
@@demomanchaos I think they handled that really well honestly. The guy has been trapped in a submarine for 200 years and deeply regrets what he did. It is up to the player to either seek retribution for the Great War or to forgive the man for what he did. I think that quest is one of the most expressive side quests in the game.
True, I still see people doing speed runs of MW every once in a while. Record dropped from around 7 minutes in the 1st video I've seen to around 4 😮. But that's with glitching through walls because of speed. I still do about one playthrough of MW per year. It's just so much fun. There were even some minor updates done on the version you can download or install with an old Xbox original disc (I think that version also gets completely downloaded). Unfortunately they fixed the useful infinite money glitch in the townhall of Balmora when not joining house Hlaalu and solving the murder case.
The brotherhood didn't send "death squads" to "take revenge for paladin danse and co". That is a regular patrol that spawns after the prydwen arrives at the commonwealth, there are many scripted bos patrols around the map. They attacked you because "you are now enemies with the brotherhood of steel"
I love how destroy is emphasized in the the title. "What really happens if you *DESTROY* every faction immediately in Fallout 4?" Like in the previous video he didn't do enough to just ruin them but in this one he's going all out.
i love how you can loot danse’s uniform that is under his power armor, but not the armor or frame... also, yeah, bethesda 100% prepared the game for players wanting to kill everything on sight, simply by not letting them. 4 was them telling a story with a couple of choices rather than putting you in the world of a story like in 3 and nv. it seems that each fallout they make is trying to be different from the others in some way, 3 was an immersive world with freedom, 4 was a solo story, 76 is a community driven story thats on rails (not sure how or when it will get a significant player driven change if its on rails).
3 is even more linear than 4. In 3 you literally have no options at all in the main story, no branches or any choices at all beyond the very last second one where you decide which ending slide you want.
@@demomanchaos I honestly think a lot of people forget this about Fallout 3. The main story has no choices and no significant player impact. You just do the thing and thats it
Around 12:30 - the "brotherhood kill squad" in concord is part of one of the routes the brotherhood monitors after they land in the commonwealth. there's areas where they monitor in general, similar to how you could see some brotherhood squads heading out from the hidden bunker in NV, and obviously after failing the danse quest the faction becomes permanently hostile. It's not so much that this type of playthrough is something bethesda didn't account for - it's something they specifically accounted for, and why the minutemen are deemed as essential. Breaking the game with mods puts responsibilty on the player if they so choose to kill plot important characters. Bethesda designs games in a way that progression more of less goes exactly the way they intended it to go, and is why similar situations can be found in 3, but are absent in NV, which obsidian was in charge of. NV is more like a sandbox where the narrative is what you make of it, whereas the bethesda developed 3 and 4 have a more specific narrative in mind, and as such restricts your freedom to do as you please in the game. Not saying one or the other is better, but to put the expectations of the level of flexibilty you get with NV onto the bethesda fallout games is just going to lead to disappointment.
~Shoots and Misses~ "They must be invulnerable..".. - Sees marker which states execute over Valentine, continues without even mentioning it - "There is no way to kill Valentine.."
that bos "kill squad" is just a random patrol that typically spawns just down the street from the museum, i've dragged the deathclaw into them for fun many times.
if you kill the brotherhood railroad and institute. then go to nuka a world do the main quest you can no longer work with Preston Garvey softlocking you
Moving forward, I think Bethesda needs to get rid of the essential character system so people can do genocide runs of the games. Or at least have it as an option in the settings.
a simpler way to do this; complete the game with the brotherhood to wipe out the railroad and the institute, betray the brotherhood, complete with our powers combined with the minutemen, get and complete nuka world, talk to preston, choose the dialog that makes him aggro, wipe out the minutemen, then betray the raiders like you did with the brotherhood and complete open season
Easiest way to Merc people in power armor is to vats strike their fusion core. They will either die from the core exploding or leave the suit giving you a a chance to pop rounds into their exposed meat suit.
You can't destroy me.
Think again Preston!
Ah, another Preston Garvey
@@prestongarvey4396 With mods,I could and can.But I choose not to.You keep helping the Commonwealth.Just make sure you go out there personally.Take my power armor,some cores,and this minigun with 5000 rounds.
You can't destroy Sturges.
I think their is a settlement that probably needs you to tell someone it’s in trouble
“BoS kill team are coming after me”
Every new vegas player that executed Vulpes right away: “first time?”
Oh my gawd 😁😁😁
Heh i just got jumped by them outside Vault 34
NCR rangers tend to visit me for a friendly warning before I reach Vulpes though. Then I give a friendly warning to the rest of the NCR by painting the sands with the first squad's guts.
One of the dlc legit give you a grenade launcher from the onset, of course I'm going to use that the first chance I get. I like to think of that long road leading up as a bowling alley.
I killed Vulpes because I wanted his hat.
“Your settlement does not need my help.” That had me dying
was that edited?? not sure
@@yagami3933 probably the mod or edited idk
That quest title is a dream
@@JackInTheBack3359 a settlement needs your help general. Here I'll mark it on your map.
Let me remove it from my map
8:53 The Prydwen that shows up in the scripted event actually has no collision, and when it gets to the location where it parks, the real one spawns in _just_ before it overlaps right into place.
Same with the Virtibirds
its really just a version of the prydwen with more polys on the side that you are looking at the other half has absolutely nothing
If you don't leave kellogs hideout via the rooftop elevator, the prydwen never even appears. The Brotherhood just doesn't show up until you go back to the roof exit
Yeah, whenever I was using a mod that allows me to fly, I noticed that
The BOS “kill squads” are actually just patrols coded in Fo4. They’ll spawn in certain locations, including the area around the Museum of Freedom
The brotherhood being the better minutemen than preston garvey & friends 😅
Would be a cool feature though
they always try to kill me when im traveling with danse but its just free power armor :)
Bruh Juice is so good at gaming that he destroyed the Appalachian Brotherhood in the Commonwealth
I also question that line for second
@@austinpowerless7656 me too.
190 years later, spoilers
@3:45 he said that lol 😂
I was gong to comment and yours was first
Hancock: "I like you already!"
Juice: *shoots Hancock in head*
no one likes boot lickers ;D
*FATALITY*
You know he always knew that was going to happen eventually, with his taste in people, it's inevitable
That's why you shouldn't like people who kos
The one thing i wouldn't be able to do ;-; Love that raisin too much.. Him and Nick. The rest can die in a fire
The corn flakes box really humanises Kellogg. If he was as cold as we see, he'd be frosted flakes.
Nice
Kellogg's Corn Flakes, Kellogg's preferred brand alright
He was made to try and keep you from jerking off, still pretty evil.
@@imapleb4956 What a noble cause
I died of laughter when I saw that
I think there is a way to lock yourself out of all endings legitimately, but it requires the Nuka-World DLC: if you take over even a single settlement for the raiders, Preston and the Minutemen are permanently hostile to you. So if you go that route, after you have already destroyed the Brotherhood, Railroad and Institute, you will lock yourself out of any ending at all.
Weirdly enough Preston will still give you missions. He just doesn’t talk to you anymore.
@spectre_productions iirc the wiki said when you take Garvey as a companion and agree to become overboss, he'll get angry and tell you to kill the raiders, if you decline he will become hostile and same with the minutemen
There's a 2nd way. Nerbit found this. If you use about...2 glitches. It's possible that the Minutemen will bug out and not be able to be worked with. Joining the railroad to kill the Brotherhood and then betraying them to get the institute ending. But before talking to Father. You just shoot him in the head. This makes you enemies of the institute and makes every single faction hate you. You can do this with Far Harbor and Nuka World. Including Automatron and boom. Theres no mo factions left.
Far Harbor: Get memory 1, 2 and 3. Reveal that [SPOILERS]
Avery is a synth replacement of the real avery that DIMA oofed. Then allow faw habah to destroy Acadia. Then get the nuclear launch key to explode the Children of Atom but then get they wind turbine key to destroy the turbines preventing the fog getting into far Harbor to oof faw habah. Then use the big kaboom key to destroy the children of atom. Destroying all life on Far Harbor...well minus that vault.
Nuka World: Straight forward; Kill the Raiders.
Automatron: Also straight forward; Kill the Mechanist
That's all folks!
They patched that to make it so that the Minutemen will revert to friendly for any story quests.
@@therealbowee Turning hostile doesn't necessarily include violence, it only means, that you are disliked to the point just before that ...
Side with the brotherhood kill the railroad and the institute with them and finish the main story . Go to the prydwen steal a suit of power armor in plain sight and kill someone to become enemies with the brotherhood . Build up the minutemen to enough power to the point where Preston mentions needing to takedown the brotherhood , leave the minutemen in charge for a bit then use raider to take over their bases .
ThEn cOmE tO SpREad ThE WoRD of ATOM!!!!!!
am playing a Ghoul Raider playthrough so this is what I was looking for..
Going to have the Minutemen destroy the BOS, then have the Railroad destroy the Institute...
I will then personally destroy the Railroad, go into Nukaworld and become a Raider Boss and raid all the settlements and destroy the Minutemen.
Utter chaos of the Comonwealth where it is survival of the fitest.
8:34 I was not expecting Kellogg to be a corn flakes box, and it made me laugh.
I wasn't expecting his slow turn towards the player to be that good.
@Baby with a gun It's called, "Complete Breakfast" I think.
I was so delirious from staying up all night I thought it was real.
My favorite part of the video
Legit, was not expecting that. Reversed the video twice to make sure I wasn't seeing things, but there it was, a giant revolver-wielding box of corn flakes.
I love the implication that dogmeat just kind of gets around even without the player
Well, he is a synth.
@@Cricketmane wait what
@@Cricketmane no
*Jedi mind trick hand wave* Yes, he is.
@@Cricketmane Stop
4:30 Do you see how when you aimed the missile launcher at them, it covered them in a red holographic covering? The Missile Launcher must have a "Highlight living targets" modification. This is also a mod for power armor helmets. It's a glitch where when a living target is highlighted, it will become hostile even if it was neutral before.
As well as one of Mentats types(Grape Mentats?). Basically yes, it skips all dialogue on any target that may turn hostile as result of your actions and words and makes it hostile even before you see them. It caused people to get stuck on Virgil in vanilla if I recall right.
I'd turn hostile if you pointed a missile launcher at me too.
I mean, realistically, I'd personally f'ing run, but if someone's pointing a missile launcher at you it's a good bet that they aren't friendly.
Thanks Preston now off to that settlment.
@@danieljames1868 well, that first encounter with Railroad is cucked by Bethesda either way just like any "surprise" encounter they have made since Oblivion. If you play a stealthy character, you're bound to see them anyway even in that pseudodark hallway before they reveal themselves(especially if you use VATS or mining helmet with headlight) and you're used to NPCs turning hostile so you'd either fire straight away or savescum before approaching. And that is right after the insulting "puzzle"(which isn't one). Speak about being given a bad hand by creators, first impression was awful.
This was most likely the case. I've had many occasions when a normally neutral NPC goes hostile on me if I have something like the recon sensor or I'm under the influence of grape mentats which highlights all living creatures.
12:40 the brotherhood is not "after" you here. They always show up to fight deathclaws if you've activated them by completing Fort Hagen. They just happen to be hostile to you right now cuz of what you did earlier.
yeah but its funnier to imagine that the brotherhood sent a kill squad
And HOW would they send those squads? They came with the prydwen - taken it down, also takes down the Vertibirds and everybody on the ship e.g. the airport.
Only a few could be running around, doing stupid research and after taking out two or three of those patrols, there could be no more, until the Botherhood of Steal (no typos here) would send a new Prydwen, since Vertibirds don't have the reach to come in alone.
"Your Settlement Does Not Need My Help" Fuckin' hilarious
" brotherhood in Appalachia " fallout476 confirmed
it happens alot on this channel there idoits and or lazy theres worse tho gameranx is so bad idk how they survive
The thing is the brotherhood is coming to fo76 soon
@@frederickmccandless9462 already in if you pay attention
@@ridanann I'm pretty sure it is mainly one guy on these videos, so there are bound to be mistakes since he is only human
@@Santeneal lol thats not very heartless its brainless but not heartless i expect TH-camrs to be smarter then me oh well
So, PAM is actually a "Retreatron".
You deserve so much more
Nah, just a French version
Then I wonder what ADDA would be...
@@CherryFlavoredAntAss PAM has the frame of an aggressive robot enemy called an Assaultron. However, PAM will flee from combat, which is seen as the opposite of an “assault”, hence, Retreatron
@@velawesomeraptor5317 runnertron? Pacifistron!
Juice: Executes the Minutemen.
The game: With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
What is this from? Is it a reference?
@@charlesatanasio7223 it's a message from elder scrolls morrowind if you kill an important character linked to the main quest
@@hiicky7509 if you can actually hit them
@@GranddukeofWales its not that hard to hit them, just know how to build your start
I miss the old days. Morrowind was Elder Souls rather than Elder Scrolls.
Player: *Shoots everything on sight*
Marked NPCs: *NOPE*
Game Studio: (Jim Carrey as The Riddler) "Has anyone ever told you that you have a SERIOUS IMPULSE CONTROL PROBLEM?"
I'm not sure what happened once but I shot Father immediately in a playthrough, and when I tried to escape, the room with the teleporter was swarming with synths. Not one or two but like ever synth guard in the cell got teleported there.
You got ambushed by synth relays.
The Prydwyn and vertibirds arent invulnerable. They aren't physically rendered into the game until the Prywyn docks at the airport. They are only visible renderings. I know this as I play with mods that allow you unlimited ap and no height restrictions and increased flight speed while using your jetpack. You literally fly through all of them as they are in flight.
In technical terms it's an animation with 3D models. No collision meshes exist in that animation, and it helps reduce processing usage.
@Clifford V it's so satisfying when you take out a vertibird with a 10 millimeter pistol.
thanks,however it was blatantly obvious 🤣
That’s a really roundabout way of saying they’re invulnerable
@@Acie265 no its not genius
New Vegas: Let’s you kill literally anyone and even has an ending if you decide to be a psychopath.
Fallout 4:
Preston Garvey = yes man + settlements
@@MobeeyNG oh you're level 150, no mods, and have cleared every settlement twice over? There's a settlement that re needs your help, let me mark it on your map.
What a shame.. - JC DENTON (Deus ex)
@@hughmongus7379 Redian content is a staple of the Fallout franchise.
@@MobeeyNG This! The Minutemen are in the position of Yes man in New Vegas. And also people need to keep in mind that killing people in New Vegas does not have as many consequences because they just carry your next quest assignment with them. It isn't like in FO3, where you can completely lose track by blowing up Megaton.
During the first meeting with Desdemona, a dialogue opens up after the lights switch on and you see the three characters standing in front of you. During the dialogue, Desdemona tells you to state who you are and what you're doing. Getting too close to her i.e. walking up the steps next to her will aggro her as you're being held at gunpoint and just disobeyed an order to state who you are. The same happens if you try to leave, they turn hostile. Aiming a rocket launcher at her was just coincidentally timed very well as you also backed up far enough to 'trigger' their hostile flag.
8:32 “make my way over to Kellog”
A literal Kellog Corn Flakes Box 😂 😂 😂 💀
I obliterated the Railroad, one of the easiest factions to defeat, and in the process I killed PAM. I then got sent to finish off the entire organisation by the BOS with one of my mission objectives being to retrieve PAM.... Ah, awkward!
I've seen some inconsistent occurrences when you kill father.:
~One time nothing happened, I walked back out without issue.
~Another time the intercom plays "You... you killed him." And then a massive party of synths is waiting for you at the exit teleporter.
Techstriker1 it depends if you were seen either by Shaun or not
Yeah, you could stealth kill him and walk right out the door
If you somehow become a Raider before you meet Preston, he’ll refuse to be your friend. “But how do you become a Raider?” You may ask.
My answer, *NUKA WORLD*
next video: what really REALLY happens if you destroy every faction immediately in fallout 4?
I progressed as the minute men until Nuka World, became a raider trying to turn the power back on, got disgusted when I had to kill the Finches, destroyed the Nuka World Raiders, went back to find Preston Hated me.
FUCKING DLC PAYWALLS!!!!!
Michael Earls
I just payed them to leave (then pickpocketed my caps back)
yes!!
5:06 I think the reason P.A.M. works the way she does is because of the mission much later in the game where you are tasked by the brotherhood to wipe out the rest of the railroad and take P.A.M. back to the Prydwin so the brotherhood can use her, meaning she isnt hostile so that way it is easier for the player to take her alive.
Wrong.
@@DontBeAWollyyvery insightful. Tell us, o wise one, why pam doesnt attack then
@@DontBeAWollyyHeeEeEy WisE mAn,yoU AlivE?
@@DontBeAWollyyHEYYY
@@DontBeAWollyy enlight us with Atom's glow
I love how as soon as your turned the corner to Kellogg, it just a box a ceral
The absolute fact that the Minutemen are the one faction you can't destroy is actually so poetic!
Instead of executing Garvey via a mod, what would happen if you went and sided with the raiders of Nuka World? The Minutemen refuse to work with you if you become overboss, could that be counted as destroying them?
Yeah, though I imagine that Nisha or one of the other raider bosses would be able to make the intercepter.
will hughes Mags and William's gang are more likely. Theyre basically diplomatic mercenaries/repairmen that also raid on the side.
@Trevor 941 The base game doesn't let you destroy the Minutemen. Even if you conquer the entire commonwealth with the Raider gangs, you can still get the minutemen ending
I've done a level 1 nuka run and once u take a commonwealth settlement for the raiders preston refuses to work with you unless u destroy them. I refused and tried to kills preston. No luck
After the base game factions are destroyed could you join the DLC factions to invade the commonwealth? Children of Atom, Nuka Raiders, Harbormasters, the DeMa Collective.
So no one's gonna question that fathers name was "daddy"? Just me?
I came here to see if anyone else noticed that lol
Same
😂😂
yep, juice has some kind of a daddy kink
Actually, that Brotherhood "Kill Squad" Isn't actually a kill squad, it's a normal Brotherhood patrol. But because they are hostile, you're getting attacked by them.
also the brotherhood appearing in concord is a scripted event.
@@cookieswatguy8565 it’s called
“RANDOM ENCOUNTER“
@@Sapphiregamer8605 no it’s scripted
@@ThaliaGecko THATS WHAT THEY ARE!
ITS SCRIPTED ENCOUNTERS THAT HAPPEN ON RANDOM
@@Sapphiregamer8605 no but that one is actually scripted, after the prydwyn arrives a patrol should be there everytime if you hadn’t started the initial saving Preston mission in concord.. not sure how guaranteed it is if you’ve already cleared concord by that time but everytime I’ve played under those conditions they spawn
Father: What's all the commotion? *immediately gets an arrow in his head*
just seeing you chunk an arrow into the face of your own son made me laugh WAY harder than it should've!
"Despite my best efforts I can't damage the vertibirds"
_literally misses all the rockets_
im unsure but i think that 1 of them actually just phased through a vertibird but ye most missed anyways
I instantly died at Kellogg being a box of Corn Flakes. That was funny af.
Kills Danse immediately, finds a synth component on him.
“You’re welcome, Arthur!”
Danse and Valentine etc, they have to be invincible, because if you're trying to play the regular quest and you accidentally shoot them, that's the end of the game.
Cause Valentine is good in running into view and getting hit by my bullets - he just sits there for a while and that's it.
@@Eysenbeiss Tonight I was going up a stairwell and Nick for some inexplicable reason was moving down the stairs. He came around the corner and scared me so bad, but not before I perfectly shot him in the head with my cat-like reflexes. I felt sorry despite laughing so hard.
4:40 she aggros like that because they have you at gunpoint, because you could compromise the location of their hidden base. So they don't want you to leave unless they feel they can trust you. Not a glitch it's by design.
5:44 The way Mama Murphy runs away without disability is priceless 🤣.
I love how Hancock was like "woah ho look at you! I like yo- *POP POP*"
I read Pop Pop and immediately heard Magnitude in my head 😂
Best reply to that dubious half-starter I've ever seen!! *pop pop*
@@WeaverDudeSkater to be back
09:37 Yeah, something similar happened to me, when my character told the story, of his friend Preston and him slaying a deathclaw in concord, to the children of Vault 81. The game completely ignored the fact that my character never met Preston.
Plus technically your PC cares about finding Shawn. Once you do & he's a mad scientist after you kill him why join any faction? Your character deciding to just go have fun & maybe settle down in home plate with Piper & Cait making babies seems like what someone might do!
That threesome is one to die for
@@wilomicaCurie too!
I love the fact that you can skip the tedious Piper dialogue, thanks for that. More importantly, where did you get that stupendous bow, I want it?
The vertibirds and the blimp are objects with no internal superstructure- I’ve tried jumping onto it, fell right through
What’s funny is you could follow it to the airport and witness a sight of TWO blimps at the airport - the one in the sky and the that’s docked, and watch as the flying one merges with the docked one; the rest of the base slaws before your eyes
I decided to have some fun and spawned raiders and synths to attack the Brotherhood of Steel the moment they spawned in
*EVERYTHING* opened fire at them from above and on the ground
"Preston Garvey would like a word with you" I'm dead.
Preston: so did you help that settlement?
Nate: I mean I killed them all so..
Preston: you have a unique way of doing things, wanna become our leader?
Question, what if you complete the game siding with the Minuteman, keep the Railroad and Brotherhood on good terms, and destroy the Institute regularly. THEN terminate everyone on the Prydwen, go to Railrood HQ and wipe them out. Then with the Nukaworld DLC side with the Raiders, thus becoming hostile with Preston and then destroy the Minutemen?
You can never destroy the Minutemen. Even after you beat the main story and even if join the NW raiders, Preston, Mama Murphy and Sturges will always be essential NPCs. Only minutemen NPCs you can kill are Marcy and Jun Long once you've rescued them from Concord.
You also can't become permanently in bad terms with the Minutemen even if you join the raiders since Preston will allow you to come back if you choose to kill the raiders in Nuka World.
jep1st my mods say differently i killed everyone in concord diamond city covenant goodneighbor and a few other settlements i didnt like
@The Nova renaissance True, but I meant essential as in you can't shoot her to death.
@@p_tient Yes, well mods and console commands allow you to do pretty much what ever you want so that's not really fair point.
Already possible to do that
8:33 seeing kellogg as a box of corn flakes made me bust out laughing.
The fact that dogmeat is paired with valentine is definitely confirming he's a synth too👀
No one:
Absolutely No one:
Juice: Fights a giant Cereal box
Kellogg
@@sanatoriumnugget6598 yes we know-
No one:
Absolutely no one:
Dethlok: No one:
@@protonjones54 No one:
Absolutely no one:
Doctor Jones: No one:
Absolutely no one:
Dethlok: No one:
Absolutely no one:
Juice: Fights a giant Cereal box
The "kill squad" is a standard patrol that appears after the Brotherhood arrive...
FINALLY SOMEONE SAID IT!
he said it was a miscellaneous encounter dumbass, he said it was LIKE a kill squad since it was a vertibird that saw him and attacked him
@@StrangeAndUnusual_ ok BOOMER
yeah, the guy that made this video knows literally nothing about fallout 4...
@@chainsawproductionz2206 Ew who says boomer anymore?
that wasnt a BOS hit squad, you're just hostile towards the BOS and there are often BOS patrols in concord, you just ran into one.
yeah he doesn't know very much about the game at all
If you dont do that first quest and the Brotherhood shows up they will attack you without mods.
Ya lol
@@Bluesonofman true and it gets annoying
If you watched the video maybe you would've heard him literally say that?
Your institute quest broke, normally killing father immediately starts one of the headrest sequences in the game where there are dozens of synths shoved into tiny rooms where you have to kill like 80 to leave
Makes you wonder how many different paths there are to play this game? Choose your own adventure book, but a video game.
Juicehead: Appalachian Brothe--
Everyone in the comments:
LOL DID YOU NOTICE HE SAID APPALACHIAN?!
3:49 he said brotherhood in Appalachia while playing fo4
Funnily enough, already encountered most of these "little known" interactions, I played fo4 weirdly on the first playthrough, like i explored most of the commonwealth and killed alot of gunners on v hard so I was close to level 50 before going to concorde
That is the only way to play FO4. Ignore the main quest and go have fun doing whatever.
this is why New Vegas remains goated. 18 months of development and an ending for any situation in which you kill any combination characters
The reason Desdemona was Agro is because if you don’t talk to her with in a certain period of time she will start attacking you, along with everybody else
14:15
I actually did something like this the first time I played Fallout 4. I used to grind for XP by repeatedly doing the Brotherhood of Steel quest where you get farmland to get them food. I found out that I could just shoot the person the quest was pointing to then run back and complete the quest.
Funny Thing, I got the failed corvega plant quest on my first playthrough of the game. One of the settlers started shooting at something (I think it was a radroach) and then started shooting me. Completely triggered the other people there to attack me and I had to kill them. I thought that's what you were supposed to do until it told me I had failed the quest.
Isn't the minutemen technically the "Yes man option" since it's your own militia?
It forces you to be "good" though, while yes man allows you to play your character the way you want
@@Pincsi01 i committed mass genocide in NV
@@Pincsi01 No it doesn't. You can be the Raider Overboss and the Minutemen General at the same time.
@@AvengerAtIlipa no you can't, if you become overboss at any point in f4 you lose preston as a follower, and you can no longer progress the minuteman
@@deadplaysgames3775 You're still the General though, Preston just refuses to follow you anymore. If you wanna do Nuka World and still keep Preston, you have to complete all the Nuka World Quests before rescuing Preston from Concord. Then you have to complete Open Season and he'll follow you like Normal.
I was so confused about Kellogg being corn flakes. And then I thought about it.
Ahhhh seeing the railroad fall is almost better than seeing the institute fall every time.
"there's no yes man route" um juice, that's basically what the minutemen are sadly.
One of Fallout 4's most critical mistakes is putting the failsafe Minutemen up front. New Vegas is very deliberate about introducing reputations and faction drama with two minor factions, completely inconsequential to the end game, then introducing each major faction individually in a controlled manner, with Yes Man introduced dead last. Fallout 4 does all of this literally in reverse. *SO* many players decry Bethesda's rampant misuse of their essential NPCs in Fallout 4 being even worse than in Fallout 3, even though literally the opposite is true. They just assume because the game actively teaches them the wrong lessons. By meeting the Yes Man equivalent immediately, both new and experienced players are led to believe that the entire game works that way, yet *no one* else in the entire game does.
@@dylandugan76 Looks like somebody's been watching Fallout 4 is Better Than You Think...
@@dylandugan76 The problem is that the Minutemen needed to come first to introduce the building mechanics.
I'm sorry Preston actually had a personality and wasn't "Le quirky passive aggressive Robot" with the depth of a kiddy pool
@@cherrypopscile3385
"with the depth of a kiddie pool"
I'm gonna start using that
Before that scene under the church, Deacon actually is essential. I found him in Goodneighbor and tried to kill him there, and he definitely went down several times.
I think that's even a different Deacon, I heard there's multiple models of him, separate from the one in Railroad HQ, that you get to meet in the Commonwealth. It has something to do with him spying on you (for their faction, I guess, or is he up to something on his own?), or such stuff. Bethesda went to great lenghts to just code in separate models for each encounter, instead of making an existing model with the same ID to just change clothes and stuff.
Oh god when Preston is yelling about the raiders are inside when he is running towards the building that activates my Google setting on my phone
Maybe you shouldn't have Googles AI listening on everything you do?
"There's no yesman route" that's exactly what the minutemen are, that's why you can't kill them
15:13 that was the most realistic Bethesda rag doll death I’ve ever seen
Man this really sums up all the wasted potential of fallout 4's narrative.
I mean just Wacth dream and lost souls fallout 4
This game could have been dark
Not even. To me this only scratches the surface of the wasted potential of Fallout 4’s narrative. I think a far greater wasted potential is how little they did with you being the sole survivor. There could have been so many unique dialogue options and side quests dedicated to you being the only person(with exceptions to ghouls) from before the war and yet the game does next to nothing with it outside of your relationship to Father.
@@trevordavis6830 Even the Father relationship is lacking tbh
@@trevordavis6830 Worst part is that you meet the captain of the submarine that nuked Boston and Bugthesda literally does nothing with it.
@@demomanchaos I think they handled that really well honestly. The guy has been trapped in a submarine for 200 years and deeply regrets what he did. It is up to the player to either seek retribution for the Great War or to forgive the man for what he did. I think that quest is one of the most expressive side quests in the game.
“Nobody seemed to cared that I killed daddy”
Intro sounded like my mom “ I made a mistake 18 years ago “... y’all would be great friends
they were friends 18 years ago by the sound of it
OOF
Try the backdoor to the main quest in TES III Morrowind and then be very disappointed in Bethesda for not including this in any future games.
True, I still see people doing speed runs of MW every once in a while. Record dropped from around 7 minutes in the 1st video I've seen to around 4 😮. But that's with glitching through walls because of speed.
I still do about one playthrough of MW per year. It's just so much fun.
There were even some minor updates done on the version you can download or install with an old Xbox original disc (I think that version also gets completely downloaded). Unfortunately they fixed the useful infinite money glitch in the townhall of Balmora when not joining house Hlaalu and solving the murder case.
"There is no Yes-Man, no third party you can join"
Minutemen: That's... why I'm here
The brotherhood didn't send "death squads" to "take revenge for paladin danse and co".
That is a regular patrol that spawns after the prydwen arrives at the commonwealth, there are many scripted bos patrols around the map. They attacked you because "you are now enemies with the brotherhood of steel"
short answer: you get Fallout 76: Single-Player Edition. Just about everyone is dead and anyone who isn't shoots at you on sight.
what about Wastelanders?
UnknownGamer40464 too little too late
@@PatheticApathetic not according to the steam reviews, but looks like they fucked everything up again with extreme level scaling.
I love how destroy is emphasized in the the title. "What really happens if you *DESTROY* every faction immediately in Fallout 4?" Like in the previous video he didn't do enough to just ruin them but in this one he's going all out.
9:10 I accidentally managed to hit one with a nuke while sneezing and foind out NO, those vertibirds are NOT invincible. 😂
5:46 that scene was despicable, you hunting em down😆
At the beginning of the game, Preston and Co. are marked as "Ghosts". They don't even register hits. And then the flag is removed once you meet them.
Although I killed them vanilla game on PS4 and PC
Who else thinks Juice saying “daddy” is the creepiest thing? 🤣
i love how you can loot danse’s uniform that is under his power armor, but not the armor or frame...
also, yeah, bethesda 100% prepared the game for players wanting to kill everything on sight, simply by not letting them. 4 was them telling a story with a couple of choices rather than putting you in the world of a story like in 3 and nv.
it seems that each fallout they make is trying to be different from the others in some way, 3 was an immersive world with freedom, 4 was a solo story, 76 is a community driven story thats on rails (not sure how or when it will get a significant player driven change if its on rails).
New Vegas was done by Obsidian not Bethesda. Just a small correction.
@@logandeathrage6945 no difference though Obsidian just wrote the story for NV, they had even said that when it first came out
@@Coast_dweller_of_DayZ_Temp wut
3 is even more linear than 4. In 3 you literally have no options at all in the main story, no branches or any choices at all beyond the very last second one where you decide which ending slide you want.
@@demomanchaos I honestly think a lot of people forget this about Fallout 3. The main story has no choices and no significant player impact. You just do the thing and thats it
Around 12:30 - the "brotherhood kill squad" in concord is part of one of the routes the brotherhood monitors after they land in the commonwealth. there's areas where they monitor in general, similar to how you could see some brotherhood squads heading out from the hidden bunker in NV, and obviously after failing the danse quest the faction becomes permanently hostile.
It's not so much that this type of playthrough is something bethesda didn't account for - it's something they specifically accounted for, and why the minutemen are deemed as essential. Breaking the game with mods puts responsibilty on the player if they so choose to kill plot important characters. Bethesda designs games in a way that progression more of less goes exactly the way they intended it to go, and is why similar situations can be found in 3, but are absent in NV, which obsidian was in charge of. NV is more like a sandbox where the narrative is what you make of it, whereas the bethesda developed 3 and 4 have a more specific narrative in mind, and as such restricts your freedom to do as you please in the game. Not saying one or the other is better, but to put the expectations of the level of flexibilty you get with NV onto the bethesda fallout games is just going to lead to disappointment.
18:23 The Minutemen IS the yesmen route.
"Your Settlement Does Not Need My Help"
I love that!
I love how Kellogg is actually a box of kelloggs
Juice called the Minutemen questline the “ Brotherhood of Steel questline”, then called it the “ Railroad questline.”
~Shoots and Misses~ "They must be invulnerable.."..
- Sees marker which states execute over Valentine, continues without even mentioning it - "There is no way to kill Valentine.."
I took down the railroad. Oh boy that wasn’t easy.
9:05 You know, maybe you could’ve destroyed a Vertibird... *IF YOU ACTUALLY HIT ONE WITH A ROCKET*
you can also finish the game in good terms with all factions and it was accounted by bethesda as there is hidden dialog for it
that bos "kill squad" is just a random patrol that typically spawns just down the street from the museum, i've dragged the deathclaw into them for fun many times.
if you kill the brotherhood railroad and institute. then go to nuka a world do the main quest you can no longer work with Preston Garvey softlocking you
Pam:
>Watches caretaker dies
>Talked With Killer
>Passive even after attacked
>Ate a 70mm FIM-XX Redeye
>Refuses to elaborate
>Dies
Moving forward, I think Bethesda needs to get rid of the essential character system so people can do genocide runs of the games. Or at least have it as an option in the settings.
I found 00:53 to be hilarious. The castle blows up and "Preston would like a word" pops up lol.
Fallout 4. Haven’t heard that name in years.
a simpler way to do this; complete the game with the brotherhood to wipe out the railroad and the institute, betray the brotherhood, complete with our powers combined with the minutemen, get and complete nuka world, talk to preston, choose the dialog that makes him aggro, wipe out the minutemen, then betray the raiders like you did with the brotherhood and complete open season
Easiest way to Merc people in power armor is to vats strike their fusion core. They will either die from the core exploding or leave the suit giving you a a chance to pop rounds into their exposed meat suit.