9:19 Is something I was desperately trying to find again, a really clear and informative demonstration of how to model a low-poly arm that doesn't deform weirdly when rigged! 👍
Well, you can get models that look good in those orthographic views, but then are incorrect in perspective views, which is the actually important part. I use orthographic to get the silhouette good but that's about it.
@@TheSicklyWizard Yeah I have a very rigid workflow of modeling almost exclusively with cubes in othographic and then gradually adding loop cuts to define curvature. It's a simple method but it usually works for me. My cow looks different from yours but I still think it looks good! Appreciate the tutorials.
wow, I am SO glad that youtube chose to recommend this to me. I had done some beginner tutorials a while back and wanted to try a ps1 style character as my next project, but none of the tutorials I found were quite what I was looking for. this, however.. this is EXACTLY what I was looking for. succinct, well-informed, and true to the aesthetic. genuinely looking forward to the full series 👍
I'm not making a mascot but a set of characters in an N64 style. I was going back in forth in making something between making a Super Gem Fighter (or any other scrolling fighting game) like video game or a manga. The manga was made up out of the blue after I failed to make ChatGPT make a Canada inspired region of Pokémon. It was originally going to be a battle between a Fire and Electric type, but then I added a new Ice type to the mix to make it a PvP battle. It was then going to be about a university for newer characters and other people like them for all ages. I dropped it because I suck at drawing. I think a 3D arena-based game would be good; I left a star on this tab so that I could use blender later for projects like this. I was making a surreal, hilarious, and quirky game that is kind of getting inspiration from Palworld or Pokémon. I also got a Sega Saturn controller for Christmas so it can also be in that style. I wanted the characters to have many expressions and models for attacks, hurt animations, status animations, specials, taunts, and others. Also, how do I make my 3D character have changes to the graphics in their model like if I want the character to blink and their eye graphics do just that? I wanted the characters to be based off of characters in the inspired franchise I told you not too long ago, but it's kind of like Mystery Dungeon where they can talk. They were also going to be based off of elements in the Periodic Table. And that's all for now, I hope you found this comment entertaining!!! Hope you can answer my question.
dam, this was like the best tutorial for making characters, eventho it's low poly, but you included info for the correct legs/arm bends, flipped normals, doubled vertices, inner planes etc...
Thank you so much for making this tutorial series! It's very clear that you have an immense amount of knowledge about blender, and I can't express how amazing it is that you are teaching what you know like this!
Although I did deviate from the tutorial a bit since I wanted to make a human for my games (and make it a single mesh) but this still was ungodly useful!! ❤
I often revisit this tutorial whenevr I feel I need a pick-me-up, and the only thing I could say to help is actually something already touched upon: god those shortcut keys to commands could use a comment here or on the sub message, I often run out of luck tryin to find them on google. I really like the video, and it helps me a lot anyway.
Great job. Very detailed, and has a lot of great all round juicy content and knowledge for low poly modelling and game optimization. Keep up the great work.
That was FANTASTICALLY helpful. Like, having never touched Blender before, I now have a full character model due to this video and some minor shortcut Googling
Your videos are soo helpful. for a while ive been trying to figure out how to make low poly animations and watching these videos taught me so much. Please continue to make more
I really love the tip on getting the low poly joints to work well. That kind of insight is so niche that it really isn't easy to come across. The joints on my character look and behave so much better with this improvement.
I'm going through a couple videos learning the ins and outs of blender so I can make models like this, one thing I'm confused about is the whole collapsing the inner edges to form a single edge thing, would this be dissolve edges? Or is there a different hotkey/action I'm not seeing? Also, really great tutorial! It's been very thorough so far!
Hello!! I'm currently learning blender, and i'm stuck on a certain part. Since i want my mascot to be human, I tried to re create 2:48 but with no success. Could someone enlighten me on this? I'm quite confused.
Just subscribed. Do you have a tutorial series at all that I could potential learn from or maybe a class I could subscribe too? I'm new to 3D modeling and want to learn all I can.
I'm trying to get my head around PSX style games and modeling. What is the benefit behind a "one-complete-mesh" model and your workflow that seams to seperate the "limbs"?
@@TheSicklyWizard I just saw your reply and i tried again. It works. I'm not sure why this did not work the other times. It was almost like there were 2 other vertices that were being selected before? What did i do wrong? Nevertheless, a huge thank you for responding to my comment! You didn't have to! :)
Whenever I apply the mirror modifier to the shape that’s been cut in half, it doesn’t create a mirrored copy of the shape. One half of the shape is editable and mirrored, but the other half is inside the shape, not mirrored and doesn’t move.
@TheSicklyWizard nevermind! I figured out the problem. Turns out I wasn't facing forward, so when I cut of the side of the object I was actually cutting of the front. Works perfectly fine now!
"I expect you don't need ME to tell you to press e to EXTRUDE things!"
"oh no"
Oof, I'm sorry
this is literally the most useful tutorial of making low poly models i have ever seen
Totally agree. Can't wait for part 2.
9:19 Is something I was desperately trying to find again, a really clear and informative demonstration of how to model a low-poly arm that doesn't deform weirdly when rigged! 👍
Man. I don't know how you do so much modeling in perspective mode. I'm a born and bred "all modeling should be done in orthographic" guy.
Well, you can get models that look good in those orthographic views, but then are incorrect in perspective views, which is the actually important part. I use orthographic to get the silhouette good but that's about it.
@@TheSicklyWizard Yeah I have a very rigid workflow of modeling almost exclusively with cubes in othographic and then gradually adding loop cuts to define curvature. It's a simple method but it usually works for me. My cow looks different from yours but I still think it looks good! Appreciate the tutorials.
wow, I am SO glad that youtube chose to recommend this to me. I had done some beginner tutorials a while back and wanted to try a ps1 style character as my next project, but none of the tutorials I found were quite what I was looking for. this, however.. this is EXACTLY what I was looking for. succinct, well-informed, and true to the aesthetic. genuinely looking forward to the full series 👍
Same here. Excited for the next episode. 😀
This is exactly the art style that I am looking for. Best tutorial ever, straightforward and easy to understand.
everytime I open Blender I thank this channel for existing
Oh I needed this man. Thx
2:57 alt+v to "split" a vertext make sure your looking side on for it to align like the video
In the first 5 minutes of this video I have learned more than i have ever learned.... thank you
ily ily ily ily ILYYYYY
wow, I never realised just how easy it is to make a talking bird.
I really need to rip verts more.
Ur so underrated! Thanks 4 tutorial
The music makes this tutorial so much better.
thanks so much! I didn't know it was ok to have so many parts as separate meshes. This makes low poly modeling so much easier!
I'm not making a mascot but a set of characters in an N64 style. I was going back in forth in making something between making a Super Gem Fighter (or any other scrolling fighting game) like video game or a manga. The manga was made up out of the blue after I failed to make ChatGPT make a Canada inspired region of Pokémon. It was originally going to be a battle between a Fire and Electric type, but then I added a new Ice type to the mix to make it a PvP battle. It was then going to be about a university for newer characters and other people like them for all ages. I dropped it because I suck at drawing. I think a 3D arena-based game would be good; I left a star on this tab so that I could use blender later for projects like this. I was making a surreal, hilarious, and quirky game that is kind of getting inspiration from Palworld or Pokémon.
I also got a Sega Saturn controller for Christmas so it can also be in that style. I wanted the characters to have many expressions and models for attacks, hurt animations, status animations, specials, taunts, and others. Also, how do I make my 3D character have changes to the graphics in their model like if I want the character to blink and their eye graphics do just that? I wanted the characters to be based off of characters in the inspired franchise I told you not too long ago, but it's kind of like Mystery Dungeon where they can talk. They were also going to be based off of elements in the Periodic Table. And that's all for now, I hope you found this comment entertaining!!! Hope you can answer my question.
This is easily one of the best blender tutorials I have ever seen in my life. You are awesome! Please keep making these videos
Dude, this is one of the best Blender tutorials I've ever found. instant sub from me
The king has returned
I have always been here
this insanely sped up my workflow, always love ur videos man!
ur content is amazing man. ur teaching methodology is exactly what speaks to me and keeps my attention
You continue to be criminally underrated. Keep it up, Sickly!
That was amazing!
All of the examples you're prepared on the animal legs and the arm of bending was so perfect and understandable!
Really great job 🤩
Super useful for reviewing, excited for future parts!
I like the concept, monocle really tying it together
Hands down best tutorial I have found about this subject. Thank you so much slicky wizzy frog boy!
this is EXACTLY what i was looking for!!! thank you thank you for this!
dam, this was like the best tutorial for making characters, eventho it's low poly, but you included info for the correct legs/arm bends, flipped normals, doubled vertices, inner planes etc...
This channel is criminally underrated!
THANK YOU. This actually guides me to making ps1 models! Please keep making em! I’m trying to make ps1 models for my unity game!
Thank you so much for making this tutorial series! It's very clear that you have an immense amount of knowledge about blender, and I can't express how amazing it is that you are teaching what you know like this!
Although I did deviate from the tutorial a bit since I wanted to make a human for my games (and make it a single mesh) but this still was ungodly useful!! ❤
I think the fact you were able to get the information through the deviation is a testament to the quality of my tutorial and your skill :)
This was amazing! I picked up a few techniques and functions from this I didn't know existed. Great video as usual!
interesting watch! big fan of watching the process for this spyro npc-lookin guy! lots of good info in here, too!
Your channel is so useful. Thank you for all your work! :)
ooh ooh ooh
I often revisit this tutorial whenevr I feel I need a pick-me-up, and the only thing I could say to help is actually something already touched upon: god those shortcut keys to commands could use a comment here or on the sub message, I often run out of luck tryin to find them on google. I really like the video, and it helps me a lot anyway.
Great job. Very detailed, and has a lot of great all round juicy content and knowledge for low poly modelling and game optimization. Keep up the great work.
this content is insane
This video helps me a lot in achieving PS1 low poly, easy to follow, short and concise, tq so much~
This is great man ur sick and ur videos are great!
modeling a character to this on my 5 hour flight back, screen recorded 😎
That was FANTASTICALLY helpful.
Like, having never touched Blender before, I now have a full character model due to this video and some minor shortcut Googling
wonderful video! I'm looking forward to part 2 🥰
Please bring this series back.
Just found your channel! It’s perfect for me so thank you, and your delivery is spot on
Your videos are soo helpful. for a while ive been trying to figure out how to make low poly animations and watching these videos taught me so much. Please continue to make more
It would be nice if you did one of how to draw the textutes
Lol, I laughed hard when u said we shouldn't expect you to say use E to extrude
Your videos are a godsend, thank you so much!
nice vid! The tutorial was easy to follow!
def on my way to xavier renegade angel graphics in blender ty bb
I really love the tip on getting the low poly joints to work well. That kind of insight is so niche that it really isn't easy to come across. The joints on my character look and behave so much better with this improvement.
your videos are amazing, truly, thank you!
can somebody please help me and thell me how does he do this? here 2:49
great video and very informative, more like this please!!
Hello, when I use V I get the following message: cannot rip selected faces. It is a bird's beak. 3:15
If you vertex weight correctly and do some trickery, you don't need all those polygons at the knees and bending parts
Excellent video! It helped a lot.
amazing tips you gave man
you already lost me on how to scale a birds beak.... 3:05 how did you scale them down?
LOVE the conker shout out
question to whoever still is reading comments how do you rip the mouth as he did at 3:15 he doesn't say what button to actually separate them
I think I explained it later in the vid, but it's the V key
Hello, when I use V I get the following message: cannot rip selected faces. It is a bird's beak.
If v dosnt work try alt+v
I'm going through a couple videos learning the ins and outs of blender so I can make models like this, one thing I'm confused about is the whole collapsing the inner edges to form a single edge thing, would this be dissolve edges? Or is there a different hotkey/action I'm not seeing?
Also, really great tutorial! It's been very thorough so far!
This is so helpful. Thank you so much.
THIS IS SO GOOD thank u
cool tutorial, thanks.
Hello!! I'm currently learning blender, and i'm stuck on a certain part. Since i want my mascot to be human, I tried to re create 2:48 but with no success. Could someone enlighten me on this? I'm quite confused.
nvm i figured it out lmao
Thank You So Much!
yooo this is dope
Me: deletes default cube, adds cube.
Just subscribed. Do you have a tutorial series at all that I could potential learn from or maybe a class I could subscribe too?
I'm new to 3D modeling and want to learn all I can.
I do not. Unfortunately full time jobs and exhaustion makes it difficult to make full time classes 😅
@@TheSicklyWizard understandable. I look forward to your next piece of content and ill learn what I can from your videos.
Thanks for the dope content.
Great video we always boss
Thanks , i need this🤝
just made my model waiting for part where we can paint it
I'm trying to get my head around PSX style games and modeling. What is the benefit behind a "one-complete-mesh" model and your workflow that seams to seperate the "limbs"?
at 2:48 how do i replicate this? It doesn't work by just moving it, is he duplicating the vertex?
What I did was "rip" the vertex, I did that by hitting alt+v
@@TheSicklyWizard I just saw your reply and i tried again. It works. I'm not sure why this did not work the other times. It was almost like there were 2 other vertices that were being selected before?
What did i do wrong?
Nevertheless, a huge thank you for responding to my comment! You didn't have to! :)
What does he do at 2:57 to make the vertices move like that?
Sorry im late but just got here to learn too😂 "alt+V" is the default
Very cool tutorial ty
*cough* the eyes are not always drawn to the head if you know what i mean
I'm gonna make an opossum.
I'm using 2.93 version, i don't have that Mash option where to find in that version?
what is the function you used to generate that extra vert for the nose shape in the human model. extrude doesn't do it.
nevermind, found it on my own after more forum searches. for anyone else who needs help, it's alt-v by default in blender 3.5
how did u add a vertice like in 2:50 ?
I hit Alt+v to rip the vert
I keep coming here because of how you start your heads
2:45 for future me
Tf i started 6 months ago?
Thank You!
How do you keep the mirror modifier on the entirity of the model when its made from different shapes?
Well they also have mirror modifiers
I’m a masochist so I do this stuff in triangles, vertex by vertex😂. I just like the look of lofi triangles more
Do it how it works 👍
Whenever I apply the mirror modifier to the shape that’s been cut in half, it doesn’t create a mirrored copy of the shape. One half of the shape is editable and mirrored, but the other half is inside the shape, not mirrored and doesn’t move.
That's strange. I don't think I've seen that happen
@TheSicklyWizard nevermind! I figured out the problem. Turns out I wasn't facing forward, so when I cut of the side of the object I was actually cutting of the front. Works perfectly fine now!
You are looking at it sideways
Awesome.
im completely new and stupid to blender is there any tutorials recommended just so i can understand what is being said
why wont it smoothness work for my square?
how do i add smooth faces
man how the hell am supposed to know which key you press when you do these things
BRUH i somehow used this to make a bean
Lol what you mean you used it to make a bean 😅
Uhh i tried to make a bana mascot but it turned in to a bean
Banana
thanks a lot😀
"This is a song about a Cebu"
welp this tutorial isn't for me cuz idk how to go into edit mode
Is that Yhatzee's battle royal game?
THE EVANGELION REFERENCE LMFAOOO