@@robsidian7400 I actually saw someone else suggest putting magby, elekid and smoochum there and honestly putting chansey there alongside them makes a weird amount of sense. After all who else is going to takes care of wild baby pokemon?
For Burned tower, I suggest that you actually throw in *Magby* instead of Magmar- with new fire options added in Houdour and Slugma, Magmar doesn't need to be as powerful just for the sake of providing a fire option, and actually putting baby pokemon in the wild was mentioned as one of your goals. You could similarly throw Elekid in the route south of Goldenrod, with electric pokemon showing up with similar logic to poison types near a city. Edit you could even replace Jynx in Ice path with Smoochum to complete the set, if you particularly feel like it. You even catch that one close to evolving at the new level scaling. I appreciate trying to make the patch of grass near Ice cave interesting, but I don't feel like Magmar and Electabuzz are the right tools for the job. For a little research, it looks like this is the first route where Tangela (edit: and lickitung) appears, which is a neat start, but we could search for another rare Gen 1 pokemon to put here, probably a normal type like Chansey, or even Snorlax. A wild Snorlax encounter in the mountains would be something special, but this spot is deep enough in the late-game that it doesn't feel absurd. I guess it makes the Snorlax in Kanto less special, but it was always more of an obstacle than a catch in the Jhoto games, IMO. Edit: Thinking on it, I'm less attatched to the snorelax idea, and realized Lickitung is already unique to that route. A small place to find Chansey? I would rather see starter pokemon as wild encounters at Mt. Silver, as your reward for beating the game, than on the way to the Elite 4. Especially since we, by design, are taking away every unique wild encounter that made Mt. Silver special in the base game.
Baby Pokemon serve no purpose but to annoy everyone so I second Magby in the burned tower. Slugma unfortunately doesn’t make too much sense in the tower. It’s a volcano slug that slug ma balls.
I gotta say, I agree with almost all of these takes in the comment Only point I would change is the "replacing Magmar/Electabuzz with a normal type" - how about another point for a fighting type like mankey? I feel like that'd fit perfectly here with the poliwhirl, fighting helps with the upcoming ice cave AND its not that bad to give mankey or machoke another spot
@@2Siderswhy not dude? It's a fiery slug, i know that magma come from volcanoes, but it's still a fitting place to put It, since there's no volcanoes in johto, only in Blayne's gym If i remember
I think putting Chansey in that route is the best idea; it's a special pokemon for a special route, and it works well with Lickitung being only encountered on that route, making it some kind of normal type hotspot. Snorlax should remain an overworld only encounter though, but it would be a funny alternative blockade until you deal with team Rocket
I'd go rare Slugma in Burned Tower, common Slugma elsewhere. But yes Magby instead was my first thought- Smith made a good point about how Gen 2 put so much emphasis on baby pokemon, but then didn't put any anywhere except Pichu.
Your placement of the starters was genius for the additional reason that it's the boundary between the two regions, so it feels fitting for all six of them to hang out in that general area. ❤
I think Grimer under the city of Goldenrod makes PERFECT sense. Think like... Manhattan. Massive cities aren't always clean, and the run off leading to Grimer is a very cool idea.
Idk, it makes sense for Grimer to show up on the city, but not really on the route preceding it considering the very healthy daycare is present there Maybe having it so Grimer spawns on the water, that'd make more sense, but nothing indicates Route 34 to be poisonous considering how many eggs hatch there
So i like the fact that Mareep shows up AFTER Faulkner and not before. By all means ad the Pichu, but having Mareep after Faulkner rewards exploration. In the original games if you were having trouble, you could easily explore the ruins of alph and the next route where Mareep is. It feels like a nice prize for not thinking linearly.
I do think it was an oversight that Game Freak themselves recognise, because in HGSS they added a patch of grass before the guy that stops you if you didn't have the badge. Meaning that Mareep was accessible before Falkner. So I very much agree with Mareep before Falkner.
You can't get a mareep before Falkner. Before the route where mareep is there's a guy that blocks you. After you beat Falkner this guy gives you a Miracle Seed before letting you go on
I like larvitar and pichu being added before the 1st gym, but I'd put mareep back to it's normal route. Part of the fun with the first gym is the challenge that there's no clear good answer for that fight because the birds knew mudslap. Mareep before feels like there's an easy out now.
I think on Route 44, instead of Poliwhirl/Electabuzz/Magmar, have Smoochun/Elekid/Magby at two or three levels below evolution (30) so that that old trio is nodded to. And, it gives you an ice type right before Ice cave which makes sense to me
Maybe they should also have all 3 babies have a 75-100% chance to carry Ice Berry, PRZ Cure Berry, and Burnt Berry for each respected mon to reward players who fine the patch of grass with a good berry grind spot.
Someone else suggested putting chansey there so we can have blissey for Johto and honestly combining these suggestions together makes sense for turning the island into essentially a wild pokemon daycare center for Chansey to run.
You could also replace the Magmar in Burned Tower with Magby, and maybe have its counterpart Elekid at routes 38 and 39 to complement that Magnemite there (while Smoochum could be a a very low encounter chance in Ice Path alongside its evolved form Jynx)
Suggestion: You can place the fossils in the Alpha Ruins , in the two rooms that are unlocked with Strength passing through the Union Cave, you can place a rock that breaks with rocksmash that has the possibility of an encounter; or if u wonna put them in Kanto u can make them spawan in Mount Moon near Broks's Gym.
I feel like for the Kanto starters you could have used their Lets Go spawn locations. Bulbasaur is a rare encounter in the Viridian Forest, Charmander is a rare spawn in Rock Tunnel, and Squirtle a rare spawn in the Seafoam Islands. I honestly think similar rare spawns for the Johto starters would make sense too instead of cramming them all where they are now in route 27. Have them as rare spawns scattered around Johto. Chikorita could be a rare spawn in Ilex Forest, Tododile a rare spawn at the Whirl Islands, and Cyndaquil could be a rare spawn in Mt Mortar.
Good idea. But I think he said that he crammed them after the 8th gym is to avoid players running all 3 for the elite 4 so he made them lvl 5 late game encounters
@@TheKingMarkell you could just make them 1% encounters and have them be low level for the encounters on that route. If a player wants to put in the effort to use them on their playthrough, why not let them?
@@kimotokirby1601 I think the little island where he put Electabuzz and Magmar would be a good spot, or the spots mentioned by aghadlarhen. Or as a game corner prize maybe?
I like kangaskan in that random grass patch more and I think the lapras cave could stand to also just have them as a rare spawn outside the set date. Also I recommend giving dunsparce a 1% spawn rate everywhere because it's amusing
What about putting Tyrogue just below Goldenrod instead of Mankey? Being a baby fits well as its by the day care and gives access to (several) unique fighting types you dont often see in the early game. Really excited to play this, you're making amazing progress!
that would beg the question of what gift the tyrogue dude gives you now though. I'd vote for him giving you two hitmons of your choice of a decent level meaning you can train a tyrogue and get the other two easily for pokedex completion.
@@appelofdoom8211 maybe he could gift you one that easily evolves into hitmontop? I don’t know how hard that would be to program but having an easier way to get that Pokémon would be a godsend
@@Jatbee0815That's honestly pointless, you can already evolve any into hitmontop regardless of their DVs if you don't just battle random mons and not pay attention to your stats. Also getting Hitmonchan/lee/top before Whitney feels like cheating, having Mankey or Machop instead feels more fair, Whitney isn't as hard as what people make it seems like
I feel most of these work, except one. Grimer under goldenrod is perfect given the whole department store, train station and radio tower, just fits perfectly. I always saw Olivine as a clean water seaside town so I doubt it would work as well there. The one I do have a problem with is the idea of Pichu on route 31, that being that it story wise is 100% inconsistent with the plot point off eggs and elm being the specialist in Pokemon evolution. I'd say have it there but ONLY show up if you already picked up the egg and heard his aide mention about how elm say it may hatch if with you or if you are worried about having player miss it due to not doubling back you can place Pichu on route 32 after you beat Falkner and picked up the egg. That way there is no way to have them miss it but still hit the key plot point of eggs hatching and the idea of the existence of baby Pokemon fitting in well. There should be no concerns with the electric type not being there now that Mareep is now on 31 as well.
I'd put Heracross as a rare normal encounter in Ilex Forest. Suits the theme of Ilex forest well, but good to encounter it normally just before the Normal type gym.
I think being able to get them from headbut trees like in vanilla gsc is fine. 30% encounters aren't hard to roll for and having to go just a tiny bit out of the way for it makes sense as heracross is really strong.
I love how the starters are being handled! I was curious on how they would be made available to complete the dex, since we arent exactly able to trade. Thank you for all of these excellent decisions!
I would perhaps put Magby in the burned tower, rather than Magmar. You mentioned with Pichu that baby Pokemon were such a big feature, having more of them in the wild would be a really nice addition. I do, however, understand that breeding is also a key feature so you don't want to just have baby mons everywhere.
So cool! A lot of bold choices! Even though I really like most of them, it's super risky. The sum of all these changes can make it feel like an entirely different game. Just some thoughts: * yes, 8:20 is too bold, I think. Why would Magmar, Electabuzz and Poliwhirl all be on a small watery area? Magmar has no business being there and is available already at burned tower. * That super early-game Larvitar alone gives the game a very different flair. I'd tend towards a mid-game introduction somewhere, it's pseudo-legendary that dominates the game. But... it could work! Would require Larvitar and Pupitar to be a bit weaker in the beginning though (learnset must be balanced to the encounter in the game). * You introduce Pichu early on, saying baby pokemon didn't get enough recognition - but then leave out all the others. No placing of Cleffa, Igglybuff, Smoochum, Elekid, or Magby anywhere? Lost potential, I think. * Pretty sure having all starters infinitely available in the wild won't be a popular choice, doesn't feel like a real pokemon game. Getting them somehow as an event or as a reward would be nice. So that it's "special". But I don't have a better solution either that doesn't feel too constructed. * Supplying the player with several type-advantage wild pokemon right before every other gym can quickly feel formulaic and cheap and damage the challenge aspect of the game. Not sure about that approach. * I'm sure you're thinking about this: But the balance of difficulty for this game very heavily depends on the access of pokemon and when they learn moves, all in comparison to the trainers and gym leader difficulty, timing, and level scaling. All these factors can't be viewed in isolation, they're very closely connected to each other and are quite complex to balance right. I hope there is considerate fine tuning in regards to pokemon availability and learnsets so that this fine and sensitive balance is held up. Overall this is shaping up to become such a beautiful game, I'm really looking forward to it.
Definitely agree on the type matchup point, the Mankey before Goldenrod feels very cheesy. In general it's more fun to try and deal with Whitney without any fighting types
Some people suggested instead putting elekid, smoochum and magby at the little grass patch before ice path with a rare chansey encounter so you can obtain a blissey in johto. Makes sense snce Chansey is a caretaker and as alola shows is more than willing to answer a childs cry for help. It's still a bit bold but it has a theme. the fact that you get magby here instead of at burned tower does feel a bit weird though so maybe Tyrogue's hang out there instead? As for Cleffa and Igglybuff I feel like putting cleffa in union cave and igglybuff after it makes sense as they appear next to mt moon in kanto and it's still early enough that their abysmal stats aren't to big of a hinderance. As for the makey i'd put it in the Illex forest instead so it feels a bit less gamey than throwing one at you right outside goldenrod but I still like the idea of having a machop alternative for Whitney.
Agree with all of these points. Personally I think Larvitar should be locked behind Waterfall in Mt. Mortar, so it's still accessible before the league but is a big undertaking to start raising it from that point (as I feel pseudo legendaries should be)
In my opinion, if the Johto games wanted to have Kanto Pokemon be common, they should have put an emphasis on Pokemon that weren't very accessible in RBY. Electabuzz, Psyduck, Doduo, Clefairy, Chancey, Onix, Venonat, and so on. Give them a chance in the spotlight.
They do this with every new generation until gen 5. That's why you can find Skarmory and Slugma easily in gen 3, Medicham and Chimecho in gen 4 and Riolu in gen 5, which you can find right after the first gym in B2&W2.
@fullmetalguy8357 Yeah. It wasn't till Gen. 5 where they got the Pokemon variety right and not as an slog to get nor felt unbalanced in the selection.
In addition to Mankey below Goldenrod, I think it would also be nice to add Tyrogue, not only to give another Fighting Type option, but also bring attention to baby Pokémon and the breeding mechanic, as the Day Care is in that location.
Persnally I like the idea of the machop trade being replaced by a tyrogue and the tyrogue dude in mt. mortar giving you two hitmons of your choice. It'd keep the spirit of the line being a rare gift mon and letting you train one early. It's not like you need the goldenrod machop for anything after all since you can catch it in the wild and already have Mankey as an alternative.
A bit of feedback: - Grimer below Goldenrod feels a bit weird being on the Daycare route. I think you could justify putting it in the Burned Tower alongside Koffing, sorta like how both lines can be found in the Pokemon Mansion and Fiery Path. - As for incorperating the baby Pokemon, Magby could go into the Burned Tower instead of Magmar, Elekid on the Magnemite route, and Smoochum as a rare spawn in Ice Path, Cleffa in the Ruins of Alph with Natu and Smeargle, and maybe Igglybuff replacing Jiggly early game. If the idea is to mostly get baby Pokemon from breeding, keep the locations the same but evolve the Pokemon. - Tyrogue gets his own special mention. He should be found on the Route just south of Blackthorne. That way you still need to get the one from Mt. Mortar if you want to use a Hitmon earlier, but you don't need to breed to get more. - Route 43 I think it is (the one currently inhabited by Electabuzz and Magmar) is the Route in Johto where you first find Tangela and Lickitung, so perhaps more rare Kanto mons like Mr. Mime, Pinsir, or Chansey could also live there. - Johto starters I think should be locked to Mt. Silver. A great way to give that area special wild encounters in the absence of Larvitar or Misdreavus. Snorlax too arguably. Guy's better than Mewtwo in this game. - Kanto starters might be more fitting after the Pokemon League instead of before, whether they be gifts or found in various places throughout Kanto. Between Gen 1 and 2, Kanto routes ended up being home to new Johto Pokemon, I think it makes sense
I remember bringing this up a few weeks ago. Glad to see this is getting touched on as I tried to explain how it would be a better game/move to have jhoto pokemon in early game but somehow a lot of elitist didn't think so. I'd have loved to play with these pokemon early game for more unique playthroughs
There are so many things that I feel have been really well executed in this project, and the placement of the starters is no exception. You're putting together something really special and worthwhile!
as much as I like the idea of where you put the Kanto starters, having played the games for over so long, I hate hate hate 1% encounters. They're more frustrating than fun, especially if you slap 3 of them on the same route
Really? I am the complete opposite. I loved Pokemon that were hard to find. I would often go out of my way to use them. Do I like Chimecho's design? Not particularly. Does it have eerie or interesting lore? Not at all! Is it strong? Withers at a slight breeze. But I hunted it down at the summit of Mt. Pyre and cherished it. Same with white-flowered Flabébé. That said, I think it lends itself more to mystical and mysterious Pokemon. Not the starters particularly... although they tend to be describes as "rare"
Yeah dude I love running around the tall grass wasting hours and hours of precious time just to find a starter that the dude decided to make at level 5 to discourage players to use it for the E4, not realizing that rare candies exist or that people could just grind vs trainers or wild mons!
I really like the idea of having baby Pokemon in the wild, especially since they evolve via Happiness (or Lv30) and seeing some of them early game would give some interesting options. Personally I would recommend; Cleffa - Dark Cave or Union Cave, perhaps the latter as it should be a rare encounter given how powerful a Clefable could be in Johto. Igglybuff - Route 34 or Route 38 both are fairly urbanized routes and I always imagine that due to Igglybuff's floaty appearance it probably gets carried around by the winds much like the Hoppip line. Togepi - I think keeping the gift egg one is fine although if there was one location then maybe Route 39, since by then player who would've hatched one will already have it and given it is an egg it'd fit with that farming theme for the Route. Tyrogue - Definitely Mt. Mortar, of course this would cause issues with the Karate Master's gift Tyrogue although perhaps like the gift Dratini in Dragon's Den you could give that gift Tyrogue a unique move (like Vital Throw or Cross Chop). Smoochum - Ruins of Alph, it's Psychic-Type would fit with the Unown and Natu in the area and it would be a uniquely early Ice-Type for players, in addition the Jynx line has never really had a good opportunity to be used in any game as it's either encountered around the same time as other Ice-Types or has very niche requirements like the trade in Gen I. Elekid - Route 34, the proximity to Goldenrod City would make sense given Elekid seems to thrive in areas with a lot of electricity, plus the Elekid line never struck me as being a particularly verdant dwelling Pokemon, like you'd more likely find it in a badlands location than a forest. Magby - Burned Tower, personally I think Magmar in GSC is very powerful so making it a very low (1%) encounter rate in the lower part of Burned Tower only and having Magby take its place for Burned Tower would make a lot of sense. Also while I agree that it's good to have a mix of Gen I and II Pokemon throughout, I think it would be worthwhile giving more attention to the Gen I Pokemon that weren't as prominently presented in Gen I where Gen I had a lot of places with stuff like Pidgey, Rattata, Oddish, Tentacool, Bellsprout, etc.
I think the Gen 1 starters should be closer to their obtained areas in Yellow as a callback; Bulbasaur on the grassy patch near Mount Moon but in Cerulean City, Charmander near Cerulean Cove, and Squirtle in the water in Vermillion City.
tbh I would have put all the baby pokemon on the route where the daycare is with different chances to encounter plus considering day and night encounter rates. The location of the daycare seems to me like a perfect spot to put all the babies on this route including the fact that it really has nothing good to offer anyways. Also put Heracross inside of Ilex Forest for the (part)fighting type pokemon right before Whitney. You can either teach it Rock Smash or get it to Lvl 27 for Counter - both should do perfectly against Whitney. It keeps up the challenge but offers a solution on the same time.
You have done a wonderful job of filling in the Johto routes with the available pokemon, but I feel like some could be spread out a bit more. Also the lack of more baby pokemon. I would have loved for all baby pokemon to be catchable in the game. Maybe they can appear outside of their regional daycare?
I always felt like there was a strong story reason for not having any electric types before the first gym. The fact that Mareep showed up immediately after Faulkner (in Gold/Silver at least) felt really in line with his indignation that "people say you can clip birds wings with electric types." I though that the story was setting up that you weren't able to do that since you didn't have access to them at that point in the game, and you get access right after. I enjoyed the fact that you couldn't really win with the type advantage, but only for the first gym (so it wasn't too difficult to manage).
I'm liking a lot of these changes, looks lke it's going to be a lot easier to make diverse and interesting teams. I do have a request, since you opted against adding Eevee to the wild, could you shift Bill's Eevee's level down to 15 or 10? Espeon and Umbreon otherwise don't get any stab moves until their 30s.
This would be such a great improvement. It's insane that literally only 1 dark type is found in johto despite gen 2 introducing them. And even then I think sneasel, who was the worst of them due to it's typing and the games being pre-phys/spec split, was only put in right before the 8th gym and only in crystal I think.
Larvatar was originally supposed to be found in Mt Mortar but for whatever reason GameFreak thought it was best as an exclusive pokemon to obtain late game for powerful trainers.
The thing with baby pokemon is that they never spawn in the wild. The whole point of unlocking them was breeding. The whole idea is that they never leave the nest before they evolve.
Just want to say, I love all these types of videos. The “fixing” the teams of elite 4 members or gym leaders, or the wild encounters, etc. I’ve always thought about how I would change characters teams to make them better so it’s nice that other people would think about that too. Also, if you add Pichu in the early take, you’re gonna need to add thunder stone, as well as the other evolution stones, a lot earlier. You can’t get them until Kanto in G/S, or you have a small chance of getting a SINGLE one of each in crystal, but that’s not guaranteed either. They should’ve just sold them at the goldenrod department store similar to how they did it in the original games.
Can you add an event where you have a NPC offer to do a trade back for a trade evolution exclusive Pokémon “like a Seadra to Kingdra” and that NPC runs off with your Pokémon leaving you with like a Scizor. Then you have to chase him down/locate him to find out he was team rocket. Then you can only that Pokémon to defeat him and you get to keep both.
I think that in the burned tower there should be lower encounter rate for magby instead of magmar. maybe add elekid to the route with the magnemite as a lower encouter rate same with smoochum in the ice cave with the same encounter rates as the teddiursa and phanpy. and the already added pichu. for the johto starters. in my oppinion it would be better if they were a daycare egg for 1. and maybe somewhere else for the other starter ( maybe kimono theater after returning from either of the 5th gyms? or as a new pick up at the daycare) and that it rotates with the chosen starter by going in the the stronger typing than the chosen starter. so if you chose totodile make it chikorita then cyndaquil. if you chose cyndaquil then totodile and then chikorita. simply due to the fact that the are supposed to be "rare". also the placement of mareep should be after the violet city gym. since you added pichu here.
When I was a kid playing through silver when it came out, that neat island spot at 8:15 was where I got my first Suicune encounter. At the time I obvs didn't know how roaming encounters worked so I thought that Suicune was just a regular rare spawn for that patch of grass. Since it felt like a bit of a secret area, in my child brain it made sense that it could be found there
We need to put the evo stones (fire water electric) in the department stores or some other means. The only you can get it by a gift from an npc calling you or bills grampa's sea cottage. It is still annoying either way
I like these videos so much. I really, really like all these new, exciting changes that are being implemented. This is gonna be the best romhack. Perhaps not the best, but one of the best. I'm always excited to hear of all the new additions, and so far it looks awesome 👌. I applaud all the hard work put into this project, cause it's definitely worth it.
Love how you cover many different asepcts of balancing a back into various videos like this. Kind of surprised you didn't just take the HeartGold/SoulSilver approach for Mareep though and just add some extra grass accessible before fighting Falkner on Route 32.
Be interesting to see which is the strongest region gen 1 is stronger than gen 2 But I’d argue gen 3 is at least on par or greater than gen 1 for power of Pokémon etc that’s a video I’d watch 💪🏻
Brilliant placement of the starters. I did it slightly different in my own ROM-hack, placing Chikorita/Bulbasaur in the Sprout Tower, and both can be found at level 5 in the morning/day and at level 6 at night. Charmander/Cyndaquil can be found in the burned tower at level 10, and Squirtle/Totodile can be found while surfing in the Ectruteak lake at level 10. The aforementioned Sprout Tower also has a chance to spawn Bellsprout and Oddish (any time) and Sunkern (during the daytime), providing players with early options for grass types. Burned Tower has a theme of smoke and fire. Slugma can now be found here, alongside Koffing, the two starters, Ponyta, Vulpix (daytime only) , Growlithe (daytime only) and Houndour (night-time only). Magby can be found on the bottom floor at any time of the day. I am still fairly early in the process of creating my version (which is getting the name "Pokémon Crystal - Rebalanced"), but the end result will be great. I will follow a more similar level curve to that of the Gen.1 games, which means that the player will have to take a more linear route (going west of Ecruteak first is now the correct path to take). and all the league members, gym leaders and general trainers are scaled similarly to their Gen.1 counterparts. Kanto is now made into a true end-game area, where most trainers are all above level 50-55. Gyms there are in the 70-80 range (excluding Blue), and some leaders has legendaries. Blue is essentially Champion Blue, with a +20 level bump to his team. (81-79-81-81-83-85). And Red is a lot tougher. He now has a level 90 Mewtwo on his team (replacing Espeon), and his levels range from 90-95-100.
Y'know i just realized how many Johto Pokemon aren't really available and the Kanto Pokemon aren't really special or unique in placement. Its why I use randomizers it makes it way more easy to use a variety of mons.
I love where you put the starters. It totally makes sense, because the professor said they were rare, it totally tracks that he might have found them nearby victory road (aka towards the end of the game)
I agree with what everyone here is saying in the comments, and while I personally don't agree that the starters should be available in the wild (they've always felt like endangered species to me, which is what made them "special") I think you handled them in a great way. I'd also say instead of adding Mareep to Route 31, I'd increase Pichu's encounter rate and do what Storm Silver did and add a patch of grass below Violet City that allows you to get Marrep before Falkner. I'd also add a Tyrogue somewhere (maybe around Goldenrod or in a cave) as getting a Hitmon before the E4 would be nice. For the Kanto Starters, I'll just steal what another comment said and say, go with the Let's Go approach, Bulbasaur rare in Viridian Forest, Charmander rare in Rock Tunnel, and Squirtle rare in the Seafoam Islands. They should feel like a reward for getting to Kanto imo.
2:17 I agree. In Falkner’s gym, he comments on how electric types clip bird Pokémon wings with their electricity and both his second gen and fourth gen TMs (Mud Slap and Roost respectively) are moves designed to combat that weakness. Yet Mareep, the first electric type Pokémon you can encounter, appears afterwards? (I know they add a patch of grass in gen 4 to catch it before the story block, but the point still remains for gen 2.)
with starters, i feel like they should be one time gift pokemon like in yellow or be encountered kinda like legendaries where you find a single one at the end of a cave or something. makes them feel more special than if they were from random encounters but also makes them accessible if they werent picked or if they were from previous gens.
Should be a bigger emphasis on baby Pokémon, perhaps Magby in the Burned Tower instead of Magmar, Elekid next to Olivine and Smoochum on the Lapras Floor of Union Cave
Thank you for informing me that dying would be bad for my health. Almost let myself do that before you informed me. Joking aside, love the content. Only discovered you in the time since I was in a wreck (see? I wasn't lying in that last part) and am stuck at home out of work for a significant period of time. I've been playing Pokémon a lot. Your videos are something I always look forward to. Keep up with the great work.
I was in for a rude awakening a few nights ago when I learned that Magmar was moved all the way to Kanto in Crystal. I ended up having to reset a bunch to get a Magby for that Odd Egg.
I think Grimer is best placed in the Goldenrod Underground where you get the coin case. Or it can be during the Radio Tower event when you get to the area with the burglars and rival fight as Muk. Very underutilized area imo, could use some electric and poison types
I like the idea of starters being available. I would go for the more Pokemon Yellow where they are event pokemon in that you have to win or earn them. As far as the baby pokemon go I don't know if putting them in the wild is all that great because no one seemed to have them in any version of Gen 2. Also I think having an electric pokemon before Flakner does defeat the purpose of trying to build your team smart because you can't one short his pokemon so you start to build your team or look at other options that come in handy later on in the game. The spot with Electabuzz feels off maybe have him in and around Victory Road and having a Grimer near the Day Care is off either near the harbor hence why the lighthouse pokemon gets sick or even the caves is another good place. Otherwise a lot of the choices are great as it gives a good mix of Gen 1 and 2 pokemon.
Instead of Electabuzz and Magmar on route 44 i think you should have elekid be catchable just below Goldenrod for a few reasons. 1: Electabuzz are known to stand atop tall buildings to act as lightning rods, so this is a fitting habitat for them outside the main city of the region, 2: Elekid could learn Low Kick, giving the player a fighting option for Whitney if they dont want a Machop or Hercross, 3: Goldenrod = Lightning rod, you get the idea. You could have Elekid be a higher encounter with Electabuxzz being especially rare on that route too. Magmar fits perfectly in the burned tower, but I imagine your reasoning for including both Electabuzz and Magmar in the patch of grass on route 44 is to have that sort of present trifecta of Magmar, Jynx, and Electabuzz all available around the same area, which is neat, but to me that doesn't feel right. Those three pokemon, although a matching set, are too distinct from each other so it would feel weird to see them all in one place, especially in the middle of a lake away from their natural habitats. I know Jynx isnt on that islet but still, it's close enough. If you want an idea for what you could do for that islet to make it feel special you could take inspiration from its surroundings, say, the trees. You could have certain headbutt encounters that you wouldnt see anywhere else like Farfetch'd, or Persian maybe; that'd be wild. You could have Dratini be a 1% fishing encounter with a super rod but only on the tiles surrounding that islet since it's justifiably close enough to Blackthorn. It wouldnt be useful against Pryce but like Larvitar it could be a strong pseudo you could use halfway through the game (of course it's in the game corner, but some people may enjoy the hunt). As well as that something you may consider is an alternative to having all the starters on route 27 you could spread them across the region and have Totodile be encountered on the islet. This makes sense since its a semi aquatic animal and the only grass on the route is blocked by water. I don't hate the idea of having all the starters be catchable in one place, and your reasoning is poetic, but I think if you treat them just like how I suggested you do Electabuzz et. al. it would feel more rewarding to actively seek them out in their individual habitats. you could put them all in out of the way places so it's like an actual hunt. The idea makes me think of those rumours of how you could catch the Kanto starters in the impossible to reach grass outside the walls of Pallet Town. Here are ideas on where you could place the other starters: Cyndaquil could also be in the Burned Tower, but that's too many additions in one area with Misdreavus and Slugma I think. So instead why not consider Mt. Mortar? Have it in a deeper part of the mountain, that doesn't require Waterfall but does require surf at 1% encounter rate. Chikorita could be tucked away in the Ruins of Alph at a %1 encounter rate with Smeargle and Natu. It think this would be neat since the ruins are well associated with ancient history and the past, so having the brontosaurus starter live there seems to fit to me. Something you may have caught onto is that all these areas would require surf to access. Since surf is obtained at Ecruteak City, it opens you up to being able to access the other starters halfway through the main game and being able to add them to your roster at a point where it wouldnt be too difficult to get them caught up with the rest of your team instead of level 5 before the elite four. I have no problems with the Kanto starters being all available in one place, though i would like to see them spread out as well.
*Thematically* starter pokemon are said to be not originally be a part of the region you're based in and are quite rare to find in their home region. So I think putting the Kanto starter pokemon in Johto would be a nice callback to that theme and you can find them later in the playthrough. For example, Bulbasaur can be found on that island patch on route 44. Charmander can be found on 45. And Squirtle can be surfed on Lake of Rage. For the Johto starters, find Chicorita on 27, Cyndaquil on 26, and Totodile in Tohjo Falls. Make them all rare enough (1-5%) to dissuade people into not running them all for the Elite 4 unless that they want to really commit that amount of effort. It can be layered on limiting the time of day to find each to take it further. I don't think it makes much sense to keep them all at lvl 5 in the wild at all just because they're that low in the beginning. Who's to say they weren't hatched at the lab and are still young? Still keep them a few levels down compared to other wild mons in the area to keep that dissuasion. And putting psuedolegendary lines near the beginning of the game will NEVER not be a choice idea. Larvitar in the Dark Cave is nice but it should also be reasonably rare to get.
I think the starters should be accessible much earlier than right before the elite four. Some people don't play post game, so they're not going to grind a level 5 pokemon all the way, to face the elite 4.
For real. The Game Corner was one of my favorite features (not a gambling addict, it was just something different from the regular catching to obtain Pokémon)
I love making that island have a weird random elemental trio of wild Pokemon. I remember always thinking as a kid that maybe obscure hidden patches of grass would have unusual Pokemon in them and being disappointed when they just had the same as the rest of the route. I welcome Easter eggs like this!
Idk if you saw my comment on your last video about your rom hack, but I made a suggestion you could do for Hitmonchan. I suggested you give Hitmonchan a new move to replace the punches, basically it functions as a fighting type tri-attack. This still fills the idea that the designers intended with the differences between Hitmonchan and Hitmonlee, with Hitmonchan having more coverage, while Hitmonlee has stronger fighting type moves. This isn't compromised by giving Hitmonchan this move because Hitmonlee gets High Jump Kick at lvl 26 which is 85 Base Power which is higher than tri-attacks 80. You could also make this move a little weaker than tri-attack if you still think it too strong by giving it 75 base power instead of 80.
Well thought out, I love the placement of Mareep and Misdreavus the most. For me, I’d have the island near Lake of Rage have just Electabuzz and Poliwhirl appear without Magmar. For the starters I’d prefer them as gifts from NPC’s for milestones. It could be the existing Professors, Mr. Pokémon, Lance, or Gym Leaders. 😄
Here's what I think you should do for legendaries. Outside of rebuilding cerulean cave, which was done in perfect crystal. I know you plan on giving the birds to high ranking trainers, but if you deviate from this path here are my suggestions: Zapdos- When the power plant was abandoned in gen 1 it was very large, but in gen 2 after its refurbished its a lot smaller. Which made no sense. So what if they only refurbished a small part of the power plant, enough to get mote power to Kanto, but there would be either a basement or upper floor that hasn't been touched yet. Due to the presence of wild electric types and an encounter with Zapdos. Articuno- I know Blaine took over seafoam island for his gym. However, there are two Rock formations on that island that both had and entrance/exit to the lower caverns of the island. In gen 2, however, the other cave was completely filled in. So let's open it back up and rebuild the seafoam caverns housing Articuno. We can even have a ladder in Blaine's gym acting as the other entrance. Moltres- this one is easier than the others. Simply stuff him inside one of the random caverns inside mt silver. Maybe in one that requires waterfall to get to, but we can take a page from the remakes on this one. Mew- now this one is really unique. In the entirty of the game there are a couple of trees that give the mysteryberry that are kinda out of the way from the normal path. I think mew should randomly appear next to one of these trees, as if it likes to snack on these berries. You can even program more of these trees in Johto/Kanto. Depending on the day of the week, after you beat red, is which of these trees mew will be around.
There' was like a 20 second timespan where my mind watching this video went from "oh yeah, adding Mareep before Violet city is neat without feeling too drastic" to "Larvitar in the Dark cave section right next to that? You're out of your mind".
Besides making a 600-club Pokémon available before even facing a gym being a bit ridiculous at that point in the franchise, I feel like adding ANYTHING to this specific spot feels like overkill, specifically in Crystal, where the obscure novel Gen-2 find is already a Teddiursa in the morning.
I've got two pieces of feedback: 1) Don't cram everything into grass and surfing encounters. Leave some (especially some of these spicy additions) for headbutts, fishing and rock smashing. Much like you how you want routes to continuously add interesting encounters, I think you also want fishing to keep being interesting. 2) Don't synchronize the time zones between Johto and Kanto starters. Because the routes are so close to one another, odds are you're going to visit them in the same time of day, and find two of the same type. Shift one of them so you'd get, for example, Bulbasaur and Cyndaquil in the morning.
Kanto pokemon should've been more rare in Johto and should've made the Johto pokemon more common cause why the hell do most of the gym leaders use gen 1 pokemon? It's because their was a lack of Gen 2 everywhere. Falkner could've used a Natu and a Noctowl Bugsy could've used Ledian, a pineco, and an ariados Whitney could've had a furret on the team Morty could've has a Misdreavus Chuck could've had Heracross and Hitmontop Jasmine could've replaced one of the dumb magnemites for a Fortress Pryce could've switched out Seel for a Sneasel and Clair........sadly they didn't have many dragons to begin with. Kanto ruined Johto instead adding onto it.
Suggestions: magby instead of magmar in burned tower, elekid by the doduos and magnemites, smoochum in Mt mortar 1st floor. Rt 44 should get chansey and tangela instead of electabuzz n magmar. Kangaskhan rt 46 instead of union. Chinchou/remoraid instead. Kanto starters moved to Mt. Silver grass. Mr mime and pupitar in dark cave north?
I think you should add Kangaskhan to the same route you find Tauros and Miltank. All 3 really good normal types. It's weird to find it in the bottom floor of union cave. Not everybody seeks out Lapras, and most people will forget that Kangaskhan is even there.
Would the route outside Goldenrod also do? Kangaskhan could be a kinda parent to any of the baby Pokemon that were hatched from eggs that their trainer denied.
@@NoctournalDonut that can work also. At that point of the game the player will have access to strong pokemon like scyther, heracross, and pinsir; so you can justify having an early threat like kangaskhan on the team with it looking out of place. Miltank is the biggest threat this far in the game and I belive no pokemon should have a an inherent advantage going up against it.
These videos have been really neat! I'd love to play this rom hack once it comes out. I was wondering... if you think you could make an extremely minor alteration to how the game determines Shininess. As I understand it, this wouldn't alter the odds of finding them in the game, so they would still be a rare occurrence unless you go out of your way to hunt for them. One of the requirements for a Pokémon to be Shiny in Gen 2 involves its Attack IV being either 2, 3, 6, 7, 10, 11, 14 or 15. Because Pokémon genders in this game are also dependent on Attack IVs, this meant that Pokémon with a 1:7 female to male ratio (such as the Starters, Eevee fam, Snorlax, Togepi fam and fossils) can only generate male Shinies and no female Shinies because the highest Attack IV a female member of those species can have is 1 and the lowest Attack IV a Shiny can have is 2. So I was wondering if maybe you could change one of those eight Attack values for Shininess to be 1 instead. Like maybe the 2; as far as I can tell making it impossible for a Shiny Pokémon to have an Attack IV of 2 hurts no one nor does it create any gender restrictions the way the current canon values do. I'm in the cusp of finishing a Shiny-only run of Crystal and while it's been fun, I feel like being able to get a Shiny female Starter or Eevee would have been both neat and useful (since I Shiny hunted for 4 of my team members via breeding). Hope you consider it and thanks a million if you decide to do it! ❤
I think for the Kanto starters you could put them in the grass just below pallet town. It’s real close to Oaks lab and in the show he’s got the giant plot of land he keeps Pokémon on. It’s also fitting with what you did with the johto starters, veiny a short surf away from the starting point. Keep up the good work. Crystal is my favourite game and you’re slowly perfecting it 👍
I would recommend putting Chansey somewhere in Johto so that players can get Blissey and often forgotten gen 2 pokemon locked to Kanto.
Maybe near the Miltank farm? I think it makes sense there
Eh....
Agree! Chansey would be great in the route before Ice Cave, makes the route feel special and it fits better than Magmar or Electabuzz
@@robsidian7400 I actually saw someone else suggest putting magby, elekid and smoochum there and honestly putting chansey there alongside them makes a weird amount of sense. After all who else is going to takes care of wild baby pokemon?
@@appelofdoom8211oooo I like this!!
For Burned tower, I suggest that you actually throw in *Magby* instead of Magmar- with new fire options added in Houdour and Slugma, Magmar doesn't need to be as powerful just for the sake of providing a fire option, and actually putting baby pokemon in the wild was mentioned as one of your goals.
You could similarly throw Elekid in the route south of Goldenrod, with electric pokemon showing up with similar logic to poison types near a city. Edit you could even replace Jynx in Ice path with Smoochum to complete the set, if you particularly feel like it. You even catch that one close to evolving at the new level scaling.
I appreciate trying to make the patch of grass near Ice cave interesting, but I don't feel like Magmar and Electabuzz are the right tools for the job. For a little research, it looks like this is the first route where Tangela (edit: and lickitung) appears, which is a neat start, but we could search for another rare Gen 1 pokemon to put here, probably a normal type like Chansey, or even Snorlax. A wild Snorlax encounter in the mountains would be something special, but this spot is deep enough in the late-game that it doesn't feel absurd. I guess it makes the Snorlax in Kanto less special, but it was always more of an obstacle than a catch in the Jhoto games, IMO. Edit: Thinking on it, I'm less attatched to the snorelax idea, and realized Lickitung is already unique to that route. A small place to find Chansey?
I would rather see starter pokemon as wild encounters at Mt. Silver, as your reward for beating the game, than on the way to the Elite 4. Especially since we, by design, are taking away every unique wild encounter that made Mt. Silver special in the base game.
Baby Pokemon serve no purpose but to annoy everyone so I second Magby in the burned tower.
Slugma unfortunately doesn’t make too much sense in the tower. It’s a volcano slug that slug ma balls.
I gotta say, I agree with almost all of these takes in the comment
Only point I would change is the "replacing Magmar/Electabuzz with a normal type" - how about another point for a fighting type like mankey? I feel like that'd fit perfectly here with the poliwhirl, fighting helps with the upcoming ice cave AND its not that bad to give mankey or machoke another spot
@@2Siderswhy not dude? It's a fiery slug, i know that magma come from volcanoes, but it's still a fitting place to put It, since there's no volcanoes in johto, only in Blayne's gym If i remember
I think putting Chansey in that route is the best idea; it's a special pokemon for a special route, and it works well with Lickitung being only encountered on that route, making it some kind of normal type hotspot.
Snorlax should remain an overworld only encounter though, but it would be a funny alternative blockade until you deal with team Rocket
I'd go rare Slugma in Burned Tower, common Slugma elsewhere. But yes Magby instead was my first thought- Smith made a good point about how Gen 2 put so much emphasis on baby pokemon, but then didn't put any anywhere except Pichu.
Your placement of the starters was genius for the additional reason that it's the boundary between the two regions, so it feels fitting for all six of them to hang out in that general area. ❤
It also explains why it seems like everyone in Johto and Kanto has some member of the Bulbasaur, Squirtle, and Charmander lines
I think Grimer under the city of Goldenrod makes PERFECT sense. Think like... Manhattan. Massive cities aren't always clean, and the run off leading to Grimer is a very cool idea.
"Aren't always clean"
I would go as far to say they "Always aren't clean"
"Massive cities aren't always clean." HAHA!!! How about "never"?
Good point, though.
Idk, it makes sense for Grimer to show up on the city, but not really on the route preceding it considering the very healthy daycare is present there
Maybe having it so Grimer spawns on the water, that'd make more sense, but nothing indicates Route 34 to be poisonous considering how many eggs hatch there
Like in Castelia City.
That's in Scarlet and Violet, at least. Wild Grimer can be caught near Levincia
So i like the fact that Mareep shows up AFTER Faulkner and not before. By all means ad the Pichu, but having Mareep after Faulkner rewards exploration. In the original games if you were having trouble, you could easily explore the ruins of alph and the next route where Mareep is. It feels like a nice prize for not thinking linearly.
I do think it was an oversight that Game Freak themselves recognise, because in HGSS they added a patch of grass before the guy that stops you if you didn't have the badge. Meaning that Mareep was accessible before Falkner. So I very much agree with Mareep before Falkner.
You can't get a mareep before Falkner. Before the route where mareep is there's a guy that blocks you. After you beat Falkner this guy gives you a Miracle Seed before letting you go on
@@AndrusPr8 My comment stated that in HGSS you can get a Mareep. I know that you can't in GSC, I said that it was an oversight that HGSS corrected.
I like larvitar and pichu being added before the 1st gym, but I'd put mareep back to it's normal route. Part of the fun with the first gym is the challenge that there's no clear good answer for that fight because the birds knew mudslap. Mareep before feels like there's an easy out now.
To be fair, HGSS did it, so there IS precedence.
@@nousername191 put mareep before violet?
The obvious answer is geodude
Mareep is weak to mud slap
@@grundgutigertv6170 and mudslap does attrocious damage
I think on Route 44, instead of Poliwhirl/Electabuzz/Magmar, have Smoochun/Elekid/Magby at two or three levels below evolution (30) so that that old trio is nodded to. And, it gives you an ice type right before Ice cave which makes sense to me
Maybe they should also have all 3 babies have a 75-100% chance to carry Ice Berry, PRZ Cure Berry, and Burnt Berry for each respected mon to reward players who fine the patch of grass with a good berry grind spot.
Someone else suggested putting chansey there so we can have blissey for Johto and honestly combining these suggestions together makes sense for turning the island into essentially a wild pokemon daycare center for Chansey to run.
@@appelofdoom8211 I love this!
I like this
Baby Pokémon shouldn’t exist in the wild.
You could also replace the Magmar in Burned Tower with Magby, and maybe have its counterpart Elekid at routes 38 and 39 to complement that Magnemite there (while Smoochum could be a a very low encounter chance in Ice Path alongside its evolved form Jynx)
Suggestion: You can place the fossils in the Alpha Ruins , in the two rooms that are unlocked with Strength passing through the Union Cave, you can place a rock that breaks with rocksmash that has the possibility of an encounter; or if u wonna put them in Kanto u can make them spawan in Mount Moon near Broks's Gym.
or put them in the back rooms of their corresponding puzzles.
@@leroy4569 yup👌
And Skarmory and Slugma... your videos justify to me how much wrong was with Gen 2 as a whole. This romhack is going to make it perfect
Skarmory is in Johto. Below Blackthorn City alongside with Gligar
@@Gemini090693 In Silver as an exclusive prior to the release of the og crystal, and idk if it also was there in Crystal
@@lozangekitten-gamer7626He is
@@Gemini090693 One of those mons everyone thinks is in Gen 3 because NOBODY finds it in Gen 2
@@enoljosejordanshe is **
I hope this romhack gets released before summer vacation ends.
@@thefirespecialist9007😂😂😂
I hope it gets flashed to a cartridge so it can work with Pokemon Stadium 2 as well
@@thefirespecialist9007wait are u fr now? 😭 im too dumb to understand
@@xhale671 Pretty sure they are being sarcastic :) In one of his videos, smith said that it shouldn't take too long, i believe
@@Mr_King96 oh thank you for clarifying it😭
I feel like for the Kanto starters you could have used their Lets Go spawn locations. Bulbasaur is a rare encounter in the Viridian Forest, Charmander is a rare spawn in Rock Tunnel, and Squirtle a rare spawn in the Seafoam Islands. I honestly think similar rare spawns for the Johto starters would make sense too instead of cramming them all where they are now in route 27. Have them as rare spawns scattered around Johto.
Chikorita could be a rare spawn in Ilex Forest, Tododile a rare spawn at the Whirl Islands, and Cyndaquil could be a rare spawn in Mt Mortar.
Good idea. But I think he said that he crammed them after the 8th gym is to avoid players running all 3 for the elite 4 so he made them lvl 5 late game encounters
@@TheKingMarkellI feel like this suggestion still works for the Kanto Starters as they're all, well, stuck in Kanto.
I really like this idea! Another option for Johto starters is to follow the anime location
@@A_Real_Rascal good point.
@@TheKingMarkell you could just make them 1% encounters and have them be low level for the encounters on that route. If a player wants to put in the effort to use them on their playthrough, why not let them?
Only thing that feels odd to me here is where you placed Kangaskhan (who I associate with fields more than caves), otherwise all fantastic choices imo
i think there isn't a proper space for it, so he just putted it in an special, remote location
@@kimotokirby1601 Technically, he could have put it in the same route as miltank or even in that patch of grass before ice path
@@kimotokirby1601 I think the little island where he put Electabuzz and Magmar would be a good spot, or the spots mentioned by aghadlarhen. Or as a game corner prize maybe?
I like kangaskan in that random grass patch more and I think the lapras cave could stand to also just have them as a rare spawn outside the set date. Also I recommend giving dunsparce a 1% spawn rate everywhere because it's amusing
@@RAJKevis That Dunsparce idea is the most clever idea I've seen recommended so far. I genuinely want this to be included
What about putting Tyrogue just below Goldenrod instead of Mankey? Being a baby fits well as its by the day care and gives access to (several) unique fighting types you dont often see in the early game.
Really excited to play this, you're making amazing progress!
Agreed!
that would beg the question of what gift the tyrogue dude gives you now though. I'd vote for him giving you two hitmons of your choice of a decent level meaning you can train a tyrogue and get the other two easily for pokedex completion.
@@appelofdoom8211 maybe he could gift you one that easily evolves into hitmontop? I don’t know how hard that would be to program but having an easier way to get that Pokémon would be a godsend
@@Jatbee0815Idk how you could do that, even with balanced ivs evs would still make it hard to get equal stats
@@Jatbee0815That's honestly pointless, you can already evolve any into hitmontop regardless of their DVs if you don't just battle random mons and not pay attention to your stats.
Also getting Hitmonchan/lee/top before Whitney feels like cheating, having Mankey or Machop instead feels more fair, Whitney isn't as hard as what people make it seems like
I feel most of these work, except one. Grimer under goldenrod is perfect given the whole department store, train station and radio tower, just fits perfectly. I always saw Olivine as a clean water seaside town so I doubt it would work as well there. The one I do have a problem with is the idea of Pichu on route 31, that being that it story wise is 100% inconsistent with the plot point off eggs and elm being the specialist in Pokemon evolution. I'd say have it there but ONLY show up if you already picked up the egg and heard his aide mention about how elm say it may hatch if with you or if you are worried about having player miss it due to not doubling back you can place Pichu on route 32 after you beat Falkner and picked up the egg. That way there is no way to have them miss it but still hit the key plot point of eggs hatching and the idea of the existence of baby Pokemon fitting in well. There should be no concerns with the electric type not being there now that Mareep is now on 31 as well.
Definitely need that wild Tyrogue for obtaining Hitmontop
before the 8th gym!
you can get it from the odd egg
@@zawezplays still random though
Tyrogue should’ve been the fighting type encounter in goldenrod instead of mankey
@@TheKingMarkellMankey is better though since Tyrogue only knows tackle before it evolves at level 20
@@dundee6402 I looked it up and yeah you’re right. And I don’t think there are any fighting TMs you can get to teach him at that point
I'd put Heracross as a rare normal encounter in Ilex Forest. Suits the theme of Ilex forest well, but good to encounter it normally just before the Normal type gym.
I think being able to get them from headbut trees like in vanilla gsc is fine. 30% encounters aren't hard to roll for and having to go just a tiny bit out of the way for it makes sense as heracross is really strong.
@@appelofdoom8211the problem is that her across is in the “rare” trees and you basically have to use an external program to find where those are
@@damonke7674 then it could be changed to be 30% from any tree.
My game file doesn't even have a headbuttable tree for one in the hack. Definitely needs to be fixed.
I love how the starters are being handled! I was curious on how they would be made available to complete the dex, since we arent exactly able to trade. Thank you for all of these excellent decisions!
I would perhaps put Magby in the burned tower, rather than Magmar. You mentioned with Pichu that baby Pokemon were such a big feature, having more of them in the wild would be a really nice addition. I do, however, understand that breeding is also a key feature so you don't want to just have baby mons everywhere.
So cool! A lot of bold choices! Even though I really like most of them, it's super risky. The sum of all these changes can make it feel like an entirely different game. Just some thoughts:
* yes, 8:20 is too bold, I think. Why would Magmar, Electabuzz and Poliwhirl all be on a small watery area? Magmar has no business being there and is available already at burned tower.
* That super early-game Larvitar alone gives the game a very different flair. I'd tend towards a mid-game introduction somewhere, it's pseudo-legendary that dominates the game. But... it could work! Would require Larvitar and Pupitar to be a bit weaker in the beginning though (learnset must be balanced to the encounter in the game).
* You introduce Pichu early on, saying baby pokemon didn't get enough recognition - but then leave out all the others. No placing of Cleffa, Igglybuff, Smoochum, Elekid, or Magby anywhere? Lost potential, I think.
* Pretty sure having all starters infinitely available in the wild won't be a popular choice, doesn't feel like a real pokemon game. Getting them somehow as an event or as a reward would be nice. So that it's "special". But I don't have a better solution either that doesn't feel too constructed.
* Supplying the player with several type-advantage wild pokemon right before every other gym can quickly feel formulaic and cheap and damage the challenge aspect of the game. Not sure about that approach.
* I'm sure you're thinking about this: But the balance of difficulty for this game very heavily depends on the access of pokemon and when they learn moves, all in comparison to the trainers and gym leader difficulty, timing, and level scaling. All these factors can't be viewed in isolation, they're very closely connected to each other and are quite complex to balance right. I hope there is considerate fine tuning in regards to pokemon availability and learnsets so that this fine and sensitive balance is held up.
Overall this is shaping up to become such a beautiful game, I'm really looking forward to it.
@@mirihugs yes its either that or give them a place in the daycare for 1 and the other somewhere else.
Definitely agree on the type matchup point, the Mankey before Goldenrod feels very cheesy. In general it's more fun to try and deal with Whitney without any fighting types
Some people suggested instead putting elekid, smoochum and magby at the little grass patch before ice path with a rare chansey encounter so you can obtain a blissey in johto. Makes sense snce Chansey is a caretaker and as alola shows is more than willing to answer a childs cry for help. It's still a bit bold but it has a theme. the fact that you get magby here instead of at burned tower does feel a bit weird though so maybe Tyrogue's hang out there instead?
As for Cleffa and Igglybuff I feel like putting cleffa in union cave and igglybuff after it makes sense as they appear next to mt moon in kanto and it's still early enough that their abysmal stats aren't to big of a hinderance.
As for the makey i'd put it in the Illex forest instead so it feels a bit less gamey than throwing one at you right outside goldenrod but I still like the idea of having a machop alternative for Whitney.
Agree with all of these points. Personally I think Larvitar should be locked behind Waterfall in Mt. Mortar, so it's still accessible before the league but is a big undertaking to start raising it from that point (as I feel pseudo legendaries should be)
In my opinion, if the Johto games wanted to have Kanto Pokemon be common, they should have put an emphasis on Pokemon that weren't very accessible in RBY. Electabuzz, Psyduck, Doduo, Clefairy, Chancey, Onix, Venonat, and so on. Give them a chance in the spotlight.
They do this with every new generation until gen 5. That's why you can find Skarmory and Slugma easily in gen 3, Medicham and Chimecho in gen 4 and Riolu in gen 5, which you can find right after the first gym in B2&W2.
@fullmetalguy8357 Yeah. It wasn't till Gen. 5 where they got the Pokemon variety right and not as an slog to get nor felt unbalanced in the selection.
In addition to Mankey below Goldenrod, I think it would also be nice to add Tyrogue, not only to give another Fighting Type option, but also bring attention to baby Pokémon and the breeding mechanic, as the Day Care is in that location.
Would allow you to actually use any of the Hitmons if someone wanted to
Persnally I like the idea of the machop trade being replaced by a tyrogue and the tyrogue dude in mt. mortar giving you two hitmons of your choice. It'd keep the spirit of the line being a rare gift mon and letting you train one early. It's not like you need the goldenrod machop for anything after all since you can catch it in the wild and already have Mankey as an alternative.
“Originally the only fighting type you could get before Whitney was Machop.”
Heracross: “Am I a joke to you?”
"Zero to Hero Pseudo" is a _big_ reason why Platinum is my favorite game in the series.
I’m really glad to see you take my suggestions for the Murkrow, Ponyta and Doduo placement. Im really looking forward to playing this game.
These changes make me want to play Crystal again. PLEASE drop this asap I love everything you've added!
Try Crystal Kiazo
A bit of feedback:
- Grimer below Goldenrod feels a bit weird being on the Daycare route. I think you could justify putting it in the Burned Tower alongside Koffing, sorta like how both lines can be found in the Pokemon Mansion and Fiery Path.
- As for incorperating the baby Pokemon, Magby could go into the Burned Tower instead of Magmar, Elekid on the Magnemite route, and Smoochum as a rare spawn in Ice Path, Cleffa in the Ruins of Alph with Natu and Smeargle, and maybe Igglybuff replacing Jiggly early game. If the idea is to mostly get baby Pokemon from breeding, keep the locations the same but evolve the Pokemon.
- Tyrogue gets his own special mention. He should be found on the Route just south of Blackthorne. That way you still need to get the one from Mt. Mortar if you want to use a Hitmon earlier, but you don't need to breed to get more.
- Route 43 I think it is (the one currently inhabited by Electabuzz and Magmar) is the Route in Johto where you first find Tangela and Lickitung, so perhaps more rare Kanto mons like Mr. Mime, Pinsir, or Chansey could also live there.
- Johto starters I think should be locked to Mt. Silver. A great way to give that area special wild encounters in the absence of Larvitar or Misdreavus. Snorlax too arguably. Guy's better than Mewtwo in this game.
- Kanto starters might be more fitting after the Pokemon League instead of before, whether they be gifts or found in various places throughout Kanto. Between Gen 1 and 2, Kanto routes ended up being home to new Johto Pokemon, I think it makes sense
I remember bringing this up a few weeks ago. Glad to see this is getting touched on as I tried to explain how it would be a better game/move to have jhoto pokemon in early game but somehow a lot of elitist didn't think so.
I'd have loved to play with these pokemon early game for more unique playthroughs
There are so many things that I feel have been really well executed in this project, and the placement of the starters is no exception. You're putting together something really special and worthwhile!
I would add Flaaffy to the area near the farm as well
as much as I like the idea of where you put the Kanto starters, having played the games for over so long, I hate hate hate 1% encounters. They're more frustrating than fun, especially if you slap 3 of them on the same route
Really? I am the complete opposite. I loved Pokemon that were hard to find. I would often go out of my way to use them. Do I like Chimecho's design? Not particularly. Does it have eerie or interesting lore? Not at all! Is it strong? Withers at a slight breeze.
But I hunted it down at the summit of Mt. Pyre and cherished it. Same with white-flowered Flabébé.
That said, I think it lends itself more to mystical and mysterious Pokemon. Not the starters particularly... although they tend to be describes as "rare"
@@thaumatomane I do like Pokemon that are a challenge to find and catch, it makes you feel like an adventurer looking for a rare treasure.
I agree with this. 1% encounters suck. Especially since its inevitable that the 1% won’t happen until I’ve had to do 200+ encounters.
Each.
Yeah dude I love running around the tall grass wasting hours and hours of precious time just to find a starter that the dude decided to make at level 5 to discourage players to use it for the E4, not realizing that rare candies exist or that people could just grind vs trainers or wild mons!
@@nicolasromani3523 masoquist
I really like the idea of having baby Pokemon in the wild, especially since they evolve via Happiness (or Lv30) and seeing some of them early game would give some interesting options. Personally I would recommend;
Cleffa - Dark Cave or Union Cave, perhaps the latter as it should be a rare encounter given how powerful a Clefable could be in Johto.
Igglybuff - Route 34 or Route 38 both are fairly urbanized routes and I always imagine that due to Igglybuff's floaty appearance it probably gets carried around by the winds much like the Hoppip line.
Togepi - I think keeping the gift egg one is fine although if there was one location then maybe Route 39, since by then player who would've hatched one will already have it and given it is an egg it'd fit with that farming theme for the Route.
Tyrogue - Definitely Mt. Mortar, of course this would cause issues with the Karate Master's gift Tyrogue although perhaps like the gift Dratini in Dragon's Den you could give that gift Tyrogue a unique move (like Vital Throw or Cross Chop).
Smoochum - Ruins of Alph, it's Psychic-Type would fit with the Unown and Natu in the area and it would be a uniquely early Ice-Type for players, in addition the Jynx line has never really had a good opportunity to be used in any game as it's either encountered around the same time as other Ice-Types or has very niche requirements like the trade in Gen I.
Elekid - Route 34, the proximity to Goldenrod City would make sense given Elekid seems to thrive in areas with a lot of electricity, plus the Elekid line never struck me as being a particularly verdant dwelling Pokemon, like you'd more likely find it in a badlands location than a forest.
Magby - Burned Tower, personally I think Magmar in GSC is very powerful so making it a very low (1%) encounter rate in the lower part of Burned Tower only and having Magby take its place for Burned Tower would make a lot of sense.
Also while I agree that it's good to have a mix of Gen I and II Pokemon throughout, I think it would be worthwhile giving more attention to the Gen I Pokemon that weren't as prominently presented in Gen I where Gen I had a lot of places with stuff like Pidgey, Rattata, Oddish, Tentacool, Bellsprout, etc.
That would defeat the point of the breeding mechanic if you could find it in the wild.
I like how Slugma being Kanto-only isn't even in the intro. Always forgotten.
I think the Gen 1 starters should be closer to their obtained areas in Yellow as a callback; Bulbasaur on the grassy patch near Mount Moon but in Cerulean City, Charmander near Cerulean Cove, and Squirtle in the water in Vermillion City.
Thats honestly the best idea.
tbh I would have put all the baby pokemon on the route where the daycare is with different chances to encounter plus considering day and night encounter rates. The location of the daycare seems to me like a perfect spot to put all the babies on this route including the fact that it really has nothing good to offer anyways. Also put Heracross inside of Ilex Forest for the (part)fighting type pokemon right before Whitney. You can either teach it Rock Smash or get it to Lvl 27 for Counter - both should do perfectly against Whitney. It keeps up the challenge but offers a solution on the same time.
You have done a wonderful job of filling in the Johto routes with the available pokemon, but I feel like some could be spread out a bit more. Also the lack of more baby pokemon. I would have loved for all baby pokemon to be catchable in the game. Maybe they can appear outside of their regional daycare?
I always felt like there was a strong story reason for not having any electric types before the first gym. The fact that Mareep showed up immediately after Faulkner (in Gold/Silver at least) felt really in line with his indignation that "people say you can clip birds wings with electric types." I though that the story was setting up that you weren't able to do that since you didn't have access to them at that point in the game, and you get access right after.
I enjoyed the fact that you couldn't really win with the type advantage, but only for the first gym (so it wasn't too difficult to manage).
Yeah I totally agree too with that
I'm liking a lot of these changes, looks lke it's going to be a lot easier to make diverse and interesting teams. I do have a request, since you opted against adding Eevee to the wild, could you shift Bill's Eevee's level down to 15 or 10? Espeon and Umbreon otherwise don't get any stab moves until their 30s.
Yah. That's why I always bred that Eevee to start from scratch.
The idea of having baby pokemon available in the wild sounds nice. Maybe adding elekid, magby and smoochum?
This would be such a great improvement. It's insane that literally only 1 dark type is found in johto despite gen 2 introducing them. And even then I think sneasel, who was the worst of them due to it's typing and the games being pre-phys/spec split, was only put in right before the 8th gym and only in crystal I think.
Actually, Sneasel was in GS, but locked to the Mt. Silver area.
So yeah, might as well not even exist.
I appreciate so much having the trainers imply the Pokémon that can be caught there. This always seemed like a no brainer for me.
Larvatar was originally supposed to be found in Mt Mortar but for whatever reason GameFreak thought it was best as an exclusive pokemon to obtain late game for powerful trainers.
The thing with baby pokemon is that they never spawn in the wild. The whole point of unlocking them was breeding. The whole idea is that they never leave the nest before they evolve.
GameFreak stopped doing that by Gen 4
Just want to say, I love all these types of videos. The “fixing” the teams of elite 4 members or gym leaders, or the wild encounters, etc. I’ve always thought about how I would change characters teams to make them better so it’s nice that other people would think about that too.
Also, if you add Pichu in the early take, you’re gonna need to add thunder stone, as well as the other evolution stones, a lot earlier. You can’t get them until Kanto in G/S, or you have a small chance of getting a SINGLE one of each in crystal, but that’s not guaranteed either. They should’ve just sold them at the goldenrod department store similar to how they did it in the original games.
Can you add an event where you have a NPC offer to do a trade back for a trade evolution exclusive Pokémon “like a Seadra to Kingdra” and that NPC runs off with your Pokémon leaving you with like a Scizor. Then you have to chase him down/locate him to find out he was team rocket. Then you can only that Pokémon to defeat him and you get to keep both.
I think that in the burned tower there should be lower encounter rate for magby instead of magmar. maybe add elekid to the route with the magnemite as a lower encouter rate same with smoochum in the ice cave with the same encounter rates as the teddiursa and phanpy. and the already added pichu.
for the johto starters. in my oppinion it would be better if they were a daycare egg for 1. and maybe somewhere else for the other starter ( maybe kimono theater after returning from either of the 5th gyms? or as a new pick up at the daycare) and that it rotates with the chosen starter by going in the the stronger typing than the chosen starter. so if you chose totodile make it chikorita then cyndaquil. if you chose cyndaquil then totodile and then chikorita. simply due to the fact that the are supposed to be "rare".
also the placement of mareep should be after the violet city gym. since you added pichu here.
When I was a kid playing through silver when it came out, that neat island spot at 8:15 was where I got my first Suicune encounter. At the time I obvs didn't know how roaming encounters worked so I thought that Suicune was just a regular rare spawn for that patch of grass. Since it felt like a bit of a secret area, in my child brain it made sense that it could be found there
I can’t wait to see the finished product. You’re doing something really special here for all of us OG players
You win my heart just for using "Roof Running Reptiles" from Shredder's Revenge alone.
Yeah, I'm convinced. I'll be following along so as to get this Rom on release. It sounds like it'll be loads of fun!
We need to put the evo stones (fire water electric) in the department stores or some other means. The only you can get it by a gift from an npc calling you or bills grampa's sea cottage. It is still annoying either way
I like these videos so much. I really, really like all these new, exciting changes that are being implemented. This is gonna be the best romhack. Perhaps not the best, but one of the best. I'm always excited to hear of all the new additions, and so far it looks awesome 👌. I applaud all the hard work put into this project, cause it's definitely worth it.
"Did you cry the first time you found out Mareep wasn't even IN Pokemon Crystal?" Yes... yes I did.
IMO I've always felt that Misdreavus should've been in Sprout Tower instead of Gastly, with Gastly appearing in the Burnt Tower.
Love how you cover many different asepcts of balancing a back into various videos like this. Kind of surprised you didn't just take the HeartGold/SoulSilver approach for Mareep though and just add some extra grass accessible before fighting Falkner on Route 32.
This is amazing. I really like all that you've done here. This is honestly rivaling my interest for Crystal Clear.
I would put every single pokemon on route 1 and nothing but Rattatta on all other routes.
Rat Plague 🐀 🐀 ROMHACK
Be interesting to see which is the strongest region gen 1 is stronger than gen 2
But I’d argue gen 3 is at least on par or greater than gen 1 for power of Pokémon etc that’s a video I’d watch 💪🏻
early houndour. you sold me. best rom ever. Gen2 had some of my favorite pokemon but it was a shame some of them were locked post elite 4
Brilliant placement of the starters. I did it slightly different in my own ROM-hack, placing Chikorita/Bulbasaur in the Sprout Tower, and both can be found at level 5 in the morning/day and at level 6 at night.
Charmander/Cyndaquil can be found in the burned tower at level 10, and Squirtle/Totodile can be found while surfing in the Ectruteak lake at level 10.
The aforementioned Sprout Tower also has a chance to spawn Bellsprout and Oddish (any time) and Sunkern (during the daytime), providing players with early options for grass types.
Burned Tower has a theme of smoke and fire. Slugma can now be found here, alongside Koffing, the two starters, Ponyta, Vulpix (daytime only) , Growlithe (daytime only) and Houndour (night-time only). Magby can be found on the bottom floor at any time of the day.
I am still fairly early in the process of creating my version (which is getting the name "Pokémon Crystal - Rebalanced"), but the end result will be great.
I will follow a more similar level curve to that of the Gen.1 games, which means that the player will have to take a more linear route (going west of Ecruteak first is now the correct path to take). and all the league members, gym leaders and general trainers are scaled similarly to their Gen.1 counterparts. Kanto is now made into a true end-game area, where most trainers are all above level 50-55. Gyms there are in the 70-80 range (excluding Blue), and some leaders has legendaries.
Blue is essentially Champion Blue, with a +20 level bump to his team. (81-79-81-81-83-85).
And Red is a lot tougher. He now has a level 90 Mewtwo on his team (replacing Espeon), and his levels range from 90-95-100.
Y'know i just realized how many Johto Pokemon aren't really available and the Kanto Pokemon aren't really special or unique in placement.
Its why I use randomizers it makes it way more easy to use a variety of mons.
I love where you put the starters. It totally makes sense, because the professor said they were rare, it totally tracks that he might have found them nearby victory road (aka towards the end of the game)
I agree with what everyone here is saying in the comments, and while I personally don't agree that the starters should be available in the wild (they've always felt like endangered species to me, which is what made them "special") I think you handled them in a great way.
I'd also say instead of adding Mareep to Route 31, I'd increase Pichu's encounter rate and do what Storm Silver did and add a patch of grass below Violet City that allows you to get Marrep before Falkner.
I'd also add a Tyrogue somewhere (maybe around Goldenrod or in a cave) as getting a Hitmon before the E4 would be nice.
For the Kanto Starters, I'll just steal what another comment said and say, go with the Let's Go approach, Bulbasaur rare in Viridian Forest, Charmander rare in Rock Tunnel, and Squirtle rare in the Seafoam Islands. They should feel like a reward for getting to Kanto imo.
2:17 I agree. In Falkner’s gym, he comments on how electric types clip bird Pokémon wings with their electricity and both his second gen and fourth gen TMs (Mud Slap and Roost respectively) are moves designed to combat that weakness. Yet Mareep, the first electric type Pokémon you can encounter, appears afterwards? (I know they add a patch of grass in gen 4 to catch it before the story block, but the point still remains for gen 2.)
with starters, i feel like they should be one time gift pokemon like in yellow or be encountered kinda like legendaries where you find a single one at the end of a cave or something. makes them feel more special than if they were from random encounters but also makes them accessible if they werent picked or if they were from previous gens.
Should be a bigger emphasis on baby Pokémon, perhaps Magby in the Burned Tower instead of Magmar, Elekid next to Olivine and Smoochum on the Lapras Floor of Union Cave
These videos have me convinced that there's noting good about the Gen 2 games
Only good thing about this games is releasing fixes for it.
But jokes aside, i think the soundtrack was one of the few things they really nailed.
No good Pokémon? Heracross enters the chat
Thank you for informing me that dying would be bad for my health. Almost let myself do that before you informed me.
Joking aside, love the content. Only discovered you in the time since I was in a wreck (see? I wasn't lying in that last part) and am stuck at home out of work for a significant period of time. I've been playing Pokémon a lot. Your videos are something I always look forward to. Keep up with the great work.
Yes thank you for changing the game corner prizes!! I remember commenting on your live asking about it lol. This was much needed
I hope you bring back the best encounter from gold and silver, that being the punch tms in the department store
Get more hyped for this every video. Love to see it!
4:30
My dude really said “Ditto aint enough!!!” 😂 lol
I was in for a rude awakening a few nights ago when I learned that Magmar was moved all the way to Kanto in Crystal. I ended up having to reset a bunch to get a Magby for that Odd Egg.
Except that Mt. Silver is actually in Johto... meaning Larvitar and Misdreavus are both found in Johto...
As a kid i could have sworn i found houdours in the route below Morty
I was so sure that i had to look it up a few years ago
I think Grimer is best placed in the Goldenrod Underground where you get the coin case. Or it can be during the Radio Tower event when you get to the area with the burglars and rival fight as Muk. Very underutilized area imo, could use some electric and poison types
I like the idea of starters being available. I would go for the more Pokemon Yellow where they are event pokemon in that you have to win or earn them. As far as the baby pokemon go I don't know if putting them in the wild is all that great because no one seemed to have them in any version of Gen 2. Also I think having an electric pokemon before Flakner does defeat the purpose of trying to build your team smart because you can't one short his pokemon so you start to build your team or look at other options that come in handy later on in the game. The spot with Electabuzz feels off maybe have him in and around Victory Road and having a Grimer near the Day Care is off either near the harbor hence why the lighthouse pokemon gets sick or even the caves is another good place. Otherwise a lot of the choices are great as it gives a good mix of Gen 1 and 2 pokemon.
Instead of Electabuzz and Magmar on route 44 i think you should have elekid be catchable just below Goldenrod for a few reasons. 1: Electabuzz are known to stand atop tall buildings to act as lightning rods, so this is a fitting habitat for them outside the main city of the region, 2: Elekid could learn Low Kick, giving the player a fighting option for Whitney if they dont want a Machop or Hercross, 3: Goldenrod = Lightning rod, you get the idea. You could have Elekid be a higher encounter with Electabuxzz being especially rare on that route too.
Magmar fits perfectly in the burned tower, but I imagine your reasoning for including both Electabuzz and Magmar in the patch of grass on route 44 is to have that sort of present trifecta of Magmar, Jynx, and Electabuzz all available around the same area, which is neat, but to me that doesn't feel right. Those three pokemon, although a matching set, are too distinct from each other so it would feel weird to see them all in one place, especially in the middle of a lake away from their natural habitats. I know Jynx isnt on that islet but still, it's close enough.
If you want an idea for what you could do for that islet to make it feel special you could take inspiration from its surroundings, say, the trees. You could have certain headbutt encounters that you wouldnt see anywhere else like Farfetch'd, or Persian maybe; that'd be wild. You could have Dratini be a 1% fishing encounter with a super rod but only on the tiles surrounding that islet since it's justifiably close enough to Blackthorn. It wouldnt be useful against Pryce but like Larvitar it could be a strong pseudo you could use halfway through the game (of course it's in the game corner, but some people may enjoy the hunt). As well as that something you may consider is an alternative to having all the starters on route 27 you could spread them across the region and have Totodile be encountered on the islet. This makes sense since its a semi aquatic animal and the only grass on the route is blocked by water.
I don't hate the idea of having all the starters be catchable in one place, and your reasoning is poetic, but I think if you treat them just like how I suggested you do Electabuzz et. al. it would feel more rewarding to actively seek them out in their individual habitats. you could put them all in out of the way places so it's like an actual hunt. The idea makes me think of those rumours of how you could catch the Kanto starters in the impossible to reach grass outside the walls of Pallet Town.
Here are ideas on where you could place the other starters:
Cyndaquil could also be in the Burned Tower, but that's too many additions in one area with Misdreavus and Slugma I think. So instead why not consider Mt. Mortar? Have it in a deeper part of the mountain, that doesn't require Waterfall but does require surf at 1% encounter rate.
Chikorita could be tucked away in the Ruins of Alph at a %1 encounter rate with Smeargle and Natu. It think this would be neat since the ruins are well associated with ancient history and the past, so having the brontosaurus starter live there seems to fit to me.
Something you may have caught onto is that all these areas would require surf to access. Since surf is obtained at Ecruteak City, it opens you up to being able to access the other starters halfway through the main game and being able to add them to your roster at a point where it wouldnt be too difficult to get them caught up with the rest of your team instead of level 5 before the elite four. I have no problems with the Kanto starters being all available in one place, though i would like to see them spread out as well.
*Thematically* starter pokemon are said to be not originally be a part of the region you're based in and are quite rare to find in their home region.
So I think putting the Kanto starter pokemon in Johto would be a nice callback to that theme and you can find them later in the playthrough. For example, Bulbasaur can be found on that island patch on route 44. Charmander can be found on 45. And Squirtle can be surfed on Lake of Rage.
For the Johto starters, find Chicorita on 27, Cyndaquil on 26, and Totodile in Tohjo Falls.
Make them all rare enough (1-5%) to dissuade people into not running them all for the Elite 4 unless that they want to really commit that amount of effort. It can be layered on limiting the time of day to find each to take it further.
I don't think it makes much sense to keep them all at lvl 5 in the wild at all just because they're that low in the beginning. Who's to say they weren't hatched at the lab and are still young? Still keep them a few levels down compared to other wild mons in the area to keep that dissuasion.
And putting psuedolegendary lines near the beginning of the game will NEVER not be a choice idea. Larvitar in the Dark Cave is nice but it should also be reasonably rare to get.
Great suggestions! It’s nice to have access to Pokémon while there’s still an adventure left to have with them.
I think the starters should be accessible much earlier than right before the elite four. Some people don't play post game, so they're not going to grind a level 5 pokemon all the way, to face the elite 4.
Can’t wait to play this when it’s done. I’ve been following every video and it’s always a fun watch
I really like your idea of adding Porygon at a reasonable price(5:17). It's a shame that newer Pokémon fans will not get the Game Corner experience.
For real. The Game Corner was one of my favorite features (not a gambling addict, it was just something different from the regular catching to obtain Pokémon)
I love making that island have a weird random elemental trio of wild Pokemon. I remember always thinking as a kid that maybe obscure hidden patches of grass would have unusual Pokemon in them and being disappointed when they just had the same as the rest of the route. I welcome Easter eggs like this!
Idk if you saw my comment on your last video about your rom hack, but I made a suggestion you could do for Hitmonchan.
I suggested you give Hitmonchan a new move to replace the punches, basically it functions as a fighting type tri-attack. This still fills the idea that the designers intended with the differences between Hitmonchan and Hitmonlee, with Hitmonchan having more coverage, while Hitmonlee has stronger fighting type moves. This isn't compromised by giving Hitmonchan this move because Hitmonlee gets High Jump Kick at lvl 26 which is 85 Base Power which is higher than tri-attacks 80. You could also make this move a little weaker than tri-attack if you still think it too strong by giving it 75 base power instead of 80.
Well thought out, I love the placement of Mareep and Misdreavus the most.
For me, I’d have the island near Lake of Rage have just Electabuzz and Poliwhirl appear without Magmar.
For the starters I’d prefer them as gifts from NPC’s for milestones. It could be the existing Professors, Mr. Pokémon, Lance, or Gym Leaders. 😄
Here's what I think you should do for legendaries. Outside of rebuilding cerulean cave, which was done in perfect crystal.
I know you plan on giving the birds to high ranking trainers, but if you deviate from this path here are my suggestions:
Zapdos- When the power plant was abandoned in gen 1 it was very large, but in gen 2 after its refurbished its a lot smaller. Which made no sense. So what if they only refurbished a small part of the power plant, enough to get mote power to Kanto, but there would be either a basement or upper floor that hasn't been touched yet. Due to the presence of wild electric types and an encounter with Zapdos.
Articuno- I know Blaine took over seafoam island for his gym. However, there are two Rock formations on that island that both had and entrance/exit to the lower caverns of the island. In gen 2, however, the other cave was completely filled in. So let's open it back up and rebuild the seafoam caverns housing Articuno. We can even have a ladder in Blaine's gym acting as the other entrance.
Moltres- this one is easier than the others. Simply stuff him inside one of the random caverns inside mt silver. Maybe in one that requires waterfall to get to, but we can take a page from the remakes on this one.
Mew- now this one is really unique. In the entirty of the game there are a couple of trees that give the mysteryberry that are kinda out of the way from the normal path. I think mew should randomly appear next to one of these trees, as if it likes to snack on these berries. You can even program more of these trees in Johto/Kanto. Depending on the day of the week, after you beat red, is which of these trees mew will be around.
There' was like a 20 second timespan where my mind watching this video went from "oh yeah, adding Mareep before Violet city is neat without feeling too drastic" to "Larvitar in the Dark cave section right next to that? You're out of your mind".
Besides making a 600-club Pokémon available before even facing a gym being a bit ridiculous at that point in the franchise,
I feel like adding ANYTHING to this specific spot feels like overkill, specifically in Crystal, where the obscure novel Gen-2 find is already a Teddiursa in the morning.
All of your decisions have been bops bro. No L’s in sight
I've got two pieces of feedback:
1) Don't cram everything into grass and surfing encounters. Leave some (especially some of these spicy additions) for headbutts, fishing and rock smashing. Much like you how you want routes to continuously add interesting encounters, I think you also want fishing to keep being interesting.
2) Don't synchronize the time zones between Johto and Kanto starters. Because the routes are so close to one another, odds are you're going to visit them in the same time of day, and find two of the same type. Shift one of them so you'd get, for example, Bulbasaur and Cyndaquil in the morning.
Kanto pokemon should've been more rare in Johto and should've made the Johto pokemon more common cause why the hell do most of the gym leaders use gen 1 pokemon? It's because their was a lack of Gen 2 everywhere.
Falkner could've used a Natu and a Noctowl
Bugsy could've used Ledian, a pineco, and an ariados
Whitney could've had a furret on the team
Morty could've has a Misdreavus
Chuck could've had Heracross and Hitmontop
Jasmine could've replaced one of the dumb magnemites for a Fortress
Pryce could've switched out Seel for a Sneasel
and Clair........sadly they didn't have many dragons to begin with.
Kanto ruined Johto instead adding onto it.
I absolutely agree with every choice except for the Kangaskhan in the cave. It doesn't feel like a cave Pokémon in Gen 2.
Lavator and miss drivas are in Joto. They are in mount silver which is in Joto.
Suggestions: magby instead of magmar in burned tower, elekid by the doduos and magnemites, smoochum in Mt mortar 1st floor. Rt 44 should get chansey and tangela instead of electabuzz n magmar. Kangaskhan rt 46 instead of union. Chinchou/remoraid instead. Kanto starters moved to Mt. Silver grass. Mr mime and pupitar in dark cave north?
I think you should add Kangaskhan to the same route you find Tauros and Miltank. All 3 really good normal types. It's weird to find it in the bottom floor of union cave. Not everybody seeks out Lapras, and most people will forget that Kangaskhan is even there.
Would the route outside Goldenrod also do? Kangaskhan could be a kinda parent to any of the baby Pokemon that were hatched from eggs that their trainer denied.
@@NoctournalDonut that can work also. At that point of the game the player will have access to strong pokemon like scyther, heracross, and pinsir; so you can justify having an early threat like kangaskhan on the team with it looking out of place. Miltank is the biggest threat this far in the game and I belive no pokemon should have a an inherent advantage going up against it.
that is such a nice change to Johto ngl youre doing gods work there
These videos have been really neat! I'd love to play this rom hack once it comes out.
I was wondering... if you think you could make an extremely minor alteration to how the game determines Shininess. As I understand it, this wouldn't alter the odds of finding them in the game, so they would still be a rare occurrence unless you go out of your way to hunt for them.
One of the requirements for a Pokémon to be Shiny in Gen 2 involves its Attack IV being either 2, 3, 6, 7, 10, 11, 14 or 15.
Because Pokémon genders in this game are also dependent on Attack IVs, this meant that Pokémon with a 1:7 female to male ratio (such as the Starters, Eevee fam, Snorlax, Togepi fam and fossils) can only generate male Shinies and no female Shinies because the highest Attack IV a female member of those species can have is 1 and the lowest Attack IV a Shiny can have is 2.
So I was wondering if maybe you could change one of those eight Attack values for Shininess to be 1 instead. Like maybe the 2; as far as I can tell making it impossible for a Shiny Pokémon to have an Attack IV of 2 hurts no one nor does it create any gender restrictions the way the current canon values do.
I'm in the cusp of finishing a Shiny-only run of Crystal and while it's been fun, I feel like being able to get a Shiny female Starter or Eevee would have been both neat and useful (since I Shiny hunted for 4 of my team members via breeding).
Hope you consider it and thanks a million if you decide to do it! ❤
Placing Ponyta near the Miltank farm definitely makes sense.
I think for the Kanto starters you could put them in the grass just below pallet town. It’s real close to Oaks lab and in the show he’s got the giant plot of land he keeps Pokémon on. It’s also fitting with what you did with the johto starters, veiny a short surf away from the starting point.
Keep up the good work. Crystal is my favourite game and you’re slowly perfecting it 👍