3ds Max, Zbrush, Substance Painter - Stylized Wooden Bucket
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- เผยแพร่เมื่อ 22 ส.ค. 2024
- #3dsMax, #Zbrush, #SubstancePainter
MY PATREON: / rem118
ПОДДЕРЖАТЬ КАНАЛ МОЖНО:
СБЕР: 4276380257508973
Metamask USDT/BUSD (BEP-20) : 0x8D4e8bc5F7d6871Ce86E57e365Db8527c7E41e7F
Modeling a stylized wooden bucket in Autodesk 3ds max, Pixologic Zbrush. Texturing in Substance Painter. Marmoset Toolbag 3 was used for final rendering.
Brushes Pack for Zbrush - crack: cubebrush.co/r...
CRACKED EDGE: cbr.sh/2p5tft
Понравилось на CUBEBRUSH:
Bandage Brush InsertMesh Set: cbr.sh/b34h2u?r...
Texturing Tutorial, Zbrush for stylized textures: cbr.sh/sgpf2r?r...
Skull Axe: cbr.sh/grbhgz?r...
Графический планшет XP-Pen Deco Pro M: ali.pub/57blhv
Графический планшет GAOMON PD2200 21,5 дюйма: ali.pub/57fckx
Интерактивный дисплей XP-PEN Artist 22E Pro: ya.cc/DpPLM
Music: Tobu - Roots
Music: Tobu & Wholm - Motion
Music: Tobu & Itro - Fantasy
/ tobuofficial
I really love seeing Stylized artwork.
Beautiful sculpts!! Very clean work! Great stuff! 👍👍
This is just impressive work.. I do 3d modeling myself but this is amazing. I'm trying to figure this zbrush thing out.
Awesome work
dope 🙌👍👍👍
Love the work, hate the song xD Fortunately there is a mute.
Hi. A question about adding support edges for smoothing. Is it easier to do it in ZBrush or inside of Max? I've seen a workflow where people use Chanmfer modifier for support edges, what do you think of that?
Hello!!! Yes in principle, whoever is comfortable. I also add Max and Zbrush edges.
do you have a tutorial of this slow down explaining the steps or gumroad link with your tutorial if you have any ? this is awesome great work. Im trying to learn zbrush and substant painter , along with 3ds max
Hi!!! Unfortunately, so far only such a version of the video. Try reducing your playback speed
when tou export from ZB tu Painter don t decimate the model? at some point you make some UVs? You export every tool in ZB with the 1st subdiv?
Hi, great stylization - I love it! Would it be faster to use Dyna Mesh instead adding loops and divide to get equal poly distibution? I also wondering about low poly model, are you using that base form from 3ds max? Or are you making new low poly or extract low divided or remeshed from z brush ?
Hi!!! Low model from 3Ds Max. Since there were no significant changes in the geometry of the model, it is not necessary to make retopology.
Скажите пожалуйста как вы в кисти Crack сделали такую линию? потому что дефолтно она просто прямая
16*49 how did you drill the crack and then increase its depth without re-drilling it?
hello i was wondering how you made the brushed crack get more intensified after you draw it. 16:47 gives a better example of my question. hope you can answer. great work!
Hi !!! Hot key to repeat the last action. It is set by default to the key with the number 1.
@@REM118 thank you 😊
can you apply turbosmooth in 3ds max to bring it to zbrush direct to sculpt?
Important part missing baking how to do!!!!
What is this plugin top left that shows the form in black and white?
Hello !!! This is not a plugin. There is such a thing with Zbrush 2020 version