Chunky Stylized Stone Bricks in Substance Designer- Height/Normal/AO
ฝัง
- เผยแพร่เมื่อ 5 ต.ค. 2024
- In this Adobe Substance 3D Designer tutorial I go over some of my thoughts and techniques for achieving stylized stones that have a bit of a sculpted chunky feel to them, but could be applied to a variety of materials. This only covers height, Normal, and Ambient Occlusion map generation.
My Substance Designer Nodes/Resources:
www.artstation...
gameartresourc...
Link for Matthias Schmidt's Dilation node:
www.artstation...
Daniel Thiger's Substance Fundamentals series:
www.artstation...
Music from www.zapsplat.com - เกม
Really great tutorial thank you, very beginner friendly since you explain why you are making the choices and show the variations they can have :)
ahh nothing like a good dose of chunkyness in the morning with my coffee
Excellent Tutorial Lucas! please find the time to record more, you show what most youtubers Hide when making these videos. Thank you
Amazing tutorial! Understood everything and managed to make my own result with how you explained it all, I hope you start making videos again c:
Thanks for the tutorial, I hope we will see more tutorials on the designer.
hello there, very very nice video, I hope you will do some more, most of substance designer tutorial out there are done without voice explanation so your insights were so useful!
Have a good one
Thiago can watch with his coffee, I got me my Pepsi! Nice to watch your thought process, that dilation node really made it work. That semi overlap on bricks always short circuited my brain because it's not a thing, but you made it look like it was meant to be. Should do a follow up on how you would do the Base Color
Thanks for th is great tutorial man, and for the explanation of all of it. Good shit
Gotta work on those umms
My man
The STW dilation doesnt seem to exist anymore and its been replaced by edge wear, I cant seem to find an option to bring the bricks closer together
same :(
umm...
This guide has several serious flaws:
1) Very small interface size. At 1080p the settings are barely visible.
2) The author did not prepare for recording, there was a lot of tweaking and alterations. This greatly extends the repetition of such guides manually.
3) Paid third-party node. I would really like to see how such a task can be accomplished using the built-in tools of the program, and not by purchasing third-party nodes.
I'll still like it because the video shows some important principles of working in SD, but as a guide this video is too long and difficult to follow.