Chunky Stylized Stone Bricks in Substance Designer- Height/Normal/AO

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  • เผยแพร่เมื่อ 5 ต.ค. 2024
  • In this Adobe Substance 3D Designer tutorial I go over some of my thoughts and techniques for achieving stylized stones that have a bit of a sculpted chunky feel to them, but could be applied to a variety of materials. This only covers height, Normal, and Ambient Occlusion map generation.
    My Substance Designer Nodes/Resources:
    www.artstation...
    gameartresourc...
    Link for Matthias Schmidt's Dilation node:
    www.artstation...
    Daniel Thiger's Substance Fundamentals series:
    www.artstation...
    Music from www.zapsplat.com
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ความคิดเห็น • 15

  • @linuswav3674
    @linuswav3674 2 หลายเดือนก่อน +2

    Really great tutorial thank you, very beginner friendly since you explain why you are making the choices and show the variations they can have :)

  • @TKEnvironments
    @TKEnvironments ปีที่แล้ว +8

    ahh nothing like a good dose of chunkyness in the morning with my coffee

  • @ShatterBrainz
    @ShatterBrainz 10 หลายเดือนก่อน +1

    Excellent Tutorial Lucas! please find the time to record more, you show what most youtubers Hide when making these videos. Thank you

  • @dianm0
    @dianm0 6 หลายเดือนก่อน +1

    Amazing tutorial! Understood everything and managed to make my own result with how you explained it all, I hope you start making videos again c:

  • @aniram123
    @aniram123 ปีที่แล้ว +3

    Thanks for the tutorial, I hope we will see more tutorials on the designer.

  • @medmel2160
    @medmel2160 ปีที่แล้ว +3

    hello there, very very nice video, I hope you will do some more, most of substance designer tutorial out there are done without voice explanation so your insights were so useful!
    Have a good one

  • @sRich3D
    @sRich3D ปีที่แล้ว +3

    Thiago can watch with his coffee, I got me my Pepsi! Nice to watch your thought process, that dilation node really made it work. That semi overlap on bricks always short circuited my brain because it's not a thing, but you made it look like it was meant to be. Should do a follow up on how you would do the Base Color

  • @kaydown6040
    @kaydown6040 ปีที่แล้ว +1

    Thanks for th is great tutorial man, and for the explanation of all of it. Good shit

  • @Blue-eu5qn
    @Blue-eu5qn 10 หลายเดือนก่อน +1

    Gotta work on those umms

  • @HelderP1337
    @HelderP1337 ปีที่แล้ว +3

    My man

  • @michek2593
    @michek2593 ปีที่แล้ว +1

    The STW dilation doesnt seem to exist anymore and its been replaced by edge wear, I cant seem to find an option to bring the bricks closer together

    • @rainfall8207
      @rainfall8207 10 หลายเดือนก่อน

      same :(

  • @TMSAndroid
    @TMSAndroid 6 หลายเดือนก่อน

    umm...

  • @brameulaers9934
    @brameulaers9934 ปีที่แล้ว

  • @morgarin7726
    @morgarin7726 5 หลายเดือนก่อน +1

    This guide has several serious flaws:
    1) Very small interface size. At 1080p the settings are barely visible.
    2) The author did not prepare for recording, there was a lot of tweaking and alterations. This greatly extends the repetition of such guides manually.
    3) Paid third-party node. I would really like to see how such a task can be accomplished using the built-in tools of the program, and not by purchasing third-party nodes.
    I'll still like it because the video shows some important principles of working in SD, but as a guide this video is too long and difficult to follow.