Substance Designer #27 - Stylized Desert Tiles

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  • เผยแพร่เมื่อ 30 พ.ย. 2024

ความคิดเห็น • 38

  • @MiniMatthias
    @MiniMatthias 4 ปีที่แล้ว +2

    This is fantastic! I had no idea you could use those nodes to do such interesting things! I learned much more than just how to make desert tiles with this video. Great work!

  • @phrizee
    @phrizee 3 ปีที่แล้ว

    Thank you so much!

  • @devashish_yt
    @devashish_yt 5 ปีที่แล้ว +4

    awesome work
    please do a tutorial on pattern creation.

  • @ГендальфБелый-ш7р
    @ГендальфБелый-ш7р 5 ปีที่แล้ว +1

    Awesome work

  • @vinhngo9788
    @vinhngo9788 2 ปีที่แล้ว

    i like it!

  • @fredmarquis1105
    @fredmarquis1105 5 ปีที่แล้ว

    Nice work !

  • @deblasiocorporationd.b.c.7603
    @deblasiocorporationd.b.c.7603 5 ปีที่แล้ว +1

    Great

  • @enriquevejar
    @enriquevejar 5 ปีที่แล้ว +1

    very nice! thanks

  • @lalapachou
    @lalapachou 5 ปีที่แล้ว +2

    Wonderful video, thank you for posting! I wonder how you made the edges so clean and not jagged in the 3D viewport?

  • @davidrjrc1812
    @davidrjrc1812 5 ปีที่แล้ว +1

    Amazing!!!

    • @davidrjrc1812
      @davidrjrc1812 5 ปีที่แล้ว +1

      I'm doing sand too! With a different technique ! I use gradiant with 5 in tile, then i deform it with directional warp X Cloud 2, (hard enough to produce a wave) then duplicate all my tree, i change the direction and the intensity of the second... then i blend them togheter in min if i remember... i will edit my commentary in few hours, the result is cool... just cool lool! Thank for share your knoweldge!

  • @jodycarlosborrageiro9588
    @jodycarlosborrageiro9588 5 ปีที่แล้ว

    Amazing work! SUBSCRIBED!

  • @desdantes
    @desdantes 5 ปีที่แล้ว

    Very useful, thank you very much

  • @lingxuanbei7274
    @lingxuanbei7274 3 ปีที่แล้ว

    Thank you so much for your post.
    How we can export this material to unity4 and keeps the volume? Mine looks plane

  • @Ryufell1539
    @Ryufell1539 5 ปีที่แล้ว +1

    Parabéns pelo trabalho. Mano queria saber se é normal o RENDER do lado ficar tipo quadriculado e demorar um pouco pra renderizar com um i5 e uma GTX 1050 fico um tanto incomodado com isso não sei se é normal 😂 comecei a usar substance a pouco tempo

    • @Kalyson
      @Kalyson  5 ปีที่แล้ว

      desculpe, n consegui entender o q seria "o tender do lado". mas no substance em geral, acho q n deveria ter dificuldades de trabalhar com um i5 + 1050 (talvez dependendo da resolução q vc esteja usando... )

    • @Ryufell1539
      @Ryufell1539 5 ปีที่แล้ว +1

      @@Kalyson Perdão acabei não lendo o que digitei mais oque eu disse seria a textura ficar muito estranha exemplo(print):
      prnt.sc/nwgveo
      Vou arruma a pergunta acima.

    • @Kalyson
      @Kalyson  5 ปีที่แล้ว +1

      @@Ryufell1539 ahh sim, como eu disse, pode ser talvez a resolução q vc esteja trabalhando mas para tirar esse quadriculado no render, tente mudar seu objeto para "Plane(Hi-res)", deve melhorar. ou na aba "tesselation" vc aumentar o tesselation factor (se vc estiver usando o Plane(Hi-res) e o Tesselation factor estiver mt algo, isso da muito lag no render)

    • @Ryufell1539
      @Ryufell1539 5 ปีที่แล้ว +1

      @@Kalyson Melhorou Aqui. Ajustei Tesselation ficou muito bom. Ajudou muito. Ao aguardo de mais vídeos 😀

    • @Kalyson
      @Kalyson  5 ปีที่แล้ว +1

      @@Ryufell1539 é nóis

  • @aku7e_game
    @aku7e_game 3 ปีที่แล้ว

    Heya, great video and material! - would you mind telling me how you get the hight of the rocks to that level - whenever i try it just comes out flat, much appreciated

    • @aku7e_game
      @aku7e_game 3 ปีที่แล้ว

      I made the wrong node connection, helps to sleep on it and check tomorrow!

  • @wesleymendess4435
    @wesleymendess4435 5 ปีที่แล้ว +1

    parabens mano, muito obrigado pelos seus videos nao sabe como me ajudou a iniciar no subs. Designer. Espero em breve poder te pagar um café :D

    • @Kalyson
      @Kalyson  5 ปีที่แล้ว +1

      Obrigado, bem ver brasileiros aqui, fico feliz com isso :)

  • @vamshimurali_nvm
    @vamshimurali_nvm 4 ปีที่แล้ว

    Is it easy to learn, I'm a beginner, how can I start

  • @aikatheshibainu3994
    @aikatheshibainu3994 5 ปีที่แล้ว +2

    Will you publish this one on goadrum?

    • @Kalyson
      @Kalyson  5 ปีที่แล้ว +1

      if you meaning Gumroad, it's already there gum.co/FWhWY , Thanks for the support

    • @aikatheshibainu3994
      @aikatheshibainu3994 5 ปีที่แล้ว +1

      @@Kalyson just supported on goadrum. This is the least I can do for this great content. I hope you have a nice day!

    • @sleepsleeper4466
      @sleepsleeper4466 5 ปีที่แล้ว

      ... he literally spelled it for you and you still typed it as "goadrum" lmao.. *Gumroad* @@aikatheshibainu3994

    • @aikatheshibainu3994
      @aikatheshibainu3994 5 ปีที่แล้ว

      @@sleepsleeper4466 goadrum sounds fun.

    • @sleepsleeper4466
      @sleepsleeper4466 5 ปีที่แล้ว +1

      so is asshole but i don't pronounce your name like that out of *common* courtesy .. @@aikatheshibainu3994

  • @GameDevAraz
    @GameDevAraz 4 ปีที่แล้ว

    Can We Get Names Of What You Typed...
    And How You Typed Them...

  • @tiwann9722
    @tiwann9722 5 ปีที่แล้ว +1

    why displacement looks weird into my Marmoset rendering?

    • @Kalyson
      @Kalyson  5 ปีที่แล้ว +1

      Try to anable Subdivision in Marmoset

    • @tiwann9722
      @tiwann9722 5 ปีที่แล้ว

      @@Kalyson Thanks! However, I've got weird artifacts when I scale up the distance. I may have a bad height map

    • @whitephoenix1502
      @whitephoenix1502 5 ปีที่แล้ว +1

      @@tiwann9722 try subdividing your mesh

  • @peter486
    @peter486 5 ปีที่แล้ว

    i dont realy see what you are doing. abit to fast, End results is kick-ass.