Realistic Details in Blender with One Powerful Node
ฝัง
- เผยแพร่เมื่อ 19 มิ.ย. 2024
- Link to BlenderKit: www.blenderkit.com/
Affiliate Links & Socials: linktr.ee/polyplayground
Ready to take your Blender scenes to the next level? In this exciting tutorial, we reveal the secrets of the Ambient Occlusion node-a powerful tool that adds incredible depth and detail to your 3D projects. Whether you’re aiming to create realistic edge wear, grime, or intricate textures, this step-by-step guide will show you how to achieve stunning results with ease.
Watch as we transform a basic scene into a detailed masterpiece, and learn how to apply these techniques to any material. Perfect for beginners and seasoned Blender users alike, this tutorial covers everything from basic setups to advanced adjustments, ensuring your scenes never look flat again.
What you’ll learn:
• Setting up and using the Ambient Occlusion node
• Creating dynamic dirt and grime effects
• Adding texture and depth to your materials
• Applying these techniques to real-world materials
Join us and unlock the full potential of Blender’s Ambient Occlusion node. Don’t forget to like, comment, and subscribe for more Blender tips and tricks. Got questions or ideas? Drop them in the comments!
Keywords
Blender tutorial, ambient occlusion, Blender ambient occlusion node, Blender 3D, Blender depth, Blender edge wear, realistic Blender scenes, Blender tips, Blender tricks, 3D modeling, Blender 2024
just noting that this does work in Cycles, but for anyone confused, you won't find an option to enable AO in Cycles' render properties menu. you just add the node and use it as described here.
Thanks, this was my exact question.
you, good sir, are my hero.
Since Cycles is a path tracer, ambient occlusion exists inherently, not as an additional feature which is why it doesn’t have a checkbox. Path tracers are cool!
Amazing tutorial, just to add one more thing, i feel like mixing the two materials as shaders would give even better results rather than just the base colour
Lighting. It's all about lighting
This is SO good for a video that's just 5 minutes. Thanks so much for the awesome tips and how-to guide!
Appreciate the feedback! Thank you 😊
Nice job on the tutorials. At 3:53 when you said you added the node wrangler, you added the mapping and texture coordinate nodes. The node wrangler is an add-on that lets you add nodes with hot keys, like you did.
My bad! 🫣Said that wrong and didn’t even notice! Thanks for pointing out and glad you enjoyed it 👍
quick and efficient. Nice
Excellent tips ! Thank you soo much !!
No worries! You’re welcome
He is on blender version 4.0, in case anyone is wondering. For some reason that part of the screen is cropped out for most of the video.
This is GREAT, thank You!
You're very welcome!
You didn't cover whether this was for Evee or Cycles or both at the beginning. Just a friendly reminder that this would be very helpful to know with every tutorial.
Very helpful, thank you!
Glad it was helpful!
Really good clear tutorial, thank you 🙏
Thank you! Glad it helped 😊
This is pretty dang cool!! I'll be giving this a go on my renders as well~
It makes a huge difference!
My good sir, I must say, the AOOOOOOOO was tastefully done 😂
Thank you 😂
Seriously, i couldn't stop laughing during the whole video after this wild "AOOOOOOO". That's the perfect exemple of "learn with fun".
Always assumed you could do something like this but didn’t think it’d be so easy
Simple and powerful, thanks 🙏
Glad you liked it!
Just wanna point out that having to create a cube to drop a blenderkit material onto simply because theres no way to download a material without also entirely overwriting an existing one is dumb and blenderkit needs to fix that.
Thanks for this!!!! Very helpful :)
No problem! Glad it helped 😊👍
Finally, now I know how to do it.
Thank you!
No problem! Glad it helped! 👍
@polyplayground
Can u pls explain this better
What do u mean ?
thank you very much
You're welcome! Glad it helped!
I use blender kit a lot. Still learning about lighting. Awesome tutorial man thanks.
No problem! Glad you liked it!
Holy moly mate, this trick was awesome, thanks a lot for that! 🙏🙏
Not a problem! Glad it’s helping so many people 👌
this is simple but WOOWW tutorial.thx dude
You're welcome!
Humorous and crisp tutorial! Deserved an Abo.
Especially loved the AOOOOOOOO 😂
Thank you! Glad you enjoyed it!
Wow This video is very educational!😳thanks!
Glad it was helpful!
Great tutorial! You can also use the geometry node in shader editor with pointiness going into base color to bring out the cavity in any model.
For this, you have to go into cycles to see the changes in real time, but then you can bake it and use it in evee. I usually add both to really bring out the details of sculpts.
Great tip! Thank you
Holy crap
So many ideas running through my mind already 😂❤
😊👌
A good lighting setup is the first thing to make any render look realistic
this is a great tut
Thank you! Appreciate the feedback 👌
lovely
This is fantastic. Could you make a tutorial on how to use this with Cycles?
This works on cycles, just switch over to cycles, and adjust the settings to what looks good for you. Obviously the only step you miss when in cycles is not needing to turn on Ambient Occlusion when on render properties 👍
This is cool. More bite sized tips plz
How would you turn off the vertical noise so that it’s just around the base rather than up the wall or the side - can you control where it appears when the objects touch?
Awesome trick. Wondering if there’s any similar approach to blend normals between objects. We have this in UE. Any simple approach for this in Cycles?
One note: You can hold your LMB and pull down if you want all three scales to be changed at the same time. That goes for rotation and location, too, or any other options.
Pavlovian response added to boost algorithm: AOOOO
😂👌
genius
Im prob gonna come back to this video a lot
Awesome tutorial. I would also like to ask you one question: What music are you using in the background? I really like it. Could you tell me what it is and where you got it from?
Can’t remember the name of the song off the top of my head but the website I use is artlist.io 👍😊
Certainly nice to use as an underlying texture, though to make it believable you still need randomly, but realistically scattered objects, such as pebbles, there.
Definitely, this was only made for the tutorial, but this trick is for sure needed to be used in conjunction with other details, it just adds a little extra pop to the scene.
Works great! Newbie Question: Is there any option to realize this effect even in Cycles?
Yeah, just switch to cycles and adjust the material parameters. I’ve found when switching from Evee to cycles the material effect stretches a lot further so reducing the effect works great
@@polyplayground aah perfect, I have to test it right away:)
how is the rendertime on this?
i come from maya and arnold and there i know that using the ambient occlusion or cavity nodes instead of just painting in the AO by hand will drastically increase your rendertime.
i see SO many blender tutorials using just nodes to create full scenes, does this work well in blender?
is the render time increase from node based procedual VS hand paintet texture map so insignificant that you can just do that in blender?
Personally, when using this and rendering out the videos in the tutorial, I didn’t actually notice any difference but again this is in Evee which is pretty fast in general
This has to be the first Blender tutorial I've seen where you don't first off start by deleting the default cube.
Haha, have you seen where they go?! 👀 instagram.com/reel/C7evHGDqr-N/?igsh=bnZwNW94aWJ5cGw2
Out of topic question. Which video editor do you use
I use CapCut the desktop version 👍
AAOOOOOOOO kkkkkk great video, very powerfull tuto
👍👍😊
But what about animation? If my character close to the wall that has AO node in it, will my character affecting the AO?
Yes, it will. Unless you tick on Only Local in the AO node. Then it ignores all other objects in the scene and only ambiently occludes itself.
But can it baked game ready für unity or unreal?
will this work on cycles ?
It does, just adjust parameters when switching between Evee and cycles as it will give a different look
what about cycles?
for cycles do not check inside
@@lineobiribin1157 what inside?
While this is a really powerful technique the problem is that it's bit too powerful meaning that it's really difficult to include or exclude the objects from the scope of the AO effect. To make this approach more powerful we would need a more granular control to define which objects / groups are included in the AO pass used for material wear effect.
Pero si usas Cycles te ahorras muchos de esos pasas!
does this only work in Eevee?
Works on both Evee and Cycles, but when using in evee or cycles you will just need to adjust parameters
This tends to stop working once u add a volume cube on the scene
aooooo!
how to do this in cycles
Just switch to cycles and adjust your material parameters to something that you want, all the same setup as evee minus switching on ambient occlusion as that’s built into cycles 👍
5 minutes of my time well spent
for cycles do not check inside
Why isn’t Node Wrangler added by default???
I know! Hopefully they do this in new updates
eevee just switch to cycles then all your problems will be solved. Eevee lololol
It’s not about using the ambient occlusion default setup… it’s about using the ambient occlusion node to create fast and easy edge wear and extra texture layering where objects touch…
@@polyplayground I know its a super great technique I was just trolling ;)
sorry buddy but Blender's New "eevee next" just killed that method
Eevee next will definitely have better ambient occlusion available but this is not specifically about ambient occlusion (the standard shadow technique) it’s about using the ambient occlusion node and adding edge wear and grime to corners
AOOOOOOOOO 🤣
thats only for evee ?...
Nope, it works on Cycles as well, just switch to Cycles and adjust the parameters in the materials :)
Just ambient occlusion.
Is the first 40 seconds just repeating itself and stalling for time and showing off the text animation we did not click to find out about? Or is it some other purpose it repeats itself halfway through the introduction?
nice tip, useless music. If you want to edit your 3 scale values at once just drag your mouse over the 3 inputs and type your value
Your lighting in that opening scene is nasty, which makes it look more bland than it really is, and for the love of God, use Cycles.
That's like 7 nodes.... not 1
You rock. Thank you for this. new subscriber here
Thanks for the sub! 👌👍
@@polyplayground I hope to be as good at Blender as you are and you inspire me to keep working with Blender and incorporating it into my videos
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