While I skipped most of the tutorial, it's invaluable for people new to these concepts to learn before delving into deeper subjects. I would recommend eventually explaining the thought process behind creating a texture, meaning how to look at a texture and break it down further into specific shapes and noises, which it looks like you are already doing (a bit). I haven't seen a texture tutorial that does that, so it's refreshing to see you breaking down the texture thought process instead of just showing how to make a particular texture. Eventually you should get some images online and go through the full process, explaining how you go from seeing a texture you want to make to having it complete in Substance Designer (SD). Not just showing us how to make a texture, but explaining the workflow and giving us an idea of how to make it. Anyway, I think I'm "rambling" now. This is a great start for SD tutorials.
I don’t mind the minor interruptions one bit hands down the BEST explanation on the entire web on explaining how this whole algorithm works. I’ve had Substance for 2 years and avoided even starting up the program because Nodes used to confuse and me beyond frustration. This makes much more sense.
Absolutely brilliant tutorial! I really hope you continue this series. I was introduced to substance designer at school, but it didn't quite click at the time. Your way of analyzing the shape sizes gives beginners like me a way to get started - that first step, which is almost always the most difficult one. Looking forward to the video on different nodes in SD.
Hey hey now hang on just a minute! I don't like Math, but it depends on the situation. If it's the pagathorium theorem, then no. But being a VFX Artist where I have to deal with Luma Mattes, Blend Modes, and things alike; that sort of Math is creatively fun. It's the sort of Math when you don't realize its Math...which is the greatest kind of Math. Also, how I remember what Multiply, is that No Matter what, Multiply will always makes thing darker. In the Blend Mode, if both layers are 1 (white), then it'll remain white, but if either top or bottom layer is 0 (black), it's be black. Hence Multiply. 1x1 = 1 , 1 x 0 = 0 Fun Math! Also at this point I've only been using Substance Designer for about 2 weeks and I'm loving it. Thank you for this breakdown and your time!
You deserve your like actually. I understand that is not ideal tutorial as every tutorial in youtube, but you made the right thing. You tried to solve a simple problems in perspective of substance designer. And not full tutorial, but at near end of tutorial you said words that helped me start to put my thought onto right rails. Thank you. Do course. You are great speaker.
this was super helpful, nearly every video about substance is dealing with the painter. id love to see a complex texture put together from scratch just to hear your on the go thought process and problem-solving approach when it comes to something new but complex like your Eastern European Window or WoodBlock Print
For sure there are things you can improve when recording your tutorials but I just want to say good job, it's not easy to record yourself and although you did ramble a few times which could make the tutorial shorter but you kept humble and honest and that is appreciated. It looks like you're learning efficiency as you go along so keep at it! You also have a real great voice to listen to so I hope to see more tutorials in the future, I very much enjoyed this tutorial. Any idea when you'll bring out the second part of the tutorial?
It's really hard for beginners, am a complete beginner, and this video is still confusing, even though it is meant for beginners. I think sometimes people loose the ability to explain to complete beginners once they become more experienced.
I love your materials Carlos. I would love to see a video where you teach something from scratch. May be launch a twitch channel, and do this on stream sometimes. Just a 1 cent opinion of mine. This one is super useful for those who are struggling with designer.
Hey, I just start learning substance designer and texturing in general. Before I learned modeling with blender but there's always something missing without a really good texture especially with stylized art. ( i don't wanna hand paint it. I like the node way xD) And your tutorial helped me understand the fundamentals better. I hope you do more tutorials like explaining some technics to form the shapes and stuff. Anyway good job
I'm completely new to the world of 3D and I really appreciate this information. Any tips or anything to speed up my learning curve please let me know. Thanks
Great tutorial... I have a Question, when I am trying to import .fbx it doesn't display uv's, I did try to import it from link -> 3D mesh.. its not working, is there any other way because dragging file over it also not working... i am stuck plz help.. thanks..
Interesting tut for beginners! For the next one, you could probably try to not switch/jump so many times of screen/info :D (ps: small mistake in the title, check fundamentals) Curious to see more!
While making a tutorial for new beginners , its probably very very wise to start from scratch , you know like a new project with nothing on the screen and start from square 1... meaning not have the screen loaded with a bunch of stuff that has already been in progress to someone completely new otherwise you will just confuse them... bad tutorial.
This was absolutely painful to watch. 0-1 is height and there are small medium and large shapes. That's all you have said in 38 minutes. Come on Carlos...
While I skipped most of the tutorial, it's invaluable for people new to these concepts to learn before delving into deeper subjects. I would recommend eventually explaining the thought process behind creating a texture, meaning how to look at a texture and break it down further into specific shapes and noises, which it looks like you are already doing (a bit). I haven't seen a texture tutorial that does that, so it's refreshing to see you breaking down the texture thought process instead of just showing how to make a particular texture. Eventually you should get some images online and go through the full process, explaining how you go from seeing a texture you want to make to having it complete in Substance Designer (SD). Not just showing us how to make a texture, but explaining the workflow and giving us an idea of how to make it. Anyway, I think I'm "rambling" now. This is a great start for SD tutorials.
Nice! would love to see part 2 going through all the nodes!
This is a great lesson in the Theory about 3D design. not a lot of people get this detailed. Great instruction, and I can't wait to see more.
I don’t mind the minor interruptions one bit hands down the BEST explanation on the entire web on explaining how this whole
algorithm works. I’ve had Substance for 2 years and avoided even starting up the program because Nodes used to confuse and me beyond frustration. This makes much more sense.
Absolutely brilliant tutorial! I really hope you continue this series. I was introduced to substance designer at school, but it didn't quite click at the time. Your way of analyzing the shape sizes gives beginners like me a way to get started - that first step, which is almost always the most difficult one.
Looking forward to the video on different nodes in SD.
Hey hey now hang on just a minute! I don't like Math, but it depends on the situation. If it's the pagathorium theorem, then no. But being a VFX Artist where I have to deal with Luma Mattes, Blend Modes, and things alike; that sort of Math is creatively fun. It's the sort of Math when you don't realize its Math...which is the greatest kind of Math.
Also, how I remember what Multiply, is that No Matter what, Multiply will always makes thing darker. In the Blend Mode, if both layers are 1 (white), then it'll remain white, but if either top or bottom layer is 0 (black), it's be black. Hence Multiply. 1x1 = 1 , 1 x 0 = 0
Fun Math!
Also at this point I've only been using Substance Designer for about 2 weeks and I'm loving it. Thank you for this breakdown and your time!
You deserve your like actually. I understand that is not ideal tutorial as every tutorial in youtube, but you made the right thing. You tried to solve a simple problems in perspective of substance designer. And not full tutorial, but at near end of tutorial you said words that helped me start to put my thought onto right rails. Thank you. Do course. You are great speaker.
this was super helpful, nearly every video about substance is dealing with the painter. id love to see a complex texture put together from scratch just to hear your on the go thought process and problem-solving approach when it comes to something new but complex like your Eastern European Window or WoodBlock Print
For sure there are things you can improve when recording your tutorials but I just want to say good job, it's not easy to record yourself and although you did ramble a few times which could make the tutorial shorter but you kept humble and honest and that is appreciated. It looks like you're learning efficiency as you go along so keep at it! You also have a real great voice to listen to so I hope to see more tutorials in the future, I very much enjoyed this tutorial.
Any idea when you'll bring out the second part of the tutorial?
I appreciate that. Coming out with the next part soon! Maybe around the end of May or the beginning of June! Thanks for watching
@@jplevels1295 Can't wait, I'll make sure to come check your channel around then!
It's really hard for beginners, am a complete beginner, and this video is still confusing, even though it is meant for beginners. I think sometimes people loose the ability to explain to complete beginners once they become more experienced.
I love your materials Carlos. I would love to see a video where you teach something from scratch. May be launch a twitch channel, and do this on stream sometimes. Just a 1 cent opinion of mine. This one is super useful for those who are struggling with designer.
Such a great suggestion thank you, buddy.
Thank you so much for the info! I wanted to get into designer for a while and now I found you omg!
Looks like you are Tolkien with wrong name
It's a good explanation of mindset needed during texture creation.
Hey, I just start learning substance designer and texturing in general. Before I learned modeling with blender but there's always something missing without a really good texture especially with stylized art. ( i don't wanna hand paint it. I like the node way xD) And your tutorial helped me understand the fundamentals better. I hope you do more tutorials like explaining some technics to form the shapes and stuff. Anyway good job
I'm completely new to the world of 3D and I really appreciate this information. Any tips or anything to speed up my learning curve please let me know. Thanks
seriously just incredible explanation !
subbed I love your voice :D haha jk nice content carlos! always fan of your work in artstation, and now here...awesome work
black to white = 0 to 100 or 0 to 1 1% to 100% etc... we got it. The use of greyscale is how textures are given dimension.
Nice!!! Have subscribed, can't wait to see part two! Thanks for this!
Super helpful video
This is just fascinating. Thank you for sharing your knowledge🙏
Thank you, you explain very easy so I understand how SD works❤️❤️❤️❤️
Very good fundamental theory explanation! Can you make a separate video on noises?
Cool stuff man, you deserve moooaar suubs! Hope to see more from you. Peace!
Don't wanna be rude or something, but I love it how you just have every program on your PC opened hahahah
LOVE IT, so nice to have something exlpained so nicely! Thank you sooo much!
Really nicee, can't wait to see the next part, really
Hey, thanks. It's coming soon!
Great tutorial... I have a Question, when I am trying to import .fbx it doesn't display uv's, I did try to import it from link -> 3D mesh.. its not working, is there any other way because dragging file over it also not working... i am stuck plz help.. thanks..
Interesting tut for beginners! For the next one, you could probably try to not switch/jump so many times of screen/info :D
(ps: small mistake in the title, check fundamentals) Curious to see more!
Hello Carlos, thanks for making this tutorial. It's so nice to have an idea about how you feel about creating materials, it's really inspiring :)
Thank you so much for this
dude thanks a lot!
highlights for extrusion dark areas for occlusion. got to use the 3d vocabulary.
Appreciate the feedback ! Thanks for watching
though i knew most of it. i think you explained it very well!
thumps up
You should do a tutorial on the sulfur pool.
love and sub already bro part 2 pl and how to use it unreal should be great
Great tutorial, thanks!
Thanks it really helped a lot
You're awesome :)
Thanks so much for this! Subscribed!
That Taskbar has a lot going on XD
Hey, what is that moodboard / image reference software you were using at 20:28? I used to use it but I've totally forgotten what it's called.
Pure Ref
Thanks
thanks :)
While making a tutorial for new beginners , its probably very very wise to start from scratch , you know like a new project with nothing on the screen and start from square 1...
meaning not have the screen loaded with a bunch of stuff that has already been in progress to someone completely new otherwise you will just confuse them...
bad tutorial.
Zero to ONE! im gonna say it
This was absolutely painful to watch. 0-1 is height and there are small medium and large shapes. That's all you have said in 38 minutes. Come on Carlos...
Haha yeah. Definitely going to get better at giving out information in an entertaining way! thanks for the feedback :D
smh those roommates always makin noise
Right! big sigh lol
You over explained things
LOL, this a classic example of ADHD
Way too all over the place for me. Structure your videos better please. Beginners Don't need your life story, just show us how things work.
Thanks for the feedback. Definitely will keep it in mind. Thanks for watching