@keithschachle571 1080p was only "new near" in 2003? Huh? That was only 2 years into the GC's life, and 720p was barely a thing, and few TVs had it. The first 1080p displays for consumers didn't release until 2006-2007, and they were absurdly expensive. It took several years into the 360/PS3 gen for 1080p TVs to become more widely adopted, and most console games never hit that (PC versions did though). You can even see old reddit threads from 2013 where people are talking about when 1080p will finally become the "standard" in gaming. That tells you how long it took for it to become universally adopted.
Even with the frame drops, it’s impressive that Artepiazza pulled off this level of performance and fidelity with the notoriously inefficient Unity on the Switch. Like John, I really really appreciate the care that went into making the FMVs look good and actually 60 FPS. Something that, for some reason, a lot of other developers could not care less about.
Video game demos or main menu attract modes are a long lost art of video games that I really miss. I know they’re a holdover from the Arcade years, and like lives have gone the way of the dodo, but it is one of those things that shouldn’t have gone away. Super Metroid has some of the basic main menu demos that show you super cool tricks and secrets that you might’ve never figured out, If you’re just willing to wait and see what the game will show you.
To this day I still touch nothing upon booting up a new game for the first time, waiting to see if any videos play after going AFK for a while. I'm always disappointed when nothing happens. I'm definitely a 90's gamer!
It is impressive what Nintendo and third party devs managed to do on such an ancient hardware for today's standards. They really pushed the Tegra X1 to its limits.
It really makes me want to see what Nintendo could pull off with a ground-up game on modern hardware. Imagine the next Zelda was on PC? Considering what TTotK managed to pull off on Switch the sky would be the limit.
@@anonony9081 I would love to see it. Imagine TOTK with full 3D volumetric clouds like RDR2s, farther LOD for grass and trees. It can keep the art style but add so much more and look great ( It already looks nice ). Heck I have been running TOTK in UW on my QD OLED using the emulator and even just a res bump was huge for it.
This will be my first time playing this. Given the comparisons between this and the original, it looks absolutely stunning. Aside from the sudden drops, this looks very well done. Can't wait to get it.
@@Decenium I can appreciate them both. I remember back in 1996 when commercials started coming out for it, the game looked so good I thought it was going to be an N64 game due the commercials airing only a couple of months before the N64 launched. The original art style just brings back a lot of nostalgia from when, IMO, gaming was in a better place.
This was the most I've ever paid for a game -- $70 in 1996. I'm sure that's like $200 now. I think this remake is absolutely gorgeous and even fascinating, especially in a side-by-side comparison. The art direction and how they expanded the original in each scene is just really interesting and gratifying. This makes me want to see other games (even originally hand-drawn rather than rendered and rasterized ones) get this kind of treatment.
It was a big financial commitment for the die-hards like you in 1996! The N64 would release only 8 months later at $199.99 and it’s incredible 3D visuals were have already been shown off. N64 games cost $60-80 ($115-150 today) so most people were very picky in selecting which games to buy. With the revolutionary Super Mario 64 releasing later that year, this game was severely under appreciated.
$80 for Chrono Trigger in 1995. 3rd Party games were much more expensive even though both games were 32-megabit carts. Importing games was much more expensive, I remember getting Tales of Phantasia for $120. That, to me is still the best looking game on the SNES.
@@thealgorithmisbrokenhow??? It was $70 without tax at toys r us back in 1994. The most expensive games at that time was Phantasy Star 4 and Virtua Racer both were released for $100, unless you imported.
I think Super Mario RPG is the perfect example, why more games should use a fixed camera like this. The fact that the game can look this good while running mostly great without using dynamic resolution is a testament to that.
It’s incredible how much work goes into these videos. Even such a little thing as mimicking the font for the title card. Can’t imagine that’s a simple task.
@albertobalsalm8647it's basically Enix 😂. It wasn't a merger of equals, Square was such dire shape after the Final Fantasy movie bombed. Enix management took over. Most of Square's management left after the merger. They did retain much of Square's younger staff at that time, which is why Kitase and Nomura are still there.
@@michaelmacorso4479 My thoughts exactly. Maybe if it does really well, it might push the paper mario franchise back towards this(not sure if they would sequel this or build off paper mario's current state) First pre-order I made in a decade.
I find it ever so fascinating watching games that use Unity/UE4 on Switch because you can really see how far them engines have come since the Nintendo Switch's first year. I mean you can't argue about it, some games did struggle, but then years have come by and the optimisating of the engines have done so much over the years and if you take the time to look back at earlier videos, it is really impressive. It also bodes well for Nintendo's next platform because the engines are so well polished for Nintendo now. You got take into account Wii U barely had any support like this, and now we can go into a generation that will not only have the support, but have optimisations pretty tight on. I'm hopeful that the successor will have some really clean UE5/Unity titles from the get go!
Well, engines of Mario games looked and ran amazing from the beginning. Probably Super Mario Odyssey is still one of the best looking games on the platform, same for Mario Kart 8 Deluxe. But yeah, it's nice to know that it's getting easier. And I hope the next Switch will use UE5 in games of a similar style to this and Yoshi's Crafted World and for more complex games, maybe still use 4, but it runs like on a PC from when 4 was new. (Because yeah, it doesn't look much like UE4 in non-Nintendo games. Like it's very toned down)
Great video John! That transition in the river seen was incredibly smooth! I'm so happy to hear that this is such a good experience for new and old players alike
Don't like how Nintendo remasters old music. They always do this classical instrumentation take, and it ruins the unique sound the original music had, and has way less "punch" to it if that makes sense. You can clean up the quality but keep similar sounds to what was used. The original hardwares sound limitations is the reason we got such unique great music in the first place.
Fun fact: In the original game, a glowing image of the 4 poker suits (card symbols) appeared when some characters are charhing their attacks: Mario had the Spades Mallow had the Clovers Bowser had the Diamonds Peach had the Hearts Geno has the Stars, as there are only 4 poker suits. This effect was removed in the remake.
Wow, this really shows that with "ancient" techniques like planar reflections and precalculated lighting, you can achieve visuals comparable to raytraced graphics even on low spec hardware. Valve is taking the same approach with Source 2, but not many developers seem to do this anymore even though it's a perfect match for something like the Switch. Every time a game has a compromised realtime approach to reflections or GI, I think back to Half-Life 2 and its perfect reflections in 2004.
Source has raytraced graphics, they're just compiled on runtime by vrad. There's even the -smooth setting to dictate the number of ray bounces it uses.
Thanks so much for always taking the time to also cover the music and sound design, as well as the visuals. Yoko Shimomura is a legend and I'm thrilled we get the option to listen to the original SNES music - between this and the Star Ocean Second Story R remake, I'm pretty stoked - also still hopeful for that Chrono Trigger remake some day.
Thanks, John. I have ribbed you in the past, but one thing is clear: you really love your games, and that comes across in the content you produce. I have learned to really appreciate your work, and look forward to your content.
John is the only guy in the team who doesn't just focus on technical aspects (like frame rate and resolution) but also highlights artistic aspects including music.
Looks great- it's not every day that you see a remake that is simultaneously faithful to the original *and* a drastic improvement! Also, 60fps FMV is such a nice touch! How is it that seemingly no one else besides Hal Laboratories and Team Silent bothered to pull this off in the past 20+ years?
@@StarRain6 The PS2 version of Silent Hill 2. To my knowledge, this was not carried over to any ports, nor does it work properly in emulators. It apparently uses some form of interlacing, where two frames of animation are packed together in a single frame of video, and the video codec knows how to split the frames out and play them at the right time.
@@3dmarth interesting i never knew that! Too bad i cant try it out on emulator...wait a minute does Silent Hill 2 gameplay also run in 60fps on a PS2, I dont think so?
@@StarRain6 No, just the FMV, ironically. There are 60fps mods for gameplay, which are available for PC and I think PS2 (emualtion) as well now, but you won't get that on console. PS: I saw a comment somewhere, indicating that PCSX2 might support the 60fps FMV now. Haven't verified it for myself, though.
It's not that it's not possible, it's that it's supposed to be cinematic. Except its not. I'm tired of 30fps FMVs with black borders. It's not cool, it's annoying. I don't want a "cinema-accurate" experience, this is a videogame. And if a videogame has FMVs, then most likely they're supposed to look graphically impressive. So I think they should fill the whole screen and be at 60fps (just like in this game. Good looking, fills the whole screen to make us be able to look at every single detail and it's smooth, making me wanna look at it even more because it's satisfying.
Thanks for making the point clear that reconstruction and TAA would clearly reduce the image quality at lower resolutions. Far too many people are under an impression that these techniques work well at lower resolutions.
I’m almost finished with the game, the XP has been great, my only complaint is that the game’s difficulty was nerfed to oblivion, even while playing on Normal mode it is noticeably easier at least for veteran of the original like me.
16:10 It's evident in the video but I'm still surprised to hear you actually mention this. These games having the multiple language options like this is always a treat for me.
4:42 Where is the outdoor light source here? There's a window in the top left and presumably another window in the bottom right, yet the light seems to come through both of them at right angles. I realize I'm nitpicking, but I just thought it was weird how John comments (positively) on the light shafts, but didn't notice this. The game does look fantastic overall.
For the most part, the new sound track is great. You really need headphones to appreciate the extra layers and instruments. The 2nd Booster Tower song is 7 minutes long in the post-game Music Player and is just a acid jazz trip. MIght be a mixing issue, but there are a few tracks where the bass melody was maybe reduced too much. I was kind of disappointed with the new Smithy Fight Theme, the intense organ of the original is just way too weak in the new one and takes away the intensity, IMO. The new Culex theme knocked my socks off, though. That can only be unlocked in the Music Player after defeating Culex again as part of the boss re-fights. The other thing worth mentioning is that Mario still only moves in 8 directions, just like in the original. However, the extra frames of animation for transitioning directions is sooo smooth it looks like analog 360 movement.
Dear Jhon, thank you so much on adding that final touch about the subtitles. I'm a Japanese learner and I really missed those small furigana letters. I know basic composition and I understand it but there are a lot of new words and finding them while playing games takes a lot of time. Btw this game pretty good!!!!
@MyPie9042- So, he's always good? Amazing how he's been hounded by Xbox fanatics for years for "hating Xbox" based on some out of context comments from a decade ago, and now it turns out he's getting paid by Xbox, apparently.
@MyPie9042- "you Xbox fanatics" Ah yes me the Xbox fanatic who has owned a grand total of **checks notes** one Xbox console (360) and all PS consoles. It's almost like some of us just aren't into the whole console warrior thing, so we don't see all this imaginary shilling. DF can get accused of being paid by both sides in the same video, that tells you everything about how valid those claims are. Fanboys can't see their own bias and accuse neutral parties of it.
honestly my favorite part of this whole thing is the idea of the original composer being the one that rearranged the music too, I know that in the amount of time a lot of composers would have retired or even passed away but things like the demon's souls remake are a perfect example of why you need someone who gets the mood of the music, not just someone technically competent, and who better to do that than the original composer? if they're still around they should be the first option, and I'm glad they did so here
I do feel that the rearranged tracks lack some of the punch of the originals. The lead melodies are getting a little lost in the mix. And for better or for worse, lo-fi crunchy beats gave way to smoother and more subtle instrumentation. Despite appreciating the new soundtrack, I do still prefer the original for its impact.
i see what you're trying to do with the blurred background on the graphic stuff but what you should consider is something higher contrast, that red line still easily gets lost in the sauce
Been playing for a last couple of days, and comparing Switch release to original SNES I played for the first time, circa 2000 (on emulator) put remaster shining. Everything looks so cool, nice but with attention to details and most important - original feel and look. This must took hell of a lot of time, exhausting work and passion. LOVE IT.
Hi John, I wanted to say that you can also use a powerfull WIFI6 USB Stick or PCI card to create a hotspot from your PC and connect your VR headset to it. The latency and image quality is almost native and this works for other streaming like Steam aswell. Since mentioned this in the last DF Direct.
Excellent spot with the furigana mention! Another game I can recommend to my friends who constantly tell me they are trying to learn but then read and watch everything in English. LOL
We never got Super Mario rpg in Australia. I was a massive Squaresoft fan and was saddened when it was decided it wasn't going to be localized. It's so amazing to finally have a legitimate way to play it!
This guys review is proof there can be a near perfect game and yall will still pick at something. Let me start of by saying i didnt plya the original, and the only reason i got this game was becuase i wanted to play some mario and luigi type game.... that bieng said... this game is freaking amazing! The graphics, the way the characters are modeled to look,the art style on the move sets, the music is crispy clean, this guy mentioned frame rate, bro its a freakimg switch cut it some slack. Trippin
I loved "Mario & Luigi - Superstar Saga" as a kid for Gameboy Advance - this seems like a title I'd enjoy, too. Never would've caught of it if it weren't for your video, thanks!
The original game is still a 10/10 game today. I play it once a year and it still holds up. Paced well and is as charming as ever. Glad they kept the remaster's charm.
Hoping to pick this up tomorrow but now I am curious. 1. Difficulty. Does the higher setting just make enemies hit harder? 2. The power attack. Since you can hit multiple enemies with a well timed button press did they compensate by making HP pools meatier? I would assume difficulty comes into play here. 3. Let me hear that Smithy theme remastered!!!!
I finished it a couple of days ago, and even on the highest difficulty, the game is way WAY easier than the SNES version. Still, very enjoyable, and the remastered Smithy theme does rock!
The perfect timed attacks doing AOE damage really just help speed up battles with lower tier enemies, like 1 less turn or so for the whole battle. It just helps speed up some of the less critical fights. So far difficulty wise its pretty much the same as the original, slightly easier in the sense that some battles take less turns, which i think is a good thing.
They remade Seiken Densetsu 3 (aka Trials of Mana). Not all that faithful, but still a great remake. Only bad thing about the game is that the cutscenes and voice acting in them can be a bit dull. But gameplay, music and visuals are top notch.
This is probably the gold standard for remaking a classic. It looks fantastic and is highly faithful to the original. I am very impressed and pleasantly surprised. I also don't really care about an occasional frame drop, personally. It's a small blemish on something that otherwise seems near perfect.
I am generally disappointed with modern soundtracks which seem to no longer have the sorts of strong melodic compositions paired with specific environments that were common back on 16 and 32 bit consoles. I am so happy to see the very fun, whimsical, and solid compositions of the past have a vehicle to the present day in remakes like this one. I can close my eyes and remember the music for every area of games like Final Fantasy VI, Chrono Trigger, and Super Mario RPG, which isn't something I can say for a game like say FFXVI. I got chills listening to these classic SNES tunes switching back and forth with their modern counterparts. What a fantastic job!
Some great insights, John! I feel the music in the remake almost loses some of the SNES/SFC punchiness. Some of the instruments feel pushed further back, losing some of its grandiose feel. But still an upgrade! That camera studder doesn't feel great, but I am willing to bet if the Switch 2 is backwards compatible this will run perfectly.
pretty interesting, ive been playing emulated and noticed some of the camera judder and assumed it was down to emulation and something with vsync, but seeing the actual switch performance it seems like it happens in all the same places. so likely not hardware, and something with how the in engine cutscenes are being handled.
It's funny. I got my copy this morning, and immediately booted it up. It looks exactly as I remember. Then I realized that it looks like what my hindsight THINKS the original looked like. It reminded me a lot of how a Link Between Worlds looked exactly like I remembered Link to the Past, although, again, that was a rose tinted memory. It's. A good reminder that sometimes, it's more fun to let your memory polish the details, than it is to relive the actual experience.
Hey John, Question regarding the Image Quality: Is the pixelated border around Mario and other characters a result of the upscaling of the video to 4k or is that actually as visible when playing it, as when watching your video?
I think the problem with the animation lacks of impact from what I've seen in the video is that it should freeze at the point of impact for a few more frame.
I think one of the coolest things in this remake (and you can even see a couple examples in the comparison) is the little animations Mario does. Like the bridge at the start bit mario does nothing in the SNES version but freaks out in the remake. Reminds me of the golden sun animations!
Funny thing, the frame rate drops also happen in the same places on the emulators, not sure what the scenes are doing that are so demanding, or maybe it's something a bugfix can tackle.
Feels like this would have been a big win for Unity, had Unity not shot itself in the foot, hand, face, groin, and a bunch of other places this past month.
I always wonder how much access remake developers have to the original code to study it, or just how much they end up reverse engineering the code to get everything just right. Must be quite a process -- impressive result.
So nice to see a studio give a legacy title the respect it deserves.
Artepiazza has always done that. By far the best remake developers on the market.
@@NikoofDeathI disagree, I believe that Toys for Bob was the best.
Isn't ArtePiazza a Square Enix studio? Majority of games they've done are Dragon Quest and Romancing Saga 2 and 3.
@@oreocookie1331
What????
If only Konami felt the same way for MGS.
DF That transition at 0:29 of the video to the switch version was 👌🏻👍🏻
very kino
It was 🤌
It's from the original reveal trailer I believe but yeah it's fire.
best part watching this , being a programmer, i don't think they did anything or very little on this version. :) game same, just put new paint on it.
In this game and SMB Wonder the art is so clean that I really can't tell if something is pre-rendered or using polygons.
nahhhhh graphics on any console aren’t good enough for that yet and you didn’t just say that for NINTENDO games
@@ChadGPT67 yeah its annoying how nothing looks like the SNES's DKC yet.
@@ChadGPT67it literally comes down to the art style and OP is completely on point for the unique way the sprites were made in wonder.
@keithschachle571 1080p was only "new near" in 2003? Huh?
That was only 2 years into the GC's life, and 720p was barely a thing, and few TVs had it. The first 1080p displays for consumers didn't release until 2006-2007, and they were absurdly expensive.
It took several years into the 360/PS3 gen for 1080p TVs to become more widely adopted, and most console games never hit that (PC versions did though).
You can even see old reddit threads from 2013 where people are talking about when 1080p will finally become the "standard" in gaming. That tells you how long it took for it to become universally adopted.
@@StarRain6 Star Ocean Second Story R gets there I think. It's the most impressive take on pre-rendered --> full 3D I've seen yet.
Even with the frame drops, it’s impressive that Artepiazza pulled off this level of performance and fidelity with the notoriously inefficient Unity on the Switch. Like John, I really really appreciate the care that went into making the FMVs look good and actually 60 FPS. Something that, for some reason, a lot of other developers could not care less about.
Us old Final fantasy \ squaresoft folk are going to have a hay day with this game, feels good ;;;____;
@@Ozzianmaninefficient on Switch in particular, not in general.
@@OzzianmanI think it’s more about the reputation of Unity games on switch. Not many games utilize it very impressively on the platform
Gonna emulate it on my Rog Ally.
@@Ozzianman how is it a myth when the proof is in the pudding every time?
Video game demos or main menu attract modes are a long lost art of video games that I really miss. I know they’re a holdover from the Arcade years, and like lives have gone the way of the dodo, but it is one of those things that shouldn’t have gone away.
Super Metroid has some of the basic main menu demos that show you super cool tricks and secrets that you might’ve never figured out, If you’re just willing to wait and see what the game will show you.
Fire emblem and smash bros still do that
@@JordiumZonly for smash
To this day I still touch nothing upon booting up a new game for the first time, waiting to see if any videos play after going AFK for a while. I'm always disappointed when nothing happens. I'm definitely a 90's gamer!
Up to N64 too, with OOT's intro, so perfect!
I too miss that functionality and I'm inclined to wonder why anyone would stop doing it.
It is impressive what Nintendo and third party devs managed to do on such an ancient hardware for today's standards. They really pushed the Tegra X1 to its limits.
It really makes me want to see what Nintendo could pull off with a ground-up game on modern hardware. Imagine the next Zelda was on PC? Considering what TTotK managed to pull off on Switch the sky would be the limit.
Art style is good at hiding it's technical flaws..
@@anonony9081
I image if Nintendo start to be 3rd party they would put out the effort anymore.
Image Zelda but the gameplay is much worse
@@anonony9081 I would love to see it. Imagine TOTK with full 3D volumetric clouds like RDR2s, farther LOD for grass and trees. It can keep the art style but add so much more and look great ( It already looks nice ). Heck I have been running TOTK in UW on my QD OLED using the emulator and even just a res bump was huge for it.
Imagine what they would do with the new machine in about 4 years.
This will be my first time playing this. Given the comparisons between this and the original, it looks absolutely stunning. Aside from the sudden drops, this looks very well done. Can't wait to get it.
Ohhh you’re in for a good time then!
In what way do you mean stunning? Like "for a switch game"?
@@syphonunfiltered
Like as in compared to the original SNES game, as his comment clearly stated.
@@syphonunfiltered In general really. It just looks good, not only good for the Switch
I got to admit, I still love the way the SNES version looks.
I like it a lot better myself
@@Decenium I can appreciate them both. I remember back in 1996 when commercials started coming out for it, the game looked so good I thought it was going to be an N64 game due the commercials airing only a couple of months before the N64 launched. The original art style just brings back a lot of nostalgia from when, IMO, gaming was in a better place.
Same that’s actually impressive
the snes one has a lot more of a surreal art style, the switch version feels extremely sanitized to me comparatively
I have it on my Wii U the last purchase from the store closing so I might get this remake later on
This was the most I've ever paid for a game -- $70 in 1996. I'm sure that's like $200 now.
I think this remake is absolutely gorgeous and even fascinating, especially in a side-by-side comparison. The art direction and how they expanded the original in each scene is just really interesting and gratifying.
This makes me want to see other games (even originally hand-drawn rather than rendered and rasterized ones) get this kind of treatment.
It was a big financial commitment for the die-hards like you in 1996! The N64 would release only 8 months later at $199.99 and it’s incredible 3D visuals were have already been shown off.
N64 games cost $60-80 ($115-150 today) so most people were very picky in selecting which games to buy. With the revolutionary Super Mario 64 releasing later that year, this game was severely under appreciated.
I remember paying exactly $102.59 for mk ll for the snes from Radio shack back when that game was new.
$80 for Chrono Trigger in 1995. 3rd Party games were much more expensive even though both games were 32-megabit carts. Importing games was much more expensive, I remember getting Tales of Phantasia for $120. That, to me is still the best looking game on the SNES.
@@thealgorithmisbrokenhow??? It was $70 without tax at toys r us back in 1994. The most expensive games at that time was Phantasy Star 4 and Virtua Racer both were released for $100, unless you imported.
@@BurritoKingdom Canadian.
I think Super Mario RPG is the perfect example, why more games should use a fixed camera like this. The fact that the game can look this good while running mostly great without using dynamic resolution is a testament to that.
ArtePiazza did a good job here. Recreating old games in Unity or Unreal Engine always fascinates me.
It’s incredible how much work goes into these videos. Even such a little thing as mimicking the font for the title card. Can’t imagine that’s a simple task.
I’m curious how do they mimic the fonts so well?
@@iron_recluseAI
@@XXtheJUMPoffXX that’s cool I need to learn how to do that
@@iron_recluse Yeah I’m sure there’s a computer program that can scan a font then recreate it for you
I can't wait to play this one, it would be cool if Square Enix and Nintendo collaborated again someday
Maybe if the game sales well they do part 2
@@michaelmacorso4479 That would be fantastic :)
@albertobalsalm8647it's basically Enix 😂. It wasn't a merger of equals, Square was such dire shape after the Final Fantasy movie bombed. Enix management took over. Most of Square's management left after the merger. They did retain much of Square's younger staff at that time, which is why Kitase and Nomura are still there.
@@michaelmacorso4479 My thoughts exactly. Maybe if it does really well, it might push the paper mario franchise back towards this(not sure if they would sequel this or build off paper mario's current state) First pre-order I made in a decade.
@albertobalsalm8647still waiting for a Xenogears remake
I find it ever so fascinating watching games that use Unity/UE4 on Switch because you can really see how far them engines have come since the Nintendo Switch's first year. I mean you can't argue about it, some games did struggle, but then years have come by and the optimisating of the engines have done so much over the years and if you take the time to look back at earlier videos, it is really impressive.
It also bodes well for Nintendo's next platform because the engines are so well polished for Nintendo now. You got take into account Wii U barely had any support like this, and now we can go into a generation that will not only have the support, but have optimisations pretty tight on. I'm hopeful that the successor will have some really clean UE5/Unity titles from the get go!
Well, engines of Mario games looked and ran amazing from the beginning.
Probably Super Mario Odyssey is still one of the best looking games on the platform, same for Mario Kart 8 Deluxe.
But yeah, it's nice to know that it's getting easier.
And I hope the next Switch will use UE5 in games of a similar style to this and Yoshi's Crafted World and for more complex games, maybe still use 4, but it runs like on a PC from when 4 was new.
(Because yeah, it doesn't look much like UE4 in non-Nintendo games. Like it's very toned down)
Really appreciated your comments on the music and the furigana! Shows how much knowledge and attention to detail goes into your videos
Great video John! That transition in the river seen was incredibly smooth! I'm so happy to hear that this is such a good experience for new and old players alike
Don't like how Nintendo remasters old music. They always do this classical instrumentation take, and it ruins the unique sound the original music had, and has way less "punch" to it if that makes sense. You can clean up the quality but keep similar sounds to what was used. The original hardwares sound limitations is the reason we got such unique great music in the first place.
Well said.
Fun fact: In the original game, a glowing image of the 4 poker suits (card symbols) appeared when some characters are charhing their attacks:
Mario had the Spades
Mallow had the Clovers
Bowser had the Diamonds
Peach had the Hearts
Geno has the Stars, as there are only 4 poker suits.
This effect was removed in the remake.
Really wish Secret of Mana could've gotten a quality remake like this.
0:28 nice transition
Wow, this really shows that with "ancient" techniques like planar reflections and precalculated lighting, you can achieve visuals comparable to raytraced graphics even on low spec hardware. Valve is taking the same approach with Source 2, but not many developers seem to do this anymore even though it's a perfect match for something like the Switch. Every time a game has a compromised realtime approach to reflections or GI, I think back to Half-Life 2 and its perfect reflections in 2004.
If RT was actually used in this game, there'd be a lot of darkness inside buildings and other places.
It's far from similar to ray tracing. It does look good tho.
Source has raytraced graphics, they're just compiled on runtime by vrad. There's even the -smooth setting to dictate the number of ray bounces it uses.
Another pristine video from John and DF. We are very lucky to have such an incredible outlet.
For those wondering what song plays at 6:07, it's from Musashi Samurai Legend called "A New Hope Industrial Version".
Thanks so much for always taking the time to also cover the music and sound design, as well as the visuals. Yoko Shimomura is a legend and I'm thrilled we get the option to listen to the original SNES music - between this and the Star Ocean Second Story R remake, I'm pretty stoked - also still hopeful for that Chrono Trigger remake some day.
Thanks, John.
I have ribbed you in the past, but one thing is clear: you really love your games, and that comes across in the content you produce. I have learned to really appreciate your work, and look forward to your content.
John is the only guy in the team who doesn't just focus on technical aspects (like frame rate and resolution) but also highlights artistic aspects including music.
What did you rib him for?
Looks great- it's not every day that you see a remake that is simultaneously faithful to the original *and* a drastic improvement!
Also, 60fps FMV is such a nice touch! How is it that seemingly no one else besides Hal Laboratories and Team Silent bothered to pull this off in the past 20+ years?
when the hell did Team Silent do 60fps FMV?
@@StarRain6 The PS2 version of Silent Hill 2. To my knowledge, this was not carried over to any ports, nor does it work properly in emulators.
It apparently uses some form of interlacing, where two frames of animation are packed together in a single frame of video, and the video codec knows how to split the frames out and play them at the right time.
@@3dmarth interesting i never knew that! Too bad i cant try it out on emulator...wait a minute does Silent Hill 2 gameplay also run in 60fps on a PS2, I dont think so?
@@StarRain6 No, just the FMV, ironically.
There are 60fps mods for gameplay, which are available for PC and I think PS2 (emualtion) as well now, but you won't get that on console.
PS: I saw a comment somewhere, indicating that PCSX2 might support the 60fps FMV now. Haven't verified it for myself, though.
It's not that it's not possible, it's that it's supposed to be cinematic.
Except its not.
I'm tired of 30fps FMVs with black borders.
It's not cool, it's annoying.
I don't want a "cinema-accurate" experience, this is a videogame.
And if a videogame has FMVs, then most likely they're supposed to look graphically impressive.
So I think they should fill the whole screen and be at 60fps (just like in this game.
Good looking, fills the whole screen to make us be able to look at every single detail and it's smooth, making me wanna look at it even more because it's satisfying.
Thanks for making the point clear that reconstruction and TAA would clearly reduce the image quality at lower resolutions. Far too many people are under an impression that these techniques work well at lower resolutions.
As someone who hasn’t played/seen much of the original, I’m a little surprised at how well the originals art style holds up
I love when John reviews Switch games, let alone Switch remakes of older games. It's a perfect fit.
I’m almost finished with the game, the XP has been great, my only complaint is that the game’s difficulty was nerfed to oblivion, even while playing on Normal mode it is noticeably easier at least for veteran of the original like me.
get the super suit yet? ;)
16:10 It's evident in the video but I'm still surprised to hear you actually mention this. These games having the multiple language options like this is always a treat for me.
4:42 Where is the outdoor light source here? There's a window in the top left and presumably another window in the bottom right, yet the light seems to come through both of them at right angles. I realize I'm nitpicking, but I just thought it was weird how John comments (positively) on the light shafts, but didn't notice this. The game does look fantastic overall.
I’m old and played it in 1996 and now again in 2023. Both are fantastic games and deserve to be played.
Ravum Aedes Sacra from Phantasy Star Online Episode III: C.A.R.D Revolution at 10:00? That’s a deep cut. Props.
Gonna be my first time playing!
I can’t get over how gorgeous this game looks!
I forgot about finishing this video halfway through the third ad break. 😢
For the most part, the new sound track is great. You really need headphones to appreciate the extra layers and instruments. The 2nd Booster Tower song is 7 minutes long in the post-game Music Player and is just a acid jazz trip.
MIght be a mixing issue, but there are a few tracks where the bass melody was maybe reduced too much. I was kind of disappointed with the new Smithy Fight Theme, the intense organ of the original is just way too weak in the new one and takes away the intensity, IMO.
The new Culex theme knocked my socks off, though. That can only be unlocked in the Music Player after defeating Culex again as part of the boss re-fights.
The other thing worth mentioning is that Mario still only moves in 8 directions, just like in the original. However, the extra frames of animation for transitioning directions is sooo smooth it looks like analog 360 movement.
Dear Jhon, thank you so much on adding that final touch about the subtitles. I'm a Japanese learner and I really missed those small furigana letters. I know basic composition and I understand it but there are a lot of new words and finding them while playing games takes a lot of time. Btw this game pretty good!!!!
14:49, I had that theme in my head for ages without knowing from which game it came from, thanks for making me know about it
What i'd give for Sonic 3D to have this kind of stunning & faithful overhaul.
Love your reviews John. You always deliver a thoughtful treatment of the material.
@MyPie9042- So, he's always good?
Amazing how he's been hounded by Xbox fanatics for years for "hating Xbox" based on some out of context comments from a decade ago, and now it turns out he's getting paid by Xbox, apparently.
@MyPie9042- "you Xbox fanatics"
Ah yes me the Xbox fanatic who has owned a grand total of **checks notes** one Xbox console (360) and all PS consoles.
It's almost like some of us just aren't into the whole console warrior thing, so we don't see all this imaginary shilling. DF can get accused of being paid by both sides in the same video, that tells you everything about how valid those claims are. Fanboys can't see their own bias and accuse neutral parties of it.
I find the music to be more shrill in the new release. How unfortunate. Besides that super excited one of my all time favorites.
4:34 unless you were in the PAL territories of course
honestly my favorite part of this whole thing is the idea of the original composer being the one that rearranged the music too, I know that in the amount of time a lot of composers would have retired or even passed away but things like the demon's souls remake are a perfect example of why you need someone who gets the mood of the music, not just someone technically competent, and who better to do that than the original composer? if they're still around they should be the first option, and I'm glad they did so here
I do feel that the rearranged tracks lack some of the punch of the originals. The lead melodies are getting a little lost in the mix. And for better or for worse, lo-fi crunchy beats gave way to smoother and more subtle instrumentation. Despite appreciating the new soundtrack, I do still prefer the original for its impact.
Good work as always. Still baffles DF shows the new content on the left vs. the right given how timelines show newer thing on right.
i see what you're trying to do with the blurred background on the graphic stuff but what you should consider is something higher contrast, that red line still easily gets lost in the sauce
The more and more reviews I watch of yours, the more I think you might be my favorite
Been playing for a last couple of days, and comparing Switch release to original SNES I played for the first time, circa 2000 (on emulator) put remaster shining. Everything looks so cool, nice but with attention to details and most important - original feel and look. This must took hell of a lot of time, exhausting work and passion. LOVE IT.
Hi John, I wanted to say that you can also use a powerfull WIFI6 USB Stick or PCI card to create a hotspot from your PC and connect your VR headset to it. The latency and image quality is almost native and this works for other streaming like Steam aswell. Since mentioned this in the last DF Direct.
I appreciate the use of PSO music at 10:00
Great video! Love seeing the remake side-by-side with the original! Thanks for making this!
"PSO"?
Excellent spot with the furigana mention! Another game I can recommend to my friends who constantly tell me they are trying to learn but then read and watch everything in English. LOL
🤯They pulled it off! Everyone is happy! 🥳
We never got Super Mario rpg in Australia. I was a massive Squaresoft fan and was saddened when it was decided it wasn't going to be localized. It's so amazing to finally have a legitimate way to play it!
This guys review is proof there can be a near perfect game and yall will still pick at something. Let me start of by saying i didnt plya the original, and the only reason i got this game was becuase i wanted to play some mario and luigi type game.... that bieng said... this game is freaking amazing! The graphics, the way the characters are modeled to look,the art style on the move sets, the music is crispy clean, this guy mentioned frame rate, bro its a freakimg switch cut it some slack. Trippin
Excellent video. Thanks for the hard work on this technical review.
I loved "Mario & Luigi - Superstar Saga" as a kid for Gameboy Advance - this seems like a title I'd enjoy, too. Never would've caught of it if it weren't for your video, thanks!
You'll love this! I liked that series as well!
The original game is still a 10/10 game today. I play it once a year and it still holds up. Paced well and is as charming as ever. Glad they kept the remaster's charm.
*remake
You are a man of culture for that PSO soundtrack, so glad to hear it still alive
Great video. John Linneman's video essays on classic games and their remakes are the best in the biz.
All the crew in DF are incredible but you passion for video games make u my favorite john, alex B you are second close Hahaha thank u guys.
Good review! I really like what they did with the music.
Hoping to pick this up tomorrow but now I am curious.
1. Difficulty. Does the higher setting just make enemies hit harder?
2. The power attack. Since you can hit multiple enemies with a well timed button press did they compensate by making HP pools meatier? I would assume difficulty comes into play here.
3. Let me hear that Smithy theme remastered!!!!
I finished it a couple of days ago, and even on the highest difficulty, the game is way WAY easier than the SNES version. Still, very enjoyable, and the remastered Smithy theme does rock!
The perfect timed attacks doing AOE damage really just help speed up battles with lower tier enemies, like 1 less turn or so for the whole battle. It just helps speed up some of the less critical fights. So far difficulty wise its pretty much the same as the original, slightly easier in the sense that some battles take less turns, which i think is a good thing.
Appreciate you pointing out the furigana - I love practicing my Japanese with rpgs but it can be tricky to find the right balance for my level.
I wish more SNES games were remade like this. The nostalgia is high.
Chrono trigger
They remade Seiken Densetsu 3 (aka Trials of Mana). Not all that faithful, but still a great remake. Only bad thing about the game is that the cutscenes and voice acting in them can be a bit dull. But gameplay, music and visuals are top notch.
@@thealgorithmisbroken Don't fuck with perfection
@@OceanandskylinevidssCT is overrated beyond oblivion.
@@FelixS. Usually people who say that weren't alive when CT came out. I understand
Mario RPG was originally developed by Squaresoft and the last Mario game release for the SNES
Love those Donkey Kong Country era pre-rendered looking textures and lighting on the environments.
I appreciated seeing you play the game in its original language in this video. Nice touch!
Digital Foundry is my favorite youtube chanel. Tnks for your work DF.
This is probably the gold standard for remaking a classic. It looks fantastic and is highly faithful to the original. I am very impressed and pleasantly surprised. I also don't really care about an occasional frame drop, personally. It's a small blemish on something that otherwise seems near perfect.
Looks great! Something he didn't mention, that i would like to know is if and if how the timed battle button presses worked.
I am generally disappointed with modern soundtracks which seem to no longer have the sorts of strong melodic compositions paired with specific environments that were common back on 16 and 32 bit consoles. I am so happy to see the very fun, whimsical, and solid compositions of the past have a vehicle to the present day in remakes like this one. I can close my eyes and remember the music for every area of games like Final Fantasy VI, Chrono Trigger, and Super Mario RPG, which isn't something I can say for a game like say FFXVI. I got chills listening to these classic SNES tunes switching back and forth with their modern counterparts. What a fantastic job!
Great Vid! Definitely playing this Day 1. Also, PSO EP3 Unguis Lapis music...nice!
I love your work, John. Your videos are a delight to watch.
Some great insights, John!
I feel the music in the remake almost loses some of the SNES/SFC punchiness. Some of the instruments feel pushed further back, losing some of its grandiose feel. But still an upgrade! That camera studder doesn't feel great, but I am willing to bet if the Switch 2 is backwards compatible this will run perfectly.
That soundtrack comparison section was really clean! Super satisfying to listen to.
Okay but did they disable the dpad and force the analog stick on you like the gd links awakening remake or were they normal
pretty interesting, ive been playing emulated and noticed some of the camera judder and assumed it was down to emulation and something with vsync, but seeing the actual switch performance it seems like it happens in all the same places. so likely not hardware, and something with how the in engine cutscenes are being handled.
Great video John!😊
whats the song that plays at 6:07 ?
Musashi Samurai Legend - A New Hope (Industrial Version).
@@pickleimpressions263 thank you so much my friend 🙏
That soundtrack at the beginning, is that from the mobile Tales of Luminaria game? I remember playing that game all the time. The sdtk is really good!
14:50 I just got chills...I cannot wait to play this game
This really puts the Diamond and Pearl remakes to shame.
I respect the Switch version of the music... but they're too "clean". The SNES music has the better, more-full bass channel.
It's funny. I got my copy this morning, and immediately booted it up. It looks exactly as I remember. Then I realized that it looks like what my hindsight THINKS the original looked like. It reminded me a lot of how a Link Between Worlds looked exactly like I remembered Link to the Past, although, again, that was a rose tinted memory.
It's. A good reminder that sometimes, it's more fun to let your memory polish the details, than it is to relive the actual experience.
Hey John, Question regarding the Image Quality: Is the pixelated border around Mario and other characters a result of the upscaling of the video to 4k or is that actually as visible when playing it, as when watching your video?
so hyped. the SNES one is one of my fave games. Friday can't come fast enough.
Good video, I like the fact that they kept the art style. The modders who did the unofficial HD remake of Mario Kart 64 did the same thing.
It's lovely hearing the direct comparisons between the music.
I was SO wanting to see these comparisons, having never seen the original game which I see looks so impressive for the time.
The drops are not distracting at all, I was playing the game and didnt even noticed them, DF can be so dramatic with numbers
I think the problem with the animation lacks of impact from what I've seen in the video is that it should freeze at the point of impact for a few more frame.
I think one of the coolest things in this remake (and you can even see a couple examples in the comparison) is the little animations Mario does. Like the bridge at the start bit mario does nothing in the SNES version but freaks out in the remake.
Reminds me of the golden sun animations!
Funny thing, the frame rate drops also happen in the same places on the emulators, not sure what the scenes are doing that are so demanding, or maybe it's something a bugfix can tackle.
I still prefer the original look on a CRT, but the remake beautifully updated it for modern displays, it's extremely faithful looking.
I just beat this game on my pvm thru rgb right before this game was announced. I like both art styles but remake looks inticing.
I want prerendered graphics back.
Feels like this would have been a big win for Unity, had Unity not shot itself in the foot, hand, face, groin, and a bunch of other places this past month.
Thanks John, the gold-standard of game appreciation. Cheers!
Star Ocean The second Story is also an amazing remake. From technical side to quality of life, new features, new quest, ... Everything is perfect
I always wonder how much access remake developers have to the original code to study it, or just how much they end up reverse engineering the code to get everything just right. Must be quite a process -- impressive result.