I’m not yet sure I even want to get this game, but this is the best series quill has done in a long time. He’s aces at tutorials! Love the enthusiasm, the knowledge and the easy going yet comprehensive teaching style!
These are great videos Quill, very clear and straight forward explaining anything we would need to know. Hopefully Paradox sponsors you again in the future for tutorial videos, you got a knack for it!
I was intimidated by this game when it was free on steam this weekend for a couple days. I searched tutorials and found this playlist, holy shit bro I haven’t encountered a more detailed explanation for a game before. You explain everything so well, I’ll be buying this game now because of you.
Thanks for putting together this tutorial. I'm so excited to get this game. This tutorial will make me feel more confident that I won't kill all my colonists immediately.
Came here after watching the 250k subs video. This is sponsored content that is great. Paradox gets adds, we get a tutorial, and you get to show us stuff. Whoever came up with that idea. Kudoo!
You can build domes and fill it only with any power generators(except wind turbines), it may cost more resources and money to construct but in the long run, it definitely worth it, the power generators inside the dome are protected from Martian dust hence no maintenance required.
minute 15:55, you connect the water extractor to the pipe network. I think the game allows you to obtain grid connection just by plugging the water extractor directly to the dome (which is closer). In this way you have far less pipes going on and you don't have to circumnavigate the existing dome.
I don't know if it was active when you were making this video series or not, and I just started playing the game today, but I found out that you can actually run power and pipes from building to building and it will automatically build the lines and pipes that it needs. Just select the utility, then select building one and then building two and the magic happens from there.
Still watching ..so i don't forget to ask, can you run power cables through tunnels? I noticed tubes were very short. Picked up some nice tips..all my rare minerals were getting sent back to earth..now I know why! This is a superb tutorial! The mission goals must have been added after this tutorial..having trouble getting the last 2 of them completed at 255% difficulty International Mars Mission setting. Now that I have seen all 5 of your tutorials and have a much clearer picture of things I may restart.
Just started this game on Xbox so was looking for tutorials and found this channel. Your style reminds me a lot of Salman Khan of Khan Academy. How you get your voice so high at times is hilarious though 😄. Thanks for the videos
Good stuff! I gave it a disastrous first couple playthroughs where I was sort of learning by mistaking, but these definitely illuminated a some things I didn't pick up on right away.
Great video! Thanks! You CAN connect cables through buildings, so just connect the Rare Minerals to the back of your new dome for example. Sometimes you need only a small dot of cable to connect things together, like a solar panel farm. Different buildings for air and water can also be connected together and mixed up, as long as you put the pipes on their connector hexes. Will you make a video about any good mods available for this game?
Wheat give you 14 food but it grew for 2 sols, or it is 7 food/sol. Potatoes give 9 food/sol, and Soya give 6,8 food/sol. When you alternate them, you are getting 7,9 food/sol. Sort of (you will get little more because of soil quality). So where wheat come in place? Well, wheat give little less food, but requires less water. You will get 4,375 food/water unit. Potato-Soya alternation gives 3,575 food/water unit.
Quill can you turn off fuel consumption from the fuel you make for the the rockets? Given the starting bonus you got with the auto fuelling I could see a lot of fuel being saved if you can. Which would obviously be another handy bonus for that specific starting sponsor.
Been playing for two days now. I didn't see any of the dust tornadoes in the tutorial. They can really set you back. Also meteor impacts. Haven't had one hit a dome but one came close to a concrete extractor. And yeah, you can run power and pipes through buildings instead of going around. You plug in to one side and then plug out on the other side.
If you find yourself with a shortage of metals and you are at a peak or plateau you can always sell the John necessary things and use the medals from the Salvage to get further
It’s hard to know without seeing the late-game, but I feel that the early-game is to advanced. In my opinion building your first dome should feel like a great achievement. Extraction and drones feel too advanced as well for early-game. Imagine if you had to start out with a single rover exploring the landing site, find a suitable colonization spot, build small habitats for your first humans and really struggle to survive. Not just plop down huge prefab factories and be self-sustained in a couple of hours of gameplay. Building bars, casinos and those types of buildings should in my opinion not be something that is available until mid-game. Hopefully the harder difficulties will solve some of my complains and mods will balance and add more details to the game.
there will be higher difficulties modes that will make the early game hell... but the idea here is that there is no reason to send humans to mars before you can offer them nice living conditions. though I'm not against lower tech starts. maybe even force you to start with human pioneers living on underground bases to prepare the terrain for colonization.
I see there is a long term solution to supplies of metals, concrete etc. at the end of the skill tree... but is there any long term solution for water supply... I'm seriously in danger of emptying 2 deep water deposits, and moisture vaporators don't seem to be able to supply enough for a large colony, especially as they need to be spread out. What am I missing?
Look up Skye : th-cam.com/video/NB6TQw7qwy8/w-d-xo.html He played it hard, still playing. He almost lost his colony quite a few times, and now he's got aliens showing up, maybe to attack.
i feel its dumb martian born does not want to leave mars. it would be a driving urge i feel "i wanna see earth - whats it like? wait air everywhere?" could even be like a special event to earn money sending a marsian to earth and go on tour in the media or just want to go to earth
Killaim it's probably more "can't go to Earth" rather than "doesn't want to". Growing up in Martian gravity and then going to a place with three times that would likely harm/kill a person.
Killaim he uncovered only a fraction of all the techs, not to mention breakthroughs, events and so on. There may very well be somethin like that later down the line
suborbitalprocess To say nothing of the lack of immunity to Earth microbes and viruses. It would take one hell of a vaccination program. On the other hand, G forces can probably be artificially increased to strengthen the body, but you would have to plan it out months or years in advance.
Artificially editing g-forces is not as easy as you think. The way we achieve higher g-forces on earth is either by attaching someone to a spinning wheel or putting them in airplane or roller-coaster. As far as we know, nothing we have ever learned about science suggests we will develop any other kind of artificial gravity ever. You can put weights on a person, but that's not quite the same thing. However, it is highly doubtful that humans will develop inability to withstand modestly higher g-forces just by being born and raised on a different planet. After all, we can easily survive more than twice our present weight here on Earth. Still, I suppose it isn't proven. We've had a few adults in space for several months, but little more. Anyone want to volunteer to launch themselves on a rocket with a 100% chance of exploding, and a significant chance of doing so catastrophically? I'm pretty sure sex would still work... probably. In fact, I bet someone has already tried it on a plane during a 0-g dive, according to rule 34. However, I'm not so sure anyone has been able to achieve conception while on a 0-g dive (0-g dives last 25 to 55 seconds). Rule 35, someone get on that. Assuming sex in space works, (which might just be easier than sex on a plane), then just sit in space for 9 months, and then give birth with little-no medical capabilities. We hope it won't result in permanently deforming or killing your child, but we aren't sure. Any volunteers? Also, it'll cost a few billion dollars so... be ready to pay in cash.
the biggest problem here is that the baby was born on mars, so it developed to survive mars conditions. but there are ways to train a person to withstand stronger gravity. you can make him walk around with a partial pressure suit that actually push the blood to the legs, wearing weights around the body and a mask with lower oxygen levels, all to force the heart to work harder. then you make the person exercise every day on those conditions. it will still feel very overwhelming to stand up on earth for the first time, he probably will have a few blackouts and will need to lay down for a very long time. but eventually he will be able to live a normal life on earth. also you can always build a couple of space stations connected through a cable and make them spin to simulate earth's gravity, or even do that with the space ships to help the passengers get used to earth's gravity on the way back
Question here what do you do in the end game? Won't you eventually drain the entire map of water and metals and concrete therefore no replacement parts electronics ect. You can ship these from earth for a time but eventually if you play long enough you'll just get a cascade failure that will snowball
Whenever he mentions moisture vaporators, does anyone else think, "Vaporators? Sir, my first job was programming binary load-lifters. Very similar to your vaporators in most respects." No? Just me? Okay, then.
Wonder if it is possible (or efficient) to create proper specialised domes. One or two domes dedicated to farming food which then gets distributed via shuttles to the other domes and sold at their amenities. Same for other resources. Maybe, if colonists can travel between domes, a Pleasure Dome is possible? One filled with pleasure, luxury, and social amenities and housing only for VIPs? Think I'll have to test that when the game unlocks.
you can use the transport hover to set up cargo routes. so you don't really the shuttles for constant resources transport. but I think you can do that, but it will be a little harder in the early game
You can do that what you said about specializing the domes (one farming, other mining, and another manufacturing), but not about leisure. Colonists need to live, work and have leisure in the same dome(and surrounding areas, for external buildings).
One of the nice things about this and other games of this type is that you can play the game the way you want so you can try out as many options as you want.
I know I'm super late to the party, but right now I see no advantage to solar panels compared to wind turbines, since the former is only active half the time. Any good advice?
the thing that is getting me about the visuals with this game is the lack of 'roads', it just makes city layout designs look extremely messy. PS thanks for the videos.
Thank you so much for this very detailed and informative tutorial, I did learn a lot of things I just would not have known about. The in-game tutorial is not very good. One thing I am having an issue with is the power cables not being able to be removed after their use is no longer needed. It is costing me mech parts to keep repaired but is of no further value to me. (it was a line run for the cement excavator, which is now defunct, I can demolish the excavator but not the lines). I hope I am just missing something obvious someone could help me with, or is the game just flawed in this respect? Thanks again! Edit: Just found out. There is a "salvage" button per developer in game discussions. Going to look for it. Cheers! ;D
Figure the night is 12 hours, so that would be 120 need. The night is actually shorter, it's from 10pm-6am, about 8 hours, so from 80-120. You're f'd if you get a dust storm or cold wave though.
Water extractors aren't that better (well they are in early game) - later you can use all the water in deposits (unless you get breakthrough to find 500000 water deposits) and moisture evaporators can be upgraded (with research) to generate up to 2,5 water per hour and in bigger base can completely take over water generation (unless you have dust storm of course).
Why are you not changing the people that you're sending to Mars I'm noticing the same set of people that you have selected but nothing different just the same
If you connected the pipe and cable to the 2nd water connector to the dome, can you run water and power through a dome? Or do you have to go around it?
Seems like one of those games with interesting gameplay, but not enough depth. Much like Cities: Skylines, it looks like fun to build a nice colony and min/max your design, but other than that there seems to be very limited interaction between your colonists, not much difficulty in setting up a colony, and limited events that work against you(other than those big events you choose at the start of the game). One of the reasons games like Dwarf Fortress or Rimworld are so much fun is the silly social interactions and crazy events that can throw unpredictable situations at you. This game seems to lack any of that. Although maybe Quill just didnt show off much of the social stuff, or im expecting too much after being spoiled by Rimworld. As for the gameplay itself, there are a few things that i do not like. Colonists being able to just spacewalk for example. I think it would be more interesting if they needed tube hallways to travel between domes, and eventually you would have access to alternate modes of transportation. Another is the money & prefab system. Seems like being able to just buy massive amounts of prefabs and resources trivializes a lot of the early progression. Higher difficulty probably helps combat this, but money seems way too strong for how much you can buy. Overall it seems like a fun game, but im concerned that its just another Cities: Skylines that in the end just looks pretty. Not sure if its trying to be a kind of city builder or the next Space Colony game, but fails at either.
Yeah feel you. I think it will be so much fun in the first playthrough, maybe even a second with the different starts. But then its just going to be more of the same and i dont know if that is worth 40 bucks to me. So i guess i just gonna wait till it drops. Then it will be a good buy.
All of your complaints are strictly to do with the difficulty. If all you've seen of this game is a tutorial played on the easiest difficulty, you really shouldn't be complaining that the difficulty is too low. If you've seen other content, I can't see why you'd complain about the difficulty here.
I agree with you, I think playing on the higher difficulties could help out with the easiness of the game, however, it does look like a game that will drop off in interesting gameplay. Maybe as you get into the late game it will get really good, but there's no way of knowing for sure based solely off of this tutorial series.
Trump was playing 300% on twitch. It honestly did not seem any more difficult. Yes he had less resources, but even so, the fundimental game did not seem harder or more interesting. Like there was no real sense of danger, exploration, or need to really balance costs and benefits optimally.
Polymers are supposed to be made from carbon-based fuel don't they? I'm no chemist, but it's more logical for them to have required food, instead of hydrogen fuel.
Mars has no atmosphere. Or at least an incredibly thin one, basically any gas just escapes into space. It's why radiation is such a problem on the surface.
It doesn't say anywhere that they use Hidrogen as fuel. The main fuel you can sintetize from Martian's atmosphere is Methane (CO2 + 2H20 -> CH4 + 2O2). Yes, you could made Hydrogen from water alone, but that would be very inneficient. And then Methane is the base for a bunch of polimers.
Well to be fair. This was just a tutorial so Quill chose all the easiest game settings. He picked the company that gave him the most money and super awesome rockets. And chose a landing site with almost no environmental threats. So yeah. If you want a challenge just pick one of the other 9 companies that will offer far fewer bonuses and even some drawbacks and pick a landing site that is more dangerous than a pug on morphine.
I am just afraid that it will be the same experience as Banished. Like your starting positions, company, difficulty etc. will only change the starting difficulty and then the colonies will become self-sufficient and all you have to do to achieve anything is to wait... Hope i will be wrong. Pretty hyped about this one...
Well that is a kinda strange thing to be afraid of since making a self sufficient colony is the point of both this game and banished. Although this game does have those late game mysteries, so maybe they will throw some kind of monkey wrench into your colony that will force you to react.
Every game has a major mystery to investigate, so I think they're banking on that keeping things interesting after you achieve self-sufficiency. Since they plan full mod support, if the feature is as compelling as they hope, this could be the most replayable entry in the genre to date.
With mods sky is the limit for sure. I just dont want to pause for a second while playing and say : "They got shit loads of food,metal,concrete, polymers etc. so what now..." Hope the mysteries are enough to provide a challange after the "ok they survived" part.
if the colony is independent them the nationality of the child depend on the laws of the colony. for example, they can let the child be registered in the native nation of the parents, or they can have their own registry. for the ISS I don't think there are any particular rule regarding it, specially because no one even know if its possible to conceive a child in zero g. so they probably would need to improvise. not sure if the ISS follow the rules of international waters, if it does then there should be some laws regarding it... but I'm not sure, I read somewhere about ISS sovereignty but I don't quite remember.
cognitive psychology focuses on thought, intelligence and all the mental processes Neuropsychology focuses on the way the mind and the brain behave and operate together they are the key to understanding, programming and developing an artificial mind or even... consciousness
I’m not yet sure I even want to get this game, but this is the best series quill has done in a long time. He’s aces at tutorials! Love the enthusiasm, the knowledge and the easy going yet comprehensive teaching style!
25:35 "We're fully self-sufficient..... * glances at the all negative grid resources panel* except for the fact that we are all gonna die!"
These are great videos Quill, very clear and straight forward explaining anything we would need to know. Hopefully Paradox sponsors you again in the future for tutorial videos, you got a knack for it!
I just got this game for Xmas and have to say your tutorial is outstanding. You gave me enough to get started right. Thank you good sir.
I was intimidated by this game when it was free on steam this weekend for a couple days. I searched tutorials and found this playlist, holy shit bro I haven’t encountered a more detailed explanation for a game before. You explain everything so well, I’ll be buying this game now because of you.
The game now has a pretty great tutorial that says pretty much everything he says. They didn't have one when this video came out.
@@Humma_Kavula Not the Xbox version. The tutorial there hurts, big time.
I believe if you have power and pipes connected to a dome you can exit them from the other side instead of laying more around the dome.
True.
Thanks for putting together this tutorial. I'm so excited to get this game. This tutorial will make me feel more confident that I won't kill all my colonists immediately.
Came here after watching the 250k subs video. This is sponsored content that is great. Paradox gets adds, we get a tutorial, and you get to show us stuff. Whoever came up with that idea. Kudoo!
Hope you do an extensive LP; I'd be watching!
Canuck024 He will 39:13 :) I don’t think he would make this how to vids without a proper lets play in mind.
Really informative tutotial series, thanks a ton @Quill18, between this game and guildwars 2 you're sure gonna keep me busy :)
I wanted to say thank you for the guide as it was super helpful in filling in some gameplay gaps.
You can build domes and fill it only with any power generators(except wind turbines), it may cost more resources and money to construct but in the long run, it definitely worth it, the power generators inside the dome are protected from Martian dust hence no maintenance required.
minute 15:55, you connect the water extractor to the pipe network. I think the game allows you to obtain grid connection just by plugging the water extractor directly to the dome (which is closer). In this way you have far less pipes going on and you don't have to circumnavigate the existing dome.
Same with cables at 19:15
Much better explanation of this game then the paradox team put out!
thats why they sponsored him :P he always does good tutorials
*than*
Very informative series for this beginner with loads of useful tips. Thank you!
I don't know if it was active when you were making this video series or not, and I just started playing the game today, but I found out that you can actually run power and pipes from building to building and it will automatically build the lines and pipes that it needs. Just select the utility, then select building one and then building two and the magic happens from there.
Thank you for this tutorial. Very helpful and fun to watch the episodes.
I tried surviving mars and was super confused, this tutorial is super helpful. thanks :D
Thanks for the good tutorials, this helped a lot.
Getting this tomorrow from Game (UK). Can't wait to leave work and play this all weekend
That was a very good tutorial for beginners. Thank you and bravo.
I clicked refresh for about five minuets strait to get this SO HYPED :O
same
Still watching ..so i don't forget to ask, can you run power cables through tunnels? I noticed tubes were very short. Picked up some nice tips..all my rare minerals were getting sent back to earth..now I know why! This is a superb tutorial! The mission goals must have been added after this tutorial..having trouble getting the last 2 of them completed at 255% difficulty International Mars Mission setting. Now that I have seen all 5 of your tutorials and have a much clearer picture of things I may restart.
Just started this game on Xbox so was looking for tutorials and found this channel. Your style reminds me a lot of Salman Khan of Khan Academy. How you get your voice so high at times is hilarious though 😄. Thanks for the videos
Great tutorial for a nice game!
thanks a lot for your tutorial, helped me a lot to kickoff the game!
Thank you for your excellent tutorials. It saved me a lot of frustration!
AAAHHHHH!!!! Hurry up and release the Game already! I'm literally dying to play it!!!
Good stuff! I gave it a disastrous first couple playthroughs where I was sort of learning by mistaking, but these definitely illuminated a some things I didn't pick up on right away.
Hope to see ya do a long lets play, hopefully with a hard start.
Thanks a lot for this complete beginners guide! It helps a lot!
Great video! Thanks! You CAN connect cables through buildings, so just connect the Rare Minerals to the back of your new dome for example. Sometimes you need only a small dot of cable to connect things together, like a solar panel farm. Different buildings for air and water can also be connected together and mixed up, as long as you put the pipes on their connector hexes. Will you make a video about any good mods available for this game?
Some interface changes by now but this still a great series for newcomers. Thanks.
This guide is featured on the main menu of the actual game. Easy start, new game etc... then check out this Surviving Mars Guide by quill18!
great video, you make learning fun 😀 👍, easy to learn, thanks - CyberGod :)
Wheat give you 14 food but it grew for 2 sols, or it is 7 food/sol. Potatoes give 9 food/sol, and Soya give 6,8 food/sol. When you alternate them, you are getting 7,9 food/sol. Sort of (you will get little more because of soil quality). So where wheat come in place? Well, wheat give little less food, but requires less water. You will get 4,375 food/water unit. Potato-Soya alternation gives 3,575 food/water unit.
Quill can you turn off fuel consumption from the fuel you make for the the rockets? Given the starting bonus you got with the auto fuelling I could see a lot of fuel being saved if you can. Which would obviously be another handy bonus for that specific starting sponsor.
Thanks for these tutorials, really helpful.
Been playing for two days now. I didn't see any of the dust tornadoes in the tutorial. They can really set you back. Also meteor impacts. Haven't had one hit a dome but one came close to a concrete extractor. And yeah, you can run power and pipes through buildings instead of going around. You plug in to one side and then plug out on the other side.
Domes and landing pads will block dust tornados.
Well, you got yourself a new sub
these videos have been great, thanks for making them ^__^
Thanks a lot man, great tutorial. With your help I just started my very first playthrough with the Russian faction ;)
If you find yourself with a shortage of metals and you are at a peak or plateau you can always sell the John necessary things and use the medals from the Salvage to get further
It’s hard to know without seeing the late-game, but I feel that the early-game is to advanced. In my opinion building your first dome should feel like a great achievement.
Extraction and drones feel too advanced as well for early-game. Imagine if you had to start out with a single rover exploring the landing site, find a suitable colonization spot, build small habitats for your first humans and really struggle to survive. Not just plop down huge prefab factories and be self-sustained in a couple of hours of gameplay.
Building bars, casinos and those types of buildings should in my opinion not be something that is available until mid-game.
Hopefully the harder difficulties will solve some of my complains and mods will balance and add more details to the game.
there will be higher difficulties modes that will make the early game hell... but the idea here is that there is no reason to send humans to mars before you can offer them nice living conditions. though I'm not against lower tech starts. maybe even force you to start with human pioneers living on underground bases to prepare the terrain for colonization.
Yay! It's up!
I see there is a long term solution to supplies of metals, concrete etc. at the end of the skill tree... but is there any long term solution for water supply... I'm seriously in danger of emptying 2 deep water deposits, and moisture vaporators don't seem to be able to supply enough for a large colony, especially as they need to be spread out. What am I missing?
Wht happen to the train game u were playin ?
Do a full let's play on this one. On a higher difficulty. Will watch til the end.
Higher difficulty will be much more interesting I think its far too easy to be as entertaining as it could be!
Look up Skye : th-cam.com/video/NB6TQw7qwy8/w-d-xo.html He played it hard, still playing. He almost lost his colony quite a few times, and now he's got aliens showing up, maybe to attack.
i feel its dumb martian born does not want to leave mars.
it would be a driving urge i feel "i wanna see earth - whats it like? wait air everywhere?"
could even be like a special event to earn money sending a marsian to earth and go on tour in the media or just want to go to earth
Killaim it's probably more "can't go to Earth" rather than "doesn't want to". Growing up in Martian gravity and then going to a place with three times that would likely harm/kill a person.
Killaim he uncovered only a fraction of all the techs, not to mention breakthroughs, events and so on. There may very well be somethin like that later down the line
suborbitalprocess To say nothing of the lack of immunity to Earth microbes and viruses. It would take one hell of a vaccination program.
On the other hand, G forces can probably be artificially increased to strengthen the body, but you would have to plan it out months or years in advance.
Artificially editing g-forces is not as easy as you think. The way we achieve higher g-forces on earth is either by attaching someone to a spinning wheel or putting them in airplane or roller-coaster. As far as we know, nothing we have ever learned about science suggests we will develop any other kind of artificial gravity ever. You can put weights on a person, but that's not quite the same thing.
However, it is highly doubtful that humans will develop inability to withstand modestly higher g-forces just by being born and raised on a different planet. After all, we can easily survive more than twice our present weight here on Earth.
Still, I suppose it isn't proven. We've had a few adults in space for several months, but little more. Anyone want to volunteer to launch themselves on a rocket with a 100% chance of exploding, and a significant chance of doing so catastrophically? I'm pretty sure sex would still work... probably. In fact, I bet someone has already tried it on a plane during a 0-g dive, according to rule 34. However, I'm not so sure anyone has been able to achieve conception while on a 0-g dive (0-g dives last 25 to 55 seconds). Rule 35, someone get on that. Assuming sex in space works, (which might just be easier than sex on a plane), then just sit in space for 9 months, and then give birth with little-no medical capabilities. We hope it won't result in permanently deforming or killing your child, but we aren't sure. Any volunteers? Also, it'll cost a few billion dollars so... be ready to pay in cash.
the biggest problem here is that the baby was born on mars, so it developed to survive mars conditions. but there are ways to train a person to withstand stronger gravity. you can make him walk around with a partial pressure suit that actually push the blood to the legs, wearing weights around the body and a mask with lower oxygen levels, all to force the heart to work harder. then you make the person exercise every day on those conditions. it will still feel very overwhelming to stand up on earth for the first time, he probably will have a few blackouts and will need to lay down for a very long time. but eventually he will be able to live a normal life on earth.
also you can always build a couple of space stations connected through a cable and make them spin to simulate earth's gravity, or even do that with the space ships to help the passengers get used to earth's gravity on the way back
Damn, I am proper hyped for this game
very helpful. many thx!
Question here what do you do in the end game? Won't you eventually drain the entire map of water and metals and concrete therefore no replacement parts electronics ect. You can ship these from earth for a time but eventually if you play long enough you'll just get a cascade failure that will snowball
Continue this game, that's what the plebs want
i plebgree
i plebsecond
Can u do a tutorial for terraforming
Great video . How do you scan anomalies on top of the mountains can't figure it out .
Build a tunnel or ramp up to a clearing on the mountain.
Looking forward to the proper lets play.
Bring this back homie
Whenever he mentions moisture vaporators, does anyone else think, "Vaporators? Sir, my first job was programming binary load-lifters. Very similar to your vaporators in most respects." No? Just me? Okay, then.
Wonder if it is possible (or efficient) to create proper specialised domes. One or two domes dedicated to farming food which then gets distributed via shuttles to the other domes and sold at their amenities. Same for other resources. Maybe, if colonists can travel between domes, a Pleasure Dome is possible? One filled with pleasure, luxury, and social amenities and housing only for VIPs? Think I'll have to test that when the game unlocks.
you can use the transport hover to set up cargo routes. so you don't really the shuttles for constant resources transport. but I think you can do that, but it will be a little harder in the early game
I think 'Crazy' Nicki from PI suggested something like that during her and Suzi's Europe play thru.
You can do that what you said about specializing the domes (one farming, other mining, and another manufacturing), but not about leisure. Colonists need to live, work and have leisure in the same dome(and surrounding areas, for external buildings).
One of the nice things about this and other games of this type is that you can play the game the way you want so you can try out as many options as you want.
I know I'm super late to the party, but right now I see no advantage to solar panels compared to wind turbines, since the former is only active half the time. Any good advice?
Batteries.
Don't stop playing this run through
Can you run utilities out of your domes from the other hardpoints, rather than running them all the way around?
Chris Wallace Yes you can. You can use Domes as terminal blocks.
the thing that is getting me about the visuals with this game is the lack of 'roads', it just makes city layout designs look extremely messy. PS thanks for the videos.
Thank you so much for this very detailed and informative tutorial, I did learn a lot of things I just would not have known about. The in-game tutorial is not very good. One thing I am having an issue with is the power cables not being able to be removed after their use is no longer needed. It is costing me mech parts to keep repaired but is of no further value to me. (it was a line run for the cement excavator, which is now defunct, I can demolish the excavator but not the lines). I hope I am just missing something obvious someone could help me with, or is the game just flawed in this respect? Thanks again!
Edit: Just found out. There is a "salvage" button per developer in game discussions. Going to look for it. Cheers! ;D
How is the energy drain calculated against your battery capacity? How man electricity storage I need for a night when I have 10 energy need?
Figure the night is 12 hours, so that would be 120 need. The night is actually shorter, it's from 10pm-6am, about 8 hours, so from 80-120. You're f'd if you get a dust storm or cold wave though.
i pre-ordered surviving mars \(^^)/
cant wait to play :D
Water extractors aren't that better (well they are in early game) - later you can use all the water in deposits (unless you get breakthrough to find 500000 water deposits) and moisture evaporators can be upgraded (with research) to generate up to 2,5 water per hour and in bigger base can completely take over water generation (unless you have dust storm of course).
I don't have the game yet, how do you unlock the other domes?
Likely by getting a new tech.
If you didn't know you can also charge vehicles on their own without other vehicles or power lines they have a solar charger on roof
That tip at 5:17 was useful.
I'd still like to see you demo the power switch. I have not seen a video from anyone that has used that power switch.
If you get the right breakthrough, you can make electronics from metals, instead of rare metals
Is there an episode 6? Can't find it!
Nope. The tutorial series is complete with this one.
hope you start a normal gameplay soon... I was trying to watch someone else play it, but it was painful...
24:42 You got a leaking pipe, causing the water problems.
Why are you not changing the people that you're sending to Mars I'm noticing the same set of people that you have selected but nothing different just the same
If you connected the pipe and cable to the 2nd water connector to the dome, can you run water and power through a dome? Or do you have to go around it?
Water and power goes in one side of a dome and out another side. Saves on pipes and wires and damage from disaster events.
is this game a bit easier compared to hearts of iron iv?
Could you not run power and pipes from the dome?
It seems awfully inefficient of a Mars program to not run wires under the domes honestly.
Also, where are the dome connectors?
It's done with magic, after all this is a game.
Yes. Water/power in one side, water/power out the other side.
It only took me 5 playthrough for me to buy this game!
How to destroy a dome ?
I've been following the channel for years now and I realized the first words quill18 says at the beginning of each video is not quilly-king.
Thanks. More video plz ":)
Seems like one of those games with interesting gameplay, but not enough depth. Much like Cities: Skylines, it looks like fun to build a nice colony and min/max your design, but other than that there seems to be very limited interaction between your colonists, not much difficulty in setting up a colony, and limited events that work against you(other than those big events you choose at the start of the game).
One of the reasons games like Dwarf Fortress or Rimworld are so much fun is the silly social interactions and crazy events that can throw unpredictable situations at you. This game seems to lack any of that. Although maybe Quill just didnt show off much of the social stuff, or im expecting too much after being spoiled by Rimworld.
As for the gameplay itself, there are a few things that i do not like. Colonists being able to just spacewalk for example. I think it would be more interesting if they needed tube hallways to travel between domes, and eventually you would have access to alternate modes of transportation. Another is the money & prefab system. Seems like being able to just buy massive amounts of prefabs and resources trivializes a lot of the early progression. Higher difficulty probably helps combat this, but money seems way too strong for how much you can buy.
Overall it seems like a fun game, but im concerned that its just another Cities: Skylines that in the end just looks pretty. Not sure if its trying to be a kind of city builder or the next Space Colony game, but fails at either.
Yeah feel you. I think it will be so much fun in the first playthrough, maybe even a second with the different starts. But then its just going to be more of the same and i dont know if that is worth 40 bucks to me. So i guess i just gonna wait till it drops. Then it will be a good buy.
All of your complaints are strictly to do with the difficulty. If all you've seen of this game is a tutorial played on the easiest difficulty, you really shouldn't be complaining that the difficulty is too low. If you've seen other content, I can't see why you'd complain about the difficulty here.
I agree with you, I think playing on the higher difficulties could help out with the easiness of the game, however, it does look like a game that will drop off in interesting gameplay. Maybe as you get into the late game it will get really good, but there's no way of knowing for sure based solely off of this tutorial series.
There are mysteries though which should give you some interesting gameplay in the later game
Trump was playing 300% on twitch. It honestly did not seem any more difficult. Yes he had less resources, but even so, the fundimental game did not seem harder or more interesting. Like there was no real sense of danger, exploration, or need to really balance costs and benefits optimally.
So it's tropico in space. Even the UIs are similar
Why are you surprised. It is from the same company.
Steven Wilson i kinda suspected that but was too lazy to check :d
Thank God only drones need to recharge now
Would you consider continuing this series after the release?
I was self sustaining until a meteor shower hit... lost a lot of good people... like all of them
Polymers are supposed to be made from carbon-based fuel don't they?
I'm no chemist, but it's more logical for them to have required food, instead of hydrogen fuel.
Plenty of CO2 in the atmosphere. Water (H2O) + fuel (H2 + 0 (lol)) and CO2 could, with enough power make about anything.
Mars has no atmosphere. Or at least an incredibly thin one, basically any gas just escapes into space. It's why radiation is such a problem on the surface.
It doesn't say anywhere that they use Hidrogen as fuel. The main fuel you can sintetize from Martian's atmosphere is Methane (CO2 + 2H20 -> CH4 + 2O2). Yes, you could made Hydrogen from water alone, but that would be very inneficient.
And then Methane is the base for a bunch of polimers.
I looked it up and was pleasantly surprised. Thanks for sharing the info!
I am worried about the lack of mid-late game challange of this game. It looks easy...
Well to be fair. This was just a tutorial so Quill chose all the easiest game settings. He picked the company that gave him the most money and super awesome rockets. And chose a landing site with almost no environmental threats. So yeah. If you want a challenge just pick one of the other 9 companies that will offer far fewer bonuses and even some drawbacks and pick a landing site that is more dangerous than a pug on morphine.
I am just afraid that it will be the same experience as Banished. Like your starting positions, company, difficulty etc. will only change the starting difficulty and then the colonies will become self-sufficient and all you have to do to achieve anything is to wait... Hope i will be wrong. Pretty hyped about this one...
Well that is a kinda strange thing to be afraid of since making a self sufficient colony is the point of both this game and banished. Although this game does have those late game mysteries, so maybe they will throw some kind of monkey wrench into your colony that will force you to react.
Every game has a major mystery to investigate, so I think they're banking on that keeping things interesting after you achieve self-sufficiency.
Since they plan full mod support, if the feature is as compelling as they hope, this could be the most replayable entry in the genre to date.
With mods sky is the limit for sure. I just dont want to pause for a second while playing and say : "They got shit loads of food,metal,concrete, polymers etc. so what now..." Hope the mysteries are enough to provide a challange after the "ok they survived" part.
If a human is born on Mars would that make their nationality Martian?
the nationality will be the same as the country that owns the space station.
Danilo Oliveira What if the colony isn't bound to any particular nation?
What about the ISS?
if the colony is independent them the nationality of the child depend on the laws of the colony. for example, they can let the child be registered in the native nation of the parents, or they can have their own registry.
for the ISS I don't think there are any particular rule regarding it, specially because no one even know if its possible to conceive a child in zero g. so they probably would need to improvise. not sure if the ISS follow the rules of international waters, if it does then there should be some laws regarding it... but I'm not sure, I read somewhere about ISS sovereignty but I don't quite remember.
Danilo Oliveira So... Depending on the laws of the colony, one could register their nationality as Martian. Welp, case closed.
cant wait for the mod that adds gambling to the video games shop.
i thought i heard him say weed hahaha
You keep saying "rare minerals" quill...
Patryk Wieczorek So what? Rare metal ores ARE rare minerals, kurwa.
LOL! Well in the game they are called rare metals
Still spinning in my bed...
i wish the psychologist had a small impact on AI or community, not just sanity
Fernando SV What influence would a psychologist have on AI?
Like I get the community thing but AI?
cognitive psychology focuses on thought, intelligence and all the mental processes
Neuropsychology focuses on the way the mind and the brain behave and operate
together they are the key to understanding, programming and developing an artificial mind or even... consciousness
Fernando SV ohhh
please upload a new surviving mars video in a timly manner!
Well Hello there first :P
Paradox......Let's sponsor the cringiest person on youtube to do a tutorial.