UE 4 Minutes TUTORIAL - Procedural Drop Sound. Hit sounds of dropping objects.

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  • เผยแพร่เมื่อ 10 ธ.ค. 2019
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ความคิดเห็น • 41

  • @KamskiStudio
    @KamskiStudio  ปีที่แล้ว

    Jeśli chcesz tutoriali z Unreal Engine 5 po polsku zapraszam na mój drugi kanał: th-cam.com/channels/EjDRR1jNJG646WUn_DpxyQ.html

  • @roelthijssen2147
    @roelthijssen2147 5 หลายเดือนก่อน +1

    Finally found a nice tutorial on hit events. Very well explained. Thanks!

  • @bohdant.7818
    @bohdant.7818 ปีที่แล้ว

    exactly what I've been looking for

  • @JohnSmith-rn3vl
    @JohnSmith-rn3vl 4 ปีที่แล้ว +10

    That was 12 minutes .... of pure awesomeness :D

    • @syno3608
      @syno3608 2 ปีที่แล้ว

      indeed !! Thanks

  • @GamerPVP06
    @GamerPVP06 2 ปีที่แล้ว

    very satisfied and it works

  • @chrisgo
    @chrisgo 4 ปีที่แล้ว

    Thank you for sharing, really useful, great resource !

  • @henieknw
    @henieknw 4 ปีที่แล้ว

    10/10 as always!

  • @David_Fernandez
    @David_Fernandez ปีที่แล้ว

    Wow! So useful and so well and simply explained. Thanks a lot!

  • @bryanwaldrop_art
    @bryanwaldrop_art ปีที่แล้ว

    This helped me SO MUCH. Thank you for going so in depth here.

  • @kamberhasan4245
    @kamberhasan4245 3 ปีที่แล้ว

    Excellent tutorial!

  • @GokdenizCetin
    @GokdenizCetin 2 ปีที่แล้ว

    Amazing tutorial!

  • @joshhodel9776
    @joshhodel9776 4 ปีที่แล้ว

    Thanks you been look for a way to do this for awhile 😊👍🏻🙏🏻

  • @issamaf80
    @issamaf80 4 ปีที่แล้ว

    great tutorial keep them coming

  • @TorQueMoD
    @TorQueMoD ปีที่แล้ว

    Beautiful tutorial! Thank you so much :) Using your Mapped Range you could control the volume of the sound effect by mapping the Out Range to 1 and 0.1 (or however quiet you want your volume to be) rather than having to use so many different audio files for each impact type.

  • @IgraphyRupage
    @IgraphyRupage 2 ปีที่แล้ว

    Very helpful! Thanks!

  • @Phoenix_VR
    @Phoenix_VR 3 ปีที่แล้ว

    U are brilliant sir.
    Thank u

  • @jsoto8725
    @jsoto8725 4 ปีที่แล้ว

    Nice! I also had a video demonstration a while back of a bp component I made for small object interaction sounds. But yours is way cleaner than it haha

  • @adri4739
    @adri4739 3 ปีที่แล้ว +3

    You need to create this code for a component, then, add the component on each object, more practical, you can also use a variable and re-asign it in construction script to refer each static mesh and get his On Component Hit.

  • @alexjr977
    @alexjr977 2 ปีที่แล้ว +1

    Thank you soo much :)

  • @ppakielaflute
    @ppakielaflute 3 ปีที่แล้ว

    super dzieki :)

  • @TheRealCantFind
    @TheRealCantFind 3 ปีที่แล้ว

    ty so much

  • @selimsaidi378
    @selimsaidi378 2 ปีที่แล้ว +1

    nicccce tutorial but you forget to mention , how to make not trigered self at starting game

  • @rick0lu
    @rick0lu 3 ปีที่แล้ว +5

    This is so useful when implemented on a squared prop that stops moving after a few bounces, but it constantly spams clipping sounds when implemented on a constantly rolling object (sports ball). Is there a way to set a basket ball to ONLY replicate sounds when bouncing/hitting surfaces and not when rolling? I tried making the delay larger but it only replicates the first bounce and all the other bounces go silent so its not an option :[

  • @coolboysentertainment5846
    @coolboysentertainment5846 3 ปีที่แล้ว +1

    its nice. although when i apply attenuation it crashes. was wondering why. its relating to when i access the "power" parameter or adjust volume multiplier. i did this in c++

  • @xiaobai7060
    @xiaobai7060 8 หลายเดือนก่อน

    I am just curious... instead of 25 different sounds.. maybe there is a way to put only one sound and set the volume to change depending on the velocity of the impact or something?

  • @dmbogoljubov
    @dmbogoljubov 2 ปีที่แล้ว

    Please help! Why I have this error? Blueprint Runtime Error: "Accessed None trying to read property CallFunc_SpawnSoundAtLocation_ReturnValue". Blueprint: Bricks Function: Execute Ubergraph Bricks Graph: EventGraph Node: Set Integer Parameter

  • @Manim8
    @Manim8 3 ปีที่แล้ว +1

    I have a problem... If I use this set up, it throws errors when I try and use Attenuation with it. Without attenuation, I can hear objects settle, no matter where they are, when I start Play. Any solutions? Thanks

    • @KamskiStudio
      @KamskiStudio  3 ปีที่แล้ว

      What errors?

    • @dmbogoljubov
      @dmbogoljubov 2 ปีที่แล้ว

      @@KamskiStudio Blueprint Runtime Error: "Accessed None trying to read property CallFunc_SpawnSoundAtLocation_ReturnValue". Blueprint: Bricks Function: Execute Ubergraph Bricks Graph: EventGraph Node: Set Integer Parameter

  • @saifgraphics8976
    @saifgraphics8976 3 ปีที่แล้ว +1

    Hi
    Thanks for the tutorial, everything is working fine, but I get this error (Blueprint Runtime Error: "Accessed None trying to read property CallFunc_SpawnSoundAtLocation_ReturnValue". Blueprint: Bricks Function: Execute Ubergraph Bricks Graph: EventGraph Node: Set Integer Parameter)

  • @jamesonvparker
    @jamesonvparker 9 หลายเดือนก่อน

    It appears that Set Integer Parameter and Set Volume Multiplier no longer work for UE 5.2. Does anyone know what it's supposed to be now? I found these nodes by turning off context but they throw errors.

    • @jamesonvparker
      @jamesonvparker 9 หลายเดือนก่อน

      It's all still working though! Thanks for the great tutorial! I'm still hoping to find the new way to do this with proper nodes.

  • @elijahgames192
    @elijahgames192 3 ปีที่แล้ว +1

    the set integer parameter is not working

    • @adri4739
      @adri4739 3 ปีที่แล้ว

      ?

    • @morgancaviness5003
      @morgancaviness5003 3 ปีที่แล้ว

      Did you name it?

    • @salsalvador8317
      @salsalvador8317 2 ปีที่แล้ว +1

      i know i m late but if you remove the attenuation in the audio cue you wont have that problem anymore

  • @saeedzamani1503
    @saeedzamani1503 2 ปีที่แล้ว

    dont you think your face is in a wrong position?

    • @xiaobai7060
      @xiaobai7060 8 หลายเดือนก่อน

      is that an insult!? :O T.T