Endless Music Variations with MetaSound & Blueprints in UE5

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 56

  • @MrShizzr
    @MrShizzr 3 ปีที่แล้ว +15

    whoa, this is amazing!!
    I just found out today that you can use UE to procedurally generate sounds and music and now I'm watching lots of videos to get a better understanding of the process.
    You definitely achieved some super aesthetic results! Thanks a buch for the inspiration and for sharing your knowledge 🙂

  • @RogueBeatsARG
    @RogueBeatsARG ปีที่แล้ว +3

    Looks like a great tool for dynamic OSTs

  • @andreasmoyseos5980
    @andreasmoyseos5980 3 ปีที่แล้ว +3

    Beautiful, thank you very much for sharing! I hope you make more of this, all the best.

  • @Eazy-V
    @Eazy-V ปีที่แล้ว +1

    I managed to make some stuff with MetaSound but it feel so much counter-productive as a composer. Plus, I struggled a lot to find good documentation on the subject. So frustrating... !
    Yet, I hoppe i'll find my way with your channel, thanks for sharing your work !

    • @TheTripboxer
      @TheTripboxer  ปีที่แล้ว +2

      I wrote an articel abut the development of my procedural, interactive music album in the Unreal Engine. Maybe that´s interesting for you...
      dev.epicgames.com/community/learning/tutorials/G3pj/unreal-engine-sonic-lifeforms-developing-an-interactive-procedural-music-album-with-blueprints-and-metasounds

  • @michaelgarydean
    @michaelgarydean 3 ปีที่แล้ว +2

    Great work. The result you've created is an awesome reference to work from. Can't wait to see what else you create.

    • @TheTripboxer
      @TheTripboxer  3 ปีที่แล้ว +2

      Thank you so much, Michael. I´m pretty sure I know your name from somewhere... Did you write a book on the topic? Anyway, thank you for your nice comment!

    • @michaelgarydean
      @michaelgarydean 3 ปีที่แล้ว +1

      @@TheTripboxer No books yet 😅. My past activity has been mostly in electronic music, and online with Max for Live, TouchDesigner and Unreal Engine. Currently based in Montréal. Feel free to send a DM if you'd like and we could exchange emails. Take care and thanks for the videos!

    • @TheTripboxer
      @TheTripboxer  3 ปีที่แล้ว +2

      @@michaelgarydean Don´t know how to send a DM here on TH-cam... Sent you a friend request on FB (Michael Mitch Doerfler) :-)

  • @REE-Animation
    @REE-Animation ปีที่แล้ว

    Jesus chris this is brilliant!! Thank you SO much for sharing!! ❤️

  • @thelostsoul9497
    @thelostsoul9497 2 ปีที่แล้ว +2

    It's really amazing. But for beginners it's overstressing to know which node does what and what other nodes are available to add more effects. If I do a mix with simple and basic nodes then it's high chance that I'm missing out on some very powerful potential sfx that I could achieve with advanced nodes

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay 2 ปีที่แล้ว +2

    So powerful, I am beyond words... Well done sub-earned!

  • @MariiaSakun
    @MariiaSakun 4 หลายเดือนก่อน

    Thank you for sharing! It is a great approach

  • @strawbz4797
    @strawbz4797 ปีที่แล้ว

    Fascinating stuff, thank you for posting!

  • @maximilianblank4660
    @maximilianblank4660 10 หลายเดือนก่อน +1

    What an Amazing showcase. But i cant find the switch node in 5.3. Is there anything similar? or just use crossfade ? THANK YOU

    • @TheTripboxer
      @TheTripboxer  10 หลายเดือนก่อน +1

      Thanx! :-). & yes, just use the crossfade-node in 5.3

  • @QuantumAdrian
    @QuantumAdrian 2 ปีที่แล้ว +3

    Thanks for this video! Can you share a simple example/file?

  • @levimccallum9006
    @levimccallum9006 2 ปีที่แล้ว +2

    Insane! My favorite layer is the human breathing track.

  • @alexhaisting
    @alexhaisting 3 ปีที่แล้ว +4

    Can you zip this and drop a link for educational purposes? plzzzzz

  • @wuschelkopf5583
    @wuschelkopf5583 7 หลายเดือนก่อน

    This is soo cool!! Thank you so much for showing this in so much detail. Is it possible to explain the way you randomize the layers in the Blueprint? You didn't show that in your video and the nodes were collapsed.

    • @TheTripboxer
      @TheTripboxer  7 หลายเดือนก่อน

      Glad you like it, thanx! I talked about the randomizer concepts at Unreal Fest last year: th-cam.com/video/GFvR1v5smpY/w-d-xo.htmlsi=qYj88CMJwDNzTw7I maybe this helps... :-)

  • @dgeo-production6727
    @dgeo-production6727 3 ปีที่แล้ว +2

    Yeah that's more like it 👍
    It's very similar than to build it with Fmod nested events but in Ue5 with blueprint hh but it seems very flexible and better to visualise what's going one 👍
    Only thing I don't like is that there is is no preview timeline

  • @maxmustsleep
    @maxmustsleep 3 ปีที่แล้ว +1

    i just started the video but damn the music is awesome!

  • @sprinklesta
    @sprinklesta 2 ปีที่แล้ว

    Brilliant content

  • @MatichekYoutube
    @MatichekYoutube 2 ปีที่แล้ว

    This is great - is it possible to asign the whole folder - for example "Ambien" folder to be loaded automatically for one of the layers. Cause now, I see that you manually referenced the files

  • @ignacioignacio
    @ignacioignacio 3 ปีที่แล้ว +1

    Hello, great video! Is there a source to the Quartz Setup Blueprint? thks!

    • @TheTripboxer
      @TheTripboxer  3 ปีที่แล้ว

      What do you mean by "source"?

    • @ignacioignacio
      @ignacioignacio 3 ปีที่แล้ว +1

      @@TheTripboxer sorry, I'll rephrase. do you have a patron or similar where we can get access to detailed walkthrough or the project template?

    • @TheTripboxer
      @TheTripboxer  3 ปีที่แล้ว +3

      @@ignacioignacio Ah ok. Sorry, no. I just uploaded this for fun. And I think about putting an extended version with music packs of this on the marketplace when UE5 is officially released.

  • @UcheOgbiti
    @UcheOgbiti 2 ปีที่แล้ว

    Jesus christ, this is sick!!!

  • @unrealdevop
    @unrealdevop 2 ปีที่แล้ว

    I can't seem to find the Get Parameter Interface....was it removed? Seems things have changed drastically as far as setting these variables from blueprint.

    • @TheTripboxer
      @TheTripboxer  2 ปีที่แล้ว +1

      Yeah, they got rid of that. Just pull from the AudioComponent and call "Set Parameter Float" and it should work...

    • @unrealdevop
      @unrealdevop 2 ปีที่แล้ว +1

      @@TheTripboxer Yeah I figured it out last night, thanks for the response though.

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay 2 ปีที่แล้ว

    WOWOWOWOW!!!

  • @theinfamousches1258
    @theinfamousches1258 ปีที่แล้ว

    this is so bad ass

  • @lmbits1047
    @lmbits1047 2 ปีที่แล้ว

    Great stuff. How do you actually have UI sliders on that BP details?

    • @TheTripboxer
      @TheTripboxer  2 ปีที่แล้ว

      that´s standard behaviour if you have public float variables...:)

    • @lmbits1047
      @lmbits1047 2 ปีที่แล้ว

      ​@@TheTripboxer For me it shows standard float numbers. It is a slider but it doesn't look like a slider. I mean the look of your sliders. They have a proper UI look. I just tested it again just to be sure I wasn't going crazy.

    • @TheTripboxer
      @TheTripboxer  2 ปีที่แล้ว

      @@lmbits1047 Hmm, really not sure what you mean. I did nothing special in terms of BP Detaitls UI. It´s just the way it looks in UE5.

    • @lmbits1047
      @lmbits1047 2 ปีที่แล้ว

      @@TheTripboxer Is just that I see two types of float sliders. The regulars I always see in UE which are these th-cam.com/video/ZzJVxxDn_f4/w-d-xo.html and then these other th-cam.com/video/ZzJVxxDn_f4/w-d-xo.html that look like actual faders where you can see the slider level. Maybe that's because they have a value limit or something? I just don't remember having seen them like that. Not really important just out of curiosity.

    • @TheTripboxer
      @TheTripboxer  2 ปีที่แล้ว

      @@lmbits1047 Ah, ok. Now I know what you mean. You just have to define a "slider range" to get that look...

  • @laurentmis
    @laurentmis 3 ปีที่แล้ว

    Just one more thing , you know good resource tutorials on MetaSound, I am starting with Unreal Engine for audio, and UE 5 seems the way to go to start learning?

    • @TheTripboxer
      @TheTripboxer  3 ปีที่แล้ว

      Try "Dan Reynolds Audio" - TH-camChannel... But MetaSounds are just one part of Audio in Unreal....

    • @laurentmis
      @laurentmis 3 ปีที่แล้ว +1

      @@TheTripboxer OK great, that's what I thought as well, the logic remains the same and blueprints will still be needed.

  • @laurentmis
    @laurentmis 3 ปีที่แล้ว

    Hi, great video, is it possible to achieve the same results with UE4 ?

    • @TheTripboxer
      @TheTripboxer  3 ปีที่แล้ว +1

      Hi Laurent! Almost possible in UE4. I had something very similar in UE4. You´d have to use SoundCues instead of MetaSounds. The delay FX and the Filtering is much easier in UE5 with Metasounds. Everything else is no problem in UE4...

    • @laurentmis
      @laurentmis 3 ปีที่แล้ว

      @@TheTripboxer OK, great! Thanks for the tip.

  • @alexanderalikin1210
    @alexanderalikin1210 2 ปีที่แล้ว

    Where do you typically get the actual .wav sound files from?

    • @TheTripboxer
      @TheTripboxer  2 ปีที่แล้ว +3

      the ones I´m using here I recorded myself...

    • @tarekwayne9193
      @tarekwayne9193 ปีที่แล้ว

      😂 I was laughing at this question, because I was sure, like most of us, you compose everything yourself.
      Great job👏

    • @alexanderalikin1210
      @alexanderalikin1210 ปีที่แล้ว

      @@tarekwayne9193 I was actually serious. I'm a game developer and I don't wanna learn and spend time composing sounds. I just want to download prerecorded sounds and effects and then program them in Unreal.

    • @tarekwayne9193
      @tarekwayne9193 ปีที่แล้ว

      @@alexanderalikin1210 I'm a developer too😉