Unreal Engine 4 Minutes Beginner TUTORIAL - Auto Fire with Timer by Event, Gunshot Concurency

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  • เผยแพร่เมื่อ 26 ส.ค. 2024
  • In this 4 minutes Tutorial I show how to setup Auto Fire with Timer By Event. I also explain Audio Concurency.

ความคิดเห็น • 40

  • @Nernage
    @Nernage 2 ปีที่แล้ว +1

    I looked for hours and couldn’t find anything that worked. Thank you so much dude!

  • @STRONIXGaming
    @STRONIXGaming ปีที่แล้ว +1

    Thanks alot brother you saved my whole game my enhanced input was not working so I used this and not it's working :)

  • @datguy6745
    @datguy6745 11 หลายเดือนก่อน +1

    Great tutorial, also without using for loops :D Exactly what i was looking for!

  • @XinnDev_ANS
    @XinnDev_ANS 2 หลายเดือนก่อน

    gordon freeman jus gave me a whole unreal tutorial there ain't no wayyyy 😭😭😭

  • @manbrawn8690
    @manbrawn8690 4 ปีที่แล้ว +2

    These are phenomenal tutorials. Straight and to the point. I'm excited for more, thank you for creating these videos!

  • @AndyCormack
    @AndyCormack 4 ปีที่แล้ว

    I can't praise you enough for creating short, to the point, and well built blueprints that you share with the community. I've been using UE4 for quite a while now, but I still watch your videos in case I pick up anything new or find some different approach to doing things that I hadn't considered before.
    Keep up the fantastic work!

  • @athradian4752
    @athradian4752 2 ปีที่แล้ว

    Thank you sir! This tutorial actually worked unlike others! Saved me a lot of time! Thank you!!!

  • @rendermanpro
    @rendermanpro 4 ปีที่แล้ว +2

    Kind of strange setup, but learned something new :) thanks

  • @theWarVet
    @theWarVet 3 ปีที่แล้ว

    Dude.. Thank u!.. I knew there had to be a way to set up an auto fire like you did here but wasn't sure about the exact configuration. Much appreciated bro.

  • @frech0o676
    @frech0o676 ปีที่แล้ว

    Thanks jejeje

  • @rekware9320
    @rekware9320 4 ปีที่แล้ว

    Keep these up dude..concise, and to the point. Bit size nerd-gold..

  • @TheGamingExpert
    @TheGamingExpert 2 ปีที่แล้ว

    Super simple and concise tutorial, thank you very much!

  • @harturuhart1131
    @harturuhart1131 4 ปีที่แล้ว +2

    Keep the good work Bartosz!

  • @MauseDays
    @MauseDays 4 หลายเดือนก่อน

    very useful if you want to play around with makeing a vampire survivers like in unreal(just a fun thing i want to do :p)

  • @schumirc2
    @schumirc2 3 ปีที่แล้ว

    Sensacional! Muito obrigado, simples e objetivo, você entende do que esta falando, parabéns!

  • @senatorblutarsky6753
    @senatorblutarsky6753 2 ปีที่แล้ว +3

    slight amendation: if you run into an issue where the player can bypass the cycle delay by spamming mouse click you can set three nodes (do once-delay-sequence ) before plugging into this. For example a heavier autocannon

    • @jcapo1803
      @jcapo1803 2 ปีที่แล้ว

      could you explain that further? I am having this issue and can't solve it.

    • @senatorblutarsky6753
      @senatorblutarsky6753 2 ปีที่แล้ว +3

      @@jcapo1803 My man. Immediately after your red event node - fire event, left mouse click, whatever - put a 'do once' node. Then connect the 'do once' completed into a sequence node. 0 from the sequence goes into a delay node set to your cooldown time. 1 from the sequence hooks into the rest of your firing BP. Lastly completed from the delay node goes into reset on the 'do once'. Makes a nice little hourglass shape, and voila no more spam clicking.

    • @jcapo1803
      @jcapo1803 2 ปีที่แล้ว

      ​@@senatorblutarsky6753 ahh you are incredible :) thank you so much.

    • @jcapo1803
      @jcapo1803 2 ปีที่แล้ว

      @@senatorblutarsky6753 Dam now I am having an issue where i have to click twice to activate the autofire. meaning when I click once, it fires a bullet, but i have to click again to initiate the auto fire

    • @Sly-C-
      @Sly-C- ปีที่แล้ว +1

      @@jcapo1803 Hey, I'm not sure if you need this still or not, but I found an alternative solution that seems to be working well for me.
      For your 'Sequence' node, instead of connecting (1) directly into the 'Set Timer by Event' node, connect it to a branch first. For the condition of the branch, drag off of the 'return value' on the timer and make a 'Get timer remaining by time handle', then make do a "is the timer > 0 and connect it to the condition. From the branch, get the 'False' and connect it to the timer.
      So, the logic is that if the timer is not greater than zero, it will fire. And because it is checking the amount of time remaining on the timer itself, it should be consistent every time. And no delays.

  • @jcapo1803
    @jcapo1803 2 ปีที่แล้ว

    hey great tutorial. I had another autofire system set up but came across a glitch so now i am trying to find an alternative way to go about it and so far this has worked the best, however one slight issue. I'm able to click faster than the autofire interval that I have set up. How do you avoid this exploit?

  • @ryansenger408
    @ryansenger408 4 ปีที่แล้ว

    Bloody Brilliant!

  • @offlinemoe
    @offlinemoe 2 ปีที่แล้ว

    I made you 90 likes lol : o)

  • @dage6131
    @dage6131 2 ปีที่แล้ว

    how would i implement this on a turret?

  • @Blazingangels0
    @Blazingangels0 4 ปีที่แล้ว

    Amazing tutorial like always. I want to work for EpicGames using Unreal Engine what type of classes do I need to take in college or any exterior classes?

    • @KamskiStudio
      @KamskiStudio  4 ปีที่แล้ว +5

      I learn everything from TH-cam, you don't need a degree to be a game developer nowadays. No one ask for diploma anymore they ask for portfolio.

    • @Blazingangels0
      @Blazingangels0 4 ปีที่แล้ว

      @@KamskiStudio wow that's cool well I hope I learn from the best

    • @Hszonszcz-Jaszczomp
      @Hszonszcz-Jaszczomp 4 ปีที่แล้ว

      Math

    • @Blazingangels0
      @Blazingangels0 4 ปีที่แล้ว

      @@KamskiStudio can you clarify portfolio

    • @KamskiStudio
      @KamskiStudio  4 ปีที่แล้ว

      @@Blazingangels0 Portfolio is presentation of all the projects/art you made.

  • @mat9i
    @mat9i 3 ปีที่แล้ว

    Bartosz jesteś średni, można spamić LPM , ale fullauto działa pomóż pls

  • @LapizYT
    @LapizYT 4 ปีที่แล้ว

    When I Try 2:12, it says 'Please Compile Blueprint'? Can you help? Thanks anyway!

    • @ceeazy1833
      @ceeazy1833 4 ปีที่แล้ว

      Uhhm.. do it then? You need to compile before setting any default values on newly created variables!

    • @LapizYT
      @LapizYT 4 ปีที่แล้ว

      ceeazy, thanks but I have never used unity before.

    • @LapizYT
      @LapizYT 4 ปีที่แล้ว

      Thanks for the help! I’ve never used unity before!

    • @KamskiStudio
      @KamskiStudio  4 ปีที่แล้ว +2

      @@LapizYT Exelent trolling Sir, I am not even mad that's amazing :*