If anyone needs audio for this tutorial and you have UltraDynamicSky, There is audio in there called "BrownianNoise" it works great. Also this works the same in Unreal 5
Nice, hope you like the result! And that's a great idea yeah, there is a lot you can add to this. I did a tutorial on a hard landing animation too! So much potential
This works great for flying too. However I'm trying to play different audio for different speeds of flying. Hovering, Flying, supersonic ect. How would I stop the hovering sound and go into the flying sound? Also for the supersonic and mid air stopping sound.
thanks so much I was looking this video do you have one where the sound change with the altitude if its higher one and if is not other one thanks again
@@MattAspland thanks bro but I want 2 sound blend between like when player start sprint it start light breath then sprint long heavy breath then when he stop he play some light breath then sounds fade out can this possible.
@@EthanFilms Ha yeah lol, are you checking the speed on only the Z or all axies? That might be it, although you might have done it completely differently to me
@@MattAspland well it doesn't use axises, only velocity, as mine is for a hovercraft going great speeds. I have it playing within the craft BP so I just need to set it up so it stops on end possess
Hey, amazing videos. Do you have anything where the player can leave a vfx trail behind them when walking or running and it fades. Not left in the world?
Hey Matt , i have one big Voice Wave File is there a way to get a node in Bp that knows when the Voice is Paused Word after Word , i want to make my own Character morph shapes and want Controll the Face Animation when the voice stop talk i can branch it to stop and play etc. (No MetaHuman)
Always enjoyed your tutorial so much mate! Precise and well explained!
Nice nice nice! Always giving ideas that I would otherwise never think of myself
That's great to hear!
If anyone needs audio for this tutorial and you have UltraDynamicSky, There is audio in there called "BrownianNoise" it works great.
Also this works the same in Unreal 5
Pretty interesting! Will try this one out right away.
To add to this you can add camera shake or other effects. A good example is in Nier Automata.
Nice, hope you like the result!
And that's a great idea yeah, there is a lot you can add to this. I did a tutorial on a hard landing animation too! So much potential
you can use "ABS" - absolute value on float to not make it minus instead of creating a 32bit vector.
You are my God
seems this principle will work for flying pawn component based on speed of pawn
Very good video and thanks for helping all
Thank you man!
This works great for flying too. However I'm trying to play different audio for different speeds of flying. Hovering, Flying, supersonic ect. How would I stop the hovering sound and go into the flying sound? Also for the supersonic and mid air stopping sound.
Great work bro
Thank you!
thanks so much I was looking this video do you have one where the sound change with the altitude if its higher one and if is not other one thanks again
This only works for character blueprints, how about just Actor blueprints?
Great tutorial! My only issue is that, in my game I created a bouncer so when I jump onto it and go up the sfx plays and Im not sure how to fix that.
Im using ALS V.4 And i can't move when the script is done, why?
can u make tutorial sprint breath sound according fast and slow sprint and stop when stop player
Hey, I have a video on this top already. Let me know if this is what you are after :)
th-cam.com/video/6dFtz-eTtY0/w-d-xo.html
@@MattAspland thanks bro but I want 2 sound blend between like when player start sprint it start light breath then sprint long heavy breath then when he stop he play some light breath then sounds fade out can this possible.
@@crazyguy7585 Oh okay yeah I get you. That sounds like a good idea. I can look into doing that :)
I was about to share how I did this, you beat me to it!!
Ha wow, glad we both had similar thinking lol
@@MattAspland yeah, except mine is for vehicles, and if you bail out while it's running, the wind keeps playing so I have to work that out 😆
@@EthanFilms Ha yeah lol, are you checking the speed on only the Z or all axies? That might be it, although you might have done it completely differently to me
@@MattAspland well it doesn't use axises, only velocity, as mine is for a hovercraft going great speeds. I have it playing within the craft BP so I just need to set it up so it stops on end possess
@@EthanFilms Ah right okay, well I'm sure you'll get it! Good luck and let me know if you want a hand :)
Hey, amazing videos. Do you have anything where the player can leave a vfx trail behind them when walking or running and it fades. Not left in the world?
Hey, thank you! I don't have one currently, however it is something I can look into doing and add it to my list :)
@@MattAspland amazing thank you!
Hey Matt , i have one big Voice Wave File is there a way to get a node in Bp that knows when the Voice is Paused Word after Word , i want to make my own Character morph shapes and want Controll the Face Animation when the voice stop talk i can branch it to stop and play etc. (No MetaHuman)