Autodesk Maya 2020, Zbrush 2020, Painter - Stylized Tower House

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  • เผยแพร่เมื่อ 23 มี.ค. 2020
  • Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2020, Substance Painter , and Maya 2020.
    Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
    Learn how to make the Stylized Material here : gumroad.com/l/paintertut
    Free Zbrush UI Template : gum.co/ZbrushTemplate
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Maya Tools : gumroad.com/a/764523635
    Zbrush Tools : gumroad.com/a/989574259
    ------------------------------------------------------------------------------------------------------------
    Concept by Andrew Guerrero : shorturl.at/gqDI2
    Concept Copyright : 3DExtrude Tutorials
    Computer I recommend: amzn.to/2HBoE8y
    Drawing Tablet I recommend : amzn.to/2YjrwMr
    __
    Join the Premium group for more :3dex.net/premiumpage/
    Special Thanks to Premium Members!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
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    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight
    and Counting! Your name will appear in the video credits!
    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
    __
    Get Maya at small discount:
    Get Full Maya Sofware : aklam.io/AaOuC4
    Get Maya LT : aklam.io/dl7MU9
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    __Music :
    Luke Jansen - Shinobi III - Idaten - Cover • Shinobi III - Idaten -...
    Objectivist Guitarist - GG Shinobi - Highway Stage - Rock Cover
    • GG Shinobi - Highway S...
    GuitarDreamer - The GG Shinobi II: The Silent Fury - Castle 1 Cover
    • The GG Shinobi II: The...
    Luke Jansen - Shinobi II "Building Two" Remix
    • Shinobi II "Building ...
    --------------------------------------------------------------------------------------------------------------------
    #Maya2020
    #SubstancePainter
    #Stylized
    Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you, I make a small portion of the sale. Nonetheless, I use and recommend these items.

ความคิดเห็น • 109

  • @3dextrude
    @3dextrude  4 ปีที่แล้ว +4

    Thank you to Ivan, Davey van Zanten, Hyedi, for joining the Premium group recently!
    To join the group: 3dex.net/premiumpage/

  • @snirx13
    @snirx13 4 ปีที่แล้ว +1

    Amazing as always!
    Proud to be your petron

  • @cervantes3dart638
    @cervantes3dart638 4 ปีที่แล้ว

    Great video! The work behind this model is well illustrated

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Thank you Alex!

  • @aLeMoonArt
    @aLeMoonArt 4 ปีที่แล้ว +11

    So Inspiring. I love stylized artwork. Keep making and inspiring.....

  • @Sithwar777
    @Sithwar777 4 ปีที่แล้ว +16

    Man I have learned so much from watching your videos. I wish you were the class instructor when I was in animation school I would have been in the industry by now...lol. Once again thanks and awesome work!

  • @cristianllanganate3719
    @cristianllanganate3719 ปีที่แล้ว

    BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!

  • @spiralingspiral72
    @spiralingspiral72 4 ปีที่แล้ว +3

    Once again, I just woke up to this...
    Thanks!

  • @carlwalterbenigay2378
    @carlwalterbenigay2378 ปีที่แล้ว

    BROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)

  • @jaimohan416
    @jaimohan416 2 หลายเดือนก่อน

    thank you so much for the most inspiring and motivating video

  • @dexterclaveria865
    @dexterclaveria865 ปีที่แล้ว

    This was so helpful!! Thank you

  • @javierisaiassolishuete6239
    @javierisaiassolishuete6239 ปีที่แล้ว

    Thank you, it works perfect!

  • @matiasalvarez5548
    @matiasalvarez5548 ปีที่แล้ว

    It's just awesome

  • @Hxrnet
    @Hxrnet 4 ปีที่แล้ว

    Really nice

  • @capo6272
    @capo6272 4 ปีที่แล้ว +2

    nice work

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      Thank you!

  • @liquitay8204
    @liquitay8204 ปีที่แล้ว

    Very helpful

  • @phoenixconnor1508
    @phoenixconnor1508 4 ปีที่แล้ว +1

    Круто)))

  • @diemhuynh4761
    @diemhuynh4761 ปีที่แล้ว +3

    You do very well. There are many great things, I also learned a lot. But next time can you slow down the video a bit. even though I set the speed down to 0.25 but still can't see anything because it's too fast. Thanks

  • @SkemeKOS
    @SkemeKOS ปีที่แล้ว

    Shinobi 3 song is awesome!

  • @Psikais
    @Psikais 4 ปีที่แล้ว

    Thank you

  • @krypticstudio
    @krypticstudio 4 ปีที่แล้ว

    hi can you do this a little slow for the z brush... im not able to do the dynamesh without spoiling the model's quality

  • @syedhuzaifaarif5810
    @syedhuzaifaarif5810 ปีที่แล้ว

    thank you bro thank you

  • @catsonair9432
    @catsonair9432 4 ปีที่แล้ว

    you should do a video on how you bevel your high poly models. I always end op beveling the wrong lines and get bad results

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      It's mainly.on the edges, but yes it can be easy to mess up

  • @rezadavoudi4399
    @rezadavoudi4399 ปีที่แล้ว

    good job

  • @topologicaldoctor1498
    @topologicaldoctor1498 4 ปีที่แล้ว +1

    where do get u r concept arts from ? and as always amazing

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      I pay concept artists to make them

  • @iplaybose
    @iplaybose 4 ปีที่แล้ว +1

    Hey 3DEX, i just got back into maya after a long pause, being a longtime maya fan, i lost a bit of knowledge in the process, do you have a video where you show the UV process a bit slowed down or similar for zbrush ?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +2

      I made this video which explains things a bit more, it's not in depth but could possibly help : th-cam.com/video/fjNkts56t3A/w-d-xo.html

    • @iplaybose
      @iplaybose 4 ปีที่แล้ว

      3dEx cheers

  • @snowwarden3711
    @snowwarden3711 4 ปีที่แล้ว

    every time its sculpting thats makes it look good lol

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Sculpting helps a lot, that and lighting

  • @13xbmspec
    @13xbmspec 2 ปีที่แล้ว

    Curious why you decided to fill the holes on the high res mesh (the bottom of the tower for instance). Love your work by the way!

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว

      Because I was going to subdivide in Zbrush and when you do and have open holes it can mess up that section a bit. I think I ended up just using dynamesh in which case it doesn't matter since dynamesh closes the mesh

    • @13xbmspec
      @13xbmspec 2 ปีที่แล้ว +1

      @@3dextrude Makes sense! Thank you.

  • @megamanx9346
    @megamanx9346 4 ปีที่แล้ว +2

    @6:53 what plugin is used to name all the _low and _high meshes for Substance Painter? Also, how come the triangles where left on the roof? I always here to use quads for everything.

    • @ciaotizio1
      @ciaotizio1 4 ปีที่แล้ว

      same curiosity

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      The tool is gumroad.com/a/764523635 ; triangles are fine on low poly game models. If you are making models for film/movies you want to always use quads.

    • @megamanx9346
      @megamanx9346 4 ปีที่แล้ว

      @@3dextrude Thank you! I really appreciate the reply!

  • @Jin_Pp
    @Jin_Pp 11 หลายเดือนก่อน

    hi , can u pls show how to do retopo after finishing the work in zbrush, i just started watching ur vids n they're so helpful for learners like me. Tysm in advance!

    • @3dextrude
      @3dextrude  11 หลายเดือนก่อน

      Yeah showing retopology is something I intend to include in future videos.

  • @GunBuadam
    @GunBuadam 3 ปีที่แล้ว

    I cant stop dancing

  • @nirajmali4482
    @nirajmali4482 8 วันที่ผ่านมา

    i new to unwrapping can u explain why you cut everything before unwrapping like doesnt that get complicated?

  • @41bgra
    @41bgra 4 ปีที่แล้ว

    good

  • @themd2092
    @themd2092 4 ปีที่แล้ว

    Hey thank you for your videos ! Can you show us how you render ? Because I don't know how do this please, it will be so great for learn this with you :)

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Here's a video I did not too long ago on that : th-cam.com/video/gRXO5v5e4Fc/w-d-xo.html

    • @themd2092
      @themd2092 4 ปีที่แล้ว

      @@3dextrude Thanx it's very helpful :D !

  • @Rosankarel
    @Rosankarel 4 ปีที่แล้ว

    Always love your style..
    do you use udim or the normals are also symmetrical

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      I don't use udim, it's symmetrical

  • @cool-eo7um
    @cool-eo7um 4 ปีที่แล้ว

    Awesome work as usual ,
    Please give me some advice to become professional like you.

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      Practice and watching tutorials

  • @PERGUNTA
    @PERGUNTA 4 ปีที่แล้ว +1

    WoW pk xd 😍😍😍😍😱

  • @Victorgenest-vfx
    @Victorgenest-vfx 4 ปีที่แล้ว

    Hi, for game assets in unreal, its is better to work in meters or centimeter in maya ? Thank you

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      I work using the default unit which is centimeters. Just set your grid to match the unreal one and you should be good to go

  • @ramazanbasar951
    @ramazanbasar951 4 ปีที่แล้ว

    👏👏👏👏👏👏

  • @yingbowang3068
    @yingbowang3068 3 ปีที่แล้ว

    question: is that building like that ,no need to sew it to water tight?(using dynamesh as u did before),
    is that will cause problems when throw into the game engine, thanks:)

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      for the final low poly model which goes into a game I recommend you make it water tight to avoid any lighting artifact issues.

    • @yingbowang3068
      @yingbowang3068 3 ปีที่แล้ว

      @@3dextrude Woo Thank you for answering :D

  • @krypticstudio
    @krypticstudio 4 ปีที่แล้ว

    i mean how are you assigning dynamesh to each and separate mesh.... you are importing everything as one subtool but you are able to select each geometry and apply a different level of dynamesh on each one of them

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      It's one fbx file, but the pieces are separate so it is separated subtools.

  • @earlygamer3590
    @earlygamer3590 4 ปีที่แล้ว

    How can i make destroyed props in maya ?

  • @PortgarAce
    @PortgarAce 3 ปีที่แล้ว

    up full clip pls man

  • @TheDorianTube
    @TheDorianTube 4 ปีที่แล้ว

    One question, why is he filling those holes that will never show? It only adds more polycount right? 7:20 7:34

    • @talanock
      @talanock 4 ปีที่แล้ว +2

      it's probably so he can get bevels on those edges. only is for the high res, will be deleted for the low res.

  • @RazgrizSena
    @RazgrizSena 4 ปีที่แล้ว +1

    did you use a displacement map ?

  • @anvekarakash
    @anvekarakash 3 ปีที่แล้ว

    08:18 personal mark

  • @kesta3d
    @kesta3d 3 ปีที่แล้ว

    The lesson is very interesting. But very fast video speed. Even at the slowest speed. I can't see the functions I need.

  • @kingazizul
    @kingazizul 4 ปีที่แล้ว

    Do you draw the concept art?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      no, I paid someone to make the concept

  • @Petr_3D_Artist
    @Petr_3D_Artist 4 ปีที่แล้ว

    Good))))) +++++

  • @robincomputerman007
    @robincomputerman007 3 ปีที่แล้ว

    New to maya , Can i recreate this and use it for my portfolio to get job ?
    . I will mention in credits. !

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      You totally can, but I think for portfolios I would recommend changing the design to make it more unique. This way your work stands out more and doesn't look like you just followed a video online. I think employers like to see work that is unique to your portfolio or if it's based on a video like this one, make sure yours looks a lot better.

    • @robincomputerman007
      @robincomputerman007 3 ปีที่แล้ว +1

      @@3dextrude Thanks man, This will bey first model.. so I Will follow along to get a grasp of whole pipeline..

  • @iplaybose
    @iplaybose 4 ปีที่แล้ว +1

    2:46
    what tool is that ?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Transform components

  • @salamidavidenochquddus8194
    @salamidavidenochquddus8194 ปีที่แล้ว

    I dоwnloaded everything is okay

  • @alisonwilkes6766
    @alisonwilkes6766 4 ปีที่แล้ว

    Is it ok to have so many triangles?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      game model, yes. Film model, no.

    • @alisonwilkes6766
      @alisonwilkes6766 4 ปีที่แล้ว

      @@3dextrude I was always told when I make game models that triangles were to be avoided, especially for animation. But it's ok if nothing needs to move, right? Also do you harden and soften edges in maya? Seems like you save the softening for zbrush

  • @tegkgiof
    @tegkgiof 2 ปีที่แล้ว

    А можно урок в реальном времени ?)

  • @daslolo
    @daslolo 4 ปีที่แล้ว +1

    proportions don't match the drawing, by choice?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      a little bit, I wanted to exaggerate the shape a bit

  • @kyahoagar1974
    @kyahoagar1974 4 ปีที่แล้ว

    Why do you cut your model in 1/4 part??

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      To do the uvs on 1/4 and then the rest would have overlapping uvs

    • @kyahoagar1974
      @kyahoagar1974 4 ปีที่แล้ว

      Thank you so much I learn so much from your videos

  • @bellayoung4330
    @bellayoung4330 3 ปีที่แล้ว

    Why did you unwrap your model first and then bevel it?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      The beveled version was the high poly, low poly stayed the same

  • @oblestic
    @oblestic 4 ปีที่แล้ว

    Oh man too much price for the tutorial series. It was sad me :(

  • @goddusubhadra4136
    @goddusubhadra4136 2 ปีที่แล้ว

    Bro plz make a modelling videos step by step don't do fast forwarding videos i really like your videos

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว

      There are a few step by step videos on the channel, here's one for example th-cam.com/video/IWDyLPizrkI/w-d-xo.html

    • @goddusubhadra4136
      @goddusubhadra4136 2 ปีที่แล้ว

      @@3dextrude thank u bro

  • @tigerlee357
    @tigerlee357 4 ปีที่แล้ว

    这么快,能看清啥?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      您可以在设置中更改播放速度。完整视频也位于3dex.net

  • @juanjosealemantorres9622
    @juanjosealemantorres9622 ปีที่แล้ว

    hahsdhahah good

  • @gary3390
    @gary3390 3 ปีที่แล้ว

    Background music not needed.

  • @arianatoabanda1030
    @arianatoabanda1030 ปีที่แล้ว

    Hacked i guess

  • @gusjones9654
    @gusjones9654 4 ปีที่แล้ว

    Clicked expecting to learn something, then seen a music video that sounded like a bad saga game.

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      :( it was a good game though, I promise