Quick Product Concept 01 - Modeling with Substance 3D Modeler | Adobe Substance 3D

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 77

  • @cjacobs627
    @cjacobs627 2 ปีที่แล้ว +8

    This is too cool. Love how you did this so quickly!

  • @VeganApps
    @VeganApps หลายเดือนก่อน +1

    Thank you. What do you do to prevent the aliasing/stepping effect on the edges of the model? Do you have any tips to ensure that Substance Painter accurately displays details like worn edges?

    • @neftalicruzluciano
      @neftalicruzluciano 11 วันที่ผ่านมา

      I have this question too, but as she says and i have been practicing, i think the trick is to fiddle with the resolution. Im still learning tho. Also boolean makes a lot of jaggies, but if you place other forms and substract you can clean them.

    • @VeganApps
      @VeganApps 11 วันที่ผ่านมา

      @@neftalicruzluciano The modeler version 1.15 has a new feature called "Shape Detection" mode for resolution increase: Shape detection tries to recognize edges and shapes in your layer and uses that information to provide better results when increasing resolution.

  • @Supreme-Emperor-Mittens
    @Supreme-Emperor-Mittens ปีที่แล้ว +5

    Where's the Layers Panel ???
    This is an Adobe Program ...
    it needs to have a Layers Panel.

    • @FPChris
      @FPChris 27 วันที่ผ่านมา +1

      Top right

  • @AKThem06
    @AKThem06 2 ปีที่แล้ว +3

    i learnt a lot of cool but small 3d modelling concepts
    Thank you

  • @FPChris
    @FPChris 27 วันที่ผ่านมา

    How do you view left, right, top, bottom views?

  • @resetXform
    @resetXform 10 หลายเดือนก่อน

    I'm curious as to which modeling package you came from previously.

  • @xnajx
    @xnajx 2 ปีที่แล้ว +8

    I would like to use Modeler more but find the most frustrating part is that you can create layers but there is no layers panel, so there is no way of moving things around if you needed to, and just a way to see what parts of that clay model is connected. If you don't intend the add a layers panel, I suggest renaming the button called layers to something else.

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +5

      You can move things around though? Use Shift-select in scene mode to select them, then gizmo to move. Grouping helps with coming back to the same selection all the time. Make sure to watch the scene assembly video: th-cam.com/video/qi2_wn138w0/w-d-xo.html

    • @piorism
      @piorism 10 หลายเดือนก่อน +1

      @@Substance3D The spirit of the above comment is that in every app that has layers, there is a layer panel (or "outliner") to select them and toggle them on and off. Hence the term "layer" in the context of Substance Modeler is confusing, at least initially. Searching for the non-existent layer panel is the first thing I did too when firing up the program (only to then realize that there is no such thing). Might as well call these scene elements "objects" rather than layers.

  • @MythicalArtist1982
    @MythicalArtist1982 ปีที่แล้ว +2

    How do I pull it out? I tried pull it out, but couldn't figure out which key to press for pull it out like you did with 1:29. Just bought the yearly plan witih $549.88, but can't really follow up with this tutorial anyway. (Sigh)

    • @MythicalArtist1982
      @MythicalArtist1982 ปีที่แล้ว +1

      Nevermind, I finally figured it out. I forgot I have to press and hold Space key to pull it. Geez. I feel dumb, and nearly gave up trying to get this work. But anyway, I really like Substance 3D Modeler is pretty awesome by the way!

    • @Substance3D
      @Substance3D  ปีที่แล้ว +3

      Hey Danny, make sure to watch some of our getting started videos first, they cover all the basics. These project tutorials assume you already know the buttons..

  • @1989johno
    @1989johno ปีที่แล้ว +1

    would love to see 3d solid modelling implemented ..

  • @HammerBanger
    @HammerBanger 5 หลายเดือนก่อน

    I need mobile game assets. love what I see, but I am not able to export a low-poly mesh with good topology. How to do that? thx a bunch!

  • @unclejacksimulations9423
    @unclejacksimulations9423 2 ปีที่แล้ว +3

    This is simply amazing

  • @BestMods168
    @BestMods168 2 ปีที่แล้ว +4

    Is there retopology and proper topology flow in the end?

    • @jeremienoguer7397
      @jeremienoguer7397 2 ปีที่แล้ว

      You can choose to decimate and generate UVs at export. You can either export as triangles or quads.

  • @SoulScience11
    @SoulScience11 ปีที่แล้ว +1

    Hi! How to change mirror axis?

  • @cjacobs627
    @cjacobs627 2 ปีที่แล้ว +1

    4:56...how did you make the tool conform to the shape of the button? This I cannot figure out...

    • @cjacobs627
      @cjacobs627 2 ปีที่แล้ว

      ahh... needed to rotate it!

  • @Clases3d
    @Clases3d 2 ปีที่แล้ว +3

    so cool, will you show the texturing too?

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +2

      Thanks, more videos on this to come - watch this space!

  • @ememmacatiag1702
    @ememmacatiag1702 11 หลายเดือนก่อน

    can I lower the export size of my model from here and import it thru Sketch Up?

  • @I_cant_sneed
    @I_cant_sneed 2 หลายเดือนก่อน

    was always curious about Substance modeler, interesting workflow shame you didnt show how the actual topology logic works though.

    • @FPChris
      @FPChris 27 วันที่ผ่านมา

      It's voxel. Topology isn't what it's known for. Export quads or retopo in another app.

  • @TXanders
    @TXanders 2 ปีที่แล้ว +1

    So funny, Well done Ems

  • @Joe-9o9oc
    @Joe-9o9oc ปีที่แล้ว

    Have you encountered any problems switching between VR modes? Due to the replacement of a new Quest2, the software is now only available in desktop mode, using a Cable connection. Help

  • @miguelsaldana5768
    @miguelsaldana5768 2 ปีที่แล้ว +3

    more videos like this

  • @orphydiancg7759
    @orphydiancg7759 2 ปีที่แล้ว

    Do I kinda need a graphic tablet for working with this software current and future workflows?

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +1

      Not really, though some workflows benefit from it. This was made completely without.

    • @orphydiancg7759
      @orphydiancg7759 2 ปีที่แล้ว +1

      @@Substance3D Well even for some hardsurface I see the need to continuously use the Smooth brush and doing that with a mouse is quite a hassle

  • @gadkiy_designer
    @gadkiy_designer 2 ปีที่แล้ว

    Mini 3D Coat???

  • @DanielSorensenStudios
    @DanielSorensenStudios ปีที่แล้ว

    Echoing Mythical Arts comment. Whatever you did between 1:29 and 1:31 is not clear. I am duplicating the object and not pulling it. Please let us know. Spending over 30, now over an hour, with failed attempts just to do this step is frustrating me terribly. Using V 1.1.1.

    • @Substance3D
      @Substance3D  ปีที่แล้ว

      Hey there, in this section we are using the warp tool on 100% strength with symmetry enabled and holding down space to perform the action whilst we pull outwards on the triangle. Be sure to watch our Modeler First Steps tutorial series to understand these techniques before following this playlist as these videos assume a basic understanding of Modeler.
      You can find it here: th-cam.com/play/PLB0wXHrWAmCwrvuebNKHc7rooXkkVDwln.html
      Thanks!

  • @TonyMrFree23
    @TonyMrFree23 ปีที่แล้ว

    When i modelise with Clay tool and i click on select tool, what i was modeling in clay tool just dissapear, i really don't understand how duplicate an object in clay mode (

    • @louisemelin1129
      @louisemelin1129 ปีที่แล้ว

      That's probably because you didn't apply the clay: apply it first, then it will stay if you go in select mode. As for duplicating: you can select a layer and press CTRL+D

  • @ericart
    @ericart ปีที่แล้ว

    Is there any way to rescale the whole object across a single axis?

    • @Substance3D
      @Substance3D  ปีที่แล้ว

      Unfortunately no, non-uniform scaling in scene mode is not possible yet. Warping is the closest thing.

  • @GregX999
    @GregX999 2 ปีที่แล้ว

    When I turn on symmetry with the warp tool selected, it doesn't show the mirrored cube like in the video, I still only see just one cube. But if I apply the warp tool, it's applying to both sides of the object. So seems like symmetry IS working, but it's hard line up the center line perfectly without seeing both boxes. Where's my mirrored box??

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว

      Hey Greg! Thanks so much for pointing this out - it seems like it's a little bug, we've made the dev team aware of this, thanks! 😊

  • @A_Jannik
    @A_Jannik 2 ปีที่แล้ว +2

    I love how natural this workflow looks compared with classic modeling. Man, I miss Algorithmics free Student license :(

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +1

      you don't have to miss it: they are still free: substance3d.adobe.com/education/

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +1

      Substance 3D is still free for students and teachers 😊 substance3d.adobe.com/education/

    • @A_Jannik
      @A_Jannik 2 ปีที่แล้ว

      @@Substance3D :O Thank you! I didnt know, when migrating my Account I only found the cheaper Adobe Student Licence 😅

  • @TheSatzy6699
    @TheSatzy6699 ปีที่แล้ว

    wonderful !!! more please........

  • @SavetheRepublic
    @SavetheRepublic 5 หลายเดือนก่อน

    I really wish Adobe would offer this program separately from the whole Substance.

    • @FPChris
      @FPChris 27 วันที่ผ่านมา

      $150 on Steam

  • @Dan-lu7vi
    @Dan-lu7vi 2 ปีที่แล้ว

    Is this different from Substance 3D Designer? I'm trying to figure out how to get Substance 3D Modeler, can I get it through Creative Cloud?

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +2

      Hey, Modeler is a very different app from Designer, yes. You can get Modeler through Creative Cloud, if you get the full Substance pack. Modeler will come to Steam in the future.

    • @Dan-lu7vi
      @Dan-lu7vi 2 ปีที่แล้ว

      @@Substance3D That's awesome! Will you need Creative Cloud running in order to boot it through Steam? Also, can MODELER utilize DXF files? I want to load flat illustrator designs onto 3D garments.

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว

      @@Dan-lu7vi No CC needed for the steam versions. Modeler doesn't support DXF just yet, ref images as a whole are a bit tricky, but you can watch the sword tutorial to see how it's done.

  • @williamlacrosse9389
    @williamlacrosse9389 2 ปีที่แล้ว +2

    Definitely faster than other modelling softwares!

    • @thiogarces
      @thiogarces 2 ปีที่แล้ว +1

      HAAAAAAA dont think so. if they turn back the speed of the video it will be hour or more same time like modelling process, this si more voxeling.

    • @mrmachine5632
      @mrmachine5632 ปีที่แล้ว

      lol go back to sleep noob

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 ปีที่แล้ว

    I love it. can you teach make a car.

  • @christophed4579
    @christophed4579 ปีที่แล้ว

    Implementing side, front and top views with the ability to put images in the background as reference would be so useful and easy to program, but it probably won't be done, because conceptttttttttttttttttttt only.

  • @chathuraabeysekara8461
    @chathuraabeysekara8461 2 ปีที่แล้ว +1

    woow

  • @MarieernstUS
    @MarieernstUS ปีที่แล้ว

    I thought is was going to be BMO from Adventure Time. Maybe they’re related…

  • @SalariaStudios
    @SalariaStudios ปีที่แล้ว

    So like it's cool I guess :3

  • @id3a_design
    @id3a_design 2 ปีที่แล้ว +6

    What about us, the Mac users? We pay our description and we watch every Modeler stuff like we live on a secondary world. When I saw the launch of the Modeler I couldn't even think that we weren't able to use this app. Come on, Mac users are a major part of creatives.

    • @Musiclover6404
      @Musiclover6404 2 ปีที่แล้ว +3

      Lol Mac users....jk I wish I could use procreate but I can't and I want that program so bad. If both sides just stop trying to single platform most of these apps then we would all be happy.

    • @bojordan64
      @bojordan64 2 ปีที่แล้ว

      Remember the company you're dealing with when you ask these questions lol.

    • @xnajx
      @xnajx 2 ปีที่แล้ว +1

      I'm hoping in the future it will be available for macOS. It's only version 1, and still feels very much like a beta in a lot of ways (I have a Win11 machine too). It's very limiting compared to the rest of the substance 3D package, so my guess is that once it meets a higher standard that it will come to macOS. Saying that though, I remember that a lot of 3D software is Windows and Linux only due to the hardware it works best on (intel/nvidia).

    • @jeremienoguer7397
      @jeremienoguer7397 2 ปีที่แล้ว +2

      Mac version is one of our highest priority.

    • @mrmachine5632
      @mrmachine5632 ปีที่แล้ว

      lol mac..is that trash still suckering in people?

  • @brandontyson4654
    @brandontyson4654 ปีที่แล้ว

    MacOS support please. Hurry up! Folks laboring through learning C4D out here....

  • @HenryCurrie-q2e
    @HenryCurrie-q2e 6 หลายเดือนก่อน

    Compared to Maya, or even opensource and free Blender, Adobes attempt to steal some space in the 3D modeling world is a little dissapointing. I have used Adobe products since the mid-2000s and after trying out their 3D modeling in very dissapointed. Substance painter is still awesome though.

  • @piker78
    @piker78 ปีที่แล้ว

    Oh the vocal fry...

  • @peter486
    @peter486 ปีที่แล้ว

    this is a waste of time its a childs project VR modeling is not going to be a thing ubless you want to work with a Bucket beside you. and its to lite to be good.

    • @Substance3D
      @Substance3D  ปีที่แล้ว

      Have you watched the videos? We don't use VR at all in this one!

  • @ji_-to2478
    @ji_-to2478 2 ปีที่แล้ว

    You guys barely put any effort in your recent videos

    • @atetraxx
      @atetraxx ปีที่แล้ว

      Where the effort in this comment?

  • @jasonvorheesss2622
    @jasonvorheesss2622 2 ปีที่แล้ว +3

    nobody in the industry will use this...sorryyyyyyyyyy