I Found The ULTIMATE 3D Modeling Software!!

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 743

  • @rapatski
    @rapatski ปีที่แล้ว +73

    Shouldn't you clarify that this video was sponsored by Plasticity?

  • @Mranshumansinghr
    @Mranshumansinghr ปีที่แล้ว +205

    Plasticity is based on Nurbs and Blender is based on Polygons. Back in my time in 2001 there were special tools in 3dsMax to do Nurbs modelling. Catia and Solidworks have always been Nurbs based as they were used for CAD and CAM (Cost more than a Car). But now the two worlds are merging. I think we underestimate the power of Blender, but you should try creating Booleans in 3dsmax Version 4 and 5. You will in 2001 2002 and you will never be able to do more than one Boolean. Plasticity is definitely the future for Nurbs and 3d printing. But it will not replace Blender.

    • @Panboy2k
      @Panboy2k ปีที่แล้ว +18

      Blender has nurbs too, the tools are not as deep as the poly tools, but blender does support nurbs , this video confused me.

    • @Mranshumansinghr
      @Mranshumansinghr ปีที่แล้ว +9

      Nurbs Surfaces lack UV Mapping properly like Poly surfaces. That is why you have to convert them to poly and retopologies before doing UVW unwrap. They are good for 3D printing as they are more precise in the form. But they are not great for Virtual space.

    • @3dMistri
      @3dMistri ปีที่แล้ว +3

      @@Mranshumansinghr you are fundamentally wrong. if you done nurbs modelling right way then the UVs automatically follows the surface and there is no need to do extra retopology work which is must in polygonal modelling work.

    • @amigodesigns
      @amigodesigns ปีที่แล้ว +4

      Fusion360? You have NURBs TSplines, and pretty much anything.

    • @Mranshumansinghr
      @Mranshumansinghr ปีที่แล้ว +2

      @@amigodesigns Yeah but Fusion 360 is not as good as Plasticity and it is very expensive for commercial use.

  • @imdumped
    @imdumped ปีที่แล้ว +326

    for the price I prefer 2000% blender, at least those who don't have money can create and not always let those who can afford softwares to express themselves and we can be very grateful to everyone who worked on this software to make it free.

    • @everlastingmedia
      @everlastingmedia ปีที่แล้ว +5

      If your bread and butter is 3D modeling something FAST then Plasticity is the way to go...
      If you have the time to learn the processes for achieving the same things in Blender, there's no reason not to save the money.

    • @SteveJones-uf9hs
      @SteveJones-uf9hs ปีที่แล้ว +10

      of course you do if you are a free loading grifter

    • @imdumped
      @imdumped ปีที่แล้ว +17

      @@SteveJones-uf9hs what do you mean about grifter....like those who are using others creations with some AI's without paying anything to the creators except a few bucks to the AI service ?

    • @joshuaborner
      @joshuaborner ปีที่แล้ว +23

      I think 100$ for a one time payment is fair compared to other software these days. Some stuff in 3d costs way more than that on a monthly basis

    • @Axiassart
      @Axiassart ปีที่แล้ว +4

      @@joshuabornerthat’s not about if it’s fair or not free will always be more accessible than paid and blender is good enough for most amateurish works and for those going pro they will be more interested in industry standards instead

  • @peppersiegel7636
    @peppersiegel7636 ปีที่แล้ว +201

    So… your saying CAD is better than blender?? They are completely different things! Poly modeling and vector modeling have their own ups and downs, there is no best ever choice. I swear you must be sponsored by plasticity😂 edit: yes, i watched the video to the end.

    • @Bruwulf
      @Bruwulf ปีที่แล้ว +48

      Yeah. This whole video is "Non-polygonal modeling program does some things better than polygonal modeling software". "Spoons are better for eating soup than forks, so spoons are the ultimate utensil!". And despite the repeated use of the word "impossible", nothing int his video is *impossible* in Blender, it's just more difficult.

    • @peppersiegel7636
      @peppersiegel7636 ปีที่แล้ว +14

      Absolutely! Although some things he used as an example are actually really easy to do in blender once you know how.

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +10

      Watch the video next time.

    • @peppersiegel7636
      @peppersiegel7636 ปีที่แล้ว +43

      @@JoshGambrell i did dude, you can loft in blender easily

    • @peppersiegel7636
      @peppersiegel7636 ปีที่แล้ว +18

      You called it the “ultimate” 3D software even from the start.

  • @ianmcglasham
    @ianmcglasham ปีที่แล้ว +131

    I can model literally everything in this video in blender. Not only can i give the resulting models a significantly better topology than plasticity can, I can add controls and nuance to every shape here that plasticity cannot. There is no such thing as an impossible shape in blender. If it is manifold - it can be made. Ill go head to head with plasticity anytime. Let anyone decide which version of a shape they would rather use - Mine or plasticity's.

    • @JedHurricane
      @JedHurricane ปีที่แล้ว +10

      Teach me your ways 😮

    • @unclemonty9506
      @unclemonty9506 ปีที่แล้ว +3

      in the virtual world...try manufacturing it and you will be laughed at. The digital realm is going to be dominated by AI and you will be obsolete

    • @unclemonty9506
      @unclemonty9506 ปีที่แล้ว +9

      @@weplaywax you think this very average 3d TH-camr got compensated to push Plasticity? LOL, nah, he just found some amazing software that's all. Company 'behind' Plasticity? It's one man...that's it...

    • @ryxrr7207
      @ryxrr7207 ปีที่แล้ว +1

      ​@@unclemonty9506 "try manufacturing it" bitch please.
      You sound like a digital boomer trying to look modern for the younglings by using AI randomly in your comment.
      Get outta here.

    • @Kknewkles
      @Kknewkles ปีที่แล้ว

      @@unclemonty9506 the sadistic glee of people like you saying shit like that always gets me. You've never possessed a skill somebody else would envy, so now you think you're getting even.
      You're not. You're still a jealous little cunt.

  • @everlastingmedia
    @everlastingmedia ปีที่แล้ว +57

    It is entirely possible to do these things in Blender, and get good shading, but Plasticity does have some bleeding-edge methods for getting it done, where Blender takes quite a few more steps to achieve what you did in a few clicks.
    So it's inaccurate to say "impossible"... although it may *seem* impossible, because it does take more effort to achieve those effects in Blender in its current state.
    You did a good job at highlighting some of the things Blender struggles with. Blender is constantly being updated and improved, so hopefully the awesome devs learn from Plasticity, Womp, and the people putting in the effort to create SDFs in Blender and they give us these tools out of the box soon.

  • @rafaelbaffini
    @rafaelbaffini ปีที่แล้ว +57

    Despite the limitations, we can’t beat “free” when choosing a cost effective piece of software unless the paid option really adds to your productivity.
    I am fine with Blender so far (it has been over 20 years already!)

    • @akeel_1701
      @akeel_1701 ปีที่แล้ว +3

      I only discovered Blender last year an I am amazed that it's been out for so long

  • @matslarsson5988
    @matslarsson5988 ปีที่แล้ว +86

    Plasticity is fantastic but exports most often require a lot of cleaning up and manual work. Att least if you need to texture the objects.

    • @ray3dx661
      @ray3dx661 ปีที่แล้ว +14

      Recommend keeping NGONs as you will get a mesh similar to BoxCutter/Hops. You can then remove edges to make a low-poly for baking and UV-ing.

    • @cyano3d
      @cyano3d ปีที่แล้ว +1

      What if i zremesh it

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +19

      You can texture easily with ngons, FYI. This is a common misconception and completely false. The only thing us you need clean quad-based geo if for UVing sometimes.

    • @neoneil9377
      @neoneil9377 ปีที่แล้ว

      If u r using 3ds max just import it in STP file and thrrough modifier increase the product quality of the surface of each object to production. And u will have a flawless surface.

    • @MetalGearMk3
      @MetalGearMk3 ปีที่แล้ว +3

      You don't need to cleanup the mesh, just UV unwrap it and texture it.

  • @user-wo9lf-tl4bg
    @user-wo9lf-tl4bg ปีที่แล้ว +3

    Plasticity has hired so many TH-camrs to sell their product as I can see the "promotional" videos everywhere on TH-cam. Nope, I'll stay with Blender :p

  • @olusanjodamilola3507
    @olusanjodamilola3507 ปีที่แล้ว +2

    Blender is free and is improving every blessed day

  • @TobeasJ
    @TobeasJ ปีที่แล้ว +14

    To me, this just highlights how awesome Blender is for a free software.

  • @danialsoozani
    @danialsoozani ปีที่แล้ว +9

    The fact that we see too many plasticity users say "it's better than blender" instead of sayin "hey this is so cool" shows the popularity of blender over these years. I'm not a cad modeler so I'm using blender and 3d max. but for cad users there are tons of options available.
    IT"S NOT A CORRECT COMPARISION!
    u should compare it with solidworks or autodesk invention. u see where I'm going with it?

  • @KanzakiZD
    @KanzakiZD ปีที่แล้ว +5

    still, nobody talks about nurbs in blender...

    • @DamianMathew
      @DamianMathew ปีที่แล้ว

      Cause they are useless

    • @spaceman-pe5je
      @spaceman-pe5je ปีที่แล้ว

      have you used nurbs in blender? they aren't exactly capable of doing much easily

    • @KanzakiZD
      @KanzakiZD ปีที่แล้ว

      @@spaceman-pe5je it's not that ez, i know it. but in softwares like rhino, it is extremely handy for CAD modelling, unlike blender which only had extremely basic nurbs modelling

    • @spaceman-pe5je
      @spaceman-pe5je ปีที่แล้ว

      @@KanzakiZD yeah but you were talking about blender not rhino 😭

    • @KanzakiZD
      @KanzakiZD ปีที่แล้ว

      @@spaceman-pe5je well that's why... everyone should care more about nurbs in blender

  • @boy_ka84
    @boy_ka84 ปีที่แล้ว +5

    There's no way I'm switching to plasticity after using blender. Plus I'm beginning to get fond of using blender and now this video pop up.

  • @cekuhnen
    @cekuhnen ปีที่แล้ว +2

    Josh whole plasticity is much better than Rhino for model however I would rather use Fusion360 which has also the ability to use polygon subD geometry and convert to BREPS.
    ;)
    You should call your video being about hard surface modeling - the title is misleading.

  • @Fotenks
    @Fotenks ปีที่แล้ว +9

    I've been using plasticity for a few months now and absolutely love it. Blender still has it's place and its very good and useful, but like 80% of my modeling time is in plasticity now.

  • @InTheASCII
    @InTheASCII ปีที่แล้ว +2

    Ok this seems a bit based on a misunderstanding of the purpose between these two pieces of software. One is a 3D modelling and animation software, and the other is a solid body modelling software. In other words, one is meant for virtual purposes (games, textures media, animation), and the other is meant for manufacturing purposes (with rendering features to preview final output).
    Sure, there is some functional overlap, but there is a lot of functionality unique to either that they don't really compete.

  • @joshua42777
    @joshua42777 ปีที่แล้ว +7

    A plasticity and blender workflow looks like a huge time saver! Thank you for covering this.

  • @kenw8875
    @kenw8875 ปีที่แล้ว +4

    early adopter of Plasticity. the Parasolid geo kernel and near class A surfacing flow is rocket fuel. F360 + Plasticity + Blender - - > WarHammer 🚀 🔥

  • @marcosmanilla9383
    @marcosmanilla9383 ปีที่แล้ว +3

    There is no software like Blender and all it"s functions.

  • @Throndronis
    @Throndronis ปีที่แล้ว +11

    2:20 Sweeps and Lofts *are* actually achievable inside Blender:
    For sweeps you can use curves with custom profiles from other curves.
    For Lofts you can use the "Bridge Edge Loops" action in the edge menu or the Loop Tools addon that comes built in to bridge between faces. You can tweak the number of cuts and twists between each form.

    • @jackpaynevc
      @jackpaynevc ปีที่แล้ว +4

      Square + Circle + Triangle + Rectangle. In Blender, there is no way you can achieve this with "Brigde Edge Loops" like Plasticity does. I never heard of this software before seeing this video, but I've tried for a few moments after that. I am not sure about the software's quality but the program in it's behind, looks promising. I believe eventually, 3D world will change it's algorithm from Polygons to something else. This can be a start.

    • @Throndronis
      @Throndronis ปีที่แล้ว +3

      @@jackpaynevc problem is, this is not a new invention, it has just been applied to classic polymodeling techniques.
      things like NURBS curves and surfaces have been a thing for a while now, even catmull-clark subdivision could be basically considered similar
      i sort of doubt this would make a difference outside of modeling, it'd be a LONG way before polygons are dropped, since they're the basis of the entire rendering pipeline, from z-test to object shaders, they're all based on vertices
      this is a really interesting topic though, i kind of see a resemblance to the comparison between raster and vector images, but in 3d. Still, i'm very new to this

    • @neuroblossom
      @neuroblossom ปีที่แล้ว

      @@Throndronis i would love to see what you come up with replicating the loft between multiple shapes like in the video, in blender.

    • @joshhockey9
      @joshhockey9 10 หลายเดือนก่อน

      @@neuroblossom It's no problem at all. Make those shapes, line them up, give them the same number of vertices. With loop tools just click loft.

    • @s.patterson5698
      @s.patterson5698 5 หลายเดือนก่อน

      ​@neuroblossom Create the individual shapes by using a circle and then determine the segments for each shape. Then join them and then bridge loop them. That is how it's done in Blender. I am a newbie but I learned that 2 weeks ago.

  • @nokiaairtel5311
    @nokiaairtel5311 ปีที่แล้ว +3

    Predatory pricing policy for a newbie company/individual.
    $299 for a license, that too have updates included only for 1 year. So after 1 year you have to buy again.

    • @Hohmies86
      @Hohmies86 8 หลายเดือนก่อน +1

      What’s better? I’m buying a printer with my tax return.
      Thought I would have to buy a workstation pc but starting to realize that’s probably not too necessary.
      I have many ideas
      Many

  • @olivergorzellik2403
    @olivergorzellik2403 ปีที่แล้ว +6

    Conparing a free open source software against a paid software and claim it is better is just scam.

    • @33rdframe
      @33rdframe 9 วันที่ผ่านมา

      not a scam... this is the state of youtube... they are all paid shills

  • @GrimK77
    @GrimK77 ปีที่แล้ว +2

    When you see title "better than Blender" it's always paid promotion for plasticity.
    What a f****** dishonest chore to see.

  • @PestVic
    @PestVic ปีที่แล้ว +1

    Plasticity is in blender now and it’s combined both worlds 🙌🏽

  • @fallogingl
    @fallogingl ปีที่แล้ว +5

    I personally fail to see anything that's new in Plasticity vs Hardops/MeshMachine/Boxcutter. You do have to clean up the export from Plasticity anyways no?

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว

      No. Why would you clean the export? Depends on your pipeline and if you need clean topology.

  • @juutuub0
    @juutuub0 ปีที่แล้ว +2

    Already paid $0 for Blender, can't spend another $99 on this.

  • @MrBlackTLP
    @MrBlackTLP ปีที่แล้ว +1

    I can't believe that paid professional CAD software is better than free modeling software targeted toward hobbyists.

  • @uzairbukhari99
    @uzairbukhari99 ปีที่แล้ว +13

    I'd advise everyone to pick up plasticity gun course on artstation to get started. Pretty insane what it can do!

    • @untitled795
      @untitled795 ปีที่แล้ว

      Arrimus one?

    • @uzairbukhari99
      @uzairbukhari99 ปีที่แล้ว +1

      @@untitled795 Alexei Kolb hand gun course

    • @anab0lic
      @anab0lic ปีที่แล้ว

      I'd advise to read reviews of that course before purchase...

    • @uzairbukhari99
      @uzairbukhari99 ปีที่แล้ว +2

      @@anab0lic well that's a bummer. Haven't got past the fundamentals part. Pixel fondue also has good tutorials too

    • @rustbucket1971
      @rustbucket1971 ปีที่แล้ว

      Agreed, PIxel Fondue is probably the fastest way to get up to speed with Plasticity

  • @leonardbenzies6374
    @leonardbenzies6374 ปีที่แล้ว +1

    Being a games programmer, at one time you could pay a one off price for modeling Software like $200 but now some companies want $200 a month and the product is NEVER yours. Blender and Sketchup is no use for solid models unless you spend hours fixing your model. I have just started on 3d printing and have not decided on a good product yet.

  • @Roobotics
    @Roobotics ปีที่แล้ว +3

    Plasticity really does deserve the praise it's getting, the ability to do whatever you want without breaking manifold of generated export objects is amazing for 3d printing. It's just so powerful and intuitive that I've not had a reason to keep struggling through freecad. Now I can have accuracy and aesthetics however I want them. I keep learning new features that make my experience more enjoyable and productive, while updates keep dropping that are pretty exciting. Bool and loft operations are just like magic, the ability to create an object out of the surface of other nearby selected surfaces just recently blew my mind. It's wild and is everything I was looking for and applied in a way that is concise and more importantly searchable. FYI blender loop cuts are 'isoparam' that is one that's super important to know!

  • @ragnarhrodgarson1952
    @ragnarhrodgarson1952 ปีที่แล้ว +3

    funny that you say that these things are not possible in Blender, I do them mostly all the time, but between your examples and me is one difference I know of these Problems and avoid them from the beginning so I never enconter these Problems since my Models gets created with that in mind ^^

  • @Alex-tn7pv
    @Alex-tn7pv ปีที่แล้ว +2

    I always get skeptical when something is too good to be true. There's always a catch.

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +1

      Don't know what to tell ya brother. It's the real deal. I've been using it. And I have zero percent sponsorships or kickbacks from their software.

    • @Alex-tn7pv
      @Alex-tn7pv ปีที่แล้ว

      ​@@JoshGambrell I appreciate your honesty sir. Consider me convinced!

    • @LuciusVulpes
      @LuciusVulpes ปีที่แล้ว +1

      The catch is the shading isn't always the best in more complex models when exporting from Plasticity, so the same problems mentioned at the start remain. It's a useful tool in the sense that it can help you make harder shapes faster and easier, but aside from that, it doesn't really solve much.

    • @Alex-tn7pv
      @Alex-tn7pv ปีที่แล้ว

      @@LuciusVulpes Shading has been my Achilles heal for some time now.

  • @LAZARUSL0NG
    @LAZARUSL0NG 2 หลายเดือนก่อน

    Plasticity is to blender, as illustrator is to photoshop.
    Demonstrating certain comparisons between the output from the two will make people who don’t know what that distinction really means, infer that the vector software is radically superior.
    At the end of the day, there will be things you will need to import your plasticity creations into blender for, and when you do, you’re going to find that, not only do certain edge features do not survive that journey with the same characteristics, but that native blender creations can achieve better resolved objects than their plasticity imported counterparts (although this will potentially be addressed in an update, since plasticity being math based, would imply that the current limitations were arbitrary assigned by the programmers).

  • @HarbAlarm
    @HarbAlarm ปีที่แล้ว +2

    Bro really got his mind blown when he found out about CAD software xD

  • @michasornat6672
    @michasornat6672 ปีที่แล้ว +2

    Ever thought about Plasticity tutorials down the line, Josh? I really like the way you show/explain things, so that would be a tasty treat!

  • @TheLenin93
    @TheLenin93 ปีที่แล้ว +2

    Maybe you should do simple tutorial about cleaning final mess? cause it's not finalized low poly model, and...what's about shading?))) here your downvote, great, that you do so much with thumbnail, vfx and so much fun name for the video. Afraid, what's before your _low, _high...

  • @pitched7401
    @pitched7401 ปีที่แล้ว +4

    I use Blender for about 3 years now and while I don't model alot to need a specific software for it, it's awesome to see how there is such a variety of quality programs out there, to make the 3D workflow as customizable and practical as possible

  • @lohithburra5353
    @lohithburra5353 ปีที่แล้ว +4

    But blender’s free

  • @NathanEllery
    @NathanEllery ปีที่แล้ว +1

    CAD is a very general term. Computer Aided Design.
    That's all. You use it like it has a specific tool set list or software.
    AUTOCAD is CAD however it can't do much of the things that Blender can do let alone Plasticity.

  • @pmdesigns5798
    @pmdesigns5798 ปีที่แล้ว +1

    But Blender is free! All of those things can be done in Blender. Just takes a bit of work/thinking. For example, if you want to cut a circular hole into a sphere, don't start at the side of the sphere. If it's necessary to cut into the side, just work on the geometry a bit. You can't expect a software to do everything you want. The cube with the slope cut into the edge - just add two edge loops.

    • @thorn-
      @thorn- ปีที่แล้ว +1

      You know what isn't free? Time.

    • @pmdesigns5798
      @pmdesigns5798 ปีที่แล้ว +1

      @@thorn- Indeed. Like all the time required to convert these Plasticity meshes into something useable.

  • @electrivirestudios4945
    @electrivirestudios4945 ปีที่แล้ว +1

    I think you need to read the Blender Documentation on NURBS Curves and NURBS Surfaces.

  • @invisiblevfx
    @invisiblevfx ปีที่แล้ว +19

    Quit playing with baby toys and get Houdini.

    • @spookymunky1
      @spookymunky1 2 หลายเดือนก่อน

      😅

    • @Aaqil_3D
      @Aaqil_3D หลายเดือนก่อน

      Let's be nice... Let's be nice...
      I mean you're not but you don't have to say it.
      Ob my god 😂

  • @zozoolaroxmusic
    @zozoolaroxmusic ปีที่แล้ว +2

    It’s hactually the step back. Knowing the topology issues makes you unlimited, although after ur getting all the wisdom of that knowledge speed is the priority. Agree

  • @muhammadhaseeb4398
    @muhammadhaseeb4398 ปีที่แล้ว +3

    I think the issues we face during that type of modeling workflow is because of our approach to modeling. Blenderbros Workflow mostly consists of NGON modeling, which I think is not an efficent way to learn about modeling and topology. Defiently not saying this approach is bad, I still have their game ready asset course in my arsenal, but thats not how you will learn topology. And I also think mainly in the end it's not about software but about the principles and workflow you use. Respect and Regards

  • @moonstrobe
    @moonstrobe ปีที่แล้ว +2

    Bait title. Hardly ultimate modeling software. Does it have geometry nodes? How about sculpting? It does do booleans really well though.

    • @MetalGearMk3
      @MetalGearMk3 ปีที่แล้ว

      It does surfacing too .

  • @UlfricStromcloak
    @UlfricStromcloak ปีที่แล้ว +2

    Free version of the Fusion360 is more powerful than Plasticity.
    Thereis a limitation that you can't edit more than 10 active projects, but you can easily get around that limitation.

    • @LeandroT242
      @LeandroT242 7 วันที่ผ่านมา

      thank you for that, I almost donwload the free version but I if fusion is better is that ok

  • @mykaru3553
    @mykaru3553 ปีที่แล้ว +1

    Is this not just comparing polygon based modeling vs CAD modeling? Ofc it doesn't run into issues causes by polygons, but once you export it, it will.

  • @kellowattentertainment
    @kellowattentertainment ปีที่แล้ว +1

    So in a nutshell Blender is the 3D Adobe Photoshop and Plasticity is the 3D Adobe Illustrator?

  • @hardtools3d
    @hardtools3d ปีที่แล้ว +5

    It's true, Plasticity is very good, quite easy to use, but its problem is when exporting, the topology of its models is not very good, there are times when it superimposes polygons and this is somewhat complex when it comes to maps UVs

  • @gregtracy9322
    @gregtracy9322 ปีที่แล้ว +54

    I wondered how long it would be before some Blender users took a good look at Plasticity. It's not really CAD per se, its a NURBS modeler. It handles boolean much better than Blender and allows you to enter dimension info much easier. Blender is still a much more powerful solution for a lot of things, but it's very early days for Plasticity. It needs to be on everyone's radar.

    • @SkintSNIPER262
      @SkintSNIPER262 ปีที่แล้ว +3

      Depends on what you want to model. Fusion 360 has been around for awhile and has been free of hobbyists

    • @anonymouse527
      @anonymouse527 ปีที่แล้ว

      Does Plasticity have units now? If you wanted to create real prototypes and work in millimeters and degrees.

    • @cekuhnen
      @cekuhnen ปีที่แล้ว +1

      Plasticity which uses the Parasolid kernel is not really cad ? You are funny man.

    • @anonymouse527
      @anonymouse527 ปีที่แล้ว +1

      @@cekuhnen um, if I remember correctly the developer told me that it's not possible to specify measurements.

    • @cekuhnen
      @cekuhnen ปีที่แล้ว

      @@anonymouse527 in what way when doing a modeling command or drawing a sketch ?
      Plasticity is a rhino / free form clone using direct modeling and not a parametric modeler.
      Further the focus is quick concept modeling and not detailed engineering modeling.
      For that use Fusion360 SW ProE or Shapr3D

  • @DesignInsightofficial
    @DesignInsightofficial ปีที่แล้ว +2

    I'm a mechanical engineering and way better aware of CAD softwares...
    But it's not fair to compare a CAD software with a polygon modeling software.

  • @Nylnezz
    @Nylnezz ปีที่แล้ว +2

    as a blender user, i HATE the fanatical behavior of the community....
    jesus christ im scrolling through the comments and its unreal how many blender users are allergic to the IDEA of using another software in their workflow...
    guys blender isnt perfect nor the second coming of jesus in software form FAR from it, you call everyone else elitists but you're doing THE EXACT SAME THING
    other software can help you achieve better and faster results AND knowing multiple programs is amazing it makes you into a absolute weapon in whatever you want to do
    and as for the price if that is really an issue like.... you're on the internet im sure theres a way matey ;) especially for the most outrageous ones ( looking at you autodesk and maxon )

  • @khalatelomara
    @khalatelomara ปีที่แล้ว +1

    Wait for blender 4 … it will crush the cad modeling as. They are reconstructing the mesh algorithm since last September, so you might find this bevel problem gone to dust

  • @jsonslim
    @jsonslim ปีที่แล้ว +1

    But have you tried CAD sketcher addon for Blender? Seems it fixes boolean operations, and makes it CAD like.

  • @ElHongoVerde
    @ElHongoVerde ปีที่แล้ว +2

    You know you have to tell your suscribers when a video is sposored, right?

  • @Bravo-ry9st
    @Bravo-ry9st ปีที่แล้ว +3

    Is it FREE like Blender? If no, then how better it functions is NOT the point. I'm broke!!!!!

  • @theamericanwolfman
    @theamericanwolfman ปีที่แล้ว +2

    I bought plasticity after the first couple hours in the trial. They way nurbs and curves work just fits how i think of objects. Plus the built in precision for 3d printing, and the License is Perpetual.

  • @Ragmon1
    @Ragmon1 9 หลายเดือนก่อน +1

    Blender is a free, open source, much lager community, infinitely more features... no reason to move to plasticity. Its a nice toy.
    I will use Inventor or Solidworks if I want a Nurbs based workflow.
    Wouldent be surprised if Blender added a Nurbs based modeling process at some point.

  • @Nicolobos77
    @Nicolobos77 ปีที่แล้ว +2

    But, it's not free, and it's expensive I can't afford it.

  • @Merlin-gl7zp
    @Merlin-gl7zp ปีที่แล้ว +3

    One ground breaking difference is with the buisness model, blender is open source and plasticity is proprietary and only on subscription model. So choose wisely

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +4

      False. It’s a $99 one time payment.

    • @Crystal101-j5e
      @Crystal101-j5e 25 วันที่ผ่านมา

      @@JoshGambrellits not longer 99$ I wonder what they added to rise the price

  • @onerawartist
    @onerawartist ปีที่แล้ว +1

    Rhino 3d is almost free, if you wanna work with CAD

  • @kulusic1
    @kulusic1 ปีที่แล้ว +1

    Plasticity is really cool but ConjureSDF and hypercursor look like they're gonna accomplish everything that Plasticity can do all within blender.

    • @VGModelling
      @VGModelling ปีที่แล้ว +1

      No, they don't ;) Machin3 said that Hypercursor is still polygonal modelling, seems for fast blocking and mesh editing in object mode, Plasticity is CAD. For me Blender +Plasticity is nice combo.

    • @kulusic1
      @kulusic1 ปีที่แล้ว +2

      @@VGModelling I didn't mean through the same method, i meant practically. Anything that isn't flat surfaces + bevels ends up creating a shit load of triangles that aren't easily fixed and likely will need some manual retopology. If you're making objects for 3d printing it's amazing, but game assets or movie assets are going to need to be decimated because the poly counts are absurd. So machine's suite is still king.

    • @VGModelling
      @VGModelling ปีที่แล้ว

      @@kulusic1Agree, and I'm curious about SDF and Hypercursor when they will be released.

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord ปีที่แล้ว +2

    I´ve watched the progress of plasticity and it caught my eye mostly because the workflow setup is very similar to blender. Imagine having both programs running in tandem for every object an dynamically change the tools back and forth.

  • @primitivefish5167
    @primitivefish5167 ปีที่แล้ว +2

    Great software, but it's not free. Given time, Blender will incorporate these features into it's set.

  • @neoneil9377
    @neoneil9377 ปีที่แล้ว +1

    I am in love with this sotfware, its a hard surface modleing heaven, although there are so many professional and artist friendly cad softwares out there but this thing is a beast, its smooth like butter, once u get a grip on this u can never go back to ploygon hard surface modeling, i learnt this in a week or so there are tons of tutorials already on YT.
    THe good thing is I can import STP file in 3ds max so there is no issue in surface.
    Thank u Josh fo highlighting this software.

  • @Zumito
    @Zumito ปีที่แล้ว +1

    with the cost of indie license of plasticity you can buy some plugins to do hard surface modelling easier in blender, isn't really a good option

  • @FighterDoken
    @FighterDoken ปีที่แล้ว +1

    You're comparing free software to paid software? Cool, great job.

  • @k-8844
    @k-8844 ปีที่แล้ว +2

    changing programs that your channel was built on? not a good move...

  • @Emmanuel72
    @Emmanuel72 ปีที่แล้ว +5

    Plasticity, is it kind of a "Rhino" software but with a cleaner and simpler UI ? look's nice to use, does it has an alternative to geometry node / grasshopper ?

    • @ImFastrnU
      @ImFastrnU ปีที่แล้ว +1

      Yeah, I use Rhino but it can be finicky at times. It's powerful though.

  • @shepardschannel-UA
    @shepardschannel-UA ปีที่แล้ว +5

    Plasticity is absoluterly for you if you want to focus on modeling and concepting without any mind about shading and topology. No annoying and routine crap, just pure art!

  • @cerebralvision
    @cerebralvision ปีที่แล้ว

    I've used plasticity. Blender and plasticity are two completely different tools and it doesn't replace blender. I still use Blender. I can do everything that plasticity does in blender.

  • @kirederf7862
    @kirederf7862 ปีที่แล้ว +1

    Goddamn, the blender community is like a cult.

  • @Tallacus
    @Tallacus ปีที่แล้ว +1

    Many 3D modeling Softwares as there Game Engines out there, but Blender will always be numero Uno because its can do everything and is free, until I see a full 3D modeling with full blown Character Setup and simulation tools for free Blender will have no equal

  •  ปีที่แล้ว +5

    You can do the same things in Fusion 360, the free version. But as always, the exported model will be nasty and not ready for TV series or movies. I prefer use something like Fluent to do my prototype and after retopo. Slowest but full quad is the rules for TV series and movies (sometime for set, ngon is ok if no subD but it's rare).

  • @jimmyxrose
    @jimmyxrose ปีที่แล้ว +1

    since it doesn't use polygons, i think i'll have some issues when i'm trying to do some assets for a game objects, don't you think? so it's strictly for rendering apparently. or i'm missing something?

    • @jimmyxrose
      @jimmyxrose ปีที่แล้ว +1

      oh, fuck me, it is possible. thanks for the tip, this is huge

  • @lanchesternaanyane
    @lanchesternaanyane ปีที่แล้ว +6

    I love plasticity. It’s so intuitive to use. Also amazing that we can buy and own it instead of annoying subscriptions

  • @TheGuardianofAzarath
    @TheGuardianofAzarath ปีที่แล้ว +1

    The Blender>Plasticity bridge isn't a rumor, the author of the program has already finished coding it, and apparently it will ship with the 1.3 release. There ARE ways to do parametic cad in blender from what i've seen on youtube, but that requires a paid addon that isn't feature-complete yet, and a lot of what you've said isn't possible in Blender isn't techincally true, it IS possible, but you need addons for it, most of which you probably have to pay for.
    That said though, plasticity is VERY good at hardsurface modeling, sure, it's not parametic like Fusion 360 or onshape or shapr3d, but it's a buy-and-keep software, very affordable, and isn't tied to the cloud, and you don't need a subscription to get at all it's features. It'll be interesting to see where Plasticity will be in 10 to 20 years, considering how Blender started out in the 90s as the brain child of a single guy developing it, and to where it has gotten now.

  • @JasonSmith-pn6ch
    @JasonSmith-pn6ch ปีที่แล้ว +5

    Well Blender is FREE! and as you pitched the issues with Blender can be overcome with knowledge such as proper topology.

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +2

      Correct. Which is why I prefer Blender. But some operations are simply not possible within Blender because it's built on an entirely different structure. Combining these two programs will give you the ultimate workflow.

  • @stoopidbastid6420
    @stoopidbastid6420 ปีที่แล้ว +1

    is placity free? Blender is. A splendid project with thousands of people making valuable contributions. Everything has limitations, like your intelligence.

  • @north6935
    @north6935 2 หลายเดือนก่อน +1

    seeing as it uses Nurbs over polys, plasticity isn't really viable for game assets no?

  • @MrSunamo
    @MrSunamo ปีที่แล้ว +3

    This seems like some really promising software, but when I tried it, moving around an object or the interface wasn't smooth at all. It would be awesome if a GPU could be utilized for Plasticity.

  • @KidIndia
    @KidIndia ปีที่แล้ว +1

    I'm so glad you covered plasticity. Nurbs based workflow is fantastic

  • @amrasbine9252
    @amrasbine9252 ปีที่แล้ว +1

    different software, different algorithm

  • @jerickslair
    @jerickslair ปีที่แล้ว +3

    Its node-locked BS (locked to however many computers). Thats reason enough to pass on this and just get better at Blender.

  • @sassuskrassus3166
    @sassuskrassus3166 ปีที่แล้ว +2

    I worked with several different CAD softwares like (Inventor, Catia, AutoCAD, Solid Works, Cimatron) and almost all of them can achieve those kind of geometries without any problems
    most of them use Nurbs and not Polygons and therfore booleans problems, shading issues or terms like Ngons are not even a thing
    non the less Plasticity looks really interesting and I will probably have a look into it

    • @TheKevphil
      @TheKevphil ปีที่แล้ว

      It IS worth noting that Plasticity can be purchased for $100, a whole lot less than the apps you mention above.

  • @irql2
    @irql2 ปีที่แล้ว +1

    I was wondering when I was gonna see something from you on Plasticity. Glad to see it, its workflow is incredible and its only going to get better.

  • @anab0lic
    @anab0lic ปีที่แล้ว +2

    Feel like I wasted time/money on blender... plasticity does everything I wanted blender to do without all the headaches.

    • @andrewwelch5017
      @andrewwelch5017 ปีที่แล้ว

      If you don't need to texture, render or import your model to game engines or other geometry based 3D software (Substance, Maya, Blender, etc) then it's great. I'd definitely use it for designing parts for 3D printing or CAM.

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว

      Use both. Blender is my 90% tool and Plasticity helps with that other 10% of tricky models. You didn’t waste any money or time because you can achieve nearly identical results in both packages. Plasticity simply handles some operations better.

  • @Anthony_Gutierrez
    @Anthony_Gutierrez ปีที่แล้ว +1

    When I saw the thumbnail I thought "Seriously, I've been paying this guy hundreds of dollars over 2 years and now theres something better for me than blender?". But that wasn't the case. Great video. I just downloaded it and have been messing around. Its going to help me a lot with some parts on this star carrier I've been working on.

    • @JoshGambrell
      @JoshGambrell  ปีที่แล้ว +1

      Thanks for actually watching the video. It’s a fantastic tool to add to your arsenal. I’ll be using both personally.

  • @najhonbanjon
    @najhonbanjon ปีที่แล้ว +1

    You can use the program plasticity , but Blender is still the strongest on several front

  • @Olandgreenwood
    @Olandgreenwood ปีที่แล้ว +1

    Too bold of a statement. I've been using Blender for over 12 years and haven't seen a better replacement yet

  • @imclueless9875
    @imclueless9875 ปีที่แล้ว +4

    You left out the $100+ pricetag that comes with this software....

  • @madceee
    @madceee ปีที่แล้ว +1

    all the features in Plasticity are available for years in Rhino, or Fusion 360, i don't understand the difference

  • @Mr.McWatson
    @Mr.McWatson ปีที่แล้ว +1

    Out of curiosity, why not just use Fusion? Hobby lisence is free.

  • @OneFromEasternFinland
    @OneFromEasternFinland ปีที่แล้ว +2

    Nevertheless, I think I'll stay with Blender: it's free, open source - and most importantly: I've just graduated a video game designer, and when I was studying game graphics, we used Blender as a graphics software - so I'm familiar with Blender. I've also studied a number of Blender tutorials found in TH-cam on my own, so I think Blender is good enough for me. Once I find a job, they (employer) might have some other software - but until then, I'll make my 3D with Blender

  • @Casablancasky
    @Casablancasky ปีที่แล้ว +1

    Is Plasticity as light as Blender?

  • @DraftID
    @DraftID ปีที่แล้ว +3

    Pretty cool your putting the spotlight on plasticity.

  • @pranavk2888
    @pranavk2888 ปีที่แล้ว +1

    goodbye to mesh machine, hardops, and boxcutters all these add-ons are Fired the future kicks in!❤‍🔥😃😃

  • @elpedomasgrande1
    @elpedomasgrande1 11 หลายเดือนก่อน

    Amazing, you discovered CAD, Columbus!!! 😂

  • @Sonny.-
    @Sonny.- ปีที่แล้ว +1

    material works isnt listed ? is it really out yet? couldn't find it on the blender market too :(