love it. I need low-poly mobile game assets. How to export or convert them to optimized meshes that keeps the actual geometry? When I export with low-poly settings, my edges are distorted. Topology looks wild and I lose my hard edges, or the actual shape definition. thx for any info on that and keep rocking, cheers
How might I sketch an irregular 2D shape and then extrude it either perpendicularly or along some irregular path also freehanded by me? I'm a former SolidWorks, now hobby Fusion 360 user exploring other subscription options. The Substance interface is very different from what I am used to so I'm trying to see if there is any knowledge I gained using SW and Fusion that might lessen the Substance learning curve. Thanks!
Best intro to modeler. Amazing job on that!
Thanks! If there is something confusing, or you want a follow up video on how to do something just let me know. :)
Absolutely Fantastic introduction to the program!
Perfect. Now it makes sense. Thanks.
Thanks for mentioning all the shortcuts along the way! Is there a list of said shortcuts available in the program documentation?
That seems more of a Sculpting Software along with Bolean operations of its own style.. No polygon, edge, points FUNCTIONS !
He ever buy the software? If so you like it?
I was hoping that you were going to teach me how to change the axis symmetry happens on! Oh well. Thanks for the great intro tut.
love it. I need low-poly mobile game assets. How to export or convert them to optimized meshes that keeps the actual geometry? When I export with low-poly settings, my edges are distorted. Topology looks wild and I lose my hard edges, or the actual shape definition. thx for any info on that and keep rocking, cheers
I'm having trouble getting substance 3d to run on my VR headset (Quest 3) is there a clear guide somewhere on how it's done?
What happened to 3D Modeller? Doesn't seem to be on Adobe's site.
How might I sketch an irregular 2D shape and then extrude it either perpendicularly or along some irregular path also freehanded by me? I'm a former SolidWorks, now hobby Fusion 360 user exploring other subscription options. The Substance interface is very different from what I am used to so I'm trying to see if there is any knowledge I gained using SW and Fusion that might lessen the Substance learning curve. Thanks!
Nice