Style Select: Iaido In Fighting Games
ฝัง
- เผยแพร่เมื่อ 12 เม.ย. 2024
- Shwing. Click. Splat.
On today's Style Select, we're looking at the history and culture of Iaido to find out what makes it so dang popular in fighting games!
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#fightinggames #FGC #iaido - เกม
I know Boxing isn't gonna stand up next to Ryu and fucking Ninjas, but I'm gonna hope it pulls through
Who knows maybe
Boxing will get its time to shine
I'm hoping it does anyway
You never know, Boxing is low key popular.
Was reading a webcomic that showcased a few boxing styles recently (Apolliona Ch38-39 if anyone is interested, coincidentally enough that one is also about cowboys). While the boxer amongst them has only switched between a few boxing styles thus far I did enjoy the summaries of what each one was used for, and I'd love to see a full video on the topic.
maybe the next one after we are done with the weeb coner here
Oh Definitely!
Fun fact: the og "cut then massive blood fountain" was actually a malfunctioning blood Squib. The director thought it looked cool, and that's how we got possibly one of the (in my opinion) funniest visual motifs in media.
hell yeah
hell yeah
Hell yeah!
similar case with the arrow through the neck in Friday the 13th, there was a malfunction that made the gore way gnarlier and it was kept
that’s why Johnny from guilty gear is a cowboy. make sense now
It's so genius that I can't believe I didn't see it sooner. He's a cowboy whose revolver is a katana. Even the stuff like ricocheting the slash off a card represents ricocheting a gunshot off a coin or something. On that alone he might just be the most well-designed character in that series, or at least the best conceptual one.
@@BLACKOUT-MK2back when GG was cool, Johnny even had coins as a part of his toolkit.
@@adambaryliuk3393 GG still cool as hell
@@Pianohnonono Think we mean "cool" as in "hadn't made the mainstream", kinda a tongue-in-cheek "before it was cool" tinge.
But, if Johnny is a "samurai cowboy," what makes a "cowboy samurai"?
I’ve had this thought forever of the "samurai slashes enemy, but enemy only explodes after sword is sheathed" bit, but enemy stops them from sheathing katana, negating the damage.
Camera cuts in close on the posed samurai, as they slowly lower their hilt, only for a third grip to snap into frame, and a swipe to the opponent, bloodied gash lightening, with a grim statement: "No."
Up there with countering the "Six shots, or only five?" moment by confidently answering "Six. I counted."
as someone who came here for inspiration for a fight scene in my manga
I'm taking your idea😂😂😂
Turn the worlds greatest swordsman into a gag character because they are so good at making clean cuts they physically cannot actually hurt anyone without sheating their sword.
And someone stole their sheath.
Then turn everything on its head and destroy your audience by having the swordsman become friends with one of the people he cut and realizing that he can't sheath his blade again without killing them
I've had this idea as well, it'd be an interesting mechanic I think. "Well you got comboed, act fast before the big slash hits you and opens you up for another one." sort of thing
i believe that the pause before blood geyser that is so iconic for this is actually a result of a prop misfire. the first time it happened in a film, the pump for the blood spray effect was over-primed, which caused a delay before it started, then the iconic geyser of blood. it was kept in because of how it looked, and the rest was history
It was a malfunction, a gorgeous accident, that they kept
see now I can believe the universe has a will of its own😂
It's amazing to think that one of the most iconic moments in cinematic history happened because two actors stayed in character during an extreme prop malfunction.
It gets better.
IIRC Kurosawa was infamous for being super demanding and firing people over anything, and the pump failure came from repeating the scene because it wasnt good enough, and the special effects guy was terrified of the director. When it failed, everyone held their breaths thinking they were the next one on the chopping block (lol) but the director was very pleasantly surprised for the unintended cinematic effect and loved it.
You can even see the actor falling down hesitant because of the "Oh shit...what now....eeeeeh, follow the script, I'm supposed to fall and die...please dont fire me boss"
sorry babe i can’t talk rn, new style select just dropped
It's been too long 😭
and just as the new Pannenkoek video ended too
lolz, so true
Jetstream Sam be like
She steps in, slashes your computer and declares herself The Storm that is Approaching!
Johnny got the spotlight here, but I always liked Baiken's version of iaido for how it isn't perfect. Not only is her sword on the wrong side, forcing her to quickdraw it with an awkward reverse grip, but she'll draw into this huge wild-animal swing that she throws all her weight into. And because her swordsmanship is unrefined, she supplements it with the hidden weapons and sometimes just straight up slugging you or kicking you in the gut.
It conveys the idea that she taught herself to fight and doesn't really have any formal training, and it's a great contrast to the super-polished iaido that Johnny bases his entire fighting style around.
Baiken kind of fits more into the more traditional samurai archetype. She does have draw attacks but it’s more out of her other gimmick of the wandering ronin with hidden weapons and dishonorable techniques.
Considering she has one arm, the drawing and sheathing process is probably much harder for her
She actually wears her sword correctly on the left side. She just has to draw it unconventionally because of her missing arm.
Also her character design is based on Onna Sanzen (a female version of fictional Tange Sazen) who was trained as a swordsman so it's not a stretch to say that Baiken was also formally trained.
With the practical applications- it’s worth noting that a samurai's primary armament on the battlefield was generally (aiui) either a spear, a bow, or (during certain periods) a gun.
The katana was a backup weapon. Iaijutsu was applied when the enemy got in close or knocked the spear out of your hands.
It also- and this is true for swords in many cultures- was a weapon appropriate to carry when not on the battlefield. To make an analogy with Wild West media (incidentally, this is your reminder the end of the samurai and the Wild West were contemporary with each other), the katana was a revolver, while a spear was a long rifle.
Same with medieval knights and their swords. Since they primarily fought in horseback lances were the primary weapons, and in close combat with other armoured knights maces and Morningstars were more effective. Swords were primarily for ceremonies or for fighting lots of unarmoured opponents (cutting down filthy peasants 😂)
I'd say their bow was the long rifle since Samurai with their bows were terrifying to the common soldier. The spear or naginata was when the enemy got close, the sword and short sword when the spear broke.
The best part about learning Iaido in Japan, where I studied, was the calmness of it. I was doing Kendo, too, but didn't like how loud it was. When you practice Iaido there is only silence and your footsteps and, if you do it correctly, the sound of the sword cutting through the air.
@@Laneous14 oh yeah, but I’m also talking socially- you could equate the spear to an SMG and the analogy would work, though. A sword was something you could carry around without (at best) coming off as weird.
(And as pointed out, this applied fairly widely, not just in Japan)
@potatonator343 both cultures had armored swordsmaniship techniques. A good 90% of this is stabbing the weakpoints after grappling an opponent. Often using the sword more like a tiny spear.
Yup. Iai is literally the sword version of 'it's faster to switch to your sidearm.' XD
Small note at 10:45 The moves shown by Ed and Yamazaki are more reminiscent of a real life boxing style by Thomas "Hitman" Hearns called a flicker jab, and exaggerated through the manga Hajime No Ippo. Just wanted to mention that.
I think both cases are correct in a way. With both techniques, you aim for quick, precise strikes that prevent a defensive manouver due to sheer speed. Somewhere along the way, I'm sure both borrowed from each other to arrive at the current iteration in art.
I was going to make a similar note, but then I considered the wording of the video. While the flicker jab is a real boxing technique, and Ed certainly as a boxer is meant to be performing a flicker jab, their moves are implemented similar to how games implement iaido. A real boxing flicker jab is relatively horizontal, but Yamazaki and Ed are given steeper upward and downward angle options just like iaido characters tend to be given. Yamazaki and Ed's flickers arguably aren't really used like a real boxing flicker jab either, acting a bit more like video game iaido.
@@AkuniLesare also in kof 14 and 15 Luong, who's martial art is taekwondo, has a flamingo stace from wich she uses fast directional kicks
You're not wrong in that they're technically different, but the comparison is still sound in that they are similar in principle of delivering a quick attack from a low-ready stance. Especially Yamazaki who literally has a hand in his pocket. His pocketed hand is always on the side in which one would keep the sheath while he strikes with his opposite hand that would be holding the sword. Even his start up frames of animation have his striking hand close to his pocketed hand like reaching for a sheathed sword.
Iado is probably why I picked up fighting games in the first place, when I first saw Johnny. The want, the NEED to feel like you’re prepared when simply you’re just mashing.
Sincerely though, the concept of Iai is always such an intriguing idea to me that cemented how much I love learning about historical Japanese culture and Japan itself as a country. These concepts rather than style become more like mindsets- with applicable design in combat but translated into periods of peace. Many traditions that we know today were developed during a war period so it’s awesome you’re covering both sides of it.
Johnny even takes the swiftness and commitment of the iaido to other aspects of his kit, like his stepdash. It says a lot that Johnny tends to walk in a game where most characters are zapping around the screen, and it adds a lot of tension to whatever option he chooses in neutral.
i picked up johnny after seeing a vergil skin for him, didn't even know what his moveset was before seeing the mod
Mine is yuzuriha from undernight in birth
My favourite example of this might have to be Jetstream Sam in Metal Gear Rising, who has a magazine-loaded, trigger-activated sheath that uses ballistics to launch the sword out of the sheath for a quicker draw. Very stupid, but also a fun justification for actually returning the sword to the sheath mid-battle, since it's powered up by something beyond his own strength.
There will be bloodshed
It also should be mentioned that it does kinda strengthen the reveal about Sam later on
that Sam has a surprisingly low amount of actual cybernetic enhancement, that his “cyborg body” is just an exoskeleton and the only wholly robotic enhancement he has is his arm
@hambor12 he only got the cyborg arm after the fight with armstrong, so you have to consider that he was capable of doing what he did *without* the cyborg arm
It's kind of ironic that a style focused on always being ready to defend at a moment's notice from a vulnerable position turned into a powerful offense with a significant wind-up in a fighting-ready stance. It really highlights the difference between conflict as seen in fighting games (one-on-one tournament style bouts) and the reality that necessitated these techniques in the first place.
Just happy to see The Last Blade getting some love on the thumbnail
Me too .
No it’s not, it’s Hibiki getting love, the most popular character in Last Blade; not Last Blade itself. While the games are still played, “Last Blade” is dead.
@@MultiBoxingKidI know it's dead for now, but the sprite on the thumbnail is def from LB 1 or 2. I'm just acknowledging it, that's all.
Only on the thumbnail
I mean, sure, Last Blade may be dead right now, but SNK is working on a new Group/Fatal Fury game so who knows what the future has in reserve for us?
PLEASE the way they do boxing in fighting games is so unique, especially Dudley! The way that kicks are treated as punches make for something so incredibly cool
Yeah that gentleman boxer
I LOVE Draw characters in fighting games...but I suck at playing them, because they require such precise timing, and almost always ZERO mashing.
The coolest single iaido attack in a game is Jetstream Sam's finisher in MGR revengeance. Sheathing the sword in the middle of battle to launch it out of the scabbard as a startup for the draw.
you forgot to mention his scabbard has a trigger that shoots the sword when pulled
It's good. But I don't think it beats Judgement Cut
Nah, Judgment Cut End clears that
In Maho Sensei Negima there is a character that uses Iaiken, he uses his pants pockets as sheathes and punches so fast that you don't even see the punch before his hand is back in his pocket as if he never moved. Hell of a thing and I'd love to see that in a fighting game...Yamazaki doesn't count cause he's using his off hand and not the one in his pocket for that. Also fun fact about Sanjuro: That is where the iconic huge gout of blood trope comes from in anime, games, movies and TV shows. Kurosawa-san was a notorious perfectionist but in this case the guys behind the air pressure for the hose full of blood put TOO MUCH pressure behind it so that's why there's such a huge spray, and the actor is said to have stated he had to fight to stay standing. Kurosawa LOVED it and thought it made the scene even better instead of getting mad and so it stayed in and has since become an icon of Chanbara films that made it's way to other media.
I was thinking about Takahata sensei, and how his fighting style is very similar to Iado!
So that's where Baki got it.
@@zombine555 Kinda doubt that, Negi didn't come out till 2003, Baki has been going since 1991 with currently 149 volumes and it's not done yet...the OG Negima manga only had 38 when it finished.
@@ShinKyuubi the scene where the iai art was done was in the modern Netflix baki series, released in like 2019.
@@zombine555 Ah, well I don't have Netflix, so I wouldn't have known that. My ISP doesn't have anything good out where I am, I'm grandfathered in on DSL, a service that they don't even offer for new customers anymore. I got a data cap of 150gb a month so streaming anything like Netflix is very much out of my ability right now...which sucks cause I really want to watch "Bastard!! Heavy Metal Dark Fantasy" I had the OVA series on DVD back in the day so I wanted to see what Netflix did with it....still hoping at some point they pull a Castlevania and release it on physical in a couple years.
Glad to have this series back.
Not to be a nuisance nancy, but there's some weird reverb sound when you speak, not sure if that's my headphones or not - but might be something to check for?
Yeah, I’m hearing that too.
Oh wow, I was assuming it was just my phone crapping out
Yeah, same here.
Ohhh, okay, I did think it was my phone being weird. But yeah, I’m getting some distortion on my end too.
I'm getting the sound too, sounds like a sound glitch like when a headphone jack or the microphone jack or cable has any problem.
It hurts my ears every time this happens. Your video is wonderful though.
11:42 That edit was slick.
Much like the subject of this video, ABI took his sweet ass time to charge up and deliver a devastating blow to our boredom.
Cant wait for the next one
Glad to see y'all posting again!
I always wanted to see an Iaido character be a Stance Fighter instead of Rushdown or Setplay. A "Weapon Sheathed" stance for what makes Iaido what it is, and a "Weapon Drawn" stance for realism.
I hope Ninjutsu wins the Poll because it's so detached from real life Ninjutsu, but still has a style all to its own (also, saw a Ninja Analysis video recently, so the topic stays in the mind).
That's Narmaya GBFVS (in the video at 11:20-ish)
Mitsurugi in Soul Calibur kind of does this. He has a sword sheathed stance, but otherwise fights like a conventional swordsman, sword drawn and pointed at the opponent.
Yasuo in Project L is going to work like this. His Special 1 is a sheathed stance, but he fights with his sword drawn most of the time.
Chaka from Jojo HFTF is literally the exact character you're describing. He is a stance fighter who alternates between a more conventional rushdown/poker character with his sword out, or a more neutral-orientated character with big punishes using iajitsu sword techniques. Each stance even has its own super. He's a really cool character, but sadly overshadowed because he's in the same game as Pet Shop and Kakyion and etc
My favorite characters who use Iaido are Kenshin Himura, Ukyo Tachibana, & Setsuka. RK's Hiten Mitsurugi techniques really made the style even cooler. Samurai Shodown 2 is where I first saw the style and thought it was so unique that a fighting game character faces away from the opponent (not to mention all the apple slicing). While the Soulcalibur games were inventive in turning the scabbard into a parasol, making for a more versatile weapon.
Glad to see you back!
Also, my favorite version of Iaido in games is in ff14, simply by how nonsense it goes.
Once you approach an enemy, your character automatically draws the weapon, no fuss, like every other class. Then, you fight with your weapon drawn, until you fill your bar, in which point you do your big move by sheathing, THEN draw slashing, just to go back to wielding it like normal.
It's the opposite of what makes any sense, you keep it unsheathed until you need to be cool, so you sheath just to draw. I love it.
It goes further than that even. All jobs in the game, even the non-magic combats or crafters, make use of aether to bolster their attacks. All the martial ones do this by imbuing themselves and their weapons with aether, but Samurais go a step further. Over the course of battle, they store aether into their sheathes, which then can then release with the Iaijutsu techniques. The sheath is just as important as the katana itself is to their combat style.
All the jobs make cool use of aether like that in some way.
If karate wins and Kazuya isn't even mentioned, I'll be kinda mad.
Mishima style Karate is too iconic to the 3D space to not be shown. Lidia is who I'll be surprised to see.
Considering he was working on it when he made the Ansatsuken episode, I figured that would have aired before this one. Doesn't seem fair to put it back up for a poll. Especially up against 2 styles that will more than likely beat it. If he needs more time than he should straight up admit it.
@ahmadadnan4773and the Art of Fighting crew, since Kyokugen is based on Kyokushin. Plus Takuma is based on the Founder, Mas Oyama. Though he's visually based on the Sonny Chiba depictions.
I love that you took time to explain the difference between "do" and "jutsu." Few people ever ask the question, and it can be hard to explain to non-martial artists.
Did not expect FGO's Yagyu's Noble Phantasm in a Style Select opening. Quite a grand opening I must say.
Where
@@code066funkinbird3 Literally, at the beggining of the video
Munenori Yagyu was the creator of the Shinkageryu sword style, from which Iaido is derived
I've always liked Iai characters in fighting games. Ever since the Samurai Shodown with Ukyo, I tended to pick them. Whether in games or cinema, characters using some form of Iaido/Iaijitsu are always cool, and I love seeing how the fictional interpretations of their art keeps evolving.
Great to see you back. Looking forward to the next one.
Probably my favorite anime trope. Actually kind of disappointed you didn't clip Jetsteam Sam's gun-assisted scabbard from Metal Gear Rising.
I've been waiting eagerly for Style Select to come back, because goddamn there is nothing better than rewatching these videos 1000 times to absolve every morsel of information
iaido and boxing are the two dopest fighting styles ever so those back to back in vids would be raw
Been waiting for this for awhile, hope you’re doing well.
These videos are just so truly TRULY magnificent. The way you marry a meaningful but not overbearing amount of cultural and/or historical context as a tone-setter with narrative+gameplay storytelling elements with how that might be executed in various games or hell even genres of works. AUCKGH they make for these incredibly satisfying to watch, not too short and about as long as can be expected(I usually enjoy longer vids but that’s personal taste hehe), medium-sized masterpieces. I always get quite giddy whenever I see a new one come out. Keep up the great work.
I know, at least to a certain extent, this series covers historical martial arts, but I would love to see you cover how magic is used in fighting games. More specifically, glass-cannon “sorcerer” types who primarily use magic in place of conventional weaponry.
I'm so happy to see you uploading again! Your content always makes me enjoy fighting games even more through knowledge. Can't wait to see more and you've got my support as always!
"You have likely seen it; a thousand times."
I seriously expected the Nero meme after that intro.
Did the audio sound weird for anyone else?
It took you a while to bring out Setsuka, but it was a patiently well-placed clip, after clip at the culmination of the video and never shown again. Poetic
As a student of a very very old iaijutsu/kenjutsu ryuha, I can't help but point out all the exaggerative flaws in films or video games. BUT I absolutely agree that it is SO MUCH FUN both in it's visual artistic appearance & in the unique ways games have it function in combat. This was a rather great explanation of how it's seen in media vs the real art; great stuff!
I popped off when I saw this in my sub box! Not because it's Iaido, but because it was a Sugarpunch video! I'm also glad you're back ABI. (also yeah the video was sweet too)
It’s been so long!!!! Love to see you back man!!!
Welcome back!! Super excited to see new episodes!
So glad you made this!!
So glad to have you back my guy!!!
Glad to finally see this series continue.
It's so nice for you Sugar Punch to come back. And while on topic with Iaido, one notable fighting game character that emphasizes Iaido in so many unique ways would have to be none other than Kamui Tokinomiya from Arcana Heart. She could literally freeze time with her default Arcana Anutpada (Arcana of Time) which is sort of like practicing Iaido (by standing still before unsheathing very quickly) except that she could fight even when the time around her is frozen in place.
Just happy to see SugarPunch post another goated style select video
I’m super happy style select is back. I’ve rewatched stuff from this channel a lot while drawing, and it gives me a new level of appreciation for fighting games👍
Glad to see you back!
Damn, glad to see you back
So glad to see Style Select is back! Love the series
Great video buddy. keep up the good work
12:12 I'm so glad you put in the best representation of Ninjustsu in fighting games. 🦅
Iaido is such a cool concept.
First time I saw it in a game was back in the late 90s in Wild Arms. No surprise the concept works so well in fighting games.
I have been waiting for this for a long time, I will be joining your Patreon when i can
I have to appreciate that you started the video with "Ephemeral Dream", Setsuka's debut theme in SoulCalibur III.
My mind played tricks on me. When you used Kunimitsu's Tekken 7 theme, I momentarily expected music from Muramasa the Demon Blade, since you were talking about the technique in other games as well. The quick draw is a major mechanic there that has to be charged but can hit all enemies on screen when it is ready.
DMC Vergil has to be one of the more interesting iaido mechanics in video games. Judgement cut is pretty sick and tying its mechanics to the sheathing animation of your attacks is cool. They even affect your style meter and concentration meter if you let the sheathing animation play out.
This is how you make 10/10 youtube content! What an amazing analysis and video.
The candidates for next video are the big guns huh
Im so happy you guys are back!!
Good to have you back!
very fascinating history, and a great video! I also hope you fix those audio issues 👍
I think youtube messed up the audio. It's VERY distorted at certain parts.
thought it was my headphones at first 💀
Don't forget the ridiculous extreme of the sword-gun hybrid in Ga-Rei Zero. The Michael 13 sword was a katana with a gun trigger on the hilt of the sheath. One basically shoots to draw even faster for an Iaido slash.
Oh yeah, I remember that. Was it gas-powered?
As a practitioner of Iaido and a long term lover of video games, it was inevitable for a video like this one to show on my feed eventually. Cheers.
He's Back!
One of my absolute favorite martial arts tropes! Great coverage, ABI.
Amazing! Really interesting to learn about iado's history, I gotta watch some of those Kurosawa movies sometime
Welcome Back Sugar Punch.😎👍🏾
Love the effort put into this. I’m an editor and I have to say that this is such a fun channel. You 100% deserve my subscription. Can’t wait to see what comes next.
New Sugar Punch Style Select video! Let's goooooo!
I love the font you use, it’s an old-time JRPg font, very pretty
I love this series so much!
woot! Style Select is back. I've been missing it.
I love the soul calibur battle theme in your video, great choice!
Great video to!🔥
This isn’t technically a fighting game but my favourite instance of Iaido is just jetstream Sam’s freaking gun sheath where if he puts his sword back into his sheath and then PULLS A TRIGGER SO THAT IT COMES OUT FASTER, HE CAN ALMOST INSTANTLY CUT DOWN HIS OPPONENT. ITS SO STUPID AND I LOVE IT.
Love style select, great series!
"im glad to be back" HELL YEAH
Iaido is one of the most iconic fictional fighting styles in my mind. Especially the trope of delayed blood geysers/damage. It's just something i always love seeing alongside more traditional fighting styles and tropes. Just like boxing. If only a TH-cam channel had the knowledge to make a video on boxing in fighting games. Personally, I think that's an amazing idea.
Always loved Iaido's dramatic flare, from Kurosawa films to Usagi Yojimbo to Samurai Shodown, got a good bit of exposure to it at a decently young age and I still get excited at the sheathed katana entering the ring. lol
This is one of your best videos. Congratz.
Man, I love this series!
Thank you for a great video!
Learning the history, both with the style itself and the earlier fictional usage of it is always fascinating!
Also, great seeing one of my all time favourites in Johnny being represented!
My vote is for Boxing for the next Style Select!
Good to see you again!
Glad to have you back, ABI.
Im so happy this series returned.
Waiting for the Vergil comments, but ill also make one myself to attract the DMC fandom.
Vergil: *laughs in chain perfect judgement cut*
shoutout to Chaka from part three of jojo's bizzare adventures . and the capcom 2d game.
Thank your for having a footage of Kaz the samurai perform his move, he is a great teacher.
Yeah, I'm sure if Fire Emblem ever gets a fighting game, Lyn will have this style as well, so I appreciate the clip of her in this video.
Finally a martial arts nerd who can appreciate both realistic and fantasy nonsense in an action film.
Yes the martial art itself is intended purely for the practice of drawing as quickly as possible so you can get it out when you need it out. And once it's out it should stay out until no longer needed
BUT ON THE OTHER HAND, a guy whipping out a pistol or a sword and taking down five targets in literal seconds is just fucking bad ass and we want to see more of it
I love seeing this style whenever it shows up, both in practice and in fiction. In terms of the latter, I've been interested in seeing if there are characters out there who have a reason for sheathing their weapon again mid-combat to prepare for another attack. The Rule of Cool is a valid reason, and some in the comments have mention Jetstream Sam's sheathe having a trigger mechanism that can launch his sword out faster. Besides him, I can only think of one character in Bleach, though it's been so long since I watched it that I can't remember who it was. All I do recall is that he was initially battling with quick draw slashes, until someone managed to grab his sword and prevent it from entering its scabbard, nullifying whatever trick he was using up to that point.
As a fan of fighting games and martial arts, I love this series... Keep it up and
Ahh it’s always good to see sugar punch posting again
i've missed you, you are my favourite youtube channel
balrog/bison, dudley, vanessa, rick strowd, heavy d, kaori (efz), akihiko sanada, steve fox, roger? (tekken), ed, tiffany & boman (rival schools), jet (yatagarasu), Sebastian McClane (pocket bravery), TJ combo, yugo (bloody roar), mickey rogers, axel hawk, nelson (kof), little mac (if we count smash), makoto (bbcf)
...just to name a few lol. fingers crossed for Boxing SS in future! 🤞
second favorite depiction/dramatization of martial arts in FGs after Bajiquan
*honorable mention to Full Moon Ciel in MBAACC because Ryo Mashiba-style flicker punches are cool
great video, featuring the best Tekken 7 song 7:53
I think Elden Ring cae out a little after 2020, it hasn't been _that_ long
Cool to have you back! Lots of great iaido examples, I didn't realize how many there was
Iaido is soooooooooooooooooo cool... Im happy you're back with this one, love this channel
Hot damn dude, I'm glad you're back.
Another great video