FINALS BEGIN! SD2 League S11 Finals Game 1 on Siedelce- Steel Division 2
ฝัง
- เผยแพร่เมื่อ 1 ธ.ค. 2024
- 🕹️ In this video, we dive deep into game one between MrGhosty and Yamin in the S11 SD2 League Finals! They are on Siedlce with 1st Fallschirmjager vs. 3rd Canadian! Whether you're a seasoned general or new to the front, there's something here for everyone!
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Re 105mm GebH. 40. Just tested a pair of 2-star guns. Firing direct & indirect just past the radio range, the direct fire gun fired five rounds before the indirect fire gun fired its first. Clocked the direct gun's RoF as 10 rpm, including aim time. It also had zero dispersion. Can also fire at 2km.
A bit expensive for a 2km HE gun but probably better than as indirect arty!
Very interesting, thank you for doing that test!
@@atkpwrgaming I have been looking for any other 2km HE with hidden stats, especially for divisions that lack that ability, but so far this gun seems to be the only hidden gem.
Awesome game- thankyou-i like it when both you guys host and bounce off each other-more like this pls
Will do thanks!
Brilliant game 1. Hope they're all this entertaining
They are!
Yeah!! Dual casting is my favorit! :) Good work, guys!
Thanks for watching!
13:16 that's what I'm talking about. Bullshit. That's why i said that inf need time to leave buildings.
this is one of the things I 100% can agree with you on, nothing else in the game happens in a fraction of a second and it should at least take 2-3 seconds for infantry to leave a building they are in.
Maybe a second or two, but definitely not the time it takes in warno
this season brought me back to the game thanks for the vids they help
_This_ meta brought you back?
I mean I'm always glad to see people coming back, but the current meta is killing multiplayer at a terrifying rate.
Absolutely, thanks for watching!
A fix for the 1/2 track plunge would be that light and medium armour can only exert frontline if they are near infantry support that is deployed for combat. Infantry being transported should not exert front line at all.
That would change the game quite a lot!
Nice Video thank you!
Thanks for watching!
I started play SD2 not long ago. 1 fallshimjeger is the first division I started to grasp properly. The only think, for my playstyle, it lacks light support vehicle for infantry advances.
I want to build a 3rd Canadian infantry based on the experience I got from the New Zealand deck (amazing one)
if you want to experience suffering play 7th Eesti Laskurdiviis. its probably the actual worst division in the game
3rd Canadian has a lot of great tools!
Make all halftracks not affect the front line like recon units. Would stop a lot of cheese, 15 point units seizing half the map is ridiculous.
If ghosty had not gone for late game 20pt infantry blob and instead built frontline better he would not have collapsed to 4 Kangaroos
I dont disagree
See... if capturing ammo trucks wasn't possible, Ghosty could have just run one into the Kangaroo at the end.
Thats true!
Dual cast its like watching the Super Bowl
Agreed haha
People without much game knowledge always complaining about halftracks is getting annoying: the reason they are so prevalent is because they can cost-efficiently stop infantry Qmove spam, when tanks cannot do this cost-efficiently in this meta
Thats not the part they complain about, its the lone territory gain they make when its only the halftrack. Without even engaging and taking down units
The problem isn’t the halftracks itself, but the way they can create massive salients by running wild in the backlines. Same with the M8s. There’s divisions that basically only have that playstyle (3rd Armored, 2nd Blindee)
There use is fine, its there effect on the front line and and ability to surrender units for the cost of less than an infantry squad
Mr Ghosty is the only Victor of this game
I know you always think that haha
don't take two slots of pz schrek with 1FSJ is a big mistake for me, you struggle so hard against light vehicles. Furthermore it was against 3rd Can and lot of kangaroos. 1FSJ was not a excellent pick but Ghosty still had a chance with it, not a terrible pick, but this error in deck building made him lose, also he didn't take lg40 and the 88 mm ...
Definitely true, I would have to agree1
this is probably one of my least favorite maps, its probably one of the most unique ones but every experience I have had on this map has been a bad experience. feels like you have to build your deck for this map specifically.
Oh I actually like it, one of fairer maps in the game