FINALS BEGIN! SD2 League S11 Finals Game 1 on Siedelce- Steel Division 2

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ก.ย. 2024
  • 🕹️ In this video, we dive deep into game one between MrGhosty and Yamin in the S11 SD2 League Finals! They are on Siedlce with 1st Fallschirmjager vs. 3rd Canadian! Whether you're a seasoned general or new to the front, there's something here for everyone!
    🎖️ Welcome to Atkpwr Gaming, your strategic battlefield for all things Steel Division II and WARNO!
    🔔 Subscribe to Atkpwr Gaming for more immersive RTS gameplay, strategies, and updates. Your support is our strength!
    💬 Got strategies, stories, or questions? The battlefield is vast - share your thoughts in the comments below!
    🌐 Follow me on social media for sneak peeks and more:
    Under construction
    💖 Support Atkpwr Gaming:
    Join our Patreon at / atkpwrgaming for exclusive content, training, and more. Your support fuels our gaming conquests!
    🔗 Useful Links:
    Get Steel Division II: store.steampow...
    Get WARNO: store.steampow...
    Other SD2 TH-camrs : @Hobotango @Atlacatlgames @themastervox2822 @homerssd2276 @vulcanhdgaming
    🏆 Together, let's conquer the world of WWII RTS gaming. See you on the battlefield, commanders!
    #SteelDivisionII #WARNO #RTS #Videogames

ความคิดเห็น • 39

  • @shanemiller667
    @shanemiller667 7 หลายเดือนก่อน +2

    Awesome game- thankyou-i like it when both you guys host and bounce off each other-more like this pls

    • @atkpwrgaming
      @atkpwrgaming  7 หลายเดือนก่อน

      Will do thanks!

  • @midclash592
    @midclash592 7 หลายเดือนก่อน +10

    13:16 that's what I'm talking about. Bullshit. That's why i said that inf need time to leave buildings.

    • @dominuslogik484
      @dominuslogik484 7 หลายเดือนก่อน +1

      this is one of the things I 100% can agree with you on, nothing else in the game happens in a fraction of a second and it should at least take 2-3 seconds for infantry to leave a building they are in.

    • @atkpwrgaming
      @atkpwrgaming  7 หลายเดือนก่อน

      Maybe a second or two, but definitely not the time it takes in warno

  • @oros5335
    @oros5335 7 หลายเดือนก่อน +5

    Yeah!! Dual casting is my favorit! :) Good work, guys!

    • @atkpwrgaming
      @atkpwrgaming  7 หลายเดือนก่อน

      Thanks for watching!

  • @McMonkeyful
    @McMonkeyful 7 หลายเดือนก่อน

    Re 105mm GebH. 40. Just tested a pair of 2-star guns. Firing direct & indirect just past the radio range, the direct fire gun fired five rounds before the indirect fire gun fired its first. Clocked the direct gun's RoF as 10 rpm, including aim time. It also had zero dispersion. Can also fire at 2km.
    A bit expensive for a 2km HE gun but probably better than as indirect arty!

    • @atkpwrgaming
      @atkpwrgaming  7 หลายเดือนก่อน +1

      Very interesting, thank you for doing that test!

    • @McMonkeyful
      @McMonkeyful 7 หลายเดือนก่อน

      @@atkpwrgaming I have been looking for any other 2km HE with hidden stats, especially for divisions that lack that ability, but so far this gun seems to be the only hidden gem.

  • @davidfutcher461
    @davidfutcher461 7 หลายเดือนก่อน +1

    Brilliant game 1. Hope they're all this entertaining

  • @MrSpudonspeed
    @MrSpudonspeed 7 หลายเดือนก่อน +3

    this season brought me back to the game thanks for the vids they help

    • @BlitkriegsAndCoffee
      @BlitkriegsAndCoffee 7 หลายเดือนก่อน

      _This_ meta brought you back?
      I mean I'm always glad to see people coming back, but the current meta is killing multiplayer at a terrifying rate.

    • @atkpwrgaming
      @atkpwrgaming  7 หลายเดือนก่อน

      Absolutely, thanks for watching!

  • @_thebuilder_2804
    @_thebuilder_2804 7 หลายเดือนก่อน +1

    Nice Video thank you!

    • @atkpwrgaming
      @atkpwrgaming  7 หลายเดือนก่อน

      Thanks for watching!

  • @DanDare2050
    @DanDare2050 7 หลายเดือนก่อน +1

    A fix for the 1/2 track plunge would be that light and medium armour can only exert frontline if they are near infantry support that is deployed for combat. Infantry being transported should not exert front line at all.

    • @atkpwrgaming
      @atkpwrgaming  7 หลายเดือนก่อน

      That would change the game quite a lot!

  • @SpicyRub
    @SpicyRub 7 หลายเดือนก่อน +6

    Make all halftracks not affect the front line like recon units. Would stop a lot of cheese, 15 point units seizing half the map is ridiculous.

    • @Persepoliz
      @Persepoliz 7 หลายเดือนก่อน +2

      If ghosty had not gone for late game 20pt infantry blob and instead built frontline better he would not have collapsed to 4 Kangaroos

    • @atkpwrgaming
      @atkpwrgaming  7 หลายเดือนก่อน

      I dont disagree

  • @FlyingRazzo
    @FlyingRazzo 7 หลายเดือนก่อน +1

    I started play SD2 not long ago. 1 fallshimjeger is the first division I started to grasp properly. The only think, for my playstyle, it lacks light support vehicle for infantry advances.
    I want to build a 3rd Canadian infantry based on the experience I got from the New Zealand deck (amazing one)

    • @dominuslogik484
      @dominuslogik484 7 หลายเดือนก่อน

      if you want to experience suffering play 7th Eesti Laskurdiviis. its probably the actual worst division in the game

    • @atkpwrgaming
      @atkpwrgaming  7 หลายเดือนก่อน

      3rd Canadian has a lot of great tools!

  • @Chai-el5jq
    @Chai-el5jq 7 หลายเดือนก่อน +12

    People without much game knowledge always complaining about halftracks is getting annoying: the reason they are so prevalent is because they can cost-efficiently stop infantry Qmove spam, when tanks cannot do this cost-efficiently in this meta

    • @Todasul47
      @Todasul47 7 หลายเดือนก่อน +3

      Thats not the part they complain about, its the lone territory gain they make when its only the halftrack. Without even engaging and taking down units

    • @vincentklein4455
      @vincentklein4455 7 หลายเดือนก่อน +3

      The problem isn’t the halftracks itself, but the way they can create massive salients by running wild in the backlines. Same with the M8s. There’s divisions that basically only have that playstyle (3rd Armored, 2nd Blindee)

    • @atkpwrgaming
      @atkpwrgaming  7 หลายเดือนก่อน +1

      There use is fine, its there effect on the front line and and ability to surrender units for the cost of less than an infantry squad

  • @TheUberjammer
    @TheUberjammer 7 หลายเดือนก่อน

    See... if capturing ammo trucks wasn't possible, Ghosty could have just run one into the Kangaroo at the end.

  • @PKHenry
    @PKHenry 7 หลายเดือนก่อน +1

    Dual cast its like watching the Super Bowl

  • @colonelkoenig42birhakeim42
    @colonelkoenig42birhakeim42 7 หลายเดือนก่อน

    don't take two slots of pz schrek with 1FSJ is a big mistake for me, you struggle so hard against light vehicles. Furthermore it was against 3rd Can and lot of kangaroos. 1FSJ was not a excellent pick but Ghosty still had a chance with it, not a terrible pick, but this error in deck building made him lose, also he didn't take lg40 and the 88 mm ...

    • @atkpwrgaming
      @atkpwrgaming  7 หลายเดือนก่อน

      Definitely true, I would have to agree1

  • @remy-1961
    @remy-1961 7 หลายเดือนก่อน

    Mr Ghosty is the only Victor of this game

    • @atkpwrgaming
      @atkpwrgaming  7 หลายเดือนก่อน

      I know you always think that haha

  • @dominuslogik484
    @dominuslogik484 7 หลายเดือนก่อน

    this is probably one of my least favorite maps, its probably one of the most unique ones but every experience I have had on this map has been a bad experience. feels like you have to build your deck for this map specifically.

    • @atkpwrgaming
      @atkpwrgaming  7 หลายเดือนก่อน

      Oh I actually like it, one of fairer maps in the game