Pretty great game with a good cast sir, Btw at 40 minutes the at gun targeted the already penetrated tank instead of the one closer to it. As for what the tiger did i have no clue.
On the offmap circle you can see text and it was normal "Time on target" instead of "Emergency". It is just that this particular offmap is so weak it looks like a weaker version.
man Ghosty got ran rough by this game, just bad situations piled on top of each other the whole game. I have to congratulate the man on this game it wasn't easy in the slightest and it looked like it wasn't even going to be a close game for the first half.
I still find it pretty amusing that most games portray AT guns to be extremely weak to infantry fire, when the entire point of them having a gun shield is to stop light arms and shrapnel. At the same time AT guns are extremely vulnerable to HE fire and often gets taken out immediately when spotted by tanks.
I feel like the M2 .50 cal should probably be more lethal rather than suppressive because from a common sense perspective a .50BMG is going to rip through any cover you are taking. really it should be hard hitting and lethal meanwhile the MG-42 should be the super pinning weapon because of the high rate of fire.
they definitely should reduce suppression and increase damage in my mind. Right now it suppresses too quickly and there is no reason for having it take several minutes to deal with a squad. This would also make 50-cal HT surrender cheese less prominent and with some HP damage it would still be a good support unit.
@@vevos_ honestly yeah switching to higher damage and lower suppression would be a perfect solution to the halftrack cheese. they would still be a menace because of the damage they can output but they wouldn't be able to go wipe 3-4 squads in a cheeky push.
Pretty great game with a good cast sir, Btw at 40 minutes the at gun targeted the already penetrated tank instead of the one closer to it. As for what the tiger did i have no clue.
Yeah I was very confused haha
Here we gooooo! Auf geht´s!
Lets gooooooo!
The italian StuG (4FSJ f.e.) has 1750 meters range and has a cost of 40 points.
Yeah that is quite strong
I know bigger calliber makes bigger smoke. Smoke also cost half the supply of a regular shell.
Good to know thanks!
On the offmap circle you can see text and it was normal "Time on target" instead of "Emergency". It is just that this particular offmap is so weak it looks like a weaker version.
Good to know thanks!
man Ghosty got ran rough by this game, just bad situations piled on top of each other the whole game. I have to congratulate the man on this game it wasn't easy in the slightest and it looked like it wasn't even going to be a close game for the first half.
Yeah it was tough to get back when things started going bad
Those AS-42s were absolutely crucial to Ghosty staying in the game.
Yeah super strong here
Yay in my favorite map
Its a solid one!
Great Cast both of you! Man I love it when 2nd NZ wins
Thanks for watching!
I still find it pretty amusing that most games portray AT guns to be extremely weak to infantry fire, when the entire point of them having a gun shield is to stop light arms and shrapnel.
At the same time AT guns are extremely vulnerable to HE fire and often gets taken out immediately when spotted by tanks.
I wish my tanks instantly wiped out AT guns haha
I feel like the M2 .50 cal should probably be more lethal rather than suppressive because from a common sense perspective a .50BMG is going to rip through any cover you are taking. really it should be hard hitting and lethal meanwhile the MG-42 should be the super pinning weapon because of the high rate of fire.
they definitely should reduce suppression and increase damage in my mind. Right now it suppresses too quickly and there is no reason for having it take several minutes to deal with a squad. This would also make 50-cal HT surrender cheese less prominent and with some HP damage it would still be a good support unit.
@@vevos_ honestly yeah switching to higher damage and lower suppression would be a perfect solution to the halftrack cheese. they would still be a menace because of the damage they can output but they wouldn't be able to go wipe 3-4 squads in a cheeky push.
I think that would be a good change personally
As an Australian, having conversation with Americans about diggers is always funny hahaha
that would be entertaining haha
for alg
Thank you!