About the resign. This was caused by a double bug in this rare situation. There were dry bases (no minerals) and a new expansion uccurred by killing an enemy base. Mulebot lifted several bases (should have been just one). Then the resign algorithm did not count the lifted bases as should. So Mulebot thought it lost many bases and thus resigned.
It would be nice to code in some kind of statistics to detect which units are doing really well in the current game (e.g. Lurkers) and then prioritize building these.
@@tjw2469 This will not give you the full picture. Think comparing efficiency of zergling vs broodlord. Minerals, gas, tech, build time, aoe, range ... you could get pretty fancy with the analysis. Maybe have an expected value for the efficiency of a certain unit?
"Making ever terran's dream composition" lol, like if a terran could use control groups and micro of more than just bio, this is what they would build.
Mule bot hovers around 0 APM a lot in the early game. Mulebot - It's ok I'm terran.
About the resign. This was caused by a double bug in this rare situation. There were dry bases (no minerals) and a new expansion uccurred by killing an enemy base. Mulebot lifted several bases (should have been just one). Then the resign algorithm did not count the lifted bases as should. So Mulebot thought it lost many bases and thus resigned.
You wrote a very nice bot. Sure it has flaws, but its skirmishes and good usage of many units make it enjoyable to watch.
Really cool to see how the lower ranked bots play. Most of the higher ranked bots were like this earlier in their development.
seems like the bottom-of-the-ladder strat is to build everything and hope your opponent doesn't handle something at all
All it takes is a single unit that the other bot doesn't respond to.
It would be nice to code in some kind of statistics to detect which units are doing really well in the current game (e.g. Lurkers) and then prioritize building these.
@@meltdown6165 its easy, just check the kill counts on each unit
@@tjw2469 This will not give you the full picture. Think comparing efficiency of zergling vs broodlord. Minerals, gas, tech, build time, aoe, range ... you could get pretty fancy with the analysis. Maybe have an expected value for the efficiency of a certain unit?
NOOOOO!! Would have loved to see it play out, damn...
Lol I kinda love the janky bots
Love these bot games!
ghosts seem underused in bot games since they can benefit so much from precise timing and targeting
you are right. i cant believe none of the bot authors has a cheeky bot that could utilize such strats.
Biggest gg since Idra
This honestly look like Ukraine Frontline with constant chaos action without any real push
Good to see new bots. Hope they improve fast!!
"Making ever terran's dream composition" lol, like if a terran could use control groups and micro of more than just bio, this is what they would build.
If I can't have mules, I don't want no battle baby
If I can't have mules, I'll GG
it seems to be replay just out of sync
MOAR BOT..TLES OF WATER
Never enough botz
both bots seem to rely on brownian motion instead of a coherent strategy ;-(
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