Combat and Enemy Balancing in Ghost of Tsushima

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  • เผยแพร่เมื่อ 6 พ.ย. 2024

ความคิดเห็น • 6

  • @Fluke1x
    @Fluke1x 3 หลายเดือนก่อน +3

    Well, I'm convinced. lol. Hats off to Sucker Punch for their approach to balancing.

  • @MegaSilverscorpion
    @MegaSilverscorpion 3 หลายเดือนก่อน

    I personally like both forms of the RPG genre, but kudos to sucker punch who have always kind of done this thing where they always thought it was a little scummy when something became a bullet sponge, but didn’t look too different from everything else, it’s a big reason why in insomniacs, Spider-Man, and ratchet and clank franchises if something has more health and does more damage, it’s going to look scarier and be more heavily armored, but it’s still gonna be gone in a decent amount of time. And that was the whole thing with sucker punch, naughty dog, and insomniac games they all made it to wear combat, and their games are fun. It’s the biggest reason why they are the three heavy hitters of Sony, When it comes to games. I a lot of this was talk to text so I apologize in advance if something looks wrong, but I am lazy and don’t want to go back and fix it. Hope y’all have a wonderful day.

  • @yomamahouse7725
    @yomamahouse7725 3 หลายเดือนก่อน

    The game is amazing . 55 hours in and still haven’t beat it ahahaha I’ve been doing a lot of the side missions

    • @youdontneedtoknowthis177
      @youdontneedtoknowthis177 3 หลายเดือนก่อน

      I was the same, I refused to do the finale of each area until I absolutely 100% it

  • @Slick_Nick11
    @Slick_Nick11 3 หลายเดือนก่อน

    In some games leveling is so pointless. Like Assassins Creed. As your level grows higher your enemies level grows higher at the exact same rate. So technically you and your enemies are always the same level. And they always take and do the same damage through the entire game.

    • @zSEN.
      @zSEN.  3 หลายเดือนก่อน

      Yeah, Assassin's Creed in particular is a great example of how a once great series lost its core DNA and became yet another infamously formulaic Ubisoft open world.