Monster Hunter Rise Sunbreak Sword and Shield Guide

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  • เผยแพร่เมื่อ 5 ส.ค. 2024
  • Today I’m bringing you my Monster Hunter Rise Sunbreak Sword and Shield Guide. This guide is designed to help you get started on the path to mastering the weapon, let me know if it helped.
    Check out this guide first for Sword and Shield Basics!
    • Monster Hunter Rise - ...
    Game Provided by Capcom:
    / monsterhunter
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    #monsterhunterrisesunbreak #sunbreak #monsterhunter
    Chapters:
    0:00 Intro
    0:54 Sword and Shield Core Fundamentals
    1:46 Sword and Shield Switch Skills
    7:30 Sword and Shield Suggested Combos and Playstyle (Raw Damage)
    22:34 Sword and Shield Suggested Combos and Playstyle (Elemental Damage)
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ความคิดเห็น • 138

  • @samilsung5822
    @samilsung5822 2 ปีที่แล้ว +167

    destroyer oil adds 20% to part damage. you could call it an extra level of partbreaker that also stacks with an already maxed out PB on your armor.

    • @MrJayza89
      @MrJayza89 2 ปีที่แล้ว +29

      Stacks with pb for a 1.56% boost to part breaking. Also worth noting for anyone reading this it doesent get you more flinches as the description reads. When a part is broken the monster flinches or toppled and that’s what the description of the oil is referring to. Once the parts are broken it does literally nothing. Assuming you are breaking parts without the oil anyway then the oil is mostly worthless.
      In short use the oil for breaking parts and only for breaking parts.

    • @vitriolicAmaranth
      @vitriolicAmaranth 2 ปีที่แล้ว +10

      @@MrJayza89 I said the same on the other comment you replied to but this is not true. Partbreak and flinch use the same gauge (parts break when you have flinched the monster on that part a certain number of times; the lame thing is that you can hit that flinch limit even while a monster is downed most of the time, and with rare exceptions like Anjanath's throat, the counter resets but the flinch is wasted since the monster is already downed; anyway this is how you can break parts on downed monsters even though you can't flinch them), so as long as the part isn't broken yet, partbreak boosts your flinch rate as well.

    • @MrJayza89
      @MrJayza89 2 ปีที่แล้ว +2

      @@vitriolicAmaranth you are confusing part break modifiers and stagger modifiers here. If the oil actually gave you more flinches (stagger modifier) then you’d get the flinches before the part breaks earlier as well but it doesn’t work that way. If it takes 3 flinches on a tigrex arm before it breaks you don’t get the first two flinches quicker with the oil on, you just reach that part break flinch (3rd flinch because the part breaks) even earlier. It works exactly the same way part breaker does.

    • @shagohodred2464
      @shagohodred2464 2 ปีที่แล้ว +12

      @@MrJayza89 there is a video showing you get 3 more flinches on an HR teostra with destroyer oil 100% active. It does indeed increase flinch values. Problem is, it's so unbelievably negligible you might as well just... not.

    • @MrJayza89
      @MrJayza89 2 ปีที่แล้ว +3

      @@shagohodred2464 yeah I’ve started searching it up more and I’m only getting more confused. It doesent seem like it’s all that easy to understand or feel the impact off. As far as I’m aware any extra flinches you get are a result of having gotten other flinches (part breaks) even earlier than they normally should have happened. Much the same way slugger may or may not get you an extra stun over the duration of a hunt.
      However like you mention here it’s negligible and up in the air if it even really helps outside of its purpose for breaking parts. It’s been nearly a month and we still don’t have a clear view on oil.

  • @adamhersi1175
    @adamhersi1175 2 ปีที่แล้ว +90

    Man the SnS truly embodies versatility. Just a feel good weapon on nearly all fronts.

    • @AgentCoffin
      @AgentCoffin 2 ปีที่แล้ว +1

      Agree, it’s a great weapon to use in Sunbreak.

  • @torridlight372
    @torridlight372 2 ปีที่แล้ว +29

    I'm maining S&S for Sunbreak instead of Gunlance I did in base Rise. I run Sliding Slash on both scrolls, all shield based attacks on orange and the multi hits on blue. No Oil. I focus on ko to start and once I get a ko, I switch evade toward the tail. Drill combo is great for tail damage. Once the tail comes off, I still run the strategy just for different parts until the monster dies. I also run a blast weapon because the extra damage on explosions is a plus.

  • @colclark87
    @colclark87 2 ปีที่แล้ว +19

    Shields up! Third Fleet represent! SnS main here since 3U. I'm no speed runner but here are some things of note:
    -Sliding Slash and Falling Shadow give i-frames on the connect. You can extend them with Evade Window if you're an evasion kinda player. E.Window also benefits backhop.
    -Shield Bash gets better with Guard Up and Offensive Guard. So does Guard Slash.
    -Oil does add part break damage, even if the additional stun damage seems low.
    -SnS provides the widest variety of playstyles of any weapon. Status, elemental, raw, support, etc.. It's identity lies in its versatility.
    After playing all of the weapons extensively, I keep "backhopping" to the SnS. It's THAT good. 👍

    • @Mike69917
      @Mike69917 2 ปีที่แล้ว

      I was usually a Hanmer or Hunting Horn guy but after trying SnS recently, shifted into SnS with the playstyle carried over from my hammer days...lots of fun

    • @colclark87
      @colclark87 2 ปีที่แล้ว +2

      @@Mike69917 Hard Bashing the head is my go-to! So many stuns!

  • @HelloFellowMellowMarshmallow
    @HelloFellowMellowMarshmallow 2 ปีที่แล้ว +41

    The shield bash silkbind move single-handedly made me main SnS after I saw it once. It’s such a fast gap closer that surprisingly covers a lot of ground. Because of this I named my builds around it “Mosquito” because that monster is not getting rid of me that easily. Two dodge rolls away with max evade extender and I’m back in action with a single shield dash

    • @Haxorus2008
      @Haxorus2008 ปีที่แล้ว

      Sounds like you are a Qurio buddy

  • @ekhein8935
    @ekhein8935 ปีที่แล้ว +9

    Just a little note for instant backhop: the input should be guard>circle>back. At 13:00 , Ruri accidently gets a turnaround guard slash bcuz he's inputting first with the stick, turning him around.
    You should essentially be guard slashing whichever way you desire, then cancelling the guard slash animation by moving the stick towards your character's backside.

  • @Roxlimn
    @Roxlimn 2 ปีที่แล้ว +51

    I do feel like item use isn’t emphasized enough in guides. Of course, Wide Range+Speed Eating in Sunbreak is more affordable than ever, what with both Hard Friendship and Hard Gobbler decos being readily available even now. But even without healing support activities, it’s trivial to equip flash pods and sonic bombs in the item bar and then deploy them quickly, just like any weapon move.

    • @silxer3154
      @silxer3154 2 ปีที่แล้ว +2

      I remember having that build (with max Free Meal) in Iceborn and it was my favorite SnS build in that game, helped carried me and my team throughout the most difficult of fights (like Fatalis or AT monsters).
      Glad to see it's back again in Sunbreak, definitely going to start working on SnS builds again.

    • @yewwowduck
      @yewwowduck ปีที่แล้ว

      I'm honestly curious how much is saved on SnS by being able to shield-> item use, vs any other weapon sheathing fairly often to reposition and just being able to use items then.

    • @bonehed1
      @bonehed1 ปีที่แล้ว +1

      @@yewwowduck You can almost pop items mid-combo. It's less about saving time and more about getting those items out extremely fast and reactively. If you see a monster take flight, you might only have a second to toss a flash bomb before it lands again. If your teammate gets absolutely trucked, you might only have a second to throw Dust of Life or whatever to heal them.

  • @Andrew-hz5zc
    @Andrew-hz5zc 2 ปีที่แล้ว +14

    One thing you missed: Twin blade combos into spinning reaper, so you can end the infinite combo with it if you notice your opening is about to end. (The sword and shield combo actually does the same as well, but nobody cares about that move lol)
    Another thing possibly worth mentioning, is a different infinite combo. I've seen it discussed a little bit, but I don't know whether it beats the twin blade one. You do a full Triangle combo, twin blade (or I think you might skip over it, possibly depends on positioning), and then do two lateral slashes, into a spinning slash. Since you did the spinning slash before the 3rd hit of lateral slash, it won't be a spinning reaper, and therefore will combo back to the triangle attacks to start the combo over. If the opening ends you can either spinning reaper after the twin blade, or finish the lateral slash combo and spinning reaper after that. I don't know if it's higher damage, but it's possibly worth considering, especially since the spinning slash gives a little bit more control over positioning.

  • @ZenBearV13
    @ZenBearV13 2 ปีที่แล้ว

    I'm so thrilled that they added the Twin Blades! I haven't unlocked it yet, I just picked up Rise/Sunbreak a couple weeks ago and am only part way through High Rank, but already I feel spoiled by the combat! I really hope they keep some of these features on SnS in future main installments. I was a GS main in OG PS2 MonHun and dabbled in DualS, CB, and some others until World when I finally gave SnS an honest try and DAMN am I in love! :D
    Great content as always, Rurikhan! Can't wait for more.

  • @mihsenjamal
    @mihsenjamal 2 ปีที่แล้ว

    thank you for the hard work my man, hope you feel better soon

  • @Polopollo75
    @Polopollo75 2 ปีที่แล้ว

    I didn't know about the plunging trust after the falling shadow... I kept doing the dumb triangle... Thank you!!

  • @ImRoosevelt
    @ImRoosevelt 2 ปีที่แล้ว +17

    Just gave it a shot earlier and it just feels as good as in Iceborne. Put some Wide-Range and Defense Boost on the build, literally became the unkillable backbone of the group
    Now its time to craft more S'n'Shields

    • @qaywsxedcrfvful
      @qaywsxedcrfvful ปีที่แล้ว +1

      id rather go with the allrounder minds eye /attack /crit boost skills

    • @havenswainston
      @havenswainston 8 หลายเดือนก่อน

      But it doesn’t have the change direction attack like it did in iceborne which makes it absolutely suck for me now 😭

  • @icyblue878
    @icyblue878 6 หลายเดือนก่อน +1

    Haven't seen anybody mention that Destroyer Oil can be used to extend combos when you hit an end with a lot of lag or to reposition yourself as you move forward in whatever direction you press the control stick. Also, haven't seen anybody mention it but it also sharpens your weapon a bit, I weave it in my combos for all the reasons stated above but being able to cancel mid combo animation into Destroyer Oil and go from white to purple sharpness is incredible.

    • @Red_Hare
      @Red_Hare 6 หลายเดือนก่อน

      I'm with you here. Never really cared about the passive partbreak boost, it's the white/purple sharpness maintenance and combo extension why I keep it in blue scroll at all times.
      Also the oil only takes one wirebug to use and has short CD, I sometimes even use it between fights instead of a whetstone.

  • @Cherry_Zilla
    @Cherry_Zilla 3 หลายเดือนก่อน

    As a longsword main I never really liked sword and shield but now I see it has a counter and now it's my 2nd favorite weapon

  • @RickyJC
    @RickyJC ปีที่แล้ว +3

    Guard Up is nice for Mitsu. I’ve countered a Risen Teostra’s Super Nova Nuke and it’ll jump over his fire balls after the main explosion if you don’t plunge thrust. You’ll feel like G, I promise you.

  • @CamperN00b47
    @CamperN00b47 2 ปีที่แล้ว +3

    An important note is that the Scaling Slash (the leap-up into the air when you hit the monster with Sliding Slash or Charged Slash) has s, just like Dual Blades' Demon Flight spin-up.

  • @AntonioCunningham
    @AntonioCunningham 2 ปีที่แล้ว +1

    Don't mind me. I'm just catching up on monster Hunter content since I've finally rolled credits and commenting to help with the TH-cam algorithm.

  • @PaintingCrowz
    @PaintingCrowz 2 หลายเดือนก่อน

    Thanks dude. I forgot my perfect rush combo lol

  • @vitriolicAmaranth
    @vitriolicAmaranth 2 ปีที่แล้ว +8

    How convenient, when I realised you aren't forced to play World-style SnS and can basically restore it to 4U/Guild style I decided to take up SnS yesterday and I'm one bazelgeuse mantle away from completing my set for Teo SnS (I know it's not the best, but it's one of my favourite weapon designs).

    • @joshmay2944
      @joshmay2944 2 ปีที่แล้ว +2

      I just got back into SnS yesterday and made a build for the Teo SnS as well! Great minds think alike :)

    • @shadooper
      @shadooper 2 ปีที่แล้ว +3

      I really disliked how Sns played in world, I'm glad I can play more like I used to now,

    • @colclark87
      @colclark87 2 ปีที่แล้ว +1

      World was extremely limiting. Love Sunbreak's redesign of the weapon.

    • @vitriolicAmaranth
      @vitriolicAmaranth 2 ปีที่แล้ว

      @@colclark87 Limiting isn't necessarily a bad thing, but it limited you to something that was nothing like the SnS I liked in prior games.

    • @DustoVonSusto
      @DustoVonSusto ปีที่แล้ว

      @@colclark87 in what way?

  • @Mike69917
    @Mike69917 2 ปีที่แล้ว

    I am currently SnS with KO because the versatility is nice. I have not done much in awhile but currently have a narg/anje equipment set for dodge and slugger traits. So far it has done me good but sunbreak might introduce better equipment once I start playing it

  • @vvverne
    @vvverne 2 ปีที่แล้ว

    Great video!

  • @ArteausArtane
    @ArteausArtane 2 ปีที่แล้ว +2

    SnS Mainers unite! For me I use hard bashed till KO then lateral slash into reaper then into perfect rush. Usually you do this on the head. As powerful as perfect rush is i personally don’t recommend it if you’re attacking the tail. For that either drill slash or the infinite combo works wonders for chopping the tail. From my experience drill slash works amazing with blast.

  • @Hanketsu
    @Hanketsu 2 ปีที่แล้ว +2

    In regards to destroyer oil, it works really well if you are hitting Ele weakzones with it. I have noticed more flinches when used. It really excels in afflicted hunts as I've broken the Qurio bubbles a lot faster because of it as well. I normally leave it on my off scroll to reactivate as needed.

    • @MrJayza89
      @MrJayza89 2 ปีที่แล้ว

      The oil only adds extra part break damage it does nothing else. The flinches the oil is talking about are the flinches you get when you break a monster part, it doesent actually get you more flinches rather just breaks parts quicker that leads to more flinches. Once the parts you are targeting are broken then the oil does nothing.

    • @joshmay2944
      @joshmay2944 2 ปีที่แล้ว +5

      @@MrJayza89 considering the qurio bubbles on afflicted monsters regenerate and can be broken multiple times,it seems destroyer oil might be worth using in those fightsm

    • @MyUnquenchableThirst
      @MyUnquenchableThirst ปีที่แล้ว

      @@MrJayza89 read the description of destroyer oil in game. It says "While active, monsters flinch more easily, creating more openings for attack"

  • @romaingrosman447
    @romaingrosman447 ปีที่แล้ว

    One missed thing is that the last hit of perfect rush before throwing you in the air have a great Invincibility frame

  • @shagohodred2464
    @shagohodred2464 2 ปีที่แล้ว +4

    Using drill slash I found the best combo on a down for me is Bash - Drill slash 1 - Drill slash 2 - spinning reaper - back hop - perfect rush - scaling slash - plunging thrust. I usually run element and this gets an enormous amount of hits in and just feels amazing. Also don't disregard drill slash. Yeah, lateral might do more damage, but it also takes longer. I found myself getting in all 3 drill slash attacks way more often during normal combat than laterals. Feels pretty good.
    Edit: not meta, not the most efficient way to deal damage. It is fun though.

    • @MrJayza89
      @MrJayza89 2 ปีที่แล้ว +2

      Just a tip never use plunging thrust for damage over falling bash. Even with elemental builds the motion value difference between them means falling bash always wins over plunging thrust.
      Also with really high elemental builds you are better off using infinite loops with the sns over perfect rush assuming your sharpness is being managed.

    • @shagohodred2464
      @shagohodred2464 2 ปีที่แล้ว

      Yeah, I know know... But I'm playing SWORD and shield, not... Shield. So I'll take 2 minutes more just so I can enjoy the hunt.
      But to be transparent I'll edit that in

    • @MrJayza89
      @MrJayza89 2 ปีที่แล้ว +1

      @@shagohodred2464 ohh I’m not telling to use it. I just see a lot of players use it with the assumption it does more damage because it’s multi hit and works with elemental, I just like making sure they are aware in case it something they care about since the game doesn’t show the difference well. I wish they would buff the plunge it is really fun especially when you see the effects on the elemental damage on the way down it’s great.

    • @ProjectpvpProduction
      @ProjectpvpProduction ปีที่แล้ว

      You can spinning reaper after each drill slash. Drill slash 1 ,spinning reap, drill slash 2 ,spinning reap into back hop combo.

  • @shadooper
    @shadooper 2 ปีที่แล้ว +2

    Nothing feels as good as the oldschool combo.
    I'll never stop doing it, even if isnt popular anymore lol
    Love seeing a good in depth Sns vid, thanks

  • @tyrendian8738
    @tyrendian8738 2 ปีที่แล้ว

    I already asked myself where you went the last few days. Turns out, you holed yourself up in tutorial things again 😄

  • @ManlyPicnics
    @ManlyPicnics 2 ปีที่แล้ว

    Started playing SnS after using the Shield Bash during the Furious George Arena quest, and I am loving the weapon, I meant to try it back in World/IB but never did, I was gonna do it in base Rise as well, but again never did. Sunbreak, I finally did and I am loving it. I just can't seem to get the Shield Bash Guard timing down, it feels like it only triggers at the end of the animation, but maybe Guard 3 + Guard Up 2 just isn't enough to get through most attacks.

    • @clayhowell613
      @clayhowell613 5 วันที่ผ่านมา

      Shield bash guard frames are *strange*. I think they're only active after the hit - I've had a lot of cases of shield bash connecting and flinching the monster, but I'm knocked back at the same time, taking normal damage.

  • @cameronsmith1229
    @cameronsmith1229 2 ปีที่แล้ว +2

    Roundslash is your best "opener", if you are in a position where you can open with it (you can't always it's only after certain moves) do it!
    Also, A A XA (repeat) is a higher damaging infinite combo for raw.
    The shield bash skill gets the block midway through the dash and on.

  • @josephgagnon4307
    @josephgagnon4307 2 ปีที่แล้ว

    Just picked up the sns 👍

  • @sapher4994
    @sapher4994 2 ปีที่แล้ว +5

    I know how to play this weapon, over 100 total hunts and I still watch to support the legend

    • @TheDeathby2
      @TheDeathby2 7 หลายเดือนก่อน

      That's not that many, tbh.

  • @AetigmaFacade
    @AetigmaFacade หลายเดือนก่อน

    Sword and shield in Rise is a knock out artist weapon!

  • @RageKing897
    @RageKing897 ปีที่แล้ว

    Hurry and post the Embolden sword and shield build I'm curious on what you'll use for skills 😂

  • @AetigmaFacade
    @AetigmaFacade หลายเดือนก่อน

    I did gheki twice on a black Diablo perfect headshots, broke one horn and knocked her out. But they where perfect and within 30 secs

  • @tylerterry6367
    @tylerterry6367 2 ปีที่แล้ว +1

    I think the reason alot of people don't see a lot of difference with destroyer oil is bc I'm pretty sure the description says it only buffs the shield so the effects only apply to shield attacks

    • @KanyewestFT1W
      @KanyewestFT1W 2 ปีที่แล้ว

      No its because its only a 20% increase, you will probably only get like... 12 flinches a hunt most factors considered, 12 flinches × 1.2 = 14.4, or 14 and thats assuming you have it applied at all times the monster can flinch. That means you're are spending about 10-16 wirebugs for.... 2 more flinches...

  • @Khandrake
    @Khandrake 2 ปีที่แล้ว +2

    I like drill slash but that hitbox is a deal-breaker

  • @GezusJuice
    @GezusJuice 2 ปีที่แล้ว +1

    i think drill slash is good for tail chopping

  • @andyaquaiumroom5985
    @andyaquaiumroom5985 2 ปีที่แล้ว

    Can I ask what the flag icon on top of the wire bug is? Still new to MH

  • @j0hn5on
    @j0hn5on 2 ปีที่แล้ว +2

    Solid video, but how do you not go "bash" here??? 1:01

  • @AdrianRodriguez-zs1lo
    @AdrianRodriguez-zs1lo 2 ปีที่แล้ว +1

    As an SnS main I also stick to the old final X move since I have a lot of muscle memory with the move, X+A mid combo is a repositioning tool already, and Rise's iteration of the weapon dissuades the use of X attacks anyway. I also prefer using destroyer oil since I'm not a fan of using wirebug "super" moves and it helps me maintain wirebug uptime for moments when I'll need wirebug up to escape big attacks.

  • @Lexgamer
    @Lexgamer 2 ปีที่แล้ว

    I just need to know what hat that is, I don't think I see it in my armor list.

  • @makinnak3010
    @makinnak3010 2 ปีที่แล้ว

    Guard up, offensive guard, and slow down your pace turns out big damage.

  • @Tìññosss
    @Tìññosss 6 หลายเดือนก่อน

    What is the sword and shield you are using?

  • @LCooler91
    @LCooler91 2 ปีที่แล้ว

    Actually for falling shadow u do not need to hit the target to do a follow up move...

  • @MrBankhead3133
    @MrBankhead3133 ปีที่แล้ว

    Ah. A Final Fantasy 14 fan. Look the Palicos name🥰

  • @Goopis
    @Goopis 2 ปีที่แล้ว +4

    When it comes to destroyer oil i feel like it just doesnt do anything, the part breaker and flinch bonus isn’t noticeable enough for me to find it good and it only last like 45 seconds which is annoying to keep re applying. Windmill and metsu are just too useful especially since the buffed windmill in sunbreak.

    • @MrJayza89
      @MrJayza89 2 ปีที่แล้ว

      It doesent even give you a flinch bonus. It just gives you extra part break damage and that’s it. The flinches the description is referring to are the flinches you get when you break a part. So it’s only as useful as part breaker lvl2 is but at least it does stack with part breaker.

    • @vitriolicAmaranth
      @vitriolicAmaranth 2 ปีที่แล้ว +1

      @@MrJayza89 Partbreak IS flinch. They use the same exact hidden gauge. It's always been like this. Breaking each part requires flinching the monster by hitting that part x times (usually 2 or 3), and partbreaker just puts a multiplier on your damage for the sake of calculating flinching. However, the downside (at least in past games; don't know if this is still the case) is that after the part is fully broken, partbreak no longer has an effect when hitting that part. You can still flinch the monster but it isn't sped up since there's nothing to break, it just deactivates while hitting that part. Same with parts that can't be broken.

    • @MrJayza89
      @MrJayza89 2 ปีที่แล้ว

      @@vitriolicAmaranth it’s still the case. Part break modifiers are not stagger modifier (this actually gets you the flinches and topples). You don’t get more flinches with the oil or part breaker you just reach the breakpoint that would cause the monster to flinch even earlier. It doesn’t help you flinch the monster more once parts are broken or you target a part that can’t break.

    • @vitriolicAmaranth
      @vitriolicAmaranth 2 ปีที่แล้ว

      @@MrJayza89 But it does still allow you to flinch the monster faster multiple times per breakable part, because the stagger and partbreak thresholds ARE interchangeable until the part is broken. Part breaks do not cause staggers, staggers cause part breaks. Don't shift goalposts.

    • @MrJayza89
      @MrJayza89 2 ปีที่แล้ว

      @@vitriolicAmaranth my whole point is that once the part is broken it does nothing. At most it gets you flinches you would have gotten anyway a tad bit earlier. It’s completely negligible and that’s my whole point. It’s a part break modifier not a stagger modifier it does literally nothing if you are hitting a part that can’t break or a broken part.

  • @CBechaz
    @CBechaz 2 ปีที่แล้ว

    I am not a fan of destroyer oil. Been a s&s main a while and I just don't see it's advantage enough in a practical fight.

  • @joshuadebose2693
    @joshuadebose2693 2 ปีที่แล้ว

    I'd much rather have exhaust oil instead of destroyer because it had that added KO effect for free

  • @jonmorel4645
    @jonmorel4645 2 ปีที่แล้ว +2

    As an SnS main I approve of this video. Hit all the key points and gotta say I agree with you on drill slash. Also destroyer oil comes in handy when I'm trying to part snipe like a tail for say. With part breaker and windmill I can get tails off pretty quickly, it's quite nice

  • @AkantorCZ
    @AkantorCZ 2 ปีที่แล้ว +1

    As an sns main I dare to say the Destroyer Oil is a garbage. Basically it doesn't feel impactful enough to justify wirebug cost that could be spend a better way. Buff duration is too short for it to be worth the tedious switch skill swap back and fort at least for me. Attack itself looks kind of cool and can be used as a gap closer but it does poor damage comparable to single sword slash with a long animation commitment. And it's not like you won't break parts / flinch monsters without it. I really hope Capcom will do something about it to give it its place in the game.

  • @Zakariisama
    @Zakariisama 2 ปีที่แล้ว +1

    I played nothing but SnS through Sunbreak and I tried Destroyer Oil and noticed nothing, not worth losing Metsu, imo.

  • @rimurutempest7798
    @rimurutempest7798 2 ปีที่แล้ว

    Sns looks so fun but I'm terrible at sns 😭

  • @Michael-ib6ky
    @Michael-ib6ky 2 ปีที่แล้ว

    I like the infinite combo as filler myself
    so first, lead with mengeki on the roar. downs the monster, then lateral combo > perfect rush. another mengeki, then mount and wall smash. downed again, lateral combo > perfect rush
    at this point, they've been knocked down alot and likely frenzy here. so, now it's just look for opportunities to get in damage, and that's where the Infinite combo works for me. monster is frenzied, running all over the place, and the ease of use + reposition is super comfortable
    not gonna hit any leaderboards, but makes for a very comfy hunt

  • @erin4980
    @erin4980 ปีที่แล้ว

    I don't why I'm watching this, I don't even have a monster hunter rise sunbreak, nor a switch or a pc

  • @asuravolt
    @asuravolt 2 ปีที่แล้ว +1

    As a longtime SnS main, Destroyer Oil isn't worth it in this game. Not enough boost to KO damage from my experimentation with it. Oil was far better as an item. As a skill, the 2 wirebug cost is too much. It should have been 1. As it is right now, Shield Bash offers more KO potential, offers some great armor if you're running guard/guard up, and it combos into pretty much everything letting you extend combos and KO'ing even more. Extra part damage is nice for Destroyer oil, but I dunno, doesn't feel like a lot more to me.

    • @trombonegamer14
      @trombonegamer14 2 ปีที่แล้ว +1

      It's one wirebug dude. I don't know where people are getting this idea that it's 2, it's one it's always been one.

    • @colclark87
      @colclark87 2 ปีที่แล้ว

      It's definitely one wirebug.

  • @smittywerganyangermanjense145
    @smittywerganyangermanjense145 ปีที่แล้ว +2

    Me putting spread up on my sns set to spread those monster cheeks 🥴

  • @jacktheomnithere2127
    @jacktheomnithere2127 2 ปีที่แล้ว

    i run Advancing Slash, Twin Blade and Hard Basher combos, Destroyer Oil and Shield Bash.
    what can i say? i like simplicity.
    my build's nothing special (and certainly not meta-breaking); it merely has the comforts i need on a hunt: Guard, Guard Up, Critical Eye, Critical Boost, Handicraft and Razor Sharp.
    i just with we got actual swords and shields for the weapon designs; few actually have that.

  • @axis8396
    @axis8396 2 ปีที่แล้ว

    Parry with Redirection or Shoryu, spam drill to apply poison because the Pukei SNS is busted, drill slash works with chain crit so you can basically get your full buff from 1 drill combo, perfect rush damage is absurd and the backstep has some s. You can also cancel endlag of certain moves with sss, this is especially useful with quick breath and the Dango skill that heals you since it'll heal status and recover a little health on top so you can do something like drill slash for full chain crit and then swap do 1 hit then PR with your full buff active. Most of your damage honestly comes from shoryu and pr at least in terms of raw/poison. I have never used destroyer oil and I don't feel like there's a point ftmp. I'd also recommend 2-3 evade extender depending on preference, I tend to like 2 more than 3 personally. The template armor I use is Pukei SNS, Astalos-Espinas-Espinas-Archfiend-Espinas with Redirection and Quick Breath on my charm. Also fairly important is PR is fairly generous after the glow and most situations don't require perfect execution so if it's more comfortable delaying PR inputs slightly then it's generally not a big deal. I personally like raw/poison for the general utility but elemental can also be really good though I haven't tried.
    Overall great tips, at around 20 minutes in rn and have to do stuff so if you mention this stuff cheers lol. This weapon is incredible tbh and has a lot of build variety so pretty much anything can be built around depending on preference

  • @KanyewestFT1W
    @KanyewestFT1W 2 ปีที่แล้ว +8

    Destroyer oil adds a 20% increase to flinching, which under the most extreme circumstances (no KOs, No Trips, No pets, no Wyvern rides) adds like... 3 flinches a hunt, or 2 flinches a hunt with those factors added... realistically 1 extra flinch a hunt assuming you have it applied at all times.... so for the cost of like 8-14 wirebugs you add 1 or 2 flinches a hunt.... ITS BAD, ITS REALLY FUCKING BAD, ITS STRAIGHT BOOTY CHEEKS. ITS MIND BLOWINGLY BAD AND I DONT KNOW HOW THAT GOT APPROVED

    • @joselocombi6127
      @joselocombi6127 2 ปีที่แล้ว +4

      Thanks, is exactly how I feeled

    • @jacktheomnithere2127
      @jacktheomnithere2127 2 ปีที่แล้ว

      maybe so, but that didn't stop me. from using it :)

    • @KanyewestFT1W
      @KanyewestFT1W 2 ปีที่แล้ว

      @@jacktheomnithere2127 I mean, I used to use way of white corona in DS3 specifically because it was bad. Ultimately how you play is up to you, but its smart to let people know before hand if a particular strategy is bad

    • @rz3264
      @rz3264 2 ปีที่แล้ว +1

      Yeah it's garbage, i consider sns not even fit or partbreak sniping, if only dev give us affinity oil or protective polish oil.....

    • @stryker0ae
      @stryker0ae 2 ปีที่แล้ว

      I wonder if they make it do KO damage...🤔

  • @LegoSensei
    @LegoSensei 2 ปีที่แล้ว

    You know you kinda sound like adachi from yakuza 7

  • @cponder570
    @cponder570 ปีที่แล้ว

    at around 7:04 you show both Falling Shadow and ShieldBash But I dont understand how to use the shieldbash gap closer in your video it shows you using L2+Triangle inputs for both moves what am I missing?

    • @rurikhan
      @rurikhan  ปีที่แล้ว

      It’s a switch skill. You have to choose between falling shadow or shield bash once you unlock it (which is at some point during sunbreak)

    • @cponder570
      @cponder570 ปีที่แล้ว

      @@rurikhan ah thank you did not know you needed sunbreak

  • @devv197
    @devv197 2 ปีที่แล้ว

    I know a lot of people have already commented on it but Destroyer Oil sucks. You’re better off using Metsu.

  • @NongIng
    @NongIng 2 ปีที่แล้ว

    Rurikhan: This is almost like a fighting game
    Akuma: Yes

  • @m.h.4907
    @m.h.4907 2 ปีที่แล้ว

    You basically need to run elemental builds with the new element exploit skill from silver rath. Raw is just decent when a monster has bad elemental hitzones or is immune in a charged state. But it doesn't stand a chance against elements.
    So your scroll should look like this:
    Advancing Slash
    Drill Slash
    Twin Blade
    Metsu
    Shield Bash

  • @MrSaturnMusic
    @MrSaturnMusic 2 ปีที่แล้ว

    "I'll heart relevant comments so they rise to the top"
    My brain: ummmm don't you mean so they SUNBREAK to the top??

  • @Notruealibi
    @Notruealibi ปีที่แล้ว

    honestly destroyer isn't really worth it. It feels like a down grade compared to chaos oil from gen ultimate

  • @johan9428
    @johan9428 2 ปีที่แล้ว +2

    A tip on how to do the perfect rush perfectly: look at the position of the shield. Press when your character has his shield behind his back after the first combo 14:13 Press when your character has his shield behind his back again after the second combo 14:15 Then press when your character has his shield in front and his sword pulled back 14:16 Credit to this tutorial video for MHW Iceborne. After a couple of times, it becomes muscle memory. th-cam.com/video/A8gXxQ7e7EE/w-d-xo.html

    • @agregs30
      @agregs30 2 ปีที่แล้ว

      Don’t know if this has been covered but you can execute perfect rush out of a roll. However the stick input will be reverse to the normal pr. Say you roll towards the monster, press FOWARD and B and you will back hop away from the monster. If you press Back and B you will back hop towards the monster and face the opposite direction. Very counterintuitive to the normal PR inputs so you’ll have to get used to it but you can get very creative with your positioning. Say you roll past the monster and press Back and B you will essentially do and 180 and start your PR or the B charge slash.

    • @stryker0ae
      @stryker0ae 2 ปีที่แล้ว

      There's a very distinct red flash that shows the timing perfectly. Idk why you guys are trying to invent other methods when they built in a fool proof one. He did the same thing in the video, mentioned it, then was late on half the hits.

    • @johan9428
      @johan9428 2 ปีที่แล้ว

      @@stryker0ae To each his own preferences. There were red flashes in Iceborne as well, yet I missed regularly the timing. Then, I used the shield positioning and after a couple of tries, I could nail the timing 100% of the time even without seeing my hunter.

    • @stryker0ae
      @stryker0ae 2 ปีที่แล้ว

      @@johan9428 just press the button after the flash. 100% every time.

  • @itz_justreese
    @itz_justreese 2 ปีที่แล้ว +1

    SNS bois 4 life

  • @HamnetsWorld
    @HamnetsWorld ปีที่แล้ว

    God I love when I get shit on bc im KBM

  • @danm8004
    @danm8004 2 ปีที่แล้ว

    A R M B R E A K E R S

  • @dogej5979
    @dogej5979 2 ปีที่แล้ว +5

    The best way to use destroyer oil is to close monster hunter rise, open up mhgu and buy some real oil

    • @vitriolicAmaranth
      @vitriolicAmaranth 2 ปีที่แล้ว

      But I don't have MHGU, I have MHXX on my CFW N3DSXLLMAOTBQHWYRNF.

  • @dreidrei1643
    @dreidrei1643 4 หลายเดือนก่อน

    Jesus Loves all of you guys

  • @kaloifortich4491
    @kaloifortich4491 2 ปีที่แล้ว +1

    destroyer oil is ass