For any wargame or RPG game : Preparation and Planning in that order. Do you need the maximum number of figures allowed for your group? Or a smaller group with more weapons and powers? Work out what will suit you the best. Look at what you are allowed to know in the scenario if you have 3 scenarios try to think what you need to win them. Also if the scenario that you know little about, put all you know into working out what you do know or you have guessed about it.. If it looks to be an assault then prepare an perhaps alter your crew to suit, but if it will be a trap or puzzle then think accordingly. If you are sure you will lose then do what Napoleon did during the Waterloo campaign. Put your 2 ic in charge and blame him for whatever goes wrong 😇
lol the last bit tho! If it is a prewritten campaign where I am following a story on the rails I will usually read as little of it as possible because I want to be surprised as the story unfolds. The only things I try to pick out of the scenarios are enemies and terrain needs, the rest I like to leave to fate lol. However in a one off narrative battle I'll definitely try to cater the list to what's happening. Top shelf comment sir!
Do you start with anything to get crew members who cost points? I was thinking a crew of troopers. Could you be cool with a kind of enforcer/police aesthetic
If I recall correctly you have a certain amount to be spent on troops that cost, and whatever is left over you can fill with the free ones. So you could do all troopers but you would be a model deficit
My crew got ROCKED when I started Hope Eternal, so I went to the solo stuff in Q37, and they died there. So, I went to Dead or Alive to hunt bounties, and no surprise, lost HARD. So, let me know how it goes, I might just be bad at the game, but I found the solo stuff to be pretty dang hard.
For any wargame or RPG game : Preparation and Planning in that order.
Do you need the maximum number of figures allowed for your group?
Or a smaller group with more weapons and powers?
Work out what will suit you the best.
Look at what you are allowed to know in the scenario if you have 3 scenarios try to think what you need to win them.
Also if the scenario that you know little about, put all you know into working out what you do know or you have guessed about it..
If it looks to be an assault then prepare an perhaps alter your crew to suit, but if it will be a trap or puzzle then think accordingly.
If you are sure you will lose then do what Napoleon did during the Waterloo campaign. Put your 2 ic in charge and blame him for whatever goes wrong 😇
lol the last bit tho! If it is a prewritten campaign where I am following a story on the rails I will usually read as little of it as possible because I want to be surprised as the story unfolds. The only things I try to pick out of the scenarios are enemies and terrain needs, the rest I like to leave to fate lol. However in a one off narrative battle I'll definitely try to cater the list to what's happening. Top shelf comment sir!
Do you start with anything to get crew members who cost points? I was thinking a crew of troopers. Could you be cool with a kind of enforcer/police aesthetic
If I recall correctly you have a certain amount to be spent on troops that cost, and whatever is left over you can fill with the free ones. So you could do all troopers but you would be a model deficit
My crew got ROCKED when I started Hope Eternal, so I went to the solo stuff in Q37, and they died there. So, I went to Dead or Alive to hunt bounties, and no surprise, lost HARD. So, let me know how it goes, I might just be bad at the game, but I found the solo stuff to be pretty dang hard.
its absolutely tough!
what model is the blue-skinned Commando at the 5:49 mark?
He's from the Loot Studio Sci fi welcome pack, along with the pug, froggish guy, and one of the slugs
4 minutes in and all I can think is "if he doesn't name his pug leader "'Sir' (whatever)" I'll be mad. :/
lol