The fact that I already understood the concept he was explaining beforehand did not decrease the quality of it for me. It really is a perfect analogy for the exact mechanics of how it works.
The fact that AE2 really doesn't care how hamburgers convert to coal is yet another example of the impersonal Eldritch horror that is Minecraft processing.
22:42 "My working theory is that past a certain point, this stupid system is going to stop being able to invent new ways to fail, and as such the only possible option would then be to function as intended" This is not something you wanna hear from the one designing and and running a vacuum nuclear reactor which can turn into a "Vac-nuke". I love this series so much. The bits about the nuke reactor are my favourite so far.
"The hope is that this system will eventually become unable to invent new ways to fail, so the only remaining option will then be to function as intended." That is unironically such a good description of engineering, or debugging, or even the scientific method itself - that I'm definitely going to borrow that phrase.
Seeing that tiny park, all I could think of was: "Walls rose up, great walls of concrete. Windows, their measurements precisely regulated. A series of standardised bricks for other parts. Construction crews and workmen and all the rest, working efficiently and precisely for a long time; filling in the details, the furnishings and precise abstract wallpapers and everything else that went into making a facility. Finally, it was finished. One single, new tree had been planted in the centre of the central courtyard; not through any sense of whimsy or delight, but to give those within a little sense of nature, of reality in the centre of the grey. To keep them sane, nothing more. A precisely mandated allowance for the improvement of human mental health, until they can find out a way to phase that out entirely."
"Which i would say is counterproductive, but Counter Productivity seems to be the problem here. I fixed it, so it should be fine now. What's that? Oh, don't worry about it, that's just my Copium Dialysis Machine running in the background" Those were two Banger jokes back to back. Excellent work
"which I am currently introducing to pigmen in the highest stakes game of speed dating that Minecraft has ever seen" -thats one for the quote book I guess
I rarely comment, but I thought to share that, going through a bit of a depressive slump, these videos are something I enjoy immensely and help me fall asleep when my sleep schedule is awful. Godspeed you feathered beast.
I speak from experience when I say you just gotta tough it out till it gets better. Not sure if the two are similar experiences but if we're both enjoying this video there's bound to be something similar between there
That AE2 explanation gave me Nomifactory flashbacks from telling my system that a crazy expensive spaceship and some dilithium crystals gives me a named piece of paper and it just going "yeah you got it boss", yet I somehow never considered using it as a de-facto remote control. That's fantastic tech!
The new base, and especally the lil park, reminds me of the architecture of Kitty Horrorshow! Most of her environments for her games are the post-post-post apocalyptic caresses of worlds: finding places far past their purpose. However, in your world, we see these structures in their golden age! When they are made and the reasons why and what they were for- as opposed to only seeing the remains and guessing what the ruins were once for.
Unironically having multiple ME systems is a great idea. If you don't need the raw ores connected to your main bus, give the refining its own ME system. Also, make sure to give the P2P system its own controller instead of reusing the main one! It makes it a lot easier to work with as a trunkline, and you aren't cannibalizing your own channels for P2P connections.
And... Done! Another surprisingly understandable video made by a waterfowl that had not yet realized that opioids are illegal, full of technowizardry, gobbledygook that I'm half certain he made up, and my ordinary puzzlement at the survival of his reactor, and the regularly scheduled amazing humor!
Critical industrial processes relying on process of elimination and ad hoc solutions to function is likely significantly more common than we all would prefer. Half the factories I've been in run by luck, Windows XP, and suprisingly similar engineers who have lost just a few of their marbles. Add in workers who see "please do not modify set point or PID" as a challenge and it's a miracle things run.
I actually do know of a reason for crafting monitors on autocrafting: when you have 1 or 2 "super" autocrafter structures, it can be good to know if your "super" crafter is being taken up by something silly like "craft one pickaxe", and that this is why you can't request that one end-game creative mode item it just happens to be blocking.
This series has been very funny the whole way through (in a very dry, self-deprecating way) but I think the hamburger metaphor at the end is the first time you've made me actually lose it.
I've been watching modded minecraft for literally a decade and I've never seen someone actually push AE2 to its limits like you're doing. The storage busses were just a passing thought I had while watching other playthroughs, and the remote control bit is...well I'm excited to see how you make that work, and (more importantly) why it's necessary.
The phrase "goose juice" has become a regular part of my speech, even in places where it doesn't belong, ever since the first use in this series. Just a little bit of cursed knowledge on how this channel has changed me.
The fact that this channel was recommended to me randomly months ago and now I await weekly for this goose to play a mod pack I would never watch anyone else play is incredible to me. Keep it up avian acolyte o7
Congratulations, your nuclear setup has successfully prevented a catastrophic meltdown, now as long as you don't fumble the public relations side of things, you'll be better than the Three Mile Island accident
Goose Salesman: *slaps networking cable* "This bad boy can fit so many channels in it you wouldn't believe" Also, what the hell is going on with importing hamburgers into children?
@@asim4243 "counter-productive" means that something doesn't just fail to be productive, but is actively detrimental to productivity. The part of the machine that was not working was supposed to count how long the fuel was in (in whatever units). So, the counter was failing to be productive. Counter productivity (the productivity of the counter) is what was sought, but instead, he wound up with something that was being counter-productive (detrimental to productivity).
You are playing modded minecraft on a level way beyond us. I gotta say I LOVE your commitment to complex automation with redstone logic instead of a magic box computer. Your snarky humor and good editing makes these videos very fun to watch, and they are informative as a a bonus!
It's incredible that making things looks more pleasing actually makes the video more enjoyable to watch, as if your analogies aren't entretaining enough
I loved the AE2 autocrafting explanation because it felt very similar to those Direwolf20 tutorials from forever ago. Then in the middle of reminiscing I got hit over the head with the hamburgers->coal block explanation
Goose, you sound like a nerd from a 90's teen movie, and i don't mean that in a bad way, you're awesome, keep it up, your content is quite unique, and it's simply something I like to see, so good job man.
Listening to Goose talk about future plans in a cheekie tone feels like the guy you're playing poker against is tipping his hand but the cards are in Egyptian hieroglyphics.
Goose, there is a GT:NH-specific compatibility between GT and AE2, which are ME In/Output busses/hatches, which directly interface with a multiblock to the ME system. In one of the upcoming updates they’ll be nerfed, but as of 2.6.1, they have infinite storage capacity, which allows you to build some *REALLY* janky contraptions using filtered storage busses.
not really well versed in the gtnh stuff, so whenever you build stuff that you say you "did a semi good job on", i dont know what that entails, but when you built geniuenly one of the most eye pleasing builds ive seen just to discredit it immediately i finally got a grasp on how inpressive anything youre doing is. Love the vids!
waterfoul i request enlightenment on your workflow- how do you normally go about the scripting process? do you like start and work on it in parallel with playing, or do you just like take notes while you're playing on roughly what you want to comment on at any given time and just bulk it out after everything recorded? Or do you just wing it and try to remember what you were thinking at the time from rewatching the footage? Your ability to sound so naturalistic while also maintaining comedy is honestly super impressive
31:47 While that is certainly an option, I, personally, would rather give 4 hamburgers to an orphanage worker, who then divides them equally between 4 children for 64 coal ore. Provided that coal ore is the actual thing you want. If it isn't, I would probably try to cram 4 additional children who like crushing rocks into the same bedroom as the other 4 and simply make a "4 hamburger to X coal" pattern. This works pretty well, but is usually dependant on ones ability to procure more children. That said, the usefulness of orphanage workers shouldn't be understated. 16:24 Quite a few channels could probably be saved by having an ME interface (or multiple) stock the various fluids/items and from there use conduits to get them into the needed machines. This approach loses some modularity and finer control, but could work with a dedicated system to void excess. But I haven't played GregTech, so I don't even know how viable this suggestion even is in this case.
And with that, I have finished binge watching all videos in this series. Love what you’re doing, can’t wait to see more, and now to check out your RL craft series to see where that is going
AE2 processing patterns really are incredible. In an old E2:E world, I'm pretty sure that half of my crafting patterns were just processing patterns hacked into this machine or that machine. This series is also very much tempting me to start a new Nomifactory run, and try to actually beat it this time. Get past IV, at least...
First things first, hell yeah, Goose video! Second, cheese idea. Does fortune stack with auto-smelting from, say, a pickaxe of the core? And if so, does it work on gregtech ores? Could be another way to get absurd amounts of materials, if it works… if. And more importantly skip blast furnace time if used on, say, ore that generates aluminum. Might be disabled entirely so I don’t know. And now random thoughts: Ooh, existing item filters are very similar to something I set up in my modpack using integrated dynamics. A chest with an inventory reader on it, and an item exporter with a card linked to the list of items in the chest. The items in the chest, obviously, being filters. Very happy to hear about ichorium too! I remember playing sky factory 2 and being super excited when I realized it existed. Super-materials fabricated using a variety of different materials is a super cool concept imo, and that’s in essence what ichorium is- at least in terms of research. The wand is probably super useful too, if it’s available.
For nitrogen we just wired up our ender pearl farm to a thingy to turn it into nitrogen, potassium, and beryllium, we just reached IV so we're using an ender chest from an end farm to bring the pearls directly to our processing area
just jumping ahead and making a comment to say I found your channel at complete fucking random and for some oddball reason it has me hooked. binge watching this series then moving onto RL craft. Good shit, dude.
Using AE2 crafting patterns to send off remote signals is kind of genius. I'd never even heard of that before, but it just makes sense. I'm glad to have just unlocked this new piece of technology I may never use.
I'm gonna be honest, I never thought there'd be a point in this series where I'd be cringing from hard relating to a problem, especially not THIS LATE, but having a chronic shortage of chlorine is in fact a problem I can STRONGLY relate to. That shit's been my main bottleneck on PTFE manufacturing since I started attempting. Of course the scales of the problem are VERY different, considering I'm still halfway into HV on a pack actually built for skyblock (slightly-modified Sky Greg for anyone curious), but nonetheless I too need more salt. (Speaking of which, have I ever mentioned that I love your phrasing?)
"I have no idea how this works and for reasons I am not entirely comfortable with, I somehow managed to make this work after six hours of faffing around while listening to Metal Gear soundtracks the entire time (Corollary translation: I dont know which greater demon ascended from the bowels of hell and possessed me to birth this unholy abomination of a demon engine but by some absolute miracle it seems to work so Im not going to heck around with it, back off already)" ...Im not an IT person so I cant really relate this on a professional level but yeah, all of this feels familiar.
5:30 lol, it's like that quote from a comment i saw under shounic's tf2 dev madness video "when i wrote this, both me and god knew what it does and how it works, but now only god knows"
re remedium talisman "Every once in a while" It happens *constantly*. If you get debuffs from being near dead or starving, it will eat its own durability in a futile attempt to cleanse you of them. I have to assume it will do the same thing to nausea, poison, blindness, and wither you will get from jacking up your pollution output.
The glory of building an incredibly fiddly, complicated system while horribly sleep deprived, only to find it absolutely flawless but *completely* uninterpretable, is a very familiar feeling
Petitions to rename gtnh to goose tech new horizons
Is that not the acronym already? /j
Nah, simply "goose's mode"
Aye!
signed.
A fork with quests suited for a skyblock should totally have that!
32:00 "use a processing pattern to export a hamburger into the child and return 16 coal blocks in return"
this fucking killed me
“I could then wire the child up with an ME interface”
🔥✍️🔥🔥
“You load sixteen tons, what do you get…”
@@egg5802 a hamburger it would seem
Another day older, and deeper in debt... @@egg5802
that hamburger analogy was the best ae2 explanation I've ever heard, and that scares me
"...if I import a hamburger into the child..."
People have tried to explain to me before about ae2, but the hamburger analogy was one of the best ones
A certified goose banger
The fact that I already understood the concept he was explaining beforehand did not decrease the quality of it for me. It really is a perfect analogy for the exact mechanics of how it works.
The fact that AE2 really doesn't care how hamburgers convert to coal is yet another example of the impersonal Eldritch horror that is Minecraft processing.
22:42 "My working theory is that past a certain point,
this stupid system is going to stop being able to invent new ways to fail,
and as such the only possible option would then be to function as intended"
This is not something you wanna hear from the one designing and and running a vacuum nuclear reactor which can turn into a "Vac-nuke".
I love this series so much.
The bits about the nuke reactor are my favourite so far.
"The hope is that this system will eventually become unable to invent new ways to fail, so the only remaining option will then be to function as intended."
That is unironically such a good description of engineering, or debugging, or even the scientific method itself - that I'm definitely going to borrow that phrase.
5:52 "While Listening to Metal gear revenge sang by Alvin and the chipmunks". I did not expect a Tripe Q reference. That was an wild album
i just now listened to it and imagined goose going hyper neurotic while desingning this abomination, and it laughed so hard
Seeing that tiny park, all I could think of was:
"Walls rose up, great walls of concrete. Windows, their measurements precisely regulated. A series of standardised bricks for other parts. Construction crews and workmen and all the rest, working efficiently and precisely for a long time; filling in the details, the furnishings and precise abstract wallpapers and everything else that went into making a facility.
Finally, it was finished. One single, new tree had been planted in the centre of the central courtyard; not through any sense of whimsy or delight, but to give those within a little sense of nature, of reality in the centre of the grey. To keep them sane, nothing more. A precisely mandated allowance for the improvement of human mental health, until they can find out a way to phase that out entirely."
Where's that from?
@@someroboguy I think that's from 1984.
@@someroboguy SCP-001: Tufto's Proposal (The Scarlet King)
@@someroboguycame to them in a dream
"Which i would say is counterproductive, but Counter Productivity seems to be the problem here.
I fixed it, so it should be fine now.
What's that? Oh, don't worry about it, that's just my Copium Dialysis Machine running in the background"
Those were two Banger jokes back to back. Excellent work
I really liked "an elephant doing open heart surgery with a sledgehammer" I need a spreadsheet with all of his jokes
came looking right for this
@@JaWsOmeNeS dont forget about burger one
@@JaWsOmeNeSI'll get on that as soon as the series is finished
"which I am currently introducing to pigmen in the highest stakes game of speed dating that Minecraft has ever seen" -thats one for the quote book I guess
31:46 I think goose man is going insane
He lost it the day he started the challenge, it just becomes more visible with each episode
nah, he's doing fiiiiiiiiine
I felt the same feeling watching that part as when I watched Jerma ramble about putting someone in a meat grinder
Going?
He has arrived insane.
the hamburger analogy was one of the greatest things i have heard since "overcaffeinated foie gras"
absolutely love this channel
Playing Gregtech without TH-cam auto play on another monitor is comparable to torture
Playing it in general, feels more like a job than a game
@@NovaShi. supersymetry is just a chemistry text book in game form
@@Bro_NotGamer and we love it for it
@@codenamec.a.t2480 also susy as an abbreviation is very funny
I rarely comment, but I thought to share that, going through a bit of a depressive slump, these videos are something I enjoy immensely and help me fall asleep when my sleep schedule is awful. Godspeed you feathered beast.
I speak from experience when I say you just gotta tough it out till it gets better. Not sure if the two are similar experiences but if we're both enjoying this video there's bound to be something similar between there
Welcome to being an adult 🙃
@@Goochgravysuppliers... depression isn't an "adult" experience. most people do not experience depressive episodes.
@@athrowawayperson9990 They know. They're baiting for reactions, please pay no attention to them.
@@AShatteredDragonsSpirit all this to say; mind your own business.
That AE2 explanation gave me Nomifactory flashbacks from telling my system that a crazy expensive spaceship and some dilithium crystals gives me a named piece of paper and it just going "yeah you got it boss", yet I somehow never considered using it as a de-facto remote control. That's fantastic tech!
The new base, and especally the lil park, reminds me of the architecture of Kitty Horrorshow!
Most of her environments for her games are the post-post-post apocalyptic caresses of worlds: finding places far past their purpose. However, in your world, we see these structures in their golden age! When they are made and the reasons why and what they were for- as opposed to only seeing the remains and guessing what the ruins were once for.
Unironically having multiple ME systems is a great idea. If you don't need the raw ores connected to your main bus, give the refining its own ME system.
Also, make sure to give the P2P system its own controller instead of reusing the main one! It makes it a lot easier to work with as a trunkline, and you aren't cannibalizing your own channels for P2P connections.
Already did that, just kind of didn't mention it.
And... Done! Another surprisingly understandable video made by a waterfowl that had not yet realized that opioids are illegal, full of technowizardry, gobbledygook that I'm half certain he made up, and my ordinary puzzlement at the survival of his reactor, and the regularly scheduled amazing humor!
Even though I have no idea what’s going on and have never played this modpack, this is such an entertaining series
Critical industrial processes relying on process of elimination and ad hoc solutions to function is likely significantly more common than we all would prefer. Half the factories I've been in run by luck, Windows XP, and suprisingly similar engineers who have lost just a few of their marbles.
Add in workers who see "please do not modify set point or PID" as a challenge and it's a miracle things run.
I actually do know of a reason for crafting monitors on autocrafting: when you have 1 or 2 "super" autocrafter structures, it can be good to know if your "super" crafter is being taken up by something silly like "craft one pickaxe", and that this is why you can't request that one end-game creative mode item it just happens to be blocking.
That elephant sledge hammer thing caught me so off guard.
It really drives the point home, it works!
he makes a good bit
Best ME autocrafting explanation I've ever heard.
5:29 You are the patron saint of real, actual engineers everywhere for this tangent.
This series has been very funny the whole way through (in a very dry, self-deprecating way) but I think the hamburger metaphor at the end is the first time you've made me actually lose it.
AE autocrafting is one of my favourite things in all of modding - glad to see it's here at last
Surely an hour and a half of sleep won’t make it so I have to rewatch this to comprehend anything other than the jokes.
I understand nothing with good sleep... good luck
goose always uploading in the very middle of the day is convenient for everyone except people who play these kinds of modpacks
I've been watching modded minecraft for literally a decade and I've never seen someone actually push AE2 to its limits like you're doing. The storage busses were just a passing thought I had while watching other playthroughs, and the remote control bit is...well I'm excited to see how you make that work, and (more importantly) why it's necessary.
The phrase "goose juice" has become a regular part of my speech, even in places where it doesn't belong, ever since the first use in this series. Just a little bit of cursed knowledge on how this channel has changed me.
The fact that this channel was recommended to me randomly months ago and now I await weekly for this goose to play a mod pack I would never watch anyone else play is incredible to me. Keep it up avian acolyte o7
Congratulations, your nuclear setup has successfully prevented a catastrophic meltdown, now as long as you don't fumble the public relations side of things, you'll be better than the Three Mile Island accident
alvin and the chipmunks revengance is a great album
The child hamburger coal blocks analogy was just so out of no where that all I can say is, he def didn't put Neurotic in his name for nothing
5:58 You were visited by an Hour of the Mansus
Ok, i did not expect to see a cultist simulator reference in the comments.
Goose Salesman: *slaps networking cable* "This bad boy can fit so many channels in it you wouldn't believe"
Also, what the hell is going on with importing hamburgers into children?
Simply admiring the fact that youtube shortened the title to Some Ass....
Mildly terrifying automation analogies aside, thanks for yet another episode of goose juice.
18:50 I started sobbing when you said you were voiding Fluorine instead of choking the electrolyzer inputs
This and Tuesday are what i look forward to most. Best part of the day!
This video has more iconic quotes than it has any right to have. How dare you make me laugh this much good sir.
the commentary is so dense, I love it. I zone out for 30 seconds and ur 3 parts into talking about the next thing
That "counter productivity" joke took me a moment but had me guffawing afterward
I didn't get it, mind explaining?
@@asim4243 "counter-productive" means that something doesn't just fail to be productive, but is actively detrimental to productivity. The part of the machine that was not working was supposed to count how long the fuel was in (in whatever units). So, the counter was failing to be productive. Counter productivity (the productivity of the counter) is what was sought, but instead, he wound up with something that was being counter-productive (detrimental to productivity).
@@vanderkarl3927 I see, thank you
Now starts the fun part, watching you ME-system crafting with machines, instead of walking to them and putting stuff in them by hand.
You are playing modded minecraft on a level way beyond us. I gotta say I LOVE your commitment to complex automation with redstone logic instead of a magic box computer. Your snarky humor and good editing makes these videos very fun to watch, and they are informative as a a bonus!
It's incredible that making things looks more pleasing actually makes the video more enjoyable to watch, as if your analogies aren't entretaining enough
just binged this entire series lolol
I loved the AE2 autocrafting explanation because it felt very similar to those Direwolf20 tutorials from forever ago. Then in the middle of reminiscing I got hit over the head with the hamburgers->coal block explanation
Goose, you sound like a nerd from a 90's teen movie, and i don't mean that in a bad way, you're awesome, keep it up, your content is quite unique, and it's simply something I like to see, so good job man.
man, that's just best letsplay series i've ever seen, i have no words to describe how good your jokes and your technological knowledge
Goose who's back? Goose again.
Listening to Goose talk about future plans in a cheekie tone feels like the guy you're playing poker against is tipping his hand but the cards are in Egyptian hieroglyphics.
Goose, there is a GT:NH-specific compatibility between GT and AE2, which are ME In/Output busses/hatches, which directly interface with a multiblock to the ME system.
In one of the upcoming updates they’ll be nerfed, but as of 2.6.1, they have infinite storage capacity, which allows you to build some *REALLY* janky contraptions using filtered storage busses.
Love both of ur runing formats. Also MGRR soundtrack is goated. Always listened to it while playing stardew valley.
the humor here as always is great the ridiculousness is always enjoyed
not really well versed in the gtnh stuff, so whenever you build stuff that you say you "did a semi good job on", i dont know what that entails, but when you built geniuenly one of the most eye pleasing builds ive seen just to discredit it immediately i finally got a grasp on how inpressive anything youre doing is. Love the vids!
Had to stop my grandmas funeral when i saw you uploaded, she dead so she can wait
waterfoul i request enlightenment on your workflow- how do you normally go about the scripting process? do you like start and work on it in parallel with playing, or do you just like take notes while you're playing on roughly what you want to comment on at any given time and just bulk it out after everything recorded? Or do you just wing it and try to remember what you were thinking at the time from rewatching the footage? Your ability to sound so naturalistic while also maintaining comedy is honestly super impressive
31:47 While that is certainly an option, I, personally, would rather give 4 hamburgers to an orphanage worker, who then divides them equally between 4 children for 64 coal ore. Provided that coal ore is the actual thing you want. If it isn't, I would probably try to cram 4 additional children who like crushing rocks into the same bedroom as the other 4 and simply make a "4 hamburger to X coal" pattern. This works pretty well, but is usually dependant on ones ability to procure more children.
That said, the usefulness of orphanage workers shouldn't be understated. 16:24 Quite a few channels could probably be saved by having an ME interface (or multiple) stock the various fluids/items and from there use conduits to get them into the needed machines. This approach loses some modularity and finer control, but could work with a dedicated system to void excess.
But I haven't played GregTech, so I don't even know how viable this suggestion even is in this case.
the volume of quality quips that Le Goose is capable of producing is truly something to behold
i already loved you but the moment you stayed up until midnight listening to mgrr osts you became my idol
And with that, I have finished binge watching all videos in this series. Love what you’re doing, can’t wait to see more, and now to check out your RL craft series to see where that is going
AE2 processing patterns really are incredible. In an old E2:E world, I'm pretty sure that half of my crafting patterns were just processing patterns hacked into this machine or that machine.
This series is also very much tempting me to start a new Nomifactory run, and try to actually beat it this time. Get past IV, at least...
It makes me unbelivably happy to know that a TH-camr I enjoy a bunch listens to MGR Revengence music
First things first, hell yeah, Goose video!
Second, cheese idea. Does fortune stack with auto-smelting from, say, a pickaxe of the core? And if so, does it work on gregtech ores? Could be another way to get absurd amounts of materials, if it works… if. And more importantly skip blast furnace time if used on, say, ore that generates aluminum. Might be disabled entirely so I don’t know.
And now random thoughts:
Ooh, existing item filters are very similar to something I set up in my modpack using integrated dynamics. A chest with an inventory reader on it, and an item exporter with a card linked to the list of items in the chest. The items in the chest, obviously, being filters.
Very happy to hear about ichorium too! I remember playing sky factory 2 and being super excited when I realized it existed. Super-materials fabricated using a variety of different materials is a super cool concept imo, and that’s in essence what ichorium is- at least in terms of research.
The wand is probably super useful too, if it’s available.
I swear this guy is a comedic genius, the jokes are so good am almost not here for gtnh anymore.
(unreasonably ecstatic chanting that it is now Goose Time)
For nitrogen we just wired up our ender pearl farm to a thingy to turn it into nitrogen, potassium, and beryllium, we just reached IV so we're using an ender chest from an end farm to bring the pearls directly to our processing area
super excited for ME crafting! was looking forward to this for ages
the best video series to help me through a rough breakup. thank you mr goose, i hope your day is going well
I am so excited for the next episode. the future is looking bright with AE2 autocrafting
just jumping ahead and making a comment to say I found your channel at complete fucking random and for some oddball reason it has me hooked. binge watching this series then moving onto RL craft. Good shit, dude.
Weekend peak just dropped
"OSHA isn't a thing for people who can fly" Even though it is not rquired due to this, this is exactly a very good reason to wear a helmet.
I’ve been trying to understand ME auto crafting for literal years and only now get it after the hamburger analogy, thank you so much
The fact that the new set of armor you mention in the beginning is the penultimate one raises many questions…
I loved the counter productivity pun
Using AE2 crafting patterns to send off remote signals is kind of genius. I'd never even heard of that before, but it just makes sense. I'm glad to have just unlocked this new piece of technology I may never use.
Your consistency is insane.
your channel is the single most fun thing i ever watched. don't ever stop. thanks.
"6 hours messing around....while listening to the soundtrack of Metal Gear Rising as sung by Alvin and the Chipmunks"
I relate too much to this
I'm gonna be honest, I never thought there'd be a point in this series where I'd be cringing from hard relating to a problem, especially not THIS LATE, but having a chronic shortage of chlorine is in fact a problem I can STRONGLY relate to. That shit's been my main bottleneck on PTFE manufacturing since I started attempting.
Of course the scales of the problem are VERY different, considering I'm still halfway into HV on a pack actually built for skyblock (slightly-modified Sky Greg for anyone curious), but nonetheless I too need more salt. (Speaking of which, have I ever mentioned that I love your phrasing?)
23 episodes and we finally have a "mechanicus moment"
A grandiose build for a grandiose project!
FINALLY. MORE GOOSE. MORE TECH. MORE JANK!!! YESSSS!
"I have no idea how this works and for reasons I am not entirely comfortable with, I somehow managed to make this work after six hours of faffing around while listening to Metal Gear soundtracks the entire time
(Corollary translation: I dont know which greater demon ascended from the bowels of hell and possessed me to birth this unholy abomination of a demon engine but by some absolute miracle it seems to work so Im not going to heck around with it, back off already)"
...Im not an IT person so I cant really relate this on a professional level but yeah, all of this feels familiar.
5:30 lol, it's like that quote from a comment i saw under shounic's tf2 dev madness video
"when i wrote this, both me and god knew what it does and how it works, but now only god knows"
This series is giving me palpitations. Keep it coming.
Long winded explanation of ae2 crafting mechanics followed by the dammit Greg screwdriver on the output of the machine is a real classic moment
These videos are great, watching you is a highlight of my saturdays
Ae2 is my fav mode and i am pumped to see goose use it
Goose has such a way with words
re remedium talisman "Every once in a while"
It happens *constantly*. If you get debuffs from being near dead or starving, it will eat its own durability in a futile attempt to cleanse you of them. I have to assume it will do the same thing to nausea, poison, blindness, and wither you will get from jacking up your pollution output.
Babe wake up, more peak has dropped
It's really a wonder how you still haven't forgotten your name, the current season or the reason you're standing there holding your engineer's hammer
in a desolate place, without any trace, and the cold wind being the only thing he feels
@@atpyro7920 and THERE WILL BE BEES, BRED!
That is a great coal analogy
The new base is looking awesome
Thanks for existing ❤
I enjoyed this video! Good work! I liked the explanation of how AE2 worked.
The glory of building an incredibly fiddly, complicated system while horribly sleep deprived, only to find it absolutely flawless but *completely* uninterpretable, is a very familiar feeling