3D Car Modeling - How to Add Details

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • Datsun 240z 3D model available for download here: www.artstation.com/a/13400100
    After watching this tutorial, you will learn how to move from the block out phase and get into adding the key features of our car in 3D Modeling. This is a new series where I will be covering vehicle modeling from beginning to end. This video focuses specifically on tips and workflows for adding the key elements and features of our car exterior like the hood scoop, fender flares, front air splitter and air dam.
    The series will include a combination of high level concepts, workflows, and step by step techniques and is targeted for beginner to advanced skill level in 3d modeling.
    To support my channel: www.buymeacoffee.com/OnMars3D
    Professional Website: onmars3d.com/
    Gumroad: gumroad.com/onmars3d
    Artstation: www.artstation.com/onmars3d
    Instagram: / onmars3d
    Software used in Tutorial:
    Maya 2022.1
    Pure Ref
    #3D #autodeskmaya #3dmodeling
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    Table of Contents
    0:00 Introduction
    0:40 Recap and Overview
    2:07 Snapping to curves correction
    3:31 Refine blockout form to reference
    11:06 Add hood scoop detail with Multi-Cut
    22:20 Add headlight detail
    26:22 Add Fender Flare detail
    27:09 Add air dam and splitter detail
    29:49 Wrap up and conclusion
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ความคิดเห็น • 56

  • @max-zf5te
    @max-zf5te 2 ปีที่แล้ว +25

    This is type of content that should be in my 3D classes in Uni, industry standard. Appreciate the knowledge you put out.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +4

      Happy to help!

  • @MauroSanna
    @MauroSanna 2 ปีที่แล้ว +16

    Again, my pleasure Sir. I am glad I could help.
    By the way, you can obtain the same behaviour with vertices snaps (any snap in fact), by just selecting the component you want to snap, then hovering the mouse over any other component or curve or the grid (or whatever you need to snap it to), and then middle mouse drag (while still holding the relevant snap key).
    It's perfectly normal to forget this, because it's basically the oldest Maya feature (since 1998, Maya 1.0 on SGI). Though I still think is super powerful and useful.
    And again, great video and great contents from you, Thank you very much!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Thank you, appreciate the tips Mauro!

  • @dhananjaykale1951
    @dhananjaykale1951 6 หลายเดือนก่อน +2

    really nice teaching .......and your video's are really helpfull

  • @skauffman74
    @skauffman74 ปีที่แล้ว

    That was excellent! Thank you and keep up the good work.

  • @ad3d332
    @ad3d332 2 ปีที่แล้ว +1

    Hey this series has been incredibly helpful to me so far. Thank you for sharing your knowledge.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Glad it was helpful!

  • @PurpleNerd5000
    @PurpleNerd5000 2 ปีที่แล้ว +2

    Awesome tutorial! I love that this is simple geometry to you because some of these moves had my jaw on the floor

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Glad you liked it!

  • @bbffilm2514
    @bbffilm2514 2 ปีที่แล้ว

    That was wonderful, looking forward to seeing the next episode.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      More to come!

  • @kamelia8774
    @kamelia8774 ปีที่แล้ว

    Thank you for this tutorial. I’ve always wanted to modelling a car or a bike

  • @MrGuardian1993
    @MrGuardian1993 2 ปีที่แล้ว +1

    Thank you, sir. This is exactly what i need. :)

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Glad to help!

  • @ludovicvaninghelandt6184
    @ludovicvaninghelandt6184 2 ปีที่แล้ว

    Thank you for these videos they help me a ton! Realtime captures would also be nice though since I put the speed always to 0.25 because the time-lapse is so fast I can barely follow :D

  • @Lialovessamandcolby
    @Lialovessamandcolby 11 หลายเดือนก่อน

    trying to build a car by hand thanks man

  • @27mth
    @27mth 2 ปีที่แล้ว

    Thanks for this tutorial!:O

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Happy to help!

  • @crazy_octopus
    @crazy_octopus 2 ปีที่แล้ว +1

    thank you!

  • @ronydey2696
    @ronydey2696 2 ปีที่แล้ว

    Great tips thanks for these wonderful tutorials Hi sir myself Rony an VFX from India

  • @tiktokvirals2722
    @tiktokvirals2722 2 ปีที่แล้ว +1

    As an internee i am so glad that i founded your channel actually i am starting my career as a 3D artist for games and i want to ask that could you please tell me what should a 3D artist can be capable of and what should i focus on the basics roadmap in my mind is modeling,uv unrapping,texturing,rigging,animation. i am also following pluralsight any suggestion would be highly appreciated my brother also i am from Pakistan from which country you are

  • @TheTimeProphet
    @TheTimeProphet 11 หลายเดือนก่อน

    I am building a new car in 3ds Max. Very different to Maya, but some of your tips works for both.

  • @phreakii
    @phreakii 7 หลายเดือนก่อน

    The hud was the easy part. Headlights and bumper was the thing that should be realtime.

  • @extrudeart6458
    @extrudeart6458 2 ปีที่แล้ว +1

    Great tut...

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Thank you!

  • @ljiljankocurcic8893
    @ljiljankocurcic8893 2 ปีที่แล้ว

    Please make more tutorials, I will pay for them 🙏

  • @ECMalcolm
    @ECMalcolm 2 ปีที่แล้ว +2

    Bit late on this, but I'd love to see some more real-time footage of your process.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +3

      I'm thinking of uploading the real-time footage, just need time to clean up the videos.

  • @rohit_Upadhyay_Art
    @rohit_Upadhyay_Art 2 ปีที่แล้ว

    Helpful🤩

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Glad it helped

  • @liamheffernan2006
    @liamheffernan2006 2 ปีที่แล้ว +1

    Thanks

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      No problem!

  • @Hussain.Jebali
    @Hussain.Jebali 2 ปีที่แล้ว +1

    Sir, we want atutorial for interior architecture visualization in maya and Thank you I learned a lot from you

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      That's on my road map just not enough time in the day!

  • @3dcarmodelsblender908
    @3dcarmodelsblender908 2 ปีที่แล้ว +1

    banyak manfaatnya ni vidio

  • @LeandroManetti
    @LeandroManetti ปีที่แล้ว

    Is there a Snap to curve tool in 3DsMax?
    BTW, many thanks for the effort !

  • @CodeZakk
    @CodeZakk 2 ปีที่แล้ว +1

    Nice tutorial tnx my question is when you model materials like cars and hard surface things is it must to make measurements to be like real object measurements??

    • @TheNerdOnTube
      @TheNerdOnTube 2 ปีที่แล้ว +1

      Measurements don't really matter when you're modelling, but if your scale is really strange, too big or too small, Maya can act a bit strangely at times.
      Using realistic measures can be useful if you want to render at that scale. For example, Arnold's shading values can be super strange if your scale is way off.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      I cover setting overall scale and dimensions in part one. When doing CG, you don't need to be accurate down to fraction of a millimeter unlike CAD modeling. The most important thing is making sure the overall scale is correct as that can cause issues with modeling, lighting, textures, etc as TheNerdOnTube pointed out.

  • @CanaldoCaverninha
    @CanaldoCaverninha 2 ปีที่แล้ว

    Hi, how did you make the transparency on the car headlight?

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      If your asking about materials, I cover that here: th-cam.com/video/F_K7823W_jo/w-d-xo.html

  • @benwayland3372
    @benwayland3372 ปีที่แล้ว

    Hi there :) loving this guide and following along. the curve guides were a massive eye opener !! im gonna bring that up with my lecturer.
    I have a question with regards to the lights. when you get the shaping you say that you seperate the mesh and extrude the edges.. i have tried this by going edit mesh detach .. is that correct? when i do it the extrusion for the interior changes the shape of the edges just enough that the seperate pieces no longer match. is this normal?
    sorry for the wall of text and thank you in advance for your time and patience :)

    • @OnMars3D
      @OnMars3D  ปีที่แล้ว

      Glad you found this helpful. You want to make sure you separate the meshes before extruding the edges. To make sure the extruded edges match, make sure duplicate faces, reverse faces, and reattach and merge vertices back with the other model.

    • @benwayland3372
      @benwayland3372 ปีที่แล้ว

      @@OnMars3D thank you 😊 .. I have managed to get that now.

  • @jdragodon7113
    @jdragodon7113 ปีที่แล้ว

    I'm a complete beginner. I followed part 1 up until here. now I'm completely lost with the headlight hood

  • @jessicahinkins7804
    @jessicahinkins7804 2 ปีที่แล้ว +1

    Hi I have a noob question. I can see you're smoothing your mesh without adding geometry every now and again to see what it looks like. Is this using the 2 or 3 key or is there another method you're using?

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Yup, I am just using 'Smooth Preview' or '3' on the keyboard.

  • @ariszjimenez8426
    @ariszjimenez8426 ปีที่แล้ว

    Hey a bit of a noob question, but around 23:33 i dont understand if the headlights are part of the main mesh of the body work or are they their own mesh, if they are different meshes how can you manipulate the vertex that shape the glass and the shape of hole of the headlight at the same time?

    • @OnMars3D
      @OnMars3D  ปีที่แล้ว

      In Maya, you can select multiple separate meshes, then go to the Modeling Toolkit and press the Vertex Mode. Or just hold RMB and enter Vertex Mode to be even quicker.

  • @hemanthsaji3606
    @hemanthsaji3606 2 ปีที่แล้ว

    Hey man. I would like to add something to curve snapping. If any of the move tool axis is activated then the snapping won't work properly. The activated Move tool axis will be in yellow color. Make sure your move tool's x,y or z axis is not yellow if any one axis is yellow press W again to get normal move tool axis. Initially I thought curve snapping in Maya is broken , it took me some searching around to figure out how to use it properly. I have never faced any issue snapping vertix to curve after that.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      This is great, thanks for the tip!

    • @hemanthsaji3606
      @hemanthsaji3606 2 ปีที่แล้ว

      @@OnMars3D Hi,
      It would be awesome if make a tutorial on using 3DS Max Perspective Match tool for Maya just like your Fspy tutorial.

  • @rammrxo9876
    @rammrxo9876 ปีที่แล้ว

    You are insane

  • @user-sk8hk5ys4p
    @user-sk8hk5ys4p ปีที่แล้ว

    Everyone is at the beggining.

  • @mstanciuprod
    @mstanciuprod ปีที่แล้ว

    yo bro i sent you a request on Discord