Man thats awesome, its really nove to get some concepts, would be interesting some tutorials putting materials and rendering, to have a realistic appearance. Really loved your workflow. Keep these piece of arts coming!!!!
hi there. can someone please help me. when i put the modifier simple deform, it looks goos but at the end of the tire the array or the object get bigger and bigger so it does not close the tire with the same size, can someone tells me please what am i doing wrong?
Great tutorial but im trying to make a much more complex thread pattern and i end up with wayyy too many faces and edges. I cant find a good tutorial on this
if i wanted to use this asset for games in unreal should i bake the geometry on a lower poly mesh or is this optimized as it is? for a car game. excellent workflow btw.
Here is the link of the reference photo or you can check it in the description: drive.google.com/file/d/1Cv38TyNz8S9_aZDy51zC8Th1sQ0X1sUD/view?usp=sharing
Could you help me? Please tell me how to merge the first and last vertices that are at the bottom, in the place of the SimpleDeform connection. There are holes in this place. And setting the "Merge First and Last Copies" in the Array modifier has no effect.
This turned out absolutely magnificent!😀
Thank you! Cheers!
The best review on tire making!
Wow, thanks!
Excellent inspiration and nice music in the background
Thank you very much
Original technique, thanks!
You're welcome!
amazing totorial
thank you so much
You are welcome!
Brilliant work.
Thank you!
Great job bro I really want
beautifully done
Thank you!
Great and clean !
Thank you!
Woooooww, great👍👍
Thank you!
Ty so much for the tutorial
SO MUCH INSPIRATION!! THANK YOU SIR
Most welcome!
Amazing
Thanks
Man thats awesome, its really nove to get some concepts, would be interesting some tutorials putting materials and rendering, to have a realistic appearance. Really loved your workflow. Keep these piece of arts coming!!!!
Wow!
Do a texturing tutorial of that realistic render
playlist?
hi there. can someone please help me. when i put the modifier simple deform, it looks goos but at the end of the tire the array or the object get bigger and bigger so it does not close the tire with the same size, can someone tells me please what am i doing wrong?
Nice vid. Lovely trippy background audio stream…is this a streaming channel or something?
How did you make the inside of the tire? There was just a Hard cut and then there was a curve 5:44
와우.!!!!!
난 아직 갈 길이 멀구나... ㅡ.ㅡ
Great tutorial but im trying to make a much more complex thread pattern and i end up with wayyy too many faces and edges. I cant find a good tutorial on this
if i wanted to use this asset for games in unreal should i bake the geometry on a lower poly mesh or is this optimized as it is? for a car game. excellent workflow btw.
😘😘😘😘
What image did you use? Can you send it?
Here is the link of the reference photo or you can check it in the description:
drive.google.com/file/d/1Cv38TyNz8S9_aZDy51zC8Th1sQ0X1sUD/view?usp=sharing
@@sostcgtech tysm 🙏I've been trying to do this, but I kept getting the stuff too big or too small
Жму руку тебе автор, хоть ты меня и не поймёшь 😀🤝
Спасибо!
Could you help me? Please tell me how to merge the first and last vertices that are at the bottom, in the place of the SimpleDeform connection. There are holes in this place. And setting the "Merge First and Last Copies" in the Array modifier has no effect.
9:08 He used weld modifier! Turn up the distance just enough so the seam merges. Try it on two simple planes first.
Need slow version)
I will prepare a step-by-step tutorial on how to modeling this tire,
Thank you!
Ты можешь замедлить видео, slow option
I can't do more than three hundred and sixty 360
You cut the video too fast and teach in slow motion with little explanation because I am now learning and practicing. Thank you FC
Thank you! And I will prepare a detail tutorial on how to modeling this.
Thank you
👍
you mean, treads?
Yea he meant treads, sir but you knew that didn't u 😊
génial !
Thank you!
Can you share the poly count?
hundreds of thousands, but this could be a nice texture if you bake it in a small cilinder
If it’s really high poly count, use the modifier decimate and data transfer from high poly to low poly mesh. That should make it game ready.
How come an artist can't even do a proper 16:9 video?
They should give you a gold medal for uploading the video at x10 speed.
😂😂😂😂
gotta love "tutorials" that are more like catch me if you can.